#3356195 - 07/31/11 11:16 PM
Re: SAM Simulator
[Re: Muggs]
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Joined: May 2011
Posts: 139
Kairo
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Algeria
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Hi to all! How can guess what is this??? I guess for a Weasel training aid, probable a Tolicha peak (Nevada [Area-51])? Actually looks like this photo was taken from RAF Spadeadam. http://www.raf.mod.uk/rafspadeadam/aboutus/index.cfm Same picture site ! http://www.raf.mod.uk/rafspadeadam/gallery/aircraftandequipment.cfm?viewmedia=10 ( But already discovered place !)
Last edited by Kairo; 07/31/11 11:42 PM.
Sgt/C. Kairo
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#3356337 - 08/01/11 04:01 AM
Re: SAM Simulator
[Re: Cat]
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Joined: Mar 2007
Posts: 210
NaiseFail
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The reason for that was for defensive equipment and rear gun coverage. If aircraft left the formation it changed the coverage of their ECM gear and left aircraft more vulnerable, and also left holes in their gun coverage for the rear guns.
Miao, Cat Ah, that makes sense. Still, a court martial seems a bit excessive. Moo, Chris
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#3358354 - 08/03/11 06:14 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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Hi All, I'm back from holiday, and planning a new minor release with time compression functionality, using the keys... F1 - stop / play F2 - 2x time compression F3 - 3x time compression F4 - 4x time compression Br, Hpasp ps: If I skipped some questions, please repeat it.
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#3358364 - 08/03/11 06:37 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Jun 2011
Posts: 191
MK_PL
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Poland
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You want more questions? You sure? Brave man! Here are some old ones: In the Tallinn scenario, long after the SR-71 has crashed, it still can be seen on the Tall King radar screen. A bug? Yet another question... as regards the Giant Reach scenario. It seems that it is impossible to turn the systems off (i.e. to get back to the state at the very beginning of the scenario). I even switched to the KI-2202V panel ('W') and started to move the switches from GOTOV and POLN to VYKL, to no avail. The radar was still working. Pressing the red buttons - no effect (except for the second from the left, of course). And is it possible to shoot down any other plane in this scenario?
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#3358372 - 08/03/11 06:46 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Jun 2011
Posts: 191
MK_PL
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Ok, this is a really good one Don't you think we should hear a sonic boom when a Mach>1 target (e.g. Koliber in Ustka) is flying near our site? Lol
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#3358392 - 08/03/11 07:27 PM
Re: SAM Simulator
[Re: MK_PL]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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You want more questions? You sure? Brave man!
Here are some old ones:
In the Tallinn scenario, long after the SR-71 has crashed, it still can be seen on the Tall King radar screen. A bug?Should be a bug. I will check and fix it. Yet another question... as regards the Giant Reach scenario.
It seems that it is impossible to turn the systems off (i.e. to get back to the state at the very beginning of the scenario). I even switched to the KI-2202V panel ('W') and started to move the switches from GOTOV and POLN to VYKL, to no avail. The radar was still working. Pressing the red buttons - no effect (except for the second from the left, of course).
Proper turn off method is not documented, and not implemented at any of the systems. And is it possible to shoot down any other plane in this scenario?Yes. All targets are vulnerable in the sim. All are flying precise historical routes, so if you cannot kill those, than CIA made a good job during preparation.
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#3358396 - 08/03/11 07:29 PM
Re: SAM Simulator
[Re: MK_PL]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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Ok, this is a really good one smile Don't you think we should hear a sonic boom when a Mach>1 target (e.g. Koliber in Ustka) is flying near our site? Lol
Nope!
Koliber fuel is burnt out long ago when it reaches the range of the SNR, and only falling ballistic.
Last edited by Hpasp; 08/03/11 07:30 PM.
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#3358400 - 08/03/11 07:36 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Jun 2011
Posts: 191
MK_PL
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Poland
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Clever... But I'm sure there are other supersonic targets in the sim Thanks for the answers. Ok, this is a really good one smile Don't you think we should hear a sonic boom when a Mach>1 target (e.g. Koliber in Ustka) is flying near our site? Lol
Nope!
Koliber fuel is burnt out long ago when it reaches the range of the SNR, and only falling ballistic.
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#3358448 - 08/03/11 09:14 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Mar 2007
Posts: 210
NaiseFail
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Proper turn off method is not documented, and not implemented at any of the systems. You're forgetting the SA-4! If anyone is interested I could post a shutdown procedure tutorial. As for the Giant Reach scenario, I'm sure you're thinking about bagging yourself an AWACS, sadly none of the batteries ever get a shot at those pesky AWACS. Also, welcome back tovarich Hpasp!
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#3358483 - 08/03/11 10:20 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Mar 2007
Posts: 210
NaiseFail
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So, you want to shut down your SA-4 the proper way, huh? After you're finished engaging targets shut everything down as normal. Select the manual radar mode, and rotate it back to it's starting position. Next, flip the DHV three position switch to it's lower position. Using the manual control, lower the radar to it's lowest elevation. Lower the antenna tower and select the "IIHC" operation mode of the Pat Hand radar, doing so will extinguish the right row of lights, and illuminate the left row. Finally, engage the travel brake. And that's all there is to it!
