#3336255 - 07/06/11 09:12 PM
Re: Well...we said it would be a problem.
 
[Re: Plainsman]
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Joined: Jun 2004
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commorange
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More irrefutable proof that COD is an EPIC FAILURE. The most lenient arcade flyer doesn't permit flying through trees. What a joke. I prefer "monumental",and "disastrous".. to "EPIC". Epic sounds like it was a major Hollywood production. Anyway, I still hold out hope that by some ENORMOUS FEAT, I wont say miracle because that might be a slight stretch. But I am not ready to scrap the game yet, cause I hope by some enormous feat the devs can fix this abortion of a game.
Last edited by commorange; 07/06/11 09:12 PM.
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#3336264 - 07/06/11 09:18 PM
Re: Well...we said it would be a problem.
[Re: BKHZ_Furbs]
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BKHZ_Furbs
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I don't like comparing ROF to COD but all this talk about the trees killing CPUs to me is bollox, ROF has 1000s upon 1000s of trees with all having hit boxes with no slow down.
Last edited by BKHZ_Furbs; 07/06/11 09:19 PM.
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#3336294 - 07/06/11 10:02 PM
Re: Well...we said it would be a problem.
[Re: Aullido]
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-Avatar-
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Even Freycinet must admit that any Tree must be insurmountable. LMAO! Now that was funny, good one Aullido.
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#3336306 - 07/06/11 10:23 PM
Re: Well...we said it would be a problem.
[Re: -Avatar-]
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KraziKanuK
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Even Freycinet must admit that any Tree must be insurmountable. LMAO! Now that was funny, good one Aullido. He tried to mount Tree?
There was only 16 squadrons of RAF fighters that used 100 octane during the BoB. The Fw190A could not fly with the outer cannon removed. There was no Fw190A-8s flying with the JGs in 1945.
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#3336314 - 07/06/11 10:30 PM
Re: Well...we said it would be a problem.
[Re: commorange]
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JG52Krupi
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More irrefutable proof that COD is an EPIC FAILURE. The most lenient arcade flyer doesn't permit flying through trees. What a joke. I prefer "monumental",and "disastrous".. to "EPIC". Epic sounds like it was a major Hollywood production. Anyway, I still hold out hope that by some ENORMOUS FEAT, I wont say miracle because that might be a slight stretch. But I am not ready to scrap the game yet, cause I hope by some enormous feat the devs can fix this abortion of a game. HMMM.... the trees in rof dont having swaying branches.... the trees in rof are not 3d they turn to face (Fine by my standard)... therefore MG unfortunately chose a bad but pretty software for the trees 
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#3336323 - 07/06/11 10:37 PM
Re: Well...we said it would be a problem.
[Re: BKHZ_Furbs]
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Ghost_swe
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sweden
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I don't like comparing ROF to COD but all this talk about the trees killing CPUs to me is bollox, ROF has 1000s upon 1000s of trees with all having hit boxes with no slow down. 2D trees tend to have that effect.
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#3336413 - 07/07/11 01:35 AM
Re: Well...we said it would be a problem.
[Re: Ajay]
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FearlessFrog
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I would make it my mission to hunt down the guy using trees as cover  Use the tactic of waiting over his base and kill him before takeoff, hey..it's a tactic.Just like guys who only ever snipe on small maps in games like CoD etc. Find hunt down and knife.Then teabag.Can we teabag in Clod ? If you were feeling both vindictive and bored simultaneously, it would be possible in a MP server to keep spawning aircraft (something large and fat like a Blenheim) and taxi them into the etherel trees surrounding the airfield. Then 'eject' and go get another one. Since aircraft are free in CoD it wouldn't take too long to create a protective fence made up of solid giant but invisible aircraft that only someone 'cruising for a tree bruising' could possibly bump into. It might be worth the hour setting it up just the once.
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#3336476 - 07/07/11 03:52 AM
Re: Well...we said it would be a problem.
[Re: BKHZ_Furbs]
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Phantom_Mark
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I really do not understand why's they don't fix this ffs, Dcs have the same problem, it should be as simple as assigning a material to collidable ??? Unless I am missing a technical issue they are having with this simple fix !!!
