Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 1 of 5 1 2 3 4 5
#3334532 - 07/04/11 03:02 PM Well...we said it would be a problem. ***  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
Just been flying on the Repka full real server (nice server), when this happened...

I had just taken of in my spit 1a and just after the sound cut out (no that's not this problem ) i get bounced by a 109 flown by a guy called "BERLIN" he gets hits on my right wing before i can get out the way.
He flys past and dives...i half roll and im after him, just as im about to fire he dives down to ground level and starts flying through the trees! i cant believe someone would do that, i pull off as i cant bring myself to cheat as well.

So i ask him why hes flying through the trees to escape?
He says on chat its a "tactic" and not cheating! and he always does it, its his "escape tactic"!!

This is about the 3rd person ive seen doing this...but i guess that's what you get, if the trees cant hurt you.

Inline advert (2nd and 3rd post)

#3334536 - 07/04/11 03:04 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Jun 2005
Posts: 7,129
Trooper117 Offline
Hotshot
Trooper117  Offline
Hotshot

Joined: Jun 2005
Posts: 7,129
UK
We all know there are dicks out there that will exploit any option in the game to cheat mate.. sad isn't it. frown

#3334555 - 07/04/11 03:39 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Mar 2001
Posts: 1,089
Tree Offline
Member
Tree  Offline
Member

Joined: Mar 2001
Posts: 1,089
Derby, England
Well I said this would happen, but many refused to believe me, Ive seen it many times myself already, I guess we cant call it a sim if you can fly through Tree's, hell i dont think you can even do that in WOP. Game on the shelf for me at the moment its beyond fixing IMHO.

#3334566 - 07/04/11 03:51 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Nov 2009
Posts: 468
SsSsSsSsSnake Offline
Member
SsSsSsSsSnake  Offline
Member

Joined: Nov 2009
Posts: 468
Leicester UK
depends how low u go in wop but yes the trees have hit boxes lol


ssssssssssssssssssssssssss
2600kI7.Corsair G60 liquid cooler.8gig corsair dominator,GTX580.64gig Crucial M4 ssd Win7 os.OCZ 120gig games SSD.Hazro 27" 2560x1440.
CH Fighter stick, CH pro throttle.CH rudder pedals.
#3334568 - 07/04/11 03:56 PM Re: Well...we said it would be a problem. [Re: Tree]  
Joined: Apr 2002
Posts: 13,361
Freycinet Offline
Veteran
Freycinet  Offline
Veteran

Joined: Apr 2002
Posts: 13,361
Originally Posted By: Tree
Game on the shelf for me at the moment its beyond fixing IMHO.


Leaves you more time for the forum then!


My Il-2 CoD movie web site: www.flightsimvids.com
#3334575 - 07/04/11 04:02 PM Re: Well...we said it would be a problem. [Re: Freycinet]  
Joined: Mar 2001
Posts: 1,089
Tree Offline
Member
Tree  Offline
Member

Joined: Mar 2001
Posts: 1,089
Derby, England
Originally Posted By: Freycinet
Originally Posted By: Tree
Game on the shelf for me at the moment its beyond fixing IMHO.


Leaves you more time for the forum then!


Hurrah, thers always a plus!!

#3334578 - 07/04/11 04:04 PM Re: Well...we said it would be a problem. [Re: Freycinet]  
Joined: Apr 2006
Posts: 761
Speyer Offline
Member
Speyer  Offline
Member

Joined: Apr 2006
Posts: 761
Tree:1020 posts
Freycinet: 11893 posts...

Okaaaaaay


No hitboxes on the trees are a joke. One of many.

#3334597 - 07/04/11 04:45 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Mar 2001
Posts: 12,808
bisher Online content
I'll be your Huckleberry
bisher  Online Content
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 12,808
Manitoba, Canada
Odd, yes I've flown through trees, but during one crash event my 110 fussy ended up lodged in a tree



#3334602 - 07/04/11 04:56 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2011
Posts: 507
JG52Krupi Offline
Member
JG52Krupi  Offline
Member

Joined: Apr 2011
Posts: 507
180
ROFL, I had someone do this to me.

I always try to keep at tree top level.

Tree your such a drama queen, the only problem for me atm is the damned sound and low fps (40Fps atm).

#3334834 - 07/04/11 11:16 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Dec 2010
Posts: 290
Slingn Offline
Member
Slingn  Offline
Member

Joined: Dec 2010
Posts: 290
NO server option to remove trees?

#3334840 - 07/04/11 11:25 PM Re: Well...we said it would be a problem. [Re: Slingn]  
Joined: Jun 2004
Posts: 811
commorange Offline
Member
commorange  Offline
Member

Joined: Jun 2004
Posts: 811
Troy, OH

Maybe online umpires and referees can help. maybe 3 or 4 guys flying a Spit or 109 and painted in a "Zebra stripe" paint scheme?

biggrin Probably impractical but i am trying. Oh we would also have to make the umpire planes immune to gunfire.


my system: Intel Core I7 920 @ 3570ghz
Asus P6T MB
6 GB OCZ DDR3 RAM , dram freq 680 mhz, NB freq 2720 mhz
Radeon HD 4870 w/ 1 Gb vram
OS.. Windows 7 professional 64 bit
WD 2 TB hard disk drive etc.

#3334897 - 07/05/11 01:02 AM Re: Well...we said it would be a problem. [Re: Speyer]  
Joined: Mar 2011
Posts: 112
Daveb123 Offline
Member
Daveb123  Offline
Member

Joined: Mar 2011
Posts: 112
Originally Posted By: JG52Uther
Tree:1020 posts
Freycinet: 11893 posts...



Classic .....says it all!

