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#3265767 - 04/10/11 09:46 AM Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures) **** [Re: Phazon]  
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Kankkis Offline
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FInland
Originally Posted By: Phazon
Hi Kegetys, thanks for the mod. Disabling SSAO in particular is a great help, I was completely unaware the game even used SSAO as the effect is so subtle and very hard to notice in a flightsim game.

I have noticed that disabling the mipmaps causes a launcher crash when loading a mission that spawns you on an airfield, such as the Cross-Country quick mission. Airstart missions seem to be unaffected. I have 4GB of ram and a 1GB HD4870, might not be an issue with people with more memory I'm not sure.

I also noticed that using low textures causes a dark circle to appear when flying near terrain, its size is like the same distance the game renders grass and such. Might be something you can fix by reverting some of the textures related to this.


Same problem with mipmapmpd, i cannot start even in air QMB missions.

Inline advert (2nd and 3rd post)

#3265768 - 04/10/11 09:49 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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Danosh33 Offline
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Ok whoever made these mod I think has single handedly saved this game...........wow what a difference. I can get over the shimmering effect.........

#3265769 - 04/10/11 09:50 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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theOden Offline
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Kegetys in il2 too?
Being a old OFP and ArmA-series gamer seeing your name here will definately push my descision to buy il2:cod or not to a "buy" one.

Are you really human Kegetys?
smile

#3265770 - 04/10/11 09:50 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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Danosh33 Offline
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All air missions though, haven't tried any starting from the ground......

#3265771 - 04/10/11 09:57 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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Kankkis Offline
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Kankkis  Offline
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FInland
now it worked, really no stuttering anymore but i cannot live with shimmering.

#3265777 - 04/10/11 10:18 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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Flanker35M Offline
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Flanker35M  Offline
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Finland, Rovaniemi
S!

Kankkis, try lower building detail to very low an use CCC for anisotropic filtering a 8x or 16x. Reduced it a little bit. The noSSAO alone helped quite a few FPS..now if the dev team could look into this mipmap and texture issues, because it seems Kegetys pointed out that the coding in these areas is not very optimized..or am I wrong? But was such a joy to fly the game, enjoy the FPS...


~Let Chaos Entwine On Defenceless Soil~
#3265789 - 04/10/11 10:56 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
Joined: Apr 2005
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PierreAntier Offline
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Posts: 4
Hi, Kegetys !

This is not really in my habits, but I decided to donate you 10 euros (via your site / Paypal) for your excellent job. winner
In the hope that other enthusisastic simmers will do the same.
You are giving IL-2 : COD a second chance of long life.
Best regards,
Pierre Antier


Pierre Antier.
#3265790 - 04/10/11 10:56 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Danosh33]  
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nuggetx Offline
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Originally Posted By: anonsh33
Ok whoever made these mod I think has single handedly saved this game...........wow what a difference. I can get over the shimmering effect.........


Shouldn't the devs do it and not the mods ?

#3265791 - 04/10/11 11:04 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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Danosh33 Offline
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I hear ya and to be honest it's a little concerning but however it happened now we are at least heading towards the right direction, it was a bit spray and pray before. The shimmering will get old fast though, but at least no more stutters for now... god that spitII is nice to fly

#3265793 - 04/10/11 11:07 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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nuggetx Offline
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Quote:
it's a little concerning


Yes it's quite intereseting that a team that's working on it for years cannot fix a thing that a guy who has his game for a week, sees it for first time, makes an more efficient and quicker fix than the main devs.

lol

#3265798 - 04/10/11 11:18 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: nuggetx]  
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Sluggish Controls Offline
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Sluggish Controls  Offline
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Hong Kong
Originally Posted By: nuggetx


Yes it's quite intereseting that a team that's working on it for years cannot fix a thing that a guy who has his game for a week, sees it for first time, makes an more efficient and quicker fix than the main devs.

lol


If life seems jolly rotten
There's something you've forgotten
And that's to laugh and smile and dance and sing.
When you're feeling in the dumps
Don't be silly chumps
Just purse your lips and whistle - that's the thing.

And...always look on the bright side of life...
Always look on the light side of life...


Cheers,
Slug


"Major Burns isn't saying much of anything, Sir. I think he's formulating the answer..." - Radar - M*A*S*H
#3265799 - 04/10/11 11:22 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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sascha Offline
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sascha  Offline
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Munich, Germany
Incredible!

