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#3335036 - 07/05/11 08:38 AM Insuber's bug thread  
Joined: Apr 2005
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BKHZ_Furbs Offline
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Posts: 2,818
Since some people were interested in Insuber's bug thread i posted yesterday (now the threads gone?)
so here it is...

Bugs sorted out by frequency, with bugparade-like trends (hot bugs ) [N=New Entry in the chart]

17 - ▲ Sound bug in MP
8 - ▬ Radio Communication with AI
8 - ▲ FM (top speed, ceiling, turn radius)
7 - ▲ AI behavior
5 - ▬ SLI / Crossfire support
4 - ▬ Propeller pitch change speed too slow in 109
4 - ▬ Flickering tree and cloud shadows
4 - ▲ Graphic glitches 1 (stripes of land in water, water in land etc)
3 - ▬ Ceiling capability of all aircraft is too low
3 - ▬ FSAA support
3 - ▬ Buildings appear suddenly and show a shade of brown before
3 - ▬ that you can change crew postions ONLINE without the engine temperatures are set to ZERO*
2 - ▬ Stuttering
2 - ▬ CEM fixes
2 - ▬ Graphic glitches 2 (grass pokes through your wing, propellers disappear behind clouds)
2 - ▬ Graphic glitches 3 (vehicles behind a/c creates a line of white dots in front of a/c)
2 - ▬ Sort out the 5/6 oclock click location to select a base (BUG) on MP map
2 - ▬ Graphic glitches 4 (blue lnes on the horizon)
2 - N The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer
2 - N Disappearing "dots" in MP needs to be addressed
1 - ▬ Lack of external sounds in tracks
1 - ▬ Flickering clouds
1 - ▬ Dot visibility through clouds e.g. Ships
1 - ▬ Replay Track system
1 - ▬ Mixture command lean/rich inconsistent among different a/c
1 - ▬ General stability of the program
1 - ▬ Config of the plane (skin, ammo, etc) is not saved from preflight config screen both in QMB and in MP
1 - ▬ Frequently game crashes both offline and online in Win XP 32bit
1 - ▬ MAJOR review of game objectecs loading distances, houses from 2 to about 10 km at least.
1 - ▬ Spit1a FM correct Boost pressure and performance issue
1 - ▬ Make the Whole Loadout/plane this and that GUI user FRIENDLY and work
1 - ▬ Fix Bf109-3B bomb dropping & exploding bug
1 - ▬ Aerodynamics parameters of aircrafts, mainly the underpowered types like the Spitfire Mk I
1 - ▬ working Gyro compass in the Ju88
1 - ▬ Missing releaod animation for Ju88, He111 and Blenheim guns. Ju87 and Bf110 have them as example
1 - ▬ Missing moveable rear gunmounts in Ju88
1 - ▬ Remove supercharger controlbar of He111P. Its DB601 has a automatic, hydraulic geared, variable supercharger.
1 - ▬ Ju88A-1 should have automatic shifting superchargers
1 - ▬ check if the Ju87 default supercharger setting is REALY on automatic and that you can only switch between automatic and 'forced' low blower (Bodenlader).
1 - ▬ remove mixture control bar in Bf109
1 - ▬ Set default rudder trim of Blenheim to neutral
1 - ▬ Check aiming point of the FIAT G.50 gunsight
1 - ▬ Fix the fuel cock in the Fiat G50
1 - ▬ occasional freeze when starting up and leaving the plane to idle for 10+ minutes (AFK) ctrl-alt-del let's me terminate launcher.exe
1 - ▬ While I think of it, port/starboard and landing lights dont work
1 - ▬ Dedicated server looses connection with steam every 1-2 hours that surprisingly causes all players to disconnect from a server somehow.
1 - ▬ Bf110 weird "rodeo" behaviour over 400km/h.
1 - ▬ AA poor or not working
1 - ▬ training missions - the two last training missions don't load, and subsequently freeze the game
1 - N Gunner should be easier to handle. Reacts very slowly on mouse movement
1 - N Markings on aircraft disappearing when more than 100yrds away.
1 - N There's no animation on trimwheels in cockpit when trimming in the Spits like there is in the Hurries.
1 - N Online player bombs vs. ships are a bit bugged, i.e. ships do not sink. Bots (=AI) sink ships fine.
1 - N Skins not showing in tracks.
1 - N Fix the poor decapitated AA gunner in the black death track.
1 - N Gear up flaps down sound in bf109.
1 - N When you kill a pilot the stick remains in the last position he holded it last which keeps the plane longer in the air with a death pilot than it should
1 - N Radiator is closed by default in single missions where u start midair
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Improvements sorted out by frequency