#3334922 - 07/05/11 01:56 AM Re: Well...we said it would be a problem. [Re: Daveb123]  
Joined: Nov 2002
Posts: 3,984
-Avatar- Offline
Senior Member
-Avatar-  Offline
Senior Member

Joined: Nov 2002
Posts: 3,984
CT, USA
Yup, Frey was right. Tree will have more time for the forums as he clearly needs to catch up, he's way behind now. smile


Avatar

Asus P8Z68 Deluxe, i7 2700k @4.7GHz, EVGA GTX570HD 301.42s, 1x120gb SSD, 2x150gb WD Raptors, 2x200gb SATA, 16gb G.Skill DDR3 2130, 1000W PS, HP DVD-RW, Onboard sound, 32" Sony Bravia XBR, Win7 Pro 64bit, Tai Chi watercooled case
#3334944 - 07/05/11 02:42 AM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Feb 2006
Posts: 4,475
Uriah Offline
Senior Member
Uriah  Offline
Senior Member

Joined: Feb 2006
Posts: 4,475
Kansas City, Missouri - USA
One reason I liked EAW so much was that the trees were big enough you could play dodge the trees when someone was chasing you. If you hit a tree you exploded but if being chased it gave an opportunity to have your opponent shoot trees rather than you. I think the trees may have been to large for scale but it was fun. Same was true for buildings.


Race you to the Mucky Duck!
#3335034 - 07/05/11 08:30 AM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Jun 2005
Posts: 7,129
Trooper117 Offline
Hotshot
Trooper117  Offline
Hotshot

Joined: Jun 2005
Posts: 7,129
UK
lol.. if you are dodging in and out of trees for cover, something has gone extremely wrong in your combat tactics!

#3335039 - 07/05/11 08:45 AM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
Trooper, that "WAS" his tactic...bounce planes taking off then escaping low through the trees!! i asked him!!

#3335080 - 07/05/11 11:39 AM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Jan 2001
Posts: 24,892
RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 24,892
Vienna, 2nd rock left.
Couldn't they plant a very occasional "hard tree" in the decoration trees - would still save CPU ressources but if you can't see which one is hard and which one isn't, you would damn well stay out of their way.

#3335159 - 07/05/11 01:56 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Mar 2001
Posts: 12,808
bisher Online content
I'll be your Huckleberry
bisher  Online Content
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 12,808
Manitoba, Canada
I wonder if they have Colonel, as I posted earlier once my aircraft became lodged in a tree, it appeared to be stuck in the branches



#3335218 - 07/05/11 03:09 PM Re: Well...we said it would be a problem. [Re: RSColonel_131st]  
Joined: Feb 2001
Posts: 1,601
ATAG_Snapper Offline
Member
ATAG_Snapper  Offline
Member

Joined: Feb 2001
Posts: 1,601
Kitchener, Ontario, Canada
Originally Posted By: RSColonel_131st
Couldn't they plant a very occasional "hard tree" in the decoration trees - would still save CPU ressources but if you can't see which one is hard and which one isn't, you would damn well stay out of their way.


That's a great idea!

Someone using the trees as a dodge would face the same consequences as using low fog to evade a pursuer. I like it! biggrin


-------------------------------------------------------------------------------------------------
My system: i7 4770K @ 3.5 MHZ, Win 10 64-bit, 24 Gig DDR3, Gigabyte GTX 970 4 Gig, Thrustmaster Warthog HOTAS, CH Quadrant, Saitek Combat Pedals, Track IR 5, LG 55” 4K LED TV
#3335257 - 07/05/11 03:51 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Sep 2006
Posts: 1,130
EagleEye[GER] Offline
Member
EagleEye[GER]  Offline
Member

Joined: Sep 2006
Posts: 1,130
Germany
Originally Posted By: BKHZ_Furbs
Just been flying on the Repka full real server (nice server), when this happened...
I had just taken of in my spit 1a and just after the sound cut out (no that's not this problem ) i get bounced by a 109 flown by a guy called "BERLIN" he gets hits on my right wing before i can get out the way.
He flys past and dives...i half roll and im after him, just as im about to fire he dives down to ground level and starts flying through the trees! i cant believe someone would do that, i pull off as i cant bring myself to cheat as well.
So i ask him why hes flying through the trees to escape?
He says on chat its a "tactic" and not cheating! and he always does it, its his "escape tactic"!!
This is about the 3rd person ive seen doing this...but i guess that's what you get, if the trees cant hurt you.

Why you call it cheating? If the game allow to fly trough trees why should one not do it? Isn`t MP gaming on public servers about to look aft advantages you can get to win against youre opposer? If you don`t follow him or at least to try to track him until he is free of trees it`s your problem, isn`t it? I don`t want to offend you, really, thats just my view.

#3335268 - 07/05/11 04:02 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
I guess its a mindset, i don't think flying through trees is realistic so i don't do it. i guess others feel different.

#3335462 - 07/05/11 07:30 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Feb 2001
Posts: 1,601
ATAG_Snapper Offline
Member
ATAG_Snapper  Offline
Member

Joined: Feb 2001
Posts: 1,601
Kitchener, Ontario, Canada
Originally Posted By: BKHZ_Furbs
I guess its a mindset, i don't think flying through trees is realistic so i don't do it. i guess others feel different.


It's called "gamesmanship" or "win at all costs". Personally I fly MP for the historical value and derive satisfaction from using tactics and ACM authentic to the period. I'd get great satisfaction from achieving one kill this way, and no satisfaction whatsoever from boosting my score by exploiting a flaw in the game to gain advantage over an opponent - even if that opponent had same access to this particular flaw.

Others feel differently - that the arena is the same for everyone and all's fair in order to win.

Neither is "more right" than the other in the strictest sense unless the rules are clearly laid out beforehand, but the two camps don't always play well together, anyway.


-------------------------------------------------------------------------------------------------
My system: i7 4770K @ 3.5 MHZ, Win 10 64-bit, 24 Gig DDR3, Gigabyte GTX 970 4 Gig, Thrustmaster Warthog HOTAS, CH Quadrant, Saitek Combat Pedals, Track IR 5, LG 55” 4K LED TV
#3335477 - 07/05/11 07:47 PM Re: Well...we said it would be a problem. [Re: EagleEye[GER]]  
Joined: Dec 2010
Posts: 290
Slingn Offline
Member
Slingn  Offline
Member

Joined: Dec 2010
Posts: 290
Originally Posted By: EagleEye[GER

Why you call it cheating? If the game allow to fly trough trees why should one not do it? Isn`t MP gaming on public servers about to look aft advantages you can get to win against youre opposer? If you don`t follow him or at least to try to track him until he is free of trees it`s your problem, isn`t it? I don`t want to offend you, really, thats just my view.