Using noSSAO alone gave me 10 - 20 FPS increase overall. However: Stutters and rubberbanding remained.

Installed noMipmaps next and tried and air-launch-mission. Launcher started loading from FMB, then crashed (using a home-made shortcut to launcher.exe). Used Steam-properties to set command-line switches and this time the mission loaded and ran. Rubber-banding seems almost completely gone. I'm still getting stutters however under certain conditions.

Example: I fly through an enemy bomber formation and once I overtake them I look around and back at the formation from short or medium range. This will give me a stutter.

Still: Much better than before, thanks for the great work! I'll also try the lo-res textures next and see how my system fares over London with these new settings.

Oh and BTW: Haven't noticed any large deterioration in visual quality. The only thing I noticed is that the terrain looks somewhat different with noMipmaps on. Kinda grainy and "sparkling" .. sorry, can't describe it better than that.. smile



I gotta say though that it puzzles me that a community-member has to come up with these kinds of optimizations when 1C clearly didn't. Seems to me that it would be easy for them to inlcude this stuff as "on/off"-switches in the video-options.



S.


System: Asus P5Q-E - Intel Core 2 Quad Q9300@ 2.5 GHz (currently @3.0 GHz) - Gigabyte GF GTX460 1GB OC - 2x2 GB OCZ DDR2-RAM - Samsung P2370 23'' - MS Sidewinder 2 FF (red trigger, baby!) - Saitek Pro Flight Rudder Pedals - TrackIR 5 + Pro-Clip - Windows Vista 64 Home Premium
#3265800 - 04/10/11 11:22 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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Danosh33 Offline
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Embarrassing hey....Luthier must be a bright little tomato by now... lol

#3265807 - 04/10/11 11:41 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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Tbag Offline
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Haslemere, UK
Great improvement for me, can fly the tiger moth over england nearly without stutters. Texture mod and nominimaps gave the most noticable improvement.

1920x1200
Intel Core i5 2500K 3.30GHz @ 4.40GHz Sandybridge CPU
Asus P8P67 PRO Intel P67 (Socket 1155) DDR3 Motherboard
Corsair XMS3 4GB (2x2GB) DDR3 PC3-12800C9 1600MHz Dual Channel
ENGTX 285 1gb
Win 7 professional 64bit


The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
#3265809 - 04/10/11 11:44 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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sascha Offline
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sascha  Offline
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Munich, Germany
FYI - I noticed these mipmap-error-messages in the console






S.


System: Asus P5Q-E - Intel Core 2 Quad Q9300@ 2.5 GHz (currently @3.0 GHz) - Gigabyte GF GTX460 1GB OC - 2x2 GB OCZ DDR2-RAM - Samsung P2370 23'' - MS Sidewinder 2 FF (red trigger, baby!) - Saitek Pro Flight Rudder Pedals - TrackIR 5 + Pro-Clip - Windows Vista 64 Home Premium
#3265811 - 04/10/11 11:48 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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ZG26_Emil Offline
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Cheshire....Ok stockport
Big improvement for me as well.

I am getting screen tearing still, I know this isn't releated to the mod but does anyone have any advice?

RE the mod...at first I wasn't that impressed but I actually got improvement in smoothness when I increased the settings. I have all except building amount on hiugh/very high. Kept my low resolution of 1280x720 for now.

Thanks!


Formerly JG5_Emil
#3265817 - 04/10/11 11:59 AM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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Wibbey Offline
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wow thanks buddy great improvement! I also noticed when I turned off my mirror it gave me an extra 15+fps. :P

#3265825 - 04/10/11 12:15 PM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Kegetys]  
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sascha Offline
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Munich, Germany
Couple of additional observations:

Flying over London was the smoothest I've seen so far. I wouldn't call it "playable", but FPS were definetly better than ever. Mostly high teens, very rarely single digits. That is until I zoomed in on Big Ben and openend fire. FPS dropped dramatically and only recovered when I pulled up and was looking at nothing but sky again.


Missions in the FMB seem to load a lot quicker... and I mean a *lot*. My London-test (just me in a 109 and nothing else) took 3 to 5 seconds to load at most. I had loaded other missions before during that FMB-session which had always resulted in quicker loading .. but I've never seen a mission loaded *this* quickly.


