#3358758 - 08/04/11 09:45 AM
Re: SAM Simulator
[Re: NaiseFail]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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I(+) - P(-) for Target Elevation H(+) - J(-) for Target Range (Boresight) L(+) - M(-) for Target Azimuth
Imo the arrow keys would be better. Up = Increase elevation (slow) Up + Shift = Increase elevation (fast) Down = Decrease elevation (slow) Down + Shift = Decrease elevation (fast) Right = Azimuth right (slow) Right + Shift = Azimuth right (fast) Left = Azimuth left (slow) Left + Shift = Azimuth left (fast) Keypad + key = Increase range (slow) Keypad + key + Shift = Increase range (fast) Keypad - key = Reduce range (slow) Keypad - key + Shift Reduce range (fast) I really hope this will be implemented. For example, when you're engaging a jamming target with the SA-5, you have to adjust the altitude gauge with a control on a different screen. While this is very annoying I think the altitude gauge is in the correct place. It wouldn't make much sense if it were located anywhere else, same for adjusting the Square Pair elevation, the elevation indicator wouldn't really "fit in" any place else. However, being able to move the radar without having to even be on the same screen would eliminate this problem entirely. Idea is noted, just keep developing it... ... keys for missile launch, high voltage on/off, narrow/wide beam, range mode selection... (space is already reserved for the Shilka fire trigger)
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#3358995 - 08/04/11 04:07 PM
Re: SAM Simulator
[Re: MK_PL]
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Joined: May 2011
Posts: 139
Kairo
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Joined: May 2011
Posts: 139
Algeria
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Why not, post it. Kairo will love it! You're forgetting the SA-4! If anyone is interested I could post a shutdown procedure tutorial.
Oh yes! All tutorial are welcome and will be present as pics and deep explanations in this manual
Sgt/C. Kairo
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#3359005 - 08/04/11 04:24 PM
Re: SAM Simulator
[Re: Redcoalition]
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Joined: May 2011
Posts: 139
Kairo
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OMG, SO MUCH INFORMATION! 10 pages in just one or two weeks! Kairo'll doom us all (not if he complete that bealtiful complementary information manual) I'd help you looking for information already posted on the forums, so you won't need to ask EVERYTHING again to Hpasp (I'm sopposing you didn't it already...) Please, keep you all the good questions (and answers). Just be patient, good work need a lot of times !, but I hope a very nice result, any tutorial or info help are welcome, all what you want to add is welcome also, but just be patient for the first release! this is the Holy month of "fasting" in our Muslim world, it's not easy to work with fasting, (specially because of very hot weather 41°), the capability to work is reduced now, ... temperature inside home: 35° I'd help you looking for information already posted on the forums,What are you waiting for, Start it now, and collect similar information as one unit to be added ! Go .... ! Go .... ! Go .... !
Last edited by Kairo; 08/04/11 05:46 PM.
Sgt/C. Kairo
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#3359015 - 08/04/11 04:33 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: May 2011
Posts: 139
Kairo
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Member
Joined: May 2011
Posts: 139
Algeria
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Even Video tutorial already in Youtube will be added as Pics and deep explanations !
Sgt/C. Kairo
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#3359021 - 08/04/11 04:44 PM
Re: SAM Simulator
[Re: Kairo]
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Joined: May 2011
Posts: 139
Kairo
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Joined: May 2011
Posts: 139
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I have a question not answered yet!, (you was in holidays!) about a maps in SAM sim Adding one manual range tracker station would be similar size of work, than adding a completely new SAM system. At the beginning, the vote went for more systems rather, and it is more fun for me also. In the far-far future, the addition of network game is possible (currently just blocked out) but in this case operating more batteries by the networked users at wartime scenario is still more fun, than operating only one battery with more people. For me, adding personalize map for unknown situation will add a 4 Dimension to the Simulator in this case: how did you made the map in SAM sim?? if it isn't "Secret Defence"!
Sgt/C. Kairo
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#3359073 - 08/04/11 05:56 PM
Re: SAM Simulator
[Re: Kairo]
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Joined: Jun 2011
Posts: 191
MK_PL
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Member
Joined: Jun 2011
Posts: 191
Poland
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It seems that the clock on your TV also shows target bearing. 35 degrees. Nice feature!
