#3272249 - 04/17/11 11:38 AM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: 335th_GRAthos]
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Joined: May 2000
Posts: 820
Shado
Member
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Member
Joined: May 2000
Posts: 820
Jersey , Channel islands ,UK
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Dear Kegetys,
Now that the beta patch is out and I see that your results have been put inside, one TRILLION thanks for the work you did, it made the difference! (I do not believe they would have put all this in the patch had it not been you!
~S~
Agreed 100%, without you Kegetys who knows how long this would have taken, well posted GRAthos
If life is one big joke.......I just don't get it
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#3272537 - 04/17/11 09:18 PM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: Kegetys]
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Joined: Apr 2011
Posts: 27
WastedJoker
Junior Member
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Junior Member
Joined: Apr 2011
Posts: 27
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#3272583 - 04/17/11 10:49 PM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: Kegetys]
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Joined: Apr 2011
Posts: 27
WastedJoker
Junior Member
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Junior Member
Joined: Apr 2011
Posts: 27
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I'm running 2 GTX 260's in SLI and they each have 1.8GB of mem....so I guess it recognizes that (hence the chart) but doesn't advise as such in the stats.
Last edited by WastedJoker; 04/17/11 10:51 PM.
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#3273765 - 04/19/11 01:24 AM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: Kegetys]
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Joined: Jun 2004
Posts: 71
Kegetys
Junior Member
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Junior Member
Joined: Jun 2004
Posts: 71
Finland
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I did a few more performance mods for some parts that I found annoying still in v1.00.14101 (nothing major though): lowclouds: Simplifies the clouds and smoke effects to reduce the framerate hit from them. Esp. visible when flying into clouds and with runway dust when taking off etc. lowgrass: Simplifies the grass pixel shader for reduced FPS hit, especially from the high grass. Makes the grass a bit ugly though as it will lose the gounds based coloring. lowshadows: Simplifies the shadow mapping, it does't have a huge effect, but maybe useful as a middle ground between keeping the shadows on or off for lower end video cards. Makes the shadows lose the softness but reduces the fps hit a bit. All three are downloadable here: http://junk.kegetys.net/lowcgsmod.zipUse is the same as previousy, with: -mod=lowclouds -mod=lowgrass -mod=lowshadows commandline parameters when sfsMod is installed. (sfsMod readme has more info)
Last edited by Kegetys; 04/19/11 01:25 AM.
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#3273797 - 04/19/11 02:36 AM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: Kegetys]
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Joined: Jan 2009
Posts: 4,737
FearlessFrog
Senior Member
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Senior Member
Joined: Jan 2009
Posts: 4,737
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I did a few more performance mods for some parts that I found annoying still in v1.00.14101 (nothing major though): lowclouds: Simplifies the clouds and smoke effects to reduce the framerate hit from them. Esp. visible when flying into clouds and with runway dust when taking off etc. lowgrass: Simplifies the grass pixel shader for reduced FPS hit, especially from the high grass. Makes the grass a bit ugly though as it will lose the gounds based coloring. lowshadows: Simplifies the shadow mapping, it does't have a huge effect, but maybe useful as a middle ground between keeping the shadows on or off for lower end video cards. Makes the shadows lose the softness but reduces the fps hit a bit. All three are downloadable here: http://junk.kegetys.net/lowcgsmod.zipUse is the same as previousy, with: -mod=lowclouds -mod=lowgrass -mod=lowshadows commandline parameters when sfsMod is installed. (sfsMod readme has more info) Cool - thanks, will give them a go. Expect to see them in Luthier's release notes for this coming Friday
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#3273939 - 04/19/11 08:45 AM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: Kegetys]
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Joined: May 2010
Posts: 1,121
sascha
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Member
Joined: May 2010
Posts: 1,121
Munich, Germany
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I'll definetly try the lowclouds-mod, because even medium-sized formations of standard clouds (the ones controlled in "mission parameters", not the "local weather" ones) tend to give me huge FPS hits.
It's really great that you're still helping them out on your own time, Kegetys. You wouldn't know by any chance why the industrial areas/docks have become such a huge show-stopper?
Oh and BTW: Any sense in still using any of your older mods? For example: I don't remember the plane-skins looking as ugly as they do now (even on "High Textures") when I was using your low-tex mod.
S.
Last edited by sascha; 04/19/11 08:48 AM.
