#3378722 - 08/31/11 11:00 AM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: Trooper117]
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Joined: Apr 2011
Posts: 199
Phazon
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Posts: 199
Sydney, NSW, Australia
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I'll prefer to see what the patch actualy fixes before I start getting excited.. New sounds will be a good start, but there are far more important things to fix before the sound, thats for sure. Yeah you are right. At least we know that if its still buggy at least it'll sound nice.
"Rock crushes scissors ... but paper covers rock, and scissors cuts paper! Kif, we have a conundrum." - Zapp Brannigan
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#3378723 - 08/31/11 11:00 AM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: Trooper117]
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Joined: Jan 2011
Posts: 283
Tell
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#3378784 - 08/31/11 01:44 PM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: Lurker_71]
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Joined: Mar 2011
Posts: 482
ZG26_Emil
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Posts: 482
Cheshire....Ok stockport
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I guess the idiot AI is a non-issue for the devs. No mention whatsover of any work on improving the AI in any of the august updates. Why am I still wasting my time with this bum? Feck it, not worth wasting any more time nor space on my SSD. IIRC they said in previous updates that they had a dedicated guy to re-write the AI. I feel your frustration as I don't have enough time for much online play at the moment but all we can do is wait. I think the sound is a major issue, not just as ear-candy but I suspected for some time that it was causing some performance issues. Just my feeling. Also it had to be done because the IL2 type sound just doesn't cut the mustard in this day and age especially when you compare with ROF. What we know is that the sound will be done very soon and hopefully the new graphics also and this is a big step in the right direction. They do need to sort out many other issues but this update is confirmation of the dedication and proves they aren't just going to take the money and leave us with a half finished product. Annoying as it is we just have to be patient.
Formerly JG5_Emil
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#3378813 - 08/31/11 02:16 PM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: Ajay]
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Joined: Sep 2006
Posts: 1,130
EagleEye[GER]
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Germany
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I was wondering if anyone would like to have a stab at this part.. We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it. I was thinking maybe they have been watching some of the user made vids and maybe incororating a better pilot animation? What could they pull out of the bag that other sims do not have? Maybe they finally fixed the dynamic weather? Sexy scantily clad french ladies walking around on the beaches?? *crosses fingers* I´m curious about that one to. Pilot animation? WoP will have it(guessing from the pictures). Dynamic Weather?, hmm yeah would be really cool. Dynamic Campaign?, Luthier once wrote he was working on it.
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#3378943 - 08/31/11 04:54 PM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: Lurker_71]
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Joined: Apr 2002
Posts: 13,364
Freycinet
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I guess the idiot AI is a non-issue for the devs. No mention whatsover of any work on improving the AI in any of the august updates. Why am I still wasting my time with this bum? Feck it, not worth wasting any more time nor space on my SSD. Nor our time with your postings in this sub-forum then, I guess.
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#3379094 - 08/31/11 07:36 PM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: ATAG_Snapper]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
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Space Coast, USA
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Keep the competitors squirming? I might be near-sighted here, but WHAT competitors? There are no other WWII sim makers out there unless you count Gaijin and I'm not quite ready to count them yet. If they mean ALL flight sim makers, that leaves basically 777 and ED and I can't see either of them changing their code path to try and "one up" Luthier and get something in. If they mean ALL game developers, well, that's ridiculous and I can't see that they could have meant that.
I just grow weary of comments like "major feature" because that can often lead to the question "major in whose eyes?" Some things are not important to some people, and calling it major implies EVERYONE will think it's important. All too often I've seen a "major" feature be something that people spend all of 30 seconds noticing and then it fades away while things like AI, MP, and performance stay on everyone's mind.
Let's hope this is TRULY major and not something that IMO is really not, like better pilot animation. That's a "nice to have" but the sim will play as it does with or without that.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3379204 - 08/31/11 10:11 PM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: ATAG_Snapper]
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Joined: Dec 2002
Posts: 19,381
Ajay
newbie
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newbie
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Brisbane OZ
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Yeah it has me wondering the same Jedi.Dynamic campaign would be a major feature i suppose as it does not have one , but it has been done before so i don't know how that will leave anyone squirming.It would surely freak us lot out! Dynamic weather, like a true working version that changes ,so it may be clear over England then rainy over the channel and storming in France? The ability to control ground units as discussed, flak , tanks, trucks, (i bags the BMW sidecar! ) , ships etc. Working AI and radio comms ..nah ..been done before
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#3379292 - 09/01/11 12:44 AM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: Jedi Master]
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Joined: Jan 2011
Posts: 283
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Keep the competitors squirming? I might be near-sighted here, but WHAT competitors? There are no other WWII sim makers out there unless you count Gaijin and I'm not quite ready to count them yet. If they mean ALL flight sim makers, that leaves basically 777 and ED and I can't see either of them changing their code path to try and "one up" Luthier and get something in. If they mean ALL game developers, well, that's ridiculous and I can't see that they could have meant that.