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#3359429 - 08/05/11 02:19 AM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Mar 2007
Posts: 210
NaiseFail
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Idea is noted, just keep developing it... ... keys for missile launch, high voltage on/off, narrow/wide beam, range mode selection... (space is already reserved for the Shilka fire trigger) I'm not sure if any other functions need to be bound to keys. I personally don't see any advantage to having a macro for firing, narrow/wide beam, or range modes. Having a macro for high voltage could be useful, but all other mentioned functions aren't rushed operations. All other mentioned functions are preformed from a screen with both a radar display and launch controls. Of course, the above is referring to the current systems. I'm sure if you think the Shilka requires a firing button, then it probably does. As for the high voltage, it could be assigned to the keypad * or / keys. I'm sure you would probably need to use both, as the SA-5 is not directly on/off, instead it's a three position switch. I was about to mention it as well. I thought the problem could be solved by displaying the value in degrees somewhere on the X screen. At first I thought the same thing, but then I realized that it just wouldn't really "fit" anywhere, and would look completely out of place. "what if" scenarios could be always debated, and there are so many interesting historical scenario... True, but currently there are only two scenarios for the SA-5. Don't get me wrong, I like both of them. The Operation Tallinn scenario is a good introduction to the SA-5, and demonstrates what almost certainly would've happened had an SR-71 tried to overfly, or simply played chicken with an SA-5 when the US had little knowledge of the system. Operation Giant Reach on the other hand, holds many interesting lessons. Such as how the SR-71 actually knows when you launch, and the entire trick of shooting it down in the first place. While both are interesting scenarios, there's little to do other than wait ~10 minutes for the pesky SR-71 to wander close enough. I think it'd be nice to have a "fun" scenario for the SA-5. This scenario would probably consist of several long range engagements, along with some closer range targets. For example, a heavy bomber raid with escort jammers. You have to shoot down the jammers to get a shot at the non-jamming heavy bombers. There could be other shorter range targets such as Tomahawks, an F-117 or even a Scud being fired. Preferably, there would be an AWACS on station too close for it's own good. After all, who here doesn't want to shoot one of those pesky AWACS down? Two other items of possible interest. #1 www.s-200.de no longer works. #2 New pretty picture!
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#3359534 - 08/05/11 06:02 AM
Re: SAM Simulator
[Re: NaiseFail]
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Joined: Jun 2011
Posts: 191
MK_PL
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Poland
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Perhaps, but it could be interpreted as if another operator was reading out the value for you. I was about to mention it as well. I thought the problem could be solved by displaying the value in degrees somewhere on the X screen. At first I thought the same thing, but then I realized that it just wouldn't really "fit" anywhere, and would look completely out of place.
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#3359550 - 08/05/11 06:32 AM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Jun 2011
Posts: 191
MK_PL
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Member
Joined: Jun 2011
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Poland
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A pretty one indeed. Kairo may like it, so... (Clockwise) Antena GSN = GSN antenna Blok przelicznikow EMC = EMC (electro-mechanical) scalers block Radiozapalnik = radio fuse Autopilot = autopilot Zbiornik azotu = nitrogen tank Zbiornik plynu hydraulicznego = hydraulic liquid tank Serwomechanizmy sterow = rudder servos Silniki startowe w fazie zrzutu = boosters being jettisoned Silnik marszowy = sustainer Pokladowe zrodlo zasilania = on-board power unit Zbiornik utleniacza PZZ = on-board power unit oxidizer tank Zbiornik paliwa = fuel tank Zbiornik sprezonego powietrza = compressed air tank Zbiornik utleniacza = oxidizer tank Zbiornik paliwa PZZ = on-board power unit fuel tank Ladunek bojowy = explosive charge Blok aparatury GSN = GSN apparatus block
Last edited by MK_PL; 08/05/11 08:50 AM.
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#3359601 - 08/05/11 09:04 AM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Mar 2007
Posts: 210
NaiseFail
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Joined: Mar 2007
Posts: 210
Virginia
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The things you manage to find never cease to surprise me. Edit: New question, http://www.astronautix.com/lvs/s200.htm claims that "In the Mideast, this missile successfully intercepted Israeli reconnaissance aircraft at a range of 190 km in the 1980's." Is this true? Also, do you have any info on other S-200 shoot downs? The only one I ever heard about was the shoot down of that airliner..
