#3371706 - 08/21/11 03:31 PM
Re: A2A Bf109 vs COD
[Re: Tell]
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Joined: Feb 2001
Posts: 1,683
ATAG_Snapper
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A2A have a good track record from what I've gathered. Tell, do you find their 109 to be on the same quality level as their excellent Spitfire? This question might be a little unfair to A2A if their 109 model is appreciably older than their Spit.
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#3371714 - 08/21/11 03:44 PM
Re: A2A Bf109 vs COD
[Re: ATAG_Snapper]
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Joined: Jun 2010
Posts: 680
Philip_ed
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This question might be a little unfair to A2A if their 109 model is appreciably older than their Spit. In the same way that Il-2 and BoB2 both compare favourably in many departments to CloD?
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#3371754 - 08/21/11 04:47 PM
Re: A2A Bf109 vs COD
[Re: Philip_ed]
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Joined: Feb 2001
Posts: 1,683
ATAG_Snapper
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This question might be a little unfair to A2A if their 109 model is appreciably older than their Spit. In the same way that Il-2 and BoB2 both compare favourably in many departments to CloD? Fair point. Like many, I've often wished a sim developer like 1C could mesh the best of each sim - the AI and Campaign of BoB2, the radio commands, coding optimizations, and online capabilities of IL-2, and the CEM, DM and tweaked FM of CoD (I have the Spitfire_Cannon mod with 100 Octane fuel - wow!). Much as I like the artwork of the CoD cockpits (Spits and Hurries are what I fly), the A2A Spitfire counterpart (not to mention CEM) really stand out. I've just touched the surface......
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#3371756 - 08/21/11 04:52 PM
Re: A2A Bf109 vs COD
[Re: Tell]
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Posts: 1,683
ATAG_Snapper
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Great input -- thanks. I don't have FSX on my system (yet). Civil aircraft & flying didn't hold much interest for me, and my experience with CFS3 wasn't good back in its day. Your updates on the A2A add-on Spitfire coupled to the FSX engine (with all its 3rd party support) have sparked my interest in navigation and overall CEM modeling that this combo has to offer. The Youtube video of the A2A Spit is an eyeful, to say the least. Right now I don't seem to have much time to fly CoD, much less other sims like DCS-A10C and RoF, but still........
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#3371781 - 08/21/11 05:34 PM
Re: A2A Bf109 vs COD
[Re: Tell]
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Joined: Apr 2002
Posts: 13,364
Freycinet
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#3371800 - 08/21/11 05:57 PM
Re: A2A Bf109 vs COD
[Re: Tell]
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ATAG_Snapper
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As a platform for add ons I think FSX is a fantastic bargain. The idea of being able to fly from just about any airfield in "realtime" weather makes FSX a "must have" for me. I bought it after buying COD. You can run up a large tab with FSX add ons I admit. OTOH getting the entire BoB for $50 I now realize is a sretch and I spent for a GTX 580 for COD. So I am quite satisfied with what my FSX setup has cost. +1 re cost: I think as flight simmers we're a little bit beyond the "hey, let's check which games are in the bargain bin this week" crowd. Our time is dear, so whether we pay $50 for a sim or $4000 for PC + peripherals + add-ons etc. is immaterial if we get full enjoyment satisfaction per hour spent on it. Which is why I tend to think emotions run high at times on these forums -- it's not the cruddy $50 bucks, it's the wasted 12 hours trying to get a faulty sim to work. I could be wrong on that. I've joked about how the gun button doesn't work with FSX/A2A Spits, but obviously combat is not what it's designed for. However, if further FSX add ons can provide dynamic weather conditions, including fully IFR, plus a ton of authentic real estate, then blind flying navigation could be a real strong point. Freycinet raises an interesting point about damage modeling. Certainly not perforation damage from shrapnel, bullets, or other nasties, but does A2A model random malfunctions? THAT would be a cool feature, if offered! In the meantime, 1C devs: where's our CoD dynamic weather? My ego needs better excuses than pilot error for my numerous prangs!