System: Asus P5Q-E - Intel Core 2 Quad Q9300@ 2.5 GHz (currently @3.0 GHz) - Gigabyte GF GTX460 1GB OC - 2x2 GB OCZ DDR2-RAM - Samsung P2370 23'' - MS Sidewinder 2 FF (red trigger, baby!) - Saitek Pro Flight Rudder Pedals - TrackIR 5 + Pro-Clip - Windows Vista 64 Home Premium
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#3273955 - 04/19/11 09:41 AM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: Shado]
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Joined: Dec 2007
Posts: 4
ZG26_Allons
Junior Member
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Junior Member
Joined: Dec 2007
Posts: 4
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(I do not believe they would have put all this in the patch had it not been you! ~S~ Agreed 100%, without you Kegetys who knows how long this would have taken, well posted GRAthos Same here, Kegetys vs. CoD-Team 1:1 now Kegetys´ turn (go for it, hey-ya hey-ya)
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#3273996 - 04/19/11 11:05 AM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: sascha]
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Joined: Jun 2004
Posts: 71
Kegetys
Junior Member
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Junior Member
Joined: Jun 2004
Posts: 71
Finland
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Oh and BTW: Any sense in still using any of your older mods? For example: I don't remember the plane-skins looking as ugly as they do now (even on "High Textures") when I was using your low-tex mod
I'd guess the lowtex mod still works, but I haven't checked if any of the textures there have changed in the patches. Nossao is useless since the video options setting now does the same thing... Nomipmaps still fixes the stuttering for me which the patch did not. (And unfortunately causes crashing as well. As someone else discovered, the crashing can be reduced/fixed by deleting the nomipmaps\$core\painters\LandDefault.tep file. It will cause a bit more stuttering that way but should be more usable)
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#3278167 - 04/23/11 09:18 PM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: Kegetys]
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Joined: Sep 2001
Posts: 2,890
Warbirds
Senior Member
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Senior Member
Joined: Sep 2001
Posts: 2,890
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I think the new patch changed something as now mods do not work.
"A time when America was great,,when the chrome was thick and the women were straight" - Micheal Savage
"If you really want to experience flight in this life then you have to strap a DC-3 to your ass." - Buffalo Joe McBryan President & Captain Buffalo Airways
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#3311500 - 06/05/11 08:58 PM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: Warbirds]
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Joined: Mar 2011
Posts: 482
ZG26_Emil
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Member
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Posts: 482
Cheshire....Ok stockport
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Do any of these mods still improve performance since the patches?
Formerly JG5_Emil
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#3311867 - 06/06/11 01:20 PM
Re: Performance improvement mods (Low clouds/smoke/grass/shadow, no mipmaps, etc)
[Re: Kegetys]
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Joined: Jun 2008
Posts: 14
louisv
Junior Member
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Junior Member
Joined: Jun 2008
Posts: 14
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#3312245 - 06/06/11 09:33 PM
Re: Performance improvement mods (Low clouds/smoke/grass/shadow, no mipmaps, etc)
[Re: Kegetys]
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Joined: Sep 2001
Posts: 2,890
Warbirds
Senior Member
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Senior Member
Joined: Sep 2001
Posts: 2,890
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Yes I still use the smoke and dust mod he made.
"A time when America was great,,when the chrome was thick and the women were straight" - Micheal Savage
"If you really want to experience flight in this life then you have to strap a DC-3 to your ass." - Buffalo Joe McBryan President & Captain Buffalo Airways
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#3313545 - 06/08/11 07:16 AM
Re: Performance improvement mods (Low clouds/smoke/grass/shadow, no mipmaps, etc)
[Re: Warbirds]
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Joined: Mar 2011
Posts: 482
ZG26_Emil
Member
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Member
Joined: Mar 2011
Posts: 482
Cheshire....Ok stockport
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Yes I still use the smoke and dust mod he made. Thanks mate. I'll give that one a go. I switched the mods I was using off (ssao and no mipmap) after the last patch as it made big improvements for me.
Formerly JG5_Emil
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#3313801 - 06/08/11 03:03 PM
Re: Performance improvement mods (Low clouds/smoke/grass/shadow, no mipmaps, etc)
[Re: Kegetys]
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Joined: Sep 2001
Posts: 2,890
Warbirds
Senior Member
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Senior Member
Joined: Sep 2001
Posts: 2,890
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Without the smoke mod I was getting a bit of stutter if I followed a taxing plane's dust or got into some heavy smoke but after that mod all is smooth. It says it effects the clouds also but they look the same to me.
"A time when America was great,,when the chrome was thick and the women were straight" - Micheal Savage
"If you really want to experience flight in this life then you have to strap a DC-3 to your ass." - Buffalo Joe McBryan President & Captain Buffalo Airways
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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