If this was COD, as in call of duty, I could accept that, but i expect a more gamesmanship type attitude from Flight simmers. at least that's the way it used to be. Although looking at this forum lately, those days may be gone.

#3335586 - 07/05/11 10:30 PM Re: Well...we said it would be a problem. [Re: Slingn]  
Joined: Jun 2004
Posts: 811
commorange Offline
Member
commorange  Offline
Member

Joined: Jun 2004
Posts: 811
Troy, OH
Originally Posted By: Slingn
Originally Posted By: EagleEye[GER

Why you call it cheating? If the game allow to fly trough trees why should one not do it? Isn`t MP gaming on public servers about to look aft advantages you can get to win against youre opposer? If you don`t follow him or at least to try to track him until he is free of trees it`s your problem, isn`t it? I don`t want to offend you, really, thats just my view.


If this was COD, as in call of duty, I could accept that, but i expect a more gamesmanship type attitude from Flight simmers. at least that's the way it used to be. Although looking at this forum lately, those days may be gone.


Hmmm Well I consider it very gamey and unfair. At best it is exploiting a defect in the game to get an unfair

advantage. Seems kinda like cheating to me. Odd thing is in original IL2FB if even touch the trees you blow up.

Even "invisible trees" are there that will destroy you.. That is, areas just above the treetops that are transparent,

but the game engine says its still trees. I have crashed several times into them trying to elude or manuver.

One of the reasons I hate low altitude dogfights, that and also its almost impossible to recover from a stall and

also impossible to bail out and survive.

Last edited by commorange; 07/05/11 10:31 PM.

my system: Intel Core I7 920 @ 3570ghz
Asus P6T MB
6 GB OCZ DDR3 RAM , dram freq 680 mhz, NB freq 2720 mhz
Radeon HD 4870 w/ 1 Gb vram
OS.. Windows 7 professional 64 bit
WD 2 TB hard disk drive etc.

#3335596 - 07/05/11 10:46 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Sep 2007
Posts: 501
Aero Offline
Member
Aero  Offline
Member

Joined: Sep 2007
Posts: 501
Milwaukee, USA
In the nearer term, if this is going to become a common thing on servers, I recommend putting a name to it, something derogatory to apply to people who do this. Something foolish sounding. Maybe something to do with squirrels. Everybody hates squirrels, right? Especially flying squirrels. Rats with wings, those are.

#3335621 - 07/05/11 11:36 PM Re: Well...we said it would be a problem. [Re: Trooper117]  
Joined: Feb 2011
Posts: 414
Brealistic Offline
Member
Brealistic  Offline
Member

Joined: Feb 2011
Posts: 414
Originally Posted By: TROOPER117
We all know there are dicks out there that will exploit any option in the game to cheat mate.. sad isn't it. frown


This is why I don't play M/P

#3335624 - 07/05/11 11:42 PM Re: Well...we said it would be a problem. [Re: Tree]  
Joined: Feb 2011
Posts: 414
Brealistic Offline
Member
Brealistic  Offline
Member

Joined: Feb 2011
Posts: 414
Originally Posted By: Tree
Well I said this would happen, but many refused to believe me, Ive seen it many times myself already, I guess we cant call it a sim if you can fly through Tree's, hell i dont think you can even do that in WOP. Game on the shelf for me at the moment its beyond fixing IMHO.


makes me wonder if one can land in a forest and hide in there then take off and attack people? biggrin

#3335628 - 07/05/11 11:47 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Dec 2001
Posts: 4,920
Dick Dastardly Offline
I Don't Care Bear
Dick Dastardly  Offline
I Don't Care Bear
Senior Member

Joined: Dec 2001
Posts: 4,920
Earth
Yes, erm, ahem, dicks that do anything to win, like rigging races, or tricking poor pigeons.


Suicide is man's way of telling god "You can't fire me, I quit!"
#3335646 - 07/06/11 12:38 AM Re: Well...we said it would be a problem. [Re: EagleEye[GER]]  
Joined: Dec 2008
Posts: 5
Talley Offline
Junior Member
Talley  Offline
Junior Member

Joined: Dec 2008
Posts: 5
Spoken like a true arcade gamer smile.

I think it takes a lot away from the sim. It is afterall designed to be about realism with real world tactics. Errors in coding and exploits make me think of the pacman level that allowed a wall to be permeable. It's the designers responsibility to design what they are claiming to deliver. But their hands are way too full to deal with trees. They still can't figure out jitters and full screen mode. That's a shame. This game will be a masterpiece - in 2017 smile

#3335706 - 07/06/11 02:45 AM Re: Well...we said it would be a problem. [Re: EagleEye[GER]]  
Joined: Oct 2007
Posts: 36
no_one_you_know Offline
Junior Member
no_one_you_know  Offline
Junior Member

Joined: Oct 2007
Posts: 36
Originally Posted By: EagleEye[GER

Why you call it cheating?


Because it is. No amount of sugar coated B.S. will change that. Someone would have to be pretty lame to use an exploit like that. It's on the same level as 'glitching' in an FPS game. Lame, low skill, and shows the general moral character of the perpetrator (read as 'douche-bag').

Last edited by no_one_you_know; 07/06/11 02:48 AM.
#3335727 - 07/06/11 03:10 AM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Dec 2000
Posts: 4,076
Nodak01 Offline
Senior Member
Nodak01  Offline
Senior Member

Joined: Dec 2000
Posts: 4,076
coyote country
Perhaps if the weather was finished and installed we could cheat using clouds instead.