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#3372943 - 08/23/11 09:16 AM
Re: A2A Bf109 vs COD
[Re: ATAG_Snapper]
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Joined: Jul 2011
Posts: 21
Jamz
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Portsmouth-UK
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(I have the Spitfire_Cannon mod with 100 Octane fuel - wow!) Its a good fun mod but it doesn't seem realistic to me not that i have experience in ballistics but it seems mighty easy to tear of wings and cut he-111's in half with those cannons don't you think? And on the subject of the A2A 109, i don't have it but im sure Damage is not modeled into the FM.. thats a whole different playing field and tons more work and research to achieve
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#3372946 - 08/23/11 09:34 AM
Re: A2A Bf109 vs COD
[Re: ATAG_Snapper]
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Joined: Apr 2011
Posts: 396
Senseispcc
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Belgium but not in Flanders
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As a platform for add ons I think FSX is a fantastic bargain. The idea of being able to fly from just about any airfield in "realtime" weather makes FSX a "must have" for me. I bought it after buying COD. You can run up a large tab with FSX add ons I admit. OTOH getting the entire BoB for $50 I now realize is a sretch and I spent for a GTX 580 for COD. So I am quite satisfied with what my FSX setup has cost. +1 re cost: I think as flight simmers we're a little bit beyond the "hey, let's check which games are in the bargain bin this week" crowd. Our time is dear, so whether we pay $50 for a sim or $4000 for PC + peripherals + add-ons etc. is immaterial if we get full enjoyment satisfaction per hour spent on it. Which is why I tend to think emotions run high at times on these forums -- it's not the cruddy $50 bucks, it's the wasted 12 hours trying to get a faulty sim to work. I could be wrong on that. I've joked about how the gun button doesn't work with FSX/A2A Spits, but obviously combat is not what it's designed for. However, if further FSX add ons can provide dynamic weather conditions, including fully IFR, plus a ton of authentic real estate, then blind flying navigation could be a real strong point. Freycinet raises an interesting point about damage modeling. Certainly not perforation damage from shrapnel, bullets, or other nasties, but does A2A model random malfunctions? THAT would be a cool feature, if offered! In the meantime, 1C devs: where's our CoD dynamic weather? My ego needs better excuses than pilot error for my numerous prangs! Yes try to fight a Spitfire in FSX get hammered by his height guns and jump after a battle in the air in 1940th for more than 10 min, impossible! How FSX and A2A are not done for this purpose! Well sorry we do not speak the same language. Do never try to compare Oranges to Apples you look !...
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#3373039 - 08/23/11 01:41 PM
Re: A2A Bf109 vs COD
[Re: Jamz]
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Joined: Feb 2001
Posts: 1,683
ATAG_Snapper
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Kitchener, Ontario, Canada
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(I have the Spitfire_Cannon mod with 100 Octane fuel - wow!) Its a good fun mod but it doesn't seem realistic to me not that i have experience in ballistics but it seems mighty easy to tear of wings and cut he-111's in half with those cannons don't you think? And on the subject of the A2A 109, i don't have it but im sure Damage is not modeled into the FM.. thats a whole different playing field and tons more work and research to achieve Re Spit cannons: I find them...........satisfying........ LOL. I like the extra performance the 100 Octane gives. Gonna have to put some time into speed and altitude tests. Re A2A damage modelling -- I was thinking in terms of random engine malfunctions, not combat damage. What CoD apparently calls "weatherizing" ( which I originally took to be faded paintwork).
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#3373041 - 08/23/11 01:46 PM
Re: A2A Bf109 vs COD
[Re: Senseispcc]
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Joined: Feb 2001
Posts: 1,683
ATAG_Snapper
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Kitchener, Ontario, Canada
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A2A Accusim Spitfire is to CoD Spitfire as apples is to oranges -- agreed. I enjoy eating both kinds of fruit and I think I would enjoy trying to fly the A2A Spitfire just to see what it's like -- especially for navigation and instrument flying.
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#3373069 - 08/23/11 02:58 PM
Re: A2A Bf109 vs COD
[Re: Tell]
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Joined: Nov 2009
Posts: 468
SsSsSsSsSnake
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Leicester UK
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Hi Snapper i have the A2A spit but im not an experienced sim flyer,just getting to know the sim, but i just love the ability to have the whole world to fly around,the openess of the sim is what attracted me,i have the gex europe and north america and the orbx north america and the rex 2 environment addon, to get back to the spitfire a2a i beleive yes you get a lot of problems if you dont fly it correctly reading form the manual,by the way i also bought the battle of britain 70th anniversary just flight software which includes hurricane,spits and 109 and has cannon sounds also,id say the cokpits a re excellent and clear as anything also. sorry couldnt give more info but this seems to be a lifetime study and time is running out for me
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#3373186 - 08/23/11 06:14 PM
Re: A2A Bf109 vs COD
[Re: SsSsSsSsSnake]
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Joined: Feb 2001
Posts: 1,683
ATAG_Snapper
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Kitchener, Ontario, Canada
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Good input, Snake, thanks. I got the same impression from Tell re A2A Spitfire and also the 109. That 70th BoB Anniversary set sounds interesting.
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#3373397 - 08/23/11 09:31 PM
Re: A2A Bf109 vs COD
[Re: Tell]
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Joined: Sep 2001
Posts: 2,890
Warbirds
Senior Member
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A Warbird in FSX is like a beautiful girl dating a Eunuch.
Last edited by Warbirds; 08/23/11 09:31 PM.
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#3373456 - 08/23/11 10:45 PM
Re: A2A Bf109 vs COD
[Re: Tell]
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Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
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B.C. Canada
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I would hope that A2A could build a pretty Spitfire or 109 decent enough for some pointless cross country flying excercises in FSX. We will see if A2A can actually make a decent combat aircraft if they start modelling aircraft for the new IL-2 series.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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