EDIT: Almost forgot about the trees. With lo-textures they seem to be much less of an FPS-killer now. I timidly switched them from "off" to "low" and I didn't notice any negative effects. Gonna try medium now and some low level flying over France.




S.

Last edited by sascha; 04/10/11 12:32 PM.

System: Asus P5Q-E - Intel Core 2 Quad Q9300@ 2.5 GHz (currently @3.0 GHz) - Gigabyte GF GTX460 1GB OC - 2x2 GB OCZ DDR2-RAM - Samsung P2370 23'' - MS Sidewinder 2 FF (red trigger, baby!) - Saitek Pro Flight Rudder Pedals - TrackIR 5 + Pro-Clip - Windows Vista 64 Home Premium
#3265857 - 04/10/11 12:55 PM Re: Performance improvement mod(s) (no SSAO and lower detail textures) [Re: Foucault]  
Joined: Sep 2001
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Dart Offline
Measured in Llamathrusts
Dart  Offline
Measured in Llamathrusts
Lifer

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Posts: 24,712
Alabaster, AL USA
Originally Posted By: Foucault
As far as I know this kind of discussion is supposed to be against forum policy as well as linking directly to mod content:

http://simhq.com/forum/ubbthreads.php/topics/2579012/SimHQ_policy_on_IL_2_Series_mo.html#Post2579012

but I guess that doesn't matter when the site is trying to put lipstick on a pig to maintain positive relationships with the developers of software and hardware that it covers.


Ahem.

While official SimHQ position is forthcoming, please note that IL-2: 1946 and IL-2: CoD are two entirely different sims.


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

From Laser:
"The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
#3265862 - 04/10/11 12:59 PM Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures) [Re: Kegetys]  
Joined: May 2010
Posts: 1,121
sascha Offline
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sascha  Offline
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Munich, Germany
And some more:

Loaded a custom mission with me in 109 taking off from LeHavre and a flight of Defiants coming in lazily over the channel. I made this mission initially to test cold-start and CEM.

First thing I noticed is this:


This is how the airfield-icon looks like on high zoom. No idea what all the dots/numbers mean, but I thought it interesting enough to grab a screenshot..:)



I expected the game to crash during loading, but it didn't. Found myself in the cockpit alright and after a quick look around to check the improved video-settings I now used, I started her up.




While flying low over LeHavre wasn't perfect, it was certainly playable. Rubber-banding was back at this low altitude, and while it is annoying and an immersion-killer, it doesn't prevent you from flying in a controlled manner. General FPS were pretty good and stable at this alt. EDIT: Oops.. just realized I din't take shots at low alt. These two were of course taken while I was a bit further up in the air.




Anyhow: I gained some altitude and checked out my surroundings. Gotta say that the game looks a lot better down low with some eye-candy switched on. The smaller the villages, the less pronounced the rubber-banding BTW. Once I had left LeHavre it was smooth sailing all the way with record-braking FPS. smile







Even when I found the flight of Defiants (pure luck, they weren't shown on the map for some reason) and did a quick attack, the game was so smooth that it actually ruined my guns-pass and made me ram one of the Brits frown. I was expecting stutters any second and so I didn't fly in an appropriate fashion to avoid collision.. well, at least that's my excuse.. biggrin


And another thing I noticed was that the game ran super-smooth and with high FPS on time compression. Could be due to the fact that there weren't many other planes around, but it was definetly noteworthy.
This shot was taken at max time compression. FPS were high and stable and the action was totally smooth instead of jerky and stuttery.





Note: Shots taken with all three mods active. If there's a significant loss in visual quality compared to the unmodded version, I sure can't spot it.

S.

Last edited by sascha; 04/10/11 01:05 PM.

System: Asus P5Q-E - Intel Core 2 Quad Q9300@ 2.5 GHz (currently @3.0 GHz) - Gigabyte GF GTX460 1GB OC - 2x2 GB OCZ DDR2-RAM - Samsung P2370 23'' - MS Sidewinder 2 FF (red trigger, baby!) - Saitek Pro Flight Rudder Pedals - TrackIR 5 + Pro-Clip - Windows Vista 64 Home Premium
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