#3335899 - 07/06/11 12:08 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Sep 2006
Posts: 1,130
EagleEye[GER] Offline
Member
EagleEye[GER]  Offline
Member

Joined: Sep 2006
Posts: 1,130
Germany
I would not use this tactics by myself, just to make this clear. Also avoiding trees in EDs games... But I would take it with a smile if someone would escape me with flying through trees. I just don`t take this to seriously and it doesn`t matters to me if I have zero kills because of this.
MG is the only one who we should blame for making this happen. Speedtree (so awesome it is) is a performance killer and I wondered back then that they will use it for CoD. My only hope was that they do some magic to it. I was totaly shocked when I read that these are not collidable...and probably will not until everyone have super computers.

Last edited by EagleEye[GER]; 07/06/11 12:09 PM.
#3335916 - 07/06/11 12:44 PM Re: Well...we said it would be a problem. [Re: Nodak01]  
Joined: Feb 2001
Posts: 1,601
ATAG_Snapper Offline
Member
ATAG_Snapper  Offline
Member

Joined: Feb 2001
Posts: 1,601
Kitchener, Ontario, Canada
Originally Posted By: Nodak01
Perhaps if the weather was finished and installed we could cheat using clouds instead.


That would be nice! Hopefully soon, too. I'd be the first one to dive into a cloud if things got "too hot" for me!


-------------------------------------------------------------------------------------------------
My system: i7 4770K @ 3.5 MHZ, Win 10 64-bit, 24 Gig DDR3, Gigabyte GTX 970 4 Gig, Thrustmaster Warthog HOTAS, CH Quadrant, Saitek Combat Pedals, Track IR 5, LG 55” 4K LED TV
#3335921 - 07/06/11 12:50 PM Re: Well...we said it would be a problem. [Re: EagleEye[GER]]  
Joined: Feb 2001
Posts: 1,601
ATAG_Snapper Offline
Member
ATAG_Snapper  Offline
Member

Joined: Feb 2001
Posts: 1,601
Kitchener, Ontario, Canada
No worries, EagleEye. I like the earlier suggestion by RS_Col to randomly make a small percentage of trees as hard objects. This would help preserve frame rates yet make flying through trees a more realistically hazardous escape tactic.


-------------------------------------------------------------------------------------------------
My system: i7 4770K @ 3.5 MHZ, Win 10 64-bit, 24 Gig DDR3, Gigabyte GTX 970 4 Gig, Thrustmaster Warthog HOTAS, CH Quadrant, Saitek Combat Pedals, Track IR 5, LG 55” 4K LED TV
#3336155 - 07/06/11 07:22 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2002
Posts: 3,814
Plainsman Offline
Senior Member
Plainsman  Offline
Senior Member

Joined: Apr 2002
Posts: 3,814
Vikings Season Ticket Holder
More irrefutable proof that COD is an EPIC FAILURE. The most lenient arcade flyer doesn't permit flying through trees. What a joke.


Acer: XB 280HK 28" 3840 X 2160, 1ms, w/Nvidia GSync
Corsair: White Graphite 760T Full Tower
Corsair: 16GB Vengeance LPX 2800MHz RAM
Corsair: SP2500 2.1 Gaming Speaker System
INTEL: Six-Core, i7 5820K CPU @4.2Hz
ASUS RTX OC 2080
Logitech 920 Wheel and Pedal System with Wheel Stand Pro
Saitek Pro Flight Control System with Wheel Stand Pro
Saitek X55 HOTAS
XBOX One S
Track IR5

#3336168 - 07/06/11 07:34 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Mar 2001
Posts: 12,808
bisher Online content
I'll be your Huckleberry
bisher  Online Content
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 12,808
Manitoba, Canada
I am really looking forward to the NA release despite this failing. There is no one flying when I'm online.



#3336200 - 07/06/11 08:07 PM Re: Well...we said it would be a problem. [Re: bisher]  
Joined: Feb 2001
Posts: 1,601
ATAG_Snapper Offline
Member
ATAG_Snapper  Offline
Member

Joined: Feb 2001
Posts: 1,601
Kitchener, Ontario, Canada
Originally Posted By: bisher
I am really looking forward to the NA release despite this failing. There is no one flying when I'm online.


Roger that, Bish. The rest of the world has gone to bed by the time North America has washed the supper dishes and put the kids to bed!


-------------------------------------------------------------------------------------------------
My system: i7 4770K @ 3.5 MHZ, Win 10 64-bit, 24 Gig DDR3, Gigabyte GTX 970 4 Gig, Thrustmaster Warthog HOTAS, CH Quadrant, Saitek Combat Pedals, Track IR 5, LG 55” 4K LED TV
#3336204 - 07/06/11 08:09 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Mar 2007
Posts: 482
Aullido Offline
Member
Aullido  Offline
Member

Joined: Mar 2007
Posts: 482
Even Freycinet must admit that any Tree must be insurmountable. exitstageleft

Last edited by Aullido; 07/06/11 08:20 PM.
#3336225 - 07/06/11 08:27 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Jan 2011
Posts: 389
falstaff Offline
Member
falstaff  Offline
Member

Joined: Jan 2011
Posts: 389
smile smile smile

Ben

#3336252 - 07/06/11 09:06 PM Re: Well...we said it would be a problem. [Re: EagleEye[GER]]  
Joined: Jun 2004
Posts: 811
commorange Offline
Member
commorange  Offline
Member

Joined: Jun 2004
Posts: 811
Troy, OH
[quote=EagleEye[GER Speedtree (so awesome it is) is a performance killer and I wondered back then that they will use it for CoD. My only hope was that they do some magic to it. I was totaly shocked when I read that these are not collidable...and probably will not until everyone have super computers. [/quote]

If thats true all may well be lost nope


my system: Intel Core I7 920 @ 3570ghz
Asus P6T MB
6 GB OCZ DDR3 RAM , dram freq 680 mhz, NB freq 2720 mhz
Radeon HD 4870 w/ 1 Gb vram
OS.. Windows 7 professional 64 bit
WD 2 TB hard disk drive etc.