6 - Improve sounds of engines and guns
3 - Communication to community
3 - Bf109 E4 with Minengeschoss
3 - While pressing shift-F1 to enter "gun-sight mode" PLEASE remove the restriction of the HEAD movement (for the red planes this is no problem, for the Bf109 pilots it is a real nuisance)
2 - Introduce mode for 3renders (three monitor view)
2 - Simplified FMB or at least a proper documentation for it !
2 - Over-modelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, in the interests of keeping multiplayer evenly balanced, is discouraged by the current situation.
2 - That the arming screen is fully and working integrated in the whole game
2 - Sounds effects when flak hits your a/c
2 - Please provide us with skin templates for the aircraft which contain the 3D model overlaid to show the exact mapping? It would immensely help skinning.
2 - The speed of the wave animation needs to be slowed down, it seems much too fast.
1 - Rationalise CEM control mouvements: give all planes at least the Same logic in handling gamecontrols=CEM output
1 - The bloke sitting next to you in the Ju88 looks like something out of Resident Evil. Is he already dead when you take off?*
1 - 100 octane fuel for Spitfires/Hurricanes
1 - I would like to drop bombs from the bomber position while looking in the bombsight
1 - The campagnes are more than boring and full of missing things and bugs
1 - Morecode tweaking so I can turn on shadows and still have high fps
1 - Consider to ad a realism setting "prewarmed engines"
1 - Add degree numbers on the Bf109 default Template for flapsetting
1 - We need Symbols for grounded friendly planes on full real server. At the moment we must search a invisible Plane, to fly together a bomber
1 - Level stabilizer missing, makes level bombing quite impossible
1 - Changing detonators for bombs in MP. What is the right procedure here? Going to Plane -> Loadout and changing the settings seems to make no difference in game.
1 - Add mineshells to the MG-FF/M of the Bf110C-4 & -7, or actually arm them with MG-FF/M
1 - Dynamic campaign; with pilot squad, rank, log book, medals (the old IL-2 style)
1 - We need a destruction tool for the FMB, like in the old Il-2
1 - This ugly "Tie Fighter" laser firing guns
1 - Add Spit I Rotol
1 - Simplify Commands to AI (too many clicks to get anywhere).
1 - Give us a manual for FMB scripting or at least a list of useable script functions/objects/etc.
1 - The ability to land and rearm/gas up take off again would be nice.
1 - Gunners as gunners at the german bombers and not as passengers for a ride over Britain


If you have spotted something missing please go here and add it....

http://forum.1cpublishing.eu/showthread.php?t=23405

Last edited by BKHZ_Furbs; 07/05/11 08:40 AM.
Inline advert (2nd and 3rd post)

#3335043 - 07/05/11 08:54 AM Re: Insuber's bug thread [Re: BKHZ_Furbs]  
Joined: Apr 2006
Posts: 56
timholt Offline
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No markings on static a/c in FMB

#3335065 - 07/05/11 10:29 AM Re: Insuber's bug thread [Re: BKHZ_Furbs]  
Joined: Mar 2011
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jimbop Offline
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Australia
The thread isn't gone, it's just sticky now.


Custom magnetic stick, control box and pedals | EVGA GTX480 superclock | i7 2600k @ 4.5 | GA-P67A-UD4-B3 | 8GB DDR3 1666 Corsair Vengeance | Antec 1200W TruePower | Windows 7 64-bit | FT clip + modded Logitech Fusion
#3335067 - 07/05/11 10:40 AM Re: Insuber's bug thread [Re: BKHZ_Furbs]  
Joined: Apr 2005
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BKHZ_Furbs Offline
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I don't see it Jimbop?

Last edited by BKHZ_Furbs; 07/05/11 10:40 AM.
#3335070 - 07/05/11 11:00 AM Re: Insuber's bug thread [Re: BKHZ_Furbs]  
Joined: May 2011
Posts: 588
Bokononist Offline
Currently using: Occams Electric Shaver
Bokononist  Offline
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Member

Joined: May 2011
Posts: 588
Liverpool, UK (Cornish exile)
Agree with everything on that list except:
2 - Over-modelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, in the interests of keeping multiplayer evenly balanced, is discouraged by the current situation.

Surely thats the joy of CEM, otherwise we'd be flying the 'same' plane with slightly different skins and peformance envelopes.


"Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand." - A calypso.

i5 2500K@4.5Ghz | MSI P67A-GD53 | 8G DDR3 Corsair@1600 | Gainward GLH 460x2 SLI oc | Seagate Barracuda 1TB HDD | Antec Truepower New 750W PSU | Win 7 64bit | Black Widow HOTAS | Freetrack 2.2/PS3 eyetoy

#3335119 - 07/05/11 01:08 PM Re: Insuber's bug thread [Re: BKHZ_Furbs]  
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Ming_EAF19 Offline
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Anachronistic elevated motorway at Lympne airfield

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#3335135 - 07/05/11 01:25 PM Re: Insuber's bug thread [Re: BKHZ_Furbs]  
Joined: Mar 2011
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jimbop Offline
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jimbop  Offline
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Australia
Originally Posted By: BKHZ_Furbs
I don't see it Jimbop?


My bad, I thought you meant Insuber's post.


Custom magnetic stick, control box and pedals | EVGA GTX480 superclock | i7 2600k @ 4.5 | GA-P67A-UD4-B3 | 8GB DDR3 1666 Corsair Vengeance | Antec 1200W TruePower | Windows 7 64-bit | FT clip + modded Logitech Fusion
#3335148 - 07/05/11 01:38 PM Re: Insuber's bug thread [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
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BKHZ_Furbs  Offline
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Posts: 2,818
Ming Spam off wink

#3335324 - 07/05/11 05:10 PM Re: Insuber's bug thread [Re: jimbop]  
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HeinKill Offline
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Cloud based
Originally Posted By: jimbop
Originally Posted By: BKHZ_Furbs
I don't see it Jimbop?


My bad, I thought you meant Insuber's post.


Sorry, I asked the admins to delete my thread when it started to spin out of control smile 6,500 views down the toilet. Shoit happens, as me old Irish grandmother used to say.

That meant some good content like this bug list got lost, but I'm glad you reposted. It will be good to see how many of these we can check off the list over coming weeks, if any. But I am one of those hopeless optimists with plenty to do while waiting...crazy busy work life travelling the globe, two pre-teens and just bought a house that needs a new kitchen, as well as a new RoF career that has me hooked...

H


[Linked Image]
#3335402 - 07/05/11 06:10 PM Re: Insuber's bug thread [Re: BKHZ_Furbs]  
Joined: Sep 2004
Posts: 10,618
Ming_EAF19 Offline
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London
It's that gigantic errant polygon Furbs, 50ft wide at 30ft high and miles long. I thought someone might recognise it on the way to Birmingham (UK people joke) Smile2

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