#3326704 - 06/24/11 10:36 AM
Take On Helicopters
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Joined: Oct 2009
Posts: 1,342
Remon
Member
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Member
Joined: Oct 2009
Posts: 1,342
Greece
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Take On - Community Preview As the Take On Helicopters development moves through beta, we're ready to start letting players take a sneaky peek under the hood. To begin with, we're set to offer a limited amount of work-in-progress content to the community, including one of our helicopters, its associated flight-model and the new interactive functionality.
In this thread, we'll try to keep you up to date with any notable updates to the plans or the preview data. Below follows some early info about the Preview.
* What? Take On Helicopters - Community Preview (Downloadable) * When? Preview Launched on 24.06.11; periodic automatic updates thereafter * Who? Owners of Arma 2: Operation Arrowhead * How? Download from our website, right now!
Important! these releases are very much work-in-progress (wip) and do not feature final content. We’ll try to list major known issues, but if you are not willing to deal with wip features, bugs or instability, please do not try these releases and wait for the game to be finished!
Feedback! We look forward to receiving your feedback in this section of the forums, where you can discuss many different aspects of the game. The Community Issue Tracker is also kindly providing a project category to post issues to directly, which is useful for identifying/keeping a track of known issues.
Best, RiE http://takeonthegame.com/download/community-preview/EDIT: I know this isn't exactly Arma related, but you need OA to run this, so...
Last edited by Remon; 06/24/11 10:37 AM.
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#3326804 - 06/24/11 02:22 PM
Re: Take On Helicopters
[Re: Remon]
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Joined: Jul 2007
Posts: 3,085
fatty
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 3,085
Brussels, Belgium
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I gave it a run through - pretty fun. For old helicopter aces from the ArmA series, the controls will be pretty familiar. But, all of the new additions are pretty fun - clickable cockpits, improved HUD, trimming, etc. Lots of fun stuff to play with.
"...for who are so free as the sons of the waves?"
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#3326829 - 06/24/11 02:45 PM
Re: Take On Helicopters
[Re: fatty]
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Joined: Oct 2009
Posts: 1,342
Remon
Member
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Member
Joined: Oct 2009
Posts: 1,342
Greece
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I gave it a run through - pretty fun. For old helicopter aces from the ArmA series, the controls will be pretty familiar. But, all of the new additions are pretty fun - clickable cockpits, improved HUD, trimming, etc. Lots of fun stuff to play with. The thing is that this shows that these kind of features can be easily implemented on Arma II. I mean, couldn't some modder get the files and apply them to some of the other helos?
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#3326846 - 06/24/11 03:13 PM
Re: Take On Helicopters
[Re: Remon]
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Joined: Mar 2009
Posts: 45
HellfireRWS
Junior Member
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Junior Member
Joined: Mar 2009
Posts: 45
Honolulu, Hawaii
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I gave it a run through - pretty fun. For old helicopter aces from the ArmA series, the controls will be pretty familiar. But, all of the new additions are pretty fun - clickable cockpits, improved HUD, trimming, etc. Lots of fun stuff to play with. The thing is that this shows that these kind of features can be easily implemented on Arma II. I mean, couldn't some modder get the files and apply them to some of the other helos? After watching some of the user vids, this is what I am hoping. Click able cockpits.. yes please! I can't wait to try this when I get home.
Last edited by HellfireRWS; 06/24/11 03:13 PM.
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#3326850 - 06/24/11 03:17 PM
Re: Take On Helicopters
[Re: Remon]
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Joined: Aug 2005
Posts: 1,908
Biff99
Bullet Magnet
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Bullet Magnet
Member
Joined: Aug 2005
Posts: 1,908
Ohio
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Awesome. I will download this tonight. Thanks for the heads up!
"My doctor says I wouldn't get so many nosebleeds if I kept my finger out of there." - Ralph Wiggum
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#3326857 - 06/24/11 03:29 PM
Re: Take On Helicopters
[Re: Remon]
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Joined: Apr 2005
Posts: 777
Zorg12
Member
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Member
Joined: Apr 2005
Posts: 777
Copenhagen, Denmark
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The thing is that this shows that these kind of features can be easily implemented on Arma II. I mean, couldn't some modder get the files and apply them to some of the other helos? It sounds like BIS wants to make more advanced vehicle simulation in Arma3: "We’re also introducing a sharper focus with Take On Helicopters. Unlike our Arma games, this game in a sense takes on a narrower, yet much deeper, scope. We hope to use it as a building platform to add even deeper vehicle simulation aspects to the Arma experience."http://www.bistudio.com/index.php/english/company/developers-blog/233-from-flashpoint-to-arma
I will ignore all ideas for new works and engines of war, the invention of which has reached its limits and for whose improvement I see no further hope.
— Julius Frontinus, chief military engineer to the Emperor Vespasian, cica AD 70.
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#3326872 - 06/24/11 03:39 PM
Re: Take On Helicopters
[Re: Remon]
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Joined: Nov 2004
Posts: 19,794
adlabs6
Veteran
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Veteran
Joined: Nov 2004
Posts: 19,794
Tracy Island
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Nice. Looks like about a 50MB download, I'll give it a shot tonight.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#3326921 - 06/24/11 04:14 PM
Re: Take On Helicopters
[Re: Remon]
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Joined: Apr 2005
Posts: 777
Zorg12
Member
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Member
Joined: Apr 2005
Posts: 777
Copenhagen, Denmark
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I get a crash when I launch it.
I will ignore all ideas for new works and engines of war, the invention of which has reached its limits and for whose improvement I see no further hope.
— Julius Frontinus, chief military engineer to the Emperor Vespasian, cica AD 70.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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