#3336255 - 07/06/11 09:12 PM Re: Well...we said it would be a problem. [Re: Plainsman]  
Joined: Jun 2004
Posts: 811
commorange Offline
Member
commorange  Offline
Member

Joined: Jun 2004
Posts: 811
Troy, OH
Originally Posted By: Plainsman
More irrefutable proof that COD is an EPIC FAILURE. The most lenient arcade flyer doesn't permit flying through trees. What a joke.


I prefer "monumental",and "disastrous".. to "EPIC". Epic sounds like it was a major Hollywood production.

Anyway, I still hold out hope that by some ENORMOUS FEAT, I wont say miracle because that might be a slight

stretch. But I am not ready to scrap the game yet, cause I hope by some enormous feat the devs can

fix this abortion of a game.

Last edited by commorange; 07/06/11 09:12 PM.

my system: Intel Core I7 920 @ 3570ghz
Asus P6T MB
6 GB OCZ DDR3 RAM , dram freq 680 mhz, NB freq 2720 mhz
Radeon HD 4870 w/ 1 Gb vram
OS.. Windows 7 professional 64 bit
WD 2 TB hard disk drive etc.

#3336264 - 07/06/11 09:18 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
I don't like comparing ROF to COD but all this talk about the trees killing CPUs to me is bollox, ROF has 1000s upon 1000s of trees with all having hit boxes with no slow down.

Last edited by BKHZ_Furbs; 07/06/11 09:19 PM.
#3336294 - 07/06/11 10:02 PM Re: Well...we said it would be a problem. [Re: Aullido]  
Joined: Nov 2002
Posts: 3,984
-Avatar- Offline
Senior Member
-Avatar-  Offline
Senior Member

Joined: Nov 2002
Posts: 3,984
CT, USA
Originally Posted By: Aullido
Even Freycinet must admit that any Tree must be insurmountable. exitstageleft


LMAO! Now that was funny, good one Aullido.


Avatar

Asus P8Z68 Deluxe, i7 2700k @4.7GHz, EVGA GTX570HD 301.42s, 1x120gb SSD, 2x150gb WD Raptors, 2x200gb SATA, 16gb G.Skill DDR3 2130, 1000W PS, HP DVD-RW, Onboard sound, 32" Sony Bravia XBR, Win7 Pro 64bit, Tai Chi watercooled case
#3336306 - 07/06/11 10:23 PM Re: Well...we said it would be a problem. [Re: -Avatar-]  
Joined: Jan 2001
Posts: 9,158
KraziKanuK Offline
Hotshot
KraziKanuK  Offline
Hotshot

Joined: Jan 2001
Posts: 9,158
Ottawa Canada
Originally Posted By: -Avatar-
Originally Posted By: Aullido
Even Freycinet must admit that any Tree must be insurmountable. exitstageleft


LMAO! Now that was funny, good one Aullido.


He tried to mount Tree?


There was only 16 squadrons of RAF fighters that used 100 octane during the BoB.
The Fw190A could not fly with the outer cannon removed.
There was no Fw190A-8s flying with the JGs in 1945.
#3336314 - 07/06/11 10:30 PM Re: Well...we said it would be a problem. [Re: commorange]  
Joined: Apr 2011
Posts: 507
JG52Krupi Offline
Member
JG52Krupi  Offline
Member

Joined: Apr 2011
Posts: 507
180
Originally Posted By: commorange
Originally Posted By: Plainsman
More irrefutable proof that COD is an EPIC FAILURE. The most lenient arcade flyer doesn't permit flying through trees. What a joke.


I prefer "monumental",and "disastrous".. to "EPIC". Epic sounds like it was a major Hollywood production.

Anyway, I still hold out hope that by some ENORMOUS FEAT, I wont say miracle because that might be a slight

stretch. But I am not ready to scrap the game yet, cause I hope by some enormous feat the devs can

fix this abortion of a game.


HMMM.... the trees in rof dont having swaying branches.... the trees in rof are not 3d they turn to face (Fine by my standard)... therefore MG unfortunately chose a bad but pretty software for the trees frown

#3336323 - 07/06/11 10:37 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Dec 2006
Posts: 599
Ghost_swe Offline
Member
Ghost_swe  Offline
Member

Joined: Dec 2006
Posts: 599
sweden
Originally Posted By: BKHZ_Furbs
I don't like comparing ROF to COD but all this talk about the trees killing CPUs to me is bollox, ROF has 1000s upon 1000s of trees with all having hit boxes with no slow down.



2D trees tend to have that effect.

#3336329 - 07/06/11 10:45 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
yer...i guess i didn't think of that. Still, i would take ROFs trees over CODs any day

#3336333 - 07/06/11 10:48 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
Just been looking closer at CODs trees, if they just stopped the bloody swaying it would help with the flickers and dodgy shadows.

#3336394 - 07/07/11 12:58 AM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Dec 2002
Posts: 18,564
Ajay Offline
newbie
Ajay  Offline
newbie
Veteran

Joined: Dec 2002
Posts: 18,564
Brisbane OZ
I would make it my mission to hunt down the guy using trees as cover smile Use the tactic of waiting over his base and kill him before takeoff, hey..it's a tactic.Just like guys who only ever snipe on small maps in games like CoD etc. Find hunt down and knife.Then teabag.Can we teabag in Clod ?


My il2 page
Seelowe Campaign
Cliffs of Dover page
CloD
My Models
Tanks/Planes/Ships


#3336413 - 07/07/11 01:35 AM Re: Well...we said it would be a problem. [Re: Ajay]  
Joined: Jan 2009
Posts: 4,737
FearlessFrog Offline
Senior Member
FearlessFrog  Offline
Senior Member

Joined: Jan 2009
Posts: 4,737
Originally Posted By: Ajay
I would make it my mission to hunt down the guy using trees as cover smile Use the tactic of waiting over his base and kill him before takeoff, hey..it's a tactic.Just like guys who only ever snipe on small maps in games like CoD etc. Find hunt down and knife.Then teabag.Can we teabag in Clod ?


If you were feeling both vindictive and bored simultaneously, it would be possible in a MP server to keep spawning aircraft (something large and fat like a Blenheim) and taxi them into the etherel trees surrounding the airfield. Then 'eject' and go get another one.

