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#3360677 - 08/06/11 09:45 PM What would we like in the beta career's next phase ...  
Joined: Feb 2010
Posts: 254
W1ndy Offline
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W1ndy  Offline
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I seems that the beta will be tweaked and improved in the next patch , or that's my guess.

Here's my hope list

-Selectable rank. (Then I can choose artillery spotting and photo missions . Then I can set the altitudes)

-Squad leader stays on task more (easy to fix I guess)

-Option for air start , but air start further out from the action point than in the old career - like about 2km. This enhances realism for me because with air start I don't use auto pilot or time compression, except a little TC flying home afterwards.

- please share your own,career mode only fixes, and please be positive - the guys work hard on this stuff.

Inline advert (2nd and 3rd post)

#3360780 - 08/07/11 02:01 AM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
Joined: May 2010
Posts: 180
Relix Offline
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Relix  Offline
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The ability to set the number of planes in the air Low Medium or high depending on your system

#3360939 - 08/07/11 07:48 AM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
Joined: Feb 2005
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elephant Offline
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elephant  Offline
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Patras-Greece
About the rank selection...
Currently the ranks are locked only for your first Career.
As you advance this Career and get promotions, you unlock ranks for every other Campaign as well... wink
Anyway, I wish to see Aces and historical mission altitudes incorporated. yep


WOFF UE, BOC member, Albatros pilot.

#3361006 - 08/07/11 10:56 AM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
Joined: Jul 2010
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Bandy Offline
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Wishing I was in the La Cloche
Definitely an Aces feature, a must have. Give it time.

Part of the issue of flight leader breaking from task is (I suspect) that the AI is chasing hostile aircraft apparently beyond visual range (or at least for player).

ALSO there are waaaay too many observation balloons to distract AI flight leaders, those sausages weren't as common as they currently appear in beta career. Nor were they as thick skinned/armored as they currently are, they cause ricochet! dizzy

Tighten up the 'ambient' AAA/archie along the front, and white bursts for entente, black for central. Currently archie is too inaccurate to use as an indicator of where other aircraft may be found.

Just a few observations from the soapbox


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#3361026 - 08/07/11 12:21 PM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
Joined: Jan 2002
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Mogster Offline
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Mogster  Offline
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England
I'd like an option for historical mission altitudes, maybe historical altitude with airstarts to save time?

It needs to be an option as everyone wont want it.


WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#3361028 - 08/07/11 12:25 PM Re: What would we like in the beta career's next phase ... [Re: Bandy]  
Joined: Jun 2001
Posts: 11,234
LukeFF Offline
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LukeFF  Offline
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Redlands, California
Originally Posted By: Bandy
Nor were they as thick skinned/armored as they currently are, they cause ricochet! dizzy


If we go back to how they were before, they'll be a pushover to shoot down.

#3361029 - 08/07/11 12:39 PM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
Joined: Jan 2007
Posts: 1,244
FlatSpinMan Offline
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FlatSpinMan  Offline
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Posts: 1,244
Land of the Rising Sun
A few more surprises in and out of the target area.
Plus 1916 era RFC two-seaters to shoot down.

#3361057 - 08/07/11 01:34 PM Re: What would we like in the beta career's next phase ... [Re: FlatSpinMan]  
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Redcoat22 Offline
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Redcoat22  Offline
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-Troop/supply columns

-Historical aces

-Living aerodromes (i.e. static planes of the squadron assigned there.)

#3361084 - 08/07/11 02:08 PM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
Joined: Mar 2011
Posts: 371
Stuffy7634 Offline
'Stuffy' - Dowding!
Stuffy7634  Offline
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Joined: Mar 2011
Posts: 371
UK
Originally Posted By: W1ndy
I seems that the beta will be tweaked and improved in the next patch , or that's my guess.

Here's my hope list

-Selectable rank. (Then I can choose artillery spotting and photo missions . Then I can set the altitudes)

-Squad leader stays on task more (easy to fix I guess)

-Option for air start , but air start further out from the action point than in the old career - like about 2km. This enhances realism for me because with air start I don't use auto pilot or time compression, except a little TC flying home afterwards.

- please share your own,career mode only fixes, and please be positive - the guys work hard on this stuff.



Aces - that you can meet and defeat in the air and for the campaign to move towards Patrick's campaign. Not necessarily having that amount of planes in the sky, but PC just seems much more unpredictable to me and you can't just go around busting balloons, as they've always got a patrol assigned to them, as they should do. smile


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#3361179 - 08/07/11 04:11 PM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
Joined: May 2001
Posts: 1,196
Chef Offline
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Chef  Offline
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North Carolina
AI squadronmates that have pictures and have their records (kills, medals, etc...) show so you can look at them. I ma not sure if they can program each AI pilot with "personalities" where some are more aggressive than others while others are better shots...some could be better fliers but poor shots or rarely even both good flier and marksman. I still think RB3D's AI pilots where more developed when it first came out than what RoF AI pilots are now.