Last edited by NaiseFail; 08/03/11 10:33 PM. Reason: SimHQ doesn't seem to allow Cyrillic..
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#3358534 - 08/03/11 11:39 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Jan 2011
Posts: 58
Redcoalition
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Brazil
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OMG, SO MUCH INFORMATION! 10 pages in just one or two weeks! Kairo'll doom us all (not if he complete that bealtiful complementary information manual) I'd help you looking for information already posted on the forums, so you won't need to ask EVERYTHING again to Hpasp (I'm sopposing you didn't it already...) To Hpasp: Please, send me the answer for me question regarding the translation, and the email with the Word text... Thank you! Please, keep you all the good questions (and answers).
Last edited by Redcoalition; 08/03/11 11:39 PM.
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#3358685 - 08/04/11 05:03 AM
Re: SAM Simulator
[Re: Hpasp]
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Joined: May 2011
Posts: 139
Kairo
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Algeria
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Hi All, I'm back from holiday, and planning a new minor release with time compression functionality, using the keys... F1 - stop / play F2 - 2x time compression F3 - 3x time compression F4 - 4x time compression Br, Hpasp ps: If I skipped some questions, please repeat it. welcom back! compression time is an good Idea, what about an old Idea According to Col. Zoltan Dani, if you are On Air more than 20seconds, you are dead... Then we need other pointing system more efficient, or tracking mouse, ... Hummm...... , i have an idea why not an other key's to use: for exemple in Z screen : I(+) - P(-) for Target Elevation H(+) - J(-) for Target Range (Boresight) L(+) - M(-) for Target Azimuth if your Prog is with VB6, i' think it easy to add. we will be always what do you think Hpasp ? (for next release?)
Sgt/C. Kairo
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#3358703 - 08/04/11 06:25 AM
Re: SAM Simulator
[Re: NaiseFail]
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Joined: Jun 2011
Posts: 191
MK_PL
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That's a good idea I think. It would encourage us to spend less time on air. A few questions for Hpasp.
1. As you develop more modern scenarios, will we start to see more evasion from the target aircraft? For example, will aircraft simply turn away and ruin the engagement if you come online too soon? Or if fired on by a SAM that they can't out run, will the AI employ defensive BFM in an attempt to bleed off missile energy?
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#3358726 - 08/04/11 07:21 AM
Re: SAM Simulator
[Re: Kairo]
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Joined: Mar 2007
Posts: 210
NaiseFail
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I(+) - P(-) for Target Elevation H(+) - J(-) for Target Range (Boresight) L(+) - M(-) for Target Azimuth
Imo the arrow keys would be better. Up = Increase elevation (slow) Up + Shift = Increase elevation (fast) Down = Decrease elevation (slow) Down + Shift = Decrease elevation (fast) Right = Azimuth right (slow) Right + Shift = Azimuth right (fast) Left = Azimuth left (slow) Left + Shift = Azimuth left (fast) Keypad + key = Increase range (slow) Keypad + key + Shift = Increase range (fast) Keypad - key = Reduce range (slow) Keypad - key + Shift Reduce range (fast) I really hope this will be implemented. For example, when you're engaging a jamming target with the SA-5, you have to adjust the altitude gauge with a control on a different screen. While this is very annoying I think the altitude gauge is in the correct place. It wouldn't make much sense if it were located anywhere else, same for adjusting the Square Pair elevation, the elevation indicator wouldn't really "fit in" any place else. However, being able to move the radar without having to even be on the same screen would eliminate this problem entirely.
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#3358728 - 08/04/11 07:31 AM
Re: SAM Simulator
[Re: NaiseFail]
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Joined: Jun 2011
Posts: 191
MK_PL
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Poland
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I was about to mention it as well. I thought the problem could be solved by displaying the value in degrees somewhere on the X screen. For example, when you're engaging a jamming target with the SA-5, you have to adjust the altitude gauge with a control on a different screen. While this is very annoying I think the altitude gauge is in the correct place. It wouldn't make much sense if it were located anywhere else, same for adjusting the Square Pair elevation, the elevation indicator wouldn't really "fit in" any place else. However, being able to move the radar without having to even be on the same screen would eliminate this problem entirely.
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#3358753 - 08/04/11 09:33 AM
Re: SAM Simulator
[Re: NaiseFail]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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Senior Member
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A few questions for Hpasp. 1. As you develop more modern scenarios, will we start to see more evasion from the target aircraft? For example, will aircraft simply turn away and ruin the engagement if you come online too soon? Or if fired on by a SAM that they can't out run, will the AI employ defensive BFM in an attempt to bleed off missile energy?Current F4 Weasel behavior is according to the historical procedures. F16's will react differently. 2. Would you consider creating more "what if" scenarios? If nothing else, they could provide more options for the SA-5. Not to mention they'd require a lot less research and would be much faster to make."what if" scenarios could be always debated, and there are so many interesting historical scenario... 3. Do you have any interest in the older US systems? Would you consider eventually adding the Nike Hercules or MIM-23 Hawk? The only problems I could foresee with these are the potential lack of information available for the MIM-23, and the fact that the Nike was primarily nuclear. Nike is my personal favorite. Most required info could be found here: http://ed-thelen.org/Just missing photos and free time.
Last edited by Hpasp; 08/04/11 09:34 AM.
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