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#3324474 - 06/21/11 09:32 PM Auto save during career missions - a request  
Joined: May 2001
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Teddy Bär Offline
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Teddy Bär  Offline
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Due to several RoF crashes that have resulted in me loosing several hours of game play and twice very satisfying kills I would like to put forward the idea that during career missions that an auto save be implemented.

The idea being that if RoF crashes you restart the mission from the last save point minimising the lost time. It would also make real life impacts less of an issue, maybe have a save and exit.

While it has never been the flying sim way I think that is just because we have accepted it as such.


Cheers,

Teddy Bär

One of the stupidest things in game design is the lack of uncertainty given to the player

"beatings will continue until morale improves" brought to you by Ubisoft DRM!
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#3324492 - 06/21/11 09:50 PM Re: Auto save during career missions - a request [Re: Teddy Bär]  
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WWBrian Offline
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WWBrian  Offline
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Not trying to come off as flippant TB - but I'd look more into resolving the crashes, then getting a new saving feature implimented.

Can you look back and see what fault module name the error occured in?



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#3324561 - 06/21/11 11:06 PM Re: Auto save during career missions - a request [Re: Teddy Bär]  
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julian265 Offline
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Originally Posted By: Teddy Bär
Due to several RoF crashes that have resulted in me loosing several hours of game play and twice very satisfying kills I would like to put forward the idea that during career missions that an auto save be implemented.

The idea being that if RoF crashes you restart the mission from the last save point minimising the lost time. It would also make real life impacts less of an issue, maybe have a save and exit.

While it has never been the flying sim way I think that is just because we have accepted it as such.



I thoroughly agree, and suggested the same a while ago on the CloD forum. It would also open up the possibility of longer missions, which you normally couldn't do in one session.

IMO it's puzzling that this feature hasn't been in any of the sims that I've had. When you load a normal mission, it gets the starting positions and speeds of all objects from a file. If a "save position" button was in the menu, a mission file could be generated so you could start from that point in future. Perhaps that could be done automatically every 10 minutes.

To do if perfectly, the current aim or attitude of AI objects might need to be saved and loaded as well - but if that required a substantial re-work, then it wouldn't matter too much if left out.

Having to re-fly a long mission a few times has been enough to make me walk away from a campaign or even a sim for a while - to me it becomes too much like work. I like taking off and navigating through the waypoints the first time, but not again and again after each in-game death / system crash etc.

#3324593 - 06/21/11 11:54 PM Re: Auto save during career missions - a request [Re: Teddy Bär]  
Joined: Apr 2010
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polisheagle1939 Offline
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I think that's a great idea as well. That's saved me a lot of heartbreak when I've played FPS games.


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#3324623 - 06/22/11 12:45 AM Re: Auto save during career missions - a request [Re: Teddy Bär]  
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FlyingMonkey Offline
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FlyingMonkey  Offline
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Down under in Adelaide
I guess that if recording flights tracks is possible it's also probably possible to implement saving during flights to some extent. That's a feature I often miss in many sims (it's even worse when using FSX with some addons that prohibit saving during flight...), because I like long missions but very rarely have more than one hour (most often 30min) for my sessions...

#3324842 - 06/22/11 07:34 AM Re: Auto save during career missions - a request [Re: Teddy Bär]  
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Teddy Bär Offline
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Teddy Bär  Offline
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WWBrian,

I agree that this issue needs to be investigated however looking at the larger picture this is a feature that is needed.

I am not wishing side track this thread troubleshooting the error except to say it is a RoF.exe error caused by the MSVCR80.dll module which is is a component of Microsoft Visual C++.

Log Name: Application
Source: Application Error
Date: 21/06/2011 9:14:02 PM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: Teddy-PC.mistari.com.au
Description:
Faulting application name: rof.exe, version: 0.0.0.0, time stamp: 0x4de8e3c8
Faulting module name: MSVCR80.dll, version: 8.0.50727.6195, time stamp: 0x4dcddbf3
Exception code: 0xc000000d
Fault offset: 0x00008aa0
Faulting process id: 0x168c
Faulting application start time: 0x01cc2fe85a606636
Faulting application path: C:\Program Files (x86)\777\Rise of Flight\bin_game\release\rof.exe
Faulting module path: C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9a\MSVCR80.dll
Report Id: 90f7d8ae-9bf7-11e0-8268-00221546bb09


Cheers,

Teddy Bär

One of the stupidest things in game design is the lack of uncertainty given to the player

"beatings will continue until morale improves" brought to you by Ubisoft DRM!

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