Since aircraft are free in CoD it wouldn't take too long to create a protective fence made up of solid giant but invisible aircraft that only someone 'cruising for a tree bruising' could possibly bump into. It might be worth the hour setting it up just the once.

#3336476 - 07/07/11 03:52 AM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Aug 2007
Posts: 69
Phantom_Mark Offline
Junior Member
Phantom_Mark  Offline
Junior Member

Joined: Aug 2007
Posts: 69
UK
I really do not understand why's they don't fix this ffs, Dcs have the same problem, it should be as simple as assigning a material to collidable ??? Unless I am missing a technical issue they are having with this simple fix !!!

Last edited by Phantom_Mark; 07/07/11 03:53 AM. Reason: Spellin

Power is nothing without control
#3336486 - 07/07/11 04:12 AM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Dec 2002
Posts: 18,564
Ajay Offline
newbie
Ajay  Offline
newbie
Veteran

Joined: Dec 2002
Posts: 18,564
Brisbane OZ
i was thinking more along the lines of 'planting' those poles in the FMB up the trunks of random trees.Blenheims will work though biggrin


My il2 page
Seelowe Campaign
Cliffs of Dover page
CloD
My Models
Tanks/Planes/Ships


#3336489 - 07/07/11 04:16 AM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Jan 2001
Posts: 2,217
Bard Offline
Member
Bard  Offline
Member

Joined: Jan 2001
Posts: 2,217
vancouver
classic example of eye candy trumping function, with no consideration to performance requirements.

it takes more effort to prototype and do the economics than to just code, sacrifice simulation and hope that hardware can compensate for poor development practice sometime in future.


What WW2 Fighter pilots say about Angels and Airspeed:

"Nice job of getting down to the basics - love your choice of a cover!" Col. Clarence 'Bud' Anderson

"I have enjoyed reading angels and airspeed, it should prove good reading for all interested in combat tactics and their application related to the fluid air environment and state of technology in WWII years. All the best as you make it available." - Col. Charles McGee - Tuskegee Airman

NEVER ENGAGE STUPID.
#3336558 - 07/07/11 09:22 AM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
They look so nice up close, nice bark and with branches that gently wave in the breeze. Plus the very nice real time lighting and shadows... banghead

That's why we get the flickering shadows, the waving trees...how much of a FPS hit does that cause us?

STOP THE MOVING TREES!!!

Last edited by BKHZ_Furbs; 07/07/11 12:40 PM.
#3336630 - 07/07/11 12:36 PM Re: Well...we said it would be a problem. [Re: Phantom_Mark]  
Joined: Sep 2006
Posts: 1,130
EagleEye[GER] Offline
Member
EagleEye[GER]  Offline
Member

Joined: Sep 2006
Posts: 1,130
Germany
Originally Posted By: Phantom_Mark
I really do not understand why's they don't fix this ffs, Dcs have the same problem, it should be as simple as assigning a material to collidable ??? Unless I am missing a technical issue they are having with this simple fix !!!

For DCS (and EDs engine/s in general) I once read that AI vehicles would have a problem when trees are solid. Map size is another factor. You can be assured that they would make it collidable when they could. To use simple hitboxes (or what it is called) on trees isn`t a good solution me thinks. I don`t want to explode or crash when I hit the tip of a branch. Using hit boxes on forrests would be ok, though.

Last edited by EagleEye[GER]; 07/07/11 12:51 PM.
#3336638 - 07/07/11 12:43 PM Re: Well...we said it would be a problem. [Re: Slingn]  
Joined: Nov 2006
Posts: 574
RAF74_Raptor Offline
Jurrasic
RAF74_Raptor  Offline
Jurrasic
Member

Joined: Nov 2006
Posts: 574
TN
Originally Posted By: Slingn
Originally Posted By: EagleEye[GER

Why you call it cheating? If the game allow to fly trough trees why should one not do it? Isn`t MP gaming on public servers about to look aft advantages you can get to win against youre opposer? If you don`t follow him or at least to try to track him until he is free of trees it`s your problem, isn`t it? I don`t want to offend you, really, thats just my view.


If this was COD, as in call of duty, I could accept that, but i expect a more gamesmanship type attitude from Flight simmers. at least that's the way it used to be. Although looking at this forum lately, those days may be gone.



No we are still here just most of us are strangely silent waiting to see what becomes of this sim. But there still are good flight simmers out there.


Ahh CLOD never in the history of Simming has so much been promised and so little given.

However I want to thank Team Fusion for keeping the Dream Alive.
#3336659 - 07/07/11 01:23 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Mar 2001
Posts: 12,808
bisher Online content
I'll be your Huckleberry
bisher  Online Content
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 12,808
Manitoba, Canada
Well there is no aptitude test required to be a simmer, so you will get all kinds.



#3336683 - 07/07/11 01:46 PM Re: Well...we said it would be a problem. [Re: bisher]  
Joined: Feb 2001
Posts: 1,601
ATAG_Snapper Offline
Member
ATAG_Snapper  Offline
Member

Joined: Feb 2001
Posts: 1,601
Kitchener, Ontario, Canada
Originally Posted By: bisher
Well there is no aptitude test required to be a simmer........


Except for critiquing screenshots.......... biggrin exitstageleft


-------------------------------------------------------------------------------------------------
My system: i7 4770K @ 3.5 MHZ, Win 10 64-bit, 24 Gig DDR3, Gigabyte GTX 970 4 Gig, Thrustmaster Warthog HOTAS, CH Quadrant, Saitek Combat Pedals, Track IR 5, LG 55” 4K LED TV
#3336699 - 07/07/11 02:05 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2002
Posts: 13,361
Freycinet Offline
Veteran
Freycinet  Offline
Veteran

Joined: Apr 2002
Posts: 13,361
Originally Posted By: BKHZ_Furbs
They look so nice up close, nice bark and with branches that gently wave in the breeze. Plus the very nice real time lighting and shadows... banghead

That's why we get the flickering shadows, the waving trees...how much of a FPS hit does that cause us?