Last edited by Phantom_Mark; 07/07/11 03:53 AM. Reason: Spellin
Power is nothing without control
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#3336489 - 07/07/11 04:16 AM
Re: Well...we said it would be a problem.
[Re: BKHZ_Furbs]
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Bard
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classic example of eye candy trumping function, with no consideration to performance requirements.
it takes more effort to prototype and do the economics than to just code, sacrifice simulation and hope that hardware can compensate for poor development practice sometime in future.
What WW2 Fighter pilots say about Angels and Airspeed:
"Nice job of getting down to the basics - love your choice of a cover!" Col. Clarence 'Bud' Anderson
"I have enjoyed reading angels and airspeed, it should prove good reading for all interested in combat tactics and their application related to the fluid air environment and state of technology in WWII years. All the best as you make it available." - Col. Charles McGee - Tuskegee Airman
NEVER ENGAGE STUPID.
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#3336558 - 07/07/11 09:22 AM
Re: Well...we said it would be a problem.
[Re: BKHZ_Furbs]
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BKHZ_Furbs
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They look so nice up close, nice bark and with branches that gently wave in the breeze. Plus the very nice real time lighting and shadows...  That's why we get the flickering shadows, the waving trees...how much of a FPS hit does that cause us? STOP THE MOVING TREES!!!
Last edited by BKHZ_Furbs; 07/07/11 12:40 PM.
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#3336630 - 07/07/11 12:36 PM
Re: Well...we said it would be a problem.
[Re: Phantom_Mark]
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EagleEye[GER]
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Germany
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I really do not understand why's they don't fix this ffs, Dcs have the same problem, it should be as simple as assigning a material to collidable ??? Unless I am missing a technical issue they are having with this simple fix !!! For DCS (and EDs engine/s in general) I once read that AI vehicles would have a problem when trees are solid. Map size is another factor. You can be assured that they would make it collidable when they could. To use simple hitboxes (or what it is called) on trees isn`t a good solution me thinks. I don`t want to explode or crash when I hit the tip of a branch. Using hit boxes on forrests would be ok, though.
Last edited by EagleEye[GER]; 07/07/11 12:51 PM.
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#3336638 - 07/07/11 12:43 PM
Re: Well...we said it would be a problem.
[Re: Slingn]
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RAF74_Raptor
Jurrasic
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Jurrasic
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TN
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Why you call it cheating? If the game allow to fly trough trees why should one not do it? Isn`t MP gaming on public servers about to look aft advantages you can get to win against youre opposer? If you don`t follow him or at least to try to track him until he is free of trees it`s your problem, isn`t it? I don`t want to offend you, really, thats just my view.
If this was COD, as in call of duty, I could accept that, but i expect a more gamesmanship type attitude from Flight simmers. at least that's the way it used to be. Although looking at this forum lately, those days may be gone. No we are still here just most of us are strangely silent waiting to see what becomes of this sim. But there still are good flight simmers out there.
Ahh CLOD never in the history of Simming has so much been promised and so little given.
However I want to thank Team Fusion for keeping the Dream Alive.
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#3336683 - 07/07/11 01:46 PM
Re: Well...we said it would be a problem.
[Re: bisher]
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ATAG_Snapper
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Well there is no aptitude test required to be a simmer........ Except for critiquing screenshots.......... 
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#3336699 - 07/07/11 02:05 PM
Re: Well...we said it would be a problem.
[Re: BKHZ_Furbs]
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Freycinet
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They look so nice up close, nice bark and with branches that gently wave in the breeze. Plus the very nice real time lighting and shadows...  That's why we get the flickering shadows, the waving trees...how much of a FPS hit does that cause us? STOP THE MOVING TREES!!! Are you sure you are right? - I am quite sure the tree movement is only rendered when close enough to see it.
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#3336727 - 07/07/11 02:49 PM
Re: Well...we said it would be a problem.
[Re: BKHZ_Furbs]
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BKHZ_Furbs
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Yes frey that's prob right...but on my screen when they move about they look pixelated and odd. but even if only when down low its something we could save.
And if were tree hopping down low or taking off and landing? their moving about causing shadows to move about also? that must cost some FPS?
Last edited by BKHZ_Furbs; 07/07/11 02:51 PM.
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