#3325503 - 06/22/11 10:00 PM
Re: Jasta 11 Albatros--Skinpack
[Re: Graf]
|
Joined: Feb 2005
Posts: 1,263
elephant
Member
|
Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
|
Yes I noticed, but forgot to mention... Gives a little OFF touch to the D.II, isn't it? I agree with you about over-weathering, I kind of like skins to be a little worn on the other hand. And back to topic I remind you the British report on the captured Simon's plane that "recognises" the reddish brown of the three color camo as different colors for te upper and lower wing, meaning that some degree of photo-oxidation must have been occurred... Anyway, to save you from extra work Graf, here is a little mod I made that transforms the default OAW Albatros to a Johannisthal one: I use JSGME for best results if you want to go back immediately with no harm whatsoever. It contains a new default Johannisthal skin with edited alpha channel that eliminates the frontal footstep, (I used your latest one as basis, the cockpit footstep is the square one, with offset radiator made more sence). The actual skin is an edited by me three tone camo one, I found in my skins folder, probably by Panthercules or Ansirial, but it doesn't matter, anyway. Also an edited bump mapping dds file that also eliminates the engine step. For the others who will want to try it I recommend JSGME, (JoneSoft Generic Mod Enabler). Extract the AlbatrosD3_Johannisthal folder into your MODS folder and enable via JSGME. Otherwise copy the data folder you will find into the AlbatrosD3_Johannisthal folder and paste it to your game's main directory and let the folders merge. http://www.mediafire.com/?lgyv9i11z6cd5h4 Although I had edited the bump map I had forgot to edit the alpha channel as well that's way I could still see the step. Problem solved!
Last edited by elephant_; 06/22/11 11:36 PM.
WOFF UE, BOC member, Albatros pilot.
|
|
#3325552 - 06/22/11 11:17 PM
Re: Jasta 11 Albatros--Skinpack
[Re: Graf]
|
Joined: Feb 2005
Posts: 1,263
elephant
Member
|
Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
|
Sorry, didn't post any photos... The new default D.III I've included, (hope Graf will make a new one)! From certain angles and in under extreme lighting conditions the step is still visible, though... Graf's skins under the mod with new alpha channels. Allmenroeder Wolff with footstep, (historical), with the proper alpha the modded bump doesn't show any anomalies. Wolff 2 Schaefer
Last edited by elephant_; 06/22/11 11:18 PM.
WOFF UE, BOC member, Albatros pilot.
|
|
#3325573 - 06/22/11 11:47 PM
Re: Jasta 11 Albatros--Skinpack
[Re: Graf]
|
Joined: Apr 2009
Posts: 426
FiveDigits
The Grim Squeaker
|
The Grim Squeaker
Member
Joined: Apr 2009
Posts: 426
Germany
|
Since this is now the "The Albatros D.III for Dummies" thread I might as well ask something slightly off-topic: The table elephant_ posted shows 5 Albatroses with "basket-weave fuselage" for Nov. 1916. Intriguing. Is this what I think it means - the whole fuselage being made of basket-weave instead of plywood planks? Are there any fotos of those planes or reports about their performance and durability compared to the conventional models?
|
|
#3325687 - 06/23/11 03:13 AM
Re: Jasta 11 Albatros--Skinpack
[Re: Graf]
|
Joined: Mar 2003
Posts: 2,080
Graf
Member
|
Member
Joined: Mar 2003
Posts: 2,080
West Texas
|
Just got back from a good game of softball with fam and friends. Went and saw The Green Lantern with my son and nephew. Needed a break...I've been working on another template the past two days but am now free! Back to work on the Jasta 11 Johannisthal D.IIIs. Where's my coffee?