STOP THE MOVING TREES!!!


Are you sure you are right? - I am quite sure the tree movement is only rendered when close enough to see it.


My Il-2 CoD movie web site: www.flightsimvids.com
#3336727 - 07/07/11 02:49 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
Yes frey that's prob right...but on my screen when they move about they look pixelated and odd. but even if only when down low its something we could save.

And if were tree hopping down low or taking off and landing? their moving about causing shadows to move about also? that must cost some FPS?


Last edited by BKHZ_Furbs; 07/07/11 02:51 PM.
#3336731 - 07/07/11 02:55 PM Re: Well...we said it would be a problem. [Re: ATAG_Snapper]  
Joined: Mar 2001
Posts: 12,808
bisher Online content
I'll be your Huckleberry
bisher  Online Content
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 12,808
Manitoba, Canada
Originally Posted By: Snapper
Originally Posted By: bisher
Well there is no aptitude test required to be a simmer........


Except for critiquing screenshots.......... biggrin exitstageleft


lol that's right I'd forgotten about that. exitstageleft(in my best Snagglepus voice)



#3336734 - 07/07/11 02:57 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
i just checked and to me the trees were moving and flickering when i was 400m above them causing the shadows to flicker too(need someone else to test, highest detail level for trees)

Lets hope we get a option to turn them off.

#3336778 - 07/07/11 03:48 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Mar 2001
Posts: 12,808
bisher Online content
I'll be your Huckleberry
bisher  Online Content
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 12,808
Manitoba, Canada
Originally Posted By: BKHZ_Furbs
Lets hope we get a option to turn them off.


Ah yes but be warned this maybe one step closer to making this sim a success, and that's not what you want, 'member wink



#3336782 - 07/07/11 03:53 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
option to turn off the tree shadows or moving trees bisher smile

#3336789 - 07/07/11 03:59 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Mar 2001
Posts: 12,808
bisher Online content
I'll be your Huckleberry
bisher  Online Content
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 12,808
Manitoba, Canada
I think either or both would be a good option to have, should help framerates drastically



#3336798 - 07/07/11 04:14 PM Re: Well...we said it would be a problem. [Re: bisher]  
Joined: Apr 2011
Posts: 507
JG52Krupi Offline
Member
JG52Krupi  Offline
Member

Joined: Apr 2011
Posts: 507
180
We don't know if they can implement it in the options, perhaps they could disable it for a while...

#3337286 - 07/08/11 04:08 AM Re: Well...we said it would be a problem. [Re: EagleEye[GER]]  
Joined: Aug 2007
Posts: 69
Phantom_Mark Offline
Junior Member
Phantom_Mark  Offline
Junior Member

Joined: Aug 2007
Posts: 69
UK
Sure I appreciate the mechanics of it all, and adding hit boxes to the trees is definitely not the way forward performance wise, simply categorising and setting a material flag as collidable (AI aside) is purely one of the most simple tasks going, I speak with 13 software titles to my credit, unless there really is some other issue which is being missed ??


Power is nothing without control
#3337306 - 07/08/11 04:39 AM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Jan 2009
Posts: 4,737
FearlessFrog Offline
Senior Member
FearlessFrog  Offline
Senior Member

Joined: Jan 2009
Posts: 4,737
It looks like they've licensed a 3rd party vendor, SpeedTree, i.e. http://www.speedtree.com/ to render. It's very common and usually has hitboxes that are relatively trivial to use.

They just didn't use it very well, or rather a little unusually, re:Luthier

http://forum.1cpublishing.eu/showpost.php?p=245995&postcount=7

#3337358 - 07/08/11 06:38 AM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
Something doesn't quite feel right about the trees to me, though if its just CPU cycles then they should of optimized the sim better, its still not working across all the cores correctly.

To me it seems the speed tree is not showing the same trees on everyone's screen not matter what the detail level, its rendering them in different places, so they cant have a hit box.(this is just a hunch).

I take anything Luthier says with a pinch of salt now after he said "trust me on this" about the Spitgirl stuff. smile

Anyway...lets see what Friday brings.

Last edited by BKHZ_Furbs; 07/08/11 06:53 AM.
#3337463 - 07/08/11 12:34 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Sep 2006
Posts: 1,130
EagleEye[GER] Offline
Member
EagleEye[GER]  Offline
Member

Joined: Sep 2006
Posts: 1,130
Germany
You (must) have a much greater view distance in flight sims then in all other games. I think the main problem is, what Luthier wrote, that they have to use a trick to place so many trees in a frame. That means for me, they could not "easily" apply these hit boxes without the performance hit. No flight sim (AFAIK), except CoD, is using SpeedTree for a reason...

Last edited by EagleEye[GER]; 07/08/11 12:38 PM.
#3337479 - 07/08/11 01:05 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
are there really that many trees on screen?

#3337481 - 07/08/11 01:12 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Mar 2001
Posts: 12,808
bisher Online content
I'll be your Huckleberry
bisher  Online Content
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 12,808
Manitoba, Canada
A few




#3337490 - 07/08/11 01:26 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
Well...i dont know about you Bisher, but i would take 10% of them trees if they made it look like this...


By furbs9999 at 2011-07-08

and made the trees crash-able(?)lol

Last edited by BKHZ_Furbs; 07/08/11 02:05 PM.
#3337638 - 07/08/11 05:35 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Feb 2011
Posts: 263
gwalch Offline
Member
gwalch  Offline
Member

Joined: Feb 2011
Posts: 263
Let me get this right.If I crash land on the pea green CoD landscape and hit trees,my aircraft will not break up?
Is this what you are saying?
You have technical know how,I have hardly any,but I thought I had bought a "life like" sim.
Not true then?Another dissapointement!

