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#3283956 - 05/01/11 08:22 AM Re: Tenative List of Field Mods [Re: 777 Studios - Jason]  
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totalspoon Offline
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I've bought every aircraft so far (even the ones I don't fly) to support ROF and I'll buy these too but wait a sec...

The British and French get the historical Aldis and Chretien gunsights... No probs, that sounds fair as they were factory fitted to allied fighters. They're better than iron sights but do have some problems which is why they were replaced by reflector sights in later wars.

BUT

All late war german fighters get the experimental Oigee Reflector Gunsight with which in real life was only trialed by a few aircraft in Jasta 12 in 1918... This is both completely unhistorical and gives and unfair advantage to axis aircraft.



Ahhh, Houston, we have a problem.....

Last edited by totalspoon; 05/01/11 08:32 AM. Reason: I spell like a retard
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#3283969 - 05/01/11 09:12 AM Re: Tenative List of Field Mods [Re: 777 Studios - Jason]  
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Two questions: none of these field mods add any weight to the plane do they? Also will you be able to see the mods from external view? Thanks.

Last edited by polisheagle1939; 05/01/11 09:13 AM.

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#3283971 - 05/01/11 09:18 AM Re: Tenative List of Field Mods [Re: 777 Studios - Jason]  
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Kwiatek Offline
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I suppose it could be disable by server options? If not we would have unhistorical situation.

#3283980 - 05/01/11 10:03 AM Re: Tenative List of Field Mods [Re: 777 Studios - Jason]  
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Personally, I'm only interested in the gauges. Altimeter and temp gauges for the Albs, compasses for the Noops etc. Stuff I really need in game.
Iron sights, aldi's reflector sights etc I have no use for. I alway try to get very close to my enemy before firing. I very very rarely attempt a long shot, so in that respect I have no use of sights cluttering up my forward view. One of the real issues for the sights for me is that they are offset, I fly with a centred view and any sight offset (like the SE5) I find hard to use. I might get the aldi for the SE5 though, only because it's mount is centred and the bracket for it is already there.

In respect of these mods giving an advantage online, I'm not expecting a 99c field mod turning me in to Manfred Von you know who.

The real advantage in online play is time, time to hone skills and perfect your flying.
I don't get enough free time to really polish my skills and so remain an enthusiastic participant online, rather than the hotshot I'd like to be. Adding a gauge or sight is not going to make a dramatic difference. Skill is skill and can't be bought with 99c.

...... or £150 for that matter. I've flown against Viks and Vaal a few times online, neither have TrackIR and use snap views. Yet both are better online fliers than me and my expensive view setup.

#3284005 - 05/01/11 11:11 AM Re: Tenative List of Field Mods [Re: totalspoon]  
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Wodin Offline
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Originally Posted By: totalspoon
I've bought every aircraft so far (even the ones I don't fly) to support ROF and I'll buy these too but wait a sec...

The British and French get the historical Aldis and Chretien gunsights... No probs, that sounds fair as they were factory fitted to allied fighters. They're better than iron sights but do have some problems which is why they were replaced by reflector sights in later wars.

BUT

All late war german fighters get the experimental Oigee Reflector Gunsight with which in real life was only trialed by a few aircraft in Jasta 12 in 1918... This is both completely unhistorical and gives and unfair advantage to axis aircraft.



Ahhh, Houston, we have a problem.....


That sight really looks out of place in a WW1 sim...fair enough it was trialed but I expect it wasn't perfect and had teething problems...also I think anything that was very rare indeed should be a no go especially online...even though I don't fly MP I wouldn't be to happy coming across flyers with this sort of sight...even from an immersion point of view.

#3284018 - 05/01/11 12:01 PM Re: Tenative List of Field Mods [Re: 777 Studios - Jason]  
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I agree with Brigs, High spec PC, HOTAS sticks, pedals, TIR are all much more of an advantage than a gauge or gunsight. The hardware costs a lot more than $5 also...

The only item I'm not keen on is the reflector gunsight for the German planes, but then the Fokker DVIII and BMW Pfalz DXII were hardly available in big numbers in WW1 either. I'd rather they'd just left it with the cenre iron sights and trophy Aldis.


WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#3284043 - 05/01/11 12:45 PM Re: Tenative List of Field Mods [Re: 777 Studios - Jason]  
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totalspoon Offline
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The problem here is historical.

No one has an issue with extra gauges. Pilots did that.

Rear vision mirrors or personalized iron sights. I've lots of pictures of that.

Axis fighters with captured Aldis or Oligee Tubular Sights. They weren't common but top pilots were given those choices, and hell, we all like to think were top pilots.

Axis fighters with Oligee Reflector sights in 1918. Sorry but no... The trials in 1918 failed but we'll soon see our virtual skys full of Dr.I's and D.VII's with reflector sights. This is a WW1 flight sim, not Crimson Skies.

Spoon

#3284051 - 05/01/11 12:57 PM Re: Tenative List of Field Mods [Re: 777 Studios - Jason]  
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Wasn't there problems with viewing the projected reticle in bright light and reflections? I'd imagine that the ROF version will be much more effective than they ever were in rl.