I would also like to fly with aces but I'd also like to have the ability to in the career first start on whether AI aces die on their historical date or could live past their historical death date.


The road less traveled is filled with fewer needy people.
#3361201 - 08/07/11 04:56 PM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
Joined: Apr 2008
Posts: 620
BuddyWoof Offline
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BuddyWoof  Offline
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Joined: Apr 2008
Posts: 620
I'd like some larger furballs since my PC can handle 30 planes in a furball easily! Also, I've encountered so many lone enemy 2 seaters without escorts. Number of planes and ground objects should be a configurable parameter so people with beefier PCs can enjoy this option. More planes in flight teams would be nice!


AI - If Boelcke's Dicta can be coded into the AI's that would be awesome! I have yet to see any flight sim advertise this as an option so if 777 did this, it could be the first!

#3361312 - 08/07/11 08:07 PM Re: What would we like in the beta career's next phase ... [Re: BuddyWoof]  
Joined: Jan 2007
Posts: 73
brownba Offline
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brownba  Offline
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Posts: 73
Originally Posted By: BuddyWoof

AI - If Boelcke's Dicta can be coded into the AI's that would be awesome! I have yet to see any flight sim advertise this as an option so if 777 did this, it could be the first!


I love this idea! It would be great to have it as an option. I need as much realism as i can get in a sim or I get bored very quickly. As is, the enemy AI is simply not a challenge and is the main reason I no longer play RoF. When I see an enemy scout I want to get that "Oh S#@t!" feeling that I could actually get shot down if I fight these guys. Sadly, that's not the case for me.

#3361323 - 08/07/11 08:33 PM Re: What would we like in the beta career's next phase ... [Re: brownba]  
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Posts: 615
RoFfan Offline
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Posts: 615
I would like to see the patrol altitudes increased so that I don't get shot down by the AAA so frequently trying to stay with my FL.

As others have stated, an option to scale the density of aircraft would be nice. I would like to see the same for AI ground objects, too, as I don't have much use for them.

#3361358 - 08/07/11 09:48 PM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
Joined: Oct 2001
Posts: 2,148
Georgio Offline
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Georgio  Offline
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Hockley, UK
As we are fighting over manned trenches, it would be nice to see some machine gun fire from the ground at realistic heights. At the moment it's far too healthy to be able to go daisy cutting and that just wasn't the case in real life.
Also as some others have mentioned, balloon busting is still too easy, they need to be sited further back from the front, say 1km,need top cover and also to be wound down as they're attacked, again all historical.

#3361453 - 08/08/11 12:54 AM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
Joined: Oct 2001
Posts: 2,343
Copterdrvr Offline
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Lafayette, LA. USA
I'd love to see the observers jumping out of the balloon!!!

copter


Skids are for kids!
#3361489 - 08/08/11 02:08 AM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
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Cold_Gambler Offline
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A wider selection of airfields to start a career from at any given time.


looks very modernishy-phoney-windows eighty-tabletty like

Asus P8P67 Pro Rev. 3.0 // i5 2500k @4.3 GHz with Noctua NH-D14 // nvidia gtx 780 // 8 GB DDR3 1600 //Win7 home 64 bit //450 GB VelociRaptor //Recon3D Champion
#3361600 - 08/08/11 06:55 AM Re: What would we like in the beta career's next phase ... [Re: Cold_Gambler]  
Joined: Jun 2001
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LukeFF Offline
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LukeFF  Offline
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Redlands, California
Originally Posted By: Cold_Gambler
A wider selection of airfields to start a career from at any given time.


That obviously takes a lot of time to implement. More playable squadrons are coming.

#3361607 - 08/08/11 07:14 AM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
Joined: Jan 2005
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Johan217 Offline
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Gent, Belgium
- More accurate ranks system with Major (RFC) and Hauptmann as the rank of the squadron leader
- Slower promotions and medals
- Fewer missions in rain/low overcast conditions
- Randomised starting stats of AI squadmates


Undercarriage lever a bit sticky was it, Sir?
#3361621 - 08/08/11 08:40 AM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
Joined: Dec 2006
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Crockett Offline
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Crockett  Offline
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Oregon
To be able to fly in career mode while offline!

Crockett


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#3361664 - 08/08/11 11:33 AM Re: What would we like in the beta career's next phase ... [Re: W1ndy]  
Joined: Jan 2004
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WT Horrido Offline
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WT Horrido  Offline
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Lundenburg, Moravia
Personal skin for own airplane (after 5 kills of course ;-).

Last edited by WT Horrido; 08/08/11 11:38 AM.
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