#3337649 - 07/08/11 05:49 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Mar 2001
Posts: 12,808
bisher Online content
I'll be your Huckleberry
bisher  Online Content
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 12,808
Manitoba, Canada
I agree Furbs, totally agree.

gwalch if you crash land onto the landscape your aircraft will break up, but not so with the trees, so you'd make it through the trees fine, but the land beneath would ruin your day. smile



#3337652 - 07/08/11 05:58 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Feb 2011
Posts: 263
gwalch Offline
Member
gwalch  Offline
Member

Joined: Feb 2011
Posts: 263
Thanks bisher.
Not toooooo bad then!!!!!!

#3337671 - 07/08/11 06:26 PM Re: Well...we said it would be a problem. [Re: bisher]  
Joined: Jun 2004
Posts: 811
commorange Offline
Member
commorange  Offline
Member

Joined: Jun 2004
Posts: 811
Troy, OH
Originally Posted By: bisher
I agree Furbs, totally agree.

gwalch if you crash land onto the landscape your aircraft will break up, but not so with the trees, so you'd make it through the trees fine, but the land beneath would ruin your day. smile


Sure but there are players that are good at flying through the trees without hitting the ground beneath because to

them its a "tactic" . If you could not crash into the ground it would mean you could actually "fly under the map"

and emerge on the other side of the map to evade your pursuers. And there was a flight sim in the past where you

could do that online. I wont give the name of it, but it used to be very popular.


my system: Intel Core I7 920 @ 3570ghz
Asus P6T MB
6 GB OCZ DDR3 RAM , dram freq 680 mhz, NB freq 2720 mhz
Radeon HD 4870 w/ 1 Gb vram
OS.. Windows 7 professional 64 bit
WD 2 TB hard disk drive etc.

#3337846 - 07/08/11 10:26 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Feb 2011
Posts: 414
Brealistic Offline
Member
Brealistic  Offline
Member

Joined: Feb 2011
Posts: 414

well since everyone is complaining hiding in the trees is bad I may just hide in a sheep herd. I don't believe they have hit boxes either. biggrin

#3337867 - 07/08/11 11:01 PM Re: Well...we said it would be a problem. [Re: EagleEye[GER]]  
Joined: Nov 2001
Posts: 3,212
Avimimus Offline
Two-speed Five-Blade Fan
Avimimus  Offline
Two-speed Five-Blade Fan
Senior Member

Joined: Nov 2001
Posts: 3,212
Canada
Originally Posted By: EagleEye[GER
]You (must) have a much greater view distance in flight sims then in all other games. I think the main problem is, what Luthier wrote, that they have to use a trick to place so many trees in a frame. That means for me, they could not "easily" apply these hit boxes without the performance hit. No flight sim (AFAIK), except CoD, is using SpeedTree for a reason...


In DCS they tried, and then abandoned, speed tree - and they still don't have collidable trees.

In RoF they use speed tree, and the trees are collidable - but there are less of them (and less activity generally).

So...

#3338897 - 07/10/11 02:29 PM Re: Well...we said it would be a problem. [Re: Avimimus]  
Joined: Apr 2011
Posts: 396
Senseispcc Offline
Member
Senseispcc  Offline
Member

Joined: Apr 2011
Posts: 396
Belgium but not in Flanders

There is a choise between collide with trees and game speed! Your choise?


My PC; wink
Win7 x64
Asus p6x58d
I7 975 3.75Ghz System & game ssd 120Gb (great for the system and for my games).
12 Gb (6*2Gb) ddr3 1600Mhz memory
Geforce gtx580 1.5Gb two of them SLI
Trackir 5
Logitech G940.
[img]http://s4.postimage.org/nmtrbp44/shot_20110507_143940_849.jpg[/img]

#3338901 - 07/10/11 02:48 PM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
75% less trees, better placed and collideable.



Edit-75% not 25% doh.

Last edited by BKHZ_Furbs; 07/10/11 03:11 PM.
#3339287 - 07/11/11 02:40 AM Re: Well...we said it would be a problem. [Re: BKHZ_Furbs]  
Joined: Dec 2002
Posts: 18,564
Ajay Offline
newbie
Ajay  Offline
newbie
Veteran

Joined: Dec 2002
Posts: 18,564
Brisbane OZ
75 % less ? Man Europe would be the North African desert. smile 25% less might work but 75 would be overkill.


My il2 page
Seelowe Campaign
Cliffs of Dover page
CloD
My Models
Tanks/Planes/Ships


#3339729 - 07/11/11 06:48 PM Re: Well...we said it would be a problem. [Re: Avimimus]  
Joined: Sep 2006
Posts: 1,130
EagleEye[GER] Offline
Member
EagleEye[GER]  Offline
Member

Joined: Sep 2006
Posts: 1,130
Germany
Originally Posted By: Avimimus
Originally Posted By: EagleEye[GER
]You (must) have a much greater view distance in flight sims then in all other games. I think the main problem is, what Luthier wrote, that they have to use a trick to place so many trees in a frame. That means for me, they could not "easily" apply these hit boxes without the performance hit. No flight sim (AFAIK), except CoD, is using SpeedTree for a reason...

In DCS they tried, and then abandoned, speed tree - and they still don't have collidable trees.
In RoF they use speed tree, and the trees are collidable - but there are less of them (and less activity generally).
So...

I know they tried ST in DCS. They abandoned it because of performance issues.
From, where do you have this information? RoF doesn`t use SpeedTree. There is no copyright information about nor is a SpeedTree *.dll in RoF folders.

Page 1 of 5 1 2 3 4 5

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Just a little feel good flying thing
by Nixer. 02/18/20 12:37 AM
Now, This is Cool (Even if it WAS a Dog)
by vonBaur. 02/18/20 12:37 AM
HITMAN 2, et al
by DBond. 02/17/20 01:52 PM
I didn't know this. Women Top Guns.
by NoFlyBoy. 02/17/20 03:46 AM
Betelgeuse
by Red2112. 02/16/20 11:35 PM
Heck just a good jam
by rwatson. 02/16/20 01:57 PM
EPIC Games = epic PITA
by Dunolde. 02/15/20 09:05 PM
WWII Nose Art
by F4UDash4. 02/15/20 01:25 AM
weird ads i only see at Simhq
by Ajay. 02/15/20 12:53 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0