Unless it had a retractable cover like the Aldis it'd be bathed in oil in a minute or so.



WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#3284065 - 05/01/11 01:24 PM Re: Tentative List of Field Mods [Re: 777 Studios - Jason]  
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As I said before, when I'll be shot online it surely wasn't because an enemy uses some kind of special gunsight!
If I don't want to fly with a reflector gunsight myself, because I feel its unhistoric, I just don't put it on my plane, thats it.

If it won't be possible to allow/disallow some parts of the mods for the server, they can always write in the briefing what mods are allowed for a historic mission.
I bet every virtual pilot who joins special servers to have some fun because of a historic and realistic background would follow the briefing. I don't care for the others...

#3284158 - 05/01/11 03:38 PM Re: Tentative List of Field Mods [Re: 777 Studios - Jason]  
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I dont care either way. When I fly us use the tracers to guide the shots it and I am never lacking for a kill count. I really do not thing any sight is going to improve anyone's accuracy in a game where you are firing under 150 meters with our dispersion.

#3284212 - 05/01/11 04:34 PM Re: Tentative List of Field Mods [Re: 777 Studios - Jason]  
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As I said, having a gun sight (what ever its incarnation) doesnt make you a better shot. Of course if you didnt have one before its a slight improvement, but in a tough dogfight, ablilty to out manouver your opponent is king.

The addition of Iron sights to the german fighters is excellent, but there is little difference in impact to accuracy between the Oigee and the Iron sight. The mods are more than just about sights, its about making the plane feel like your own customised fighter. Its very cool.

Instead of worrying about mods advantage, bother more about whether your opponent has track IR, a 42" screen, state of the art rudder pedals and stick, the latest Graphics card or more experiance than you.

Thats where there is a preference for "pay to win" not in these mods smile

#3284238 - 05/01/11 05:09 PM Re: Tentative List of Field Mods [Re: Squid_Von_Torgar]  
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Squid, I agree with you. Very cool indeed. I'm glad 777 is giving us these kinds of options to play with. It seems some children in this forum like to "WAH, WAH" like a baby about EVERYTHING, even it if doesn't even affect them as they said so themselves in their own response. Bunch of juveniles I suppose who have nothing better to do than to nitpick about every single little thing. It gets old.

#3284277 - 05/01/11 06:04 PM Re: Tentative List of Field Mods [Re: 777 Studios - Jason]  
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Beelzebub Offline
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Any chance (later on) on things like an extra machinegun, le-Prieur rockets, Cooper bombs ?


----------------------------------------------------------
Vlaanderen de leeuw ; 11/07/1302
#3284283 - 05/01/11 06:12 PM Re: Tentative List of Field Mods [Re: Beelzebub]  
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BuddyWoof Offline
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I say why not as long as the community supports these mods and keeps them going!

#3284292 - 05/01/11 06:16 PM Re: Tentative List of Field Mods [Re: Squid_Von_Torgar]  
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Avimimus Offline
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Originally Posted By: Squid_Von_Torgar
As I said, having a gun sight (what ever its incarnation) doesnt make you a better shot. Of course if you didnt have one before its a slight improvement, but in a tough dogfight, ablilty to out manouver your opponent is king.


So you'd support my request to be able to remove them? wink biggrin

#3284293 - 05/01/11 06:16 PM Re: Tentative List of Field Mods [Re: BuddyWoof]  
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Beelzebub Offline
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I'm not so fond of some off them but I'll buy them all to support ROF (as I did with the planes)...


----------------------------------------------------------
Vlaanderen de leeuw ; 11/07/1302
#3284344 - 05/01/11 07:26 PM Re: Tentative List of Field Mods [Re: 777 Studios - Jason]  
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If you like Avimimus, but why would you want to? Why not have an option to remove Iron Sights from all the fighters?

Sorry mate, i dont get it?

#3284358 - 05/01/11 07:45 PM Re: Tentative List of Field Mods [Re: 777 Studios - Jason]  
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I would like the option that you could only mount specific mods if you meet requirements. So if you shoot down someone with a reflector site then you get to mount it (if you bought it) but only as long as you had a kill streak going. So it pays to stay alive instead of how the current mp works.

I really doubt that is even possible with the current system. Maybe a point system (like counter strike or mount and blade warband) where you get points for kills and objectives and then use that to buy planes/mods. Then when you crash or die you loose it and have to save up again.

#3284375 - 05/01/11 08:16 PM Re: Tentative List of Field Mods [Re: 777 Studios - Jason]  
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I think if people have bought the mods then they have the right to use them in game.

I agree it would have been nice if you were granted some of these things in the career campaign, but then again some people seem to dislike gamey elements like unlocking stuff in sims.


WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#3284574 - 05/02/11 12:33 AM Re: Tentative List of Field Mods [Re: 777 Studios - Jason]  
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I dont see why that applies to field mods and not airplanes. Someone might buy the dviif and then not be able to use it on a server because it is disabled.

I am not saying to build in the base requirement so that it forces everyone to unlock but to make the mission generator allow the option for those who want to make a mission like that.

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