#3344383 - 07/18/11 11:40 AM
Nato Fighters 4+
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Joined: Sep 2007
Posts: 338
CA_Stary
Member
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Member
Joined: Sep 2007
Posts: 338
Poland
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#3344408 - 07/18/11 12:33 PM
Re: Nato Fighters 4+
[Re: CA_Stary]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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No decals on the MiG-31s?
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3344604 - 07/18/11 03:45 PM
Re: Nato Fighters 4+
[Re: CA_Stary]
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Joined: Jul 2007
Posts: 1,073
SHar82
Ol f@rt gamer since Ti99
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Ol f@rt gamer since Ti99
Member
Joined: Jul 2007
Posts: 1,073
Toronto, Canada
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Amazing! give me a motivation to re-install... but TK should really enter the 21th century graphic engine's club (DoF, haze, pixels shaders, global lighting... etc....), with FSX, WOP, COD and A10... this engine looks more and more dated.
Last edited by SHar82; 07/18/11 03:46 PM.
Spring chicken to sh!tehawk in one easy lesson
PSN/XBL: Guynemer27 WarThunder/STEAM: Guynemer27 EA/Origin: Dude27 Project Cars: Dude27
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#3344695 - 07/18/11 05:04 PM
Re: Nato Fighters 4+
[Re: CA_Stary]
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Joined: Dec 2008
Posts: 2,939
Scoobe
Senior Member
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Senior Member
Joined: Dec 2008
Posts: 2,939
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Nice shots. Kinda like this sim even though it may be a little dated, it still looks decent IMO.
Rob
Intel Core i7-3770K GB (4 x 4GB) 240-Pin DDR3 SDRAM DDR3 2000 (PC3 16000) MSI GTX 960 GTX 4GB
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#3344888 - 07/18/11 07:38 PM
Re: Nato Fighters 4+
[Re: CA_Stary]
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Joined: Jul 2007
Posts: 1,073
SHar82
Ol f@rt gamer since Ti99
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Ol f@rt gamer since Ti99
Member
Joined: Jul 2007
Posts: 1,073
Toronto, Canada
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BTW You did a splendid work on this old horse, CA_Stary...
Spring chicken to sh!tehawk in one easy lesson
PSN/XBL: Guynemer27 WarThunder/STEAM: Guynemer27 EA/Origin: Dude27 Project Cars: Dude27
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#3344896 - 07/18/11 07:46 PM
Re: Nato Fighters 4+
[Re: CA_Stary]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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Well, there's just so much 1 man can do. That said, he's introduced stuff that took other sims a lot longer. He had self-shadowing cockpits before most of the competition, for example, and that makes a big difference in immersion.
To put it another way, offer another developer the chance to make the same game with 3x TK's budget and you'll probably get a "can't be done" in return. His stuff looks lower budget, but it looks a LOT better than it should given how low the budget really is!
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3344908 - 07/18/11 07:55 PM
Re: Nato Fighters 4+
[Re: CA_Stary]
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Joined: Jul 2007
Posts: 1,073
SHar82
Ol f@rt gamer since Ti99
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Ol f@rt gamer since Ti99
Member
Joined: Jul 2007
Posts: 1,073
Toronto, Canada
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The big problem I see is that he consumed a lot of time to design a graphic engine, but today, there is a lot of cheap but very powerful graphic engines available on the market, you really can focus on the content and physics than just the painful A to Z creation of the engine itself.
Spring chicken to sh!tehawk in one easy lesson
PSN/XBL: Guynemer27 WarThunder/STEAM: Guynemer27 EA/Origin: Dude27 Project Cars: Dude27
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#3345380 - 07/19/11 12:22 PM
Re: Nato Fighters 4+
[Re: CA_Stary]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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Look at Combat Helo. They're using a non-flight sim engine and while it looks like it will work for them, in a helo sim, the larger scale required by a prop/jet sim won't allow that. No one really offers a sim engine that others can use. Closest was the Il-2 engine as reused in Theater of War and Birds/Wings of Prey, but that won't fit TK's needs.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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