Last edited by NaiseFail; 08/05/11 09:55 AM.
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#3359618 - 08/05/11 10:07 AM
Re: SAM Simulator
[Re: NaiseFail]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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The things you manage to find never cease to surprise me. This SIM is try to be more realistic, than your expectations. The testers are those who operated and fired it during their whole active life. (This is why Im really-really against theoretical situations...) During wartime/practice events, crew had to create periodical photo-shots of their indicators, for later analysis. As these photos are no secret anymore, the SIM is really based on what the real crew seen. (bit slow process, but real historical event participants used to say, this is what we seen than) If you seen similar images at the SIM, than I would really thank.
Last edited by Hpasp; 08/05/11 10:25 AM.
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#3359619 - 08/05/11 10:15 AM
Re: SAM Simulator
[Re: NaiseFail]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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New question, http://www.astronautix.com/lvs/s200.htm claims that "In the Mideast, this missile successfully intercepted Israeli reconnaissance aircraft at a range of 190 km in the 1980's." Is this true? Also, do you have any info on other S-200 shoot downs? The only one I ever heard about was the shoot down of that airliner.. I read about it, but never seen any usual proof. (most importantly indicator screen-shots, wrecks, etc...) The Bekaa valley event are still under investigation, for possible future situations in the SIM... ...
Last edited by Hpasp; 08/05/11 10:18 AM.
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#3359638 - 08/05/11 11:19 AM
Re: SAM Simulator
[Re: MK_PL]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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By the way Hpasp, is there any way to make the plotting board more readable in some scenarios (Linebacker II)? I.e. erase or highlight some paths. The question is again the same... ... you want realisms, or better playability. The current plotting board implementation is still better than it was in reality.
Last edited by Hpasp; 08/05/11 11:31 AM.
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#3359658 - 08/05/11 12:08 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Jun 2011
Posts: 191
MK_PL
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Joined: Jun 2011
Posts: 191
Poland
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That kind of explains the low SA-2 kill ratio in Vietnam. I mean sometimes it's just difficult to read out the altitude of a jamming target. And as regards simulations, they are always a compromise between realism and playability. The question is again the same... ... you want realisms, or better playability. The current plotting board implementation is still better than it was in reality.
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#3359660 - 08/05/11 12:10 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: May 2011
Posts: 139
Kairo
Member
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Member
Joined: May 2011
Posts: 139
Algeria
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I(+) - P(-) for Target Elevation H(+) - J(-) for Target Range (Boresight) L(+) - M(-) for Target Azimuth
Imo the arrow keys would be better. Up = Increase elevation (slow) Up + Shift = Increase elevation (fast) Down = Decrease elevation (slow) Down + Shift = Decrease elevation (fast) Right = Azimuth right (slow) Right + Shift = Azimuth right (fast) Left = Azimuth left (slow) Left + Shift = Azimuth left (fast) Keypad + key = Increase range (slow) Keypad + key + Shift = Increase range (fast) Keypad - key = Reduce range (slow) Keypad - key + Shift Reduce range (fast) I really hope this will be implemented. For example, when you're engaging a jamming target with the SA-5, you have to adjust the altitude gauge with a control on a different screen. While this is very annoying I think the altitude gauge is in the correct place. It wouldn't make much sense if it were located anywhere else, same for adjusting the Square Pair elevation, the elevation indicator wouldn't really "fit in" any place else. However, being able to move the radar without having to even be on the same screen would eliminate this problem entirely. Idea is noted, just keep developing it... ... keys for missile launch, high voltage on/off, narrow/wide beam, range mode selection... (space is already reserved for the Shilka fire trigger) Hi! Some thing are always annoying me when I use SAM Simulator, and I wouldn't talk about it, (to not kill Hpasp in programing!), but I think know it's the time to talk about it! look: when we travel between different screen - to go to the different panel: EWR Scope, Plotting table(IADS), ...- we use simple keys -W,X,C, Q,S, A,Z,Y- to navigate between, since beginning I ask my self, Why -W,X,C,Q,S,A,Z,Y- ?? not logic at all ! and not efficient for tactical mode, (in my humble view!), that's why I have this "wish" in my mind, ONE PIC is more clear than thousand words: (Neva example with Up Down Left Right keys only)
Sgt/C. Kairo
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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