I just grow weary of comments like "major feature" because that can often lead to the question "major in whose eyes?" Some things are not important to some people, and calling it major implies EVERYONE will think it's important. All too often I've seen a "major" feature be something that people spend all of 30 seconds noticing and then it fades away while things like AI, MP, and performance stay on everyone's mind.
Let's hope this is TRULY major and not something that IMO is really not, like better pilot animation. That's a "nice to have" but the sim will play as it does with or without that.
The Jedi Master +1. Looks like Luthier is attempting some showmanship, but the bloom is off the rose and no matter how awesome the sounds there is NO hint that the team recognizes the need for improved gameplay quality.
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#3379338 - 09/01/11 01:57 AM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: ATAG_Snapper]
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Joined: Jan 2009
Posts: 4,737
FearlessFrog
Senior Member
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Finally got to hear the video on some decent speakers. Nice, although I think I scared the dog. As for gamplay stuff, well, we haven't got that long to wait now (a week or two I think was hinted) plus this probably isn't going to be the last patch. As for Luthier's 'major feature' I'm going to have to go with Anti-Aliasing TIMES FOUR.
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#3379476 - 09/01/11 06:32 AM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: ATAG_Snapper]
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Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs
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Luthier does like to fluff a little(just read his patch notes)and im not going to get all wet about a so called major feature until i see it, come on he told us we was getting a community manager, new clouds, SLi would work, new and updated commands in past updates. So while im very excited about the new sounds, the 109 start up is fantastic! im not going to even think about other stuff till i see it.
FSAA AI Radio commands Radar DM FM COOPs
Last edited by BKHZ_Furbs; 09/01/11 06:35 AM.
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#3379552 - 09/01/11 09:09 AM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: Ajay]
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Joined: Sep 2006
Posts: 1,130
EagleEye[GER]
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Germany
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The ability to control ground units as discussed, flak , tanks, trucks, (i bags the BMW sidecar! ) , ships etc. Working AI and radio comms ..nah ..been done before Ah yes, controlling ground units. No other combat flight sim have this yet AFAIK. But I´m with you guys, theres to much what must been worked on before.
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#3379556 - 09/01/11 09:12 AM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: ATAG_Snapper]
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Joined: Jun 2010
Posts: 77
xnomad
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Sydney, Australia
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Jimbop on the banana forum actually has a point. Quoted directly below:
"Remember that he didn't say the new feature would make the competition squirm. Rather, it was him not saying what it was that would make them squirm.
All he said about the addition was that is was "a rather cool new major feature".
"We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it."
i5-2500K / P67A-UD3-B3 / GTX 560TI 1GB 900MHz OC 2 x 4GB DDR3 1600MHz RAM / Samsung 500GB Spinpoint F3 7200rpm / Antec TP 750 PSU / Win 7 HP 64bit / TrackIR 5 / MSFFB2 / CH Pro Throttle / CH Pro Pedals
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#3379650 - 09/01/11 01:02 PM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: ATAG_Snapper]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
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Posts: 49,716
Space Coast, USA
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Changing weather, either by location (raining in France but clear in Britain) or time (sunny when you take off, rainy when you go to land), would indeed be a major change for most combat sims. One reason I dislike playing with inclement weather on in most sims is the absolute nature of it. If it's gray and rainy when you take off, it will be gray and rainy no matter how long the mission or where you fly to. That leads me to want to do it only on occasion. If it was dynamic, that would be another thing entirely because even if it's bad at take off, it could be fine when I return or over the target area. If it's just bad at the target area, that means a change in tactics. Having a met report in the briefing that mattered would be great.
Working FSAA and decent sounds are "to be expected in 2011" features, not major or cool! Ditto coop, AI, FM/DM, etc.
Better interaction with wingmen is sadly something all sims need, so any help there would be good.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3379676 - 09/01/11 01:31 PM
Re: New Luthier update Aug 30, 2011 over at 1C
[Re: ATAG_Snapper]
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Joined: Nov 2007
Posts: 4,619
KRT_Bong
It's KRT not Kurt
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It's KRT not Kurt
Senior Member
Joined: Nov 2007
Posts: 4,619
Sarasota, Florida
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I prefer to take a wait and see approach. I have according to Steam, over 100 hrs in this sim and although there have been some small annoyances there haven't been any major game breakers, oh sure I've seen some peculiar things and the ghost dots really bug me but, on the whole I'm excited by the possibilities that this sim has and the problems I should hope will be mostly taken care of by the end of this year with any luck. Give the guy a little more time I'm sure it will be fine.
Last edited by KRT_Bong; 09/01/11 01:32 PM.
Windows 10 Pro Gigabyte 970A DS3P FX AMD FX6300 Vishera 3.5 Ghz ASUS STRIX GeForce GTX 970 Overclocked 4 GB DDR5 16Gb Patriot Viper 3 RAM DDR3 1866Mhz Onikuma Gaming Headset (has annoying blue lights I don't use)
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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