Last edited by Graf; 06/23/11 03:14 AM.
|
|
#3325746 - 06/23/11 04:28 AM
Re: Jasta 11 Albatros--Skinpack
[Re: JFM]
|
Joined: Mar 2003
Posts: 2,080
Graf
Member
|
Member
Joined: Mar 2003
Posts: 2,080
West Texas
|
I agree, Copter. Albs are my favorite. Much better, Elephant! 777 won't make the classic Johannisthal Alb DIII but by God you guys are getting us close! Next step, as I told Graf, is get rid of the overframed control surfaces. The ailerons, rudder and elevator were very smooth without any or very, very little frame visible. Every flight sim and just about every profile overdoes the frames on these areas. Here's my MvR DII skin, for an example. I didn't get them off the rudder so well but I had success with the ailerons and elevator: I don't think there is anymore to change with the rudder mate. I've tried everything I know of and yet that rounded rudder edge is still there. I'm guessing its part of the 3D model.
|
|
#3325776 - 06/23/11 06:35 AM
Re: Jasta 11 Albatros--Skinpack
[Re: Graf]
|
Joined: Feb 2005
Posts: 1,263
elephant
Member
|
Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
|
No, I don't think he means that... He says that in general the framing relief is overdone, should be more subtle... I think that the only chance of reducing that overdone relief is by editing the bump map further. I'll try to fiddle a little more wiith the normal map reducing the relief effect on the fabric areas... I'm afraid I'm not qualified enough to do such radical change, though... Have you checked the edited alpha and bump, Graf? I have edited the rounded footstep alpha, as well, if you want...
Last edited by elephant_; 06/23/11 11:12 AM.
WOFF UE, BOC member, Albatros pilot.
|
|
#3326164 - 06/23/11 06:26 PM
Re: Jasta 11 Albatros--Skinpack
[Re: Graf]
|
Joined: Feb 2005
Posts: 1,263
elephant
Member
|
Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
|
OK, I see what I can do more... I don't know why, but I think that mine is less visible... I could be wrong though. I'll check again. I have realised the changes in my game, for all historical D.III Johannisthal machines. Is it all right with you to release it as a Mod, until you and Ansirial make that Albatros overhaul?
Here is the Readme:
If you want a more accurate, at least visually, first half of 1917, Career experience with the Albatros D.III in RoF, this is the Mod for you. What does it do:
Edits the default Albatros D.III skin, (OAW in RoF), to look as if it was a Johannisthal model, masking the rudder properly and eliminating the frontal, (engine), footstep, that was characteristic of the OAW model. Also changes the weights table stencil on the port side to a Johannisthal style one.
All the historical (official and community), skins that meant to depict Johannisthal machines are edited accordingly.
Introduces, new alpha channel and new normal map.
This mod is fully compatible with the OAW series Albatrosse in game. No visual anomalies have been noticed, whatsoever.
Installation:
It is highly recommended to use JSGME, (JoneSoft Generic Mod Enabler), to install this Mod into your game so you can easily go back if something doesn't work for you.
JSGME is a Mod enabling-disabling utility you can download free, from:
http://www.users.on.net/~jscones/software/products-jsgme.html
Once you've installed JSGME in your game's main directory, a folder named MODS will be created. Extract the AlbatrosD3_Johannisthal folder into the MODS folder. Run JSGME and enable the mod.
Enjoy!
Main alpha channel editing, (Johannisthal rudder creation) by Graf. Further alpha channel, normal map and skins editing by elephant. Detailed corrections by JFM.
PS: If you don't want to use JSGME and still want to install this mod, just copy the data folder included in the AlbatrosD3_Johannisthal folder to your game's main directory, merge it with the existing folder and overwrite when asked, at your own risk!
Spyros Tsimas aka elephant June 2011
WOFF UE, BOC member, Albatros pilot.
|
|
#3326238 - 06/23/11 08:15 PM
Re: Jasta 11 Albatros--Skinpack
[Re: Graf]
|
Joined: Feb 2005
Posts: 1,263
elephant
Member
|
Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
|
Are you OK with the public release of the above full mod? That implements the D.III Johannisthal changes to all the relevant historical, (official and community), skins? Not just for the default skin as I posted earlier...
PS: If yes, I would be greatfull if you designed the default D.III skin for this mod.
Last edited by elephant_; 06/23/11 08:18 PM.
WOFF UE, BOC member, Albatros pilot.
|
|
#3326276 - 06/23/11 08:58 PM
Re: Jasta 11 Albatros--Skinpack
[Re: Graf]
|
Joined: Feb 2005
Posts: 1,263
elephant
Member
|
Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
|
I edited the original... OK, I'll hold a bit...there in no rush. I have edited the rounded footstep alpha as well, but since the radiator is offset anyway, I prefered to use the squared one... I checked again my mod in game, with lighting conditions closing to those of your screen and can't see the step:
WOFF UE, BOC member, Albatros pilot.
|
|
|
|