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#3258080 - 04/03/11 03:35 PM
2 April Progress Update
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Joined: Sep 2001
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Sim
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http://www.sukhoi.ru/forum/showthread.php?t=67866&page=16"Using Auto-Translate" [April 2 - Report on the work]
Removed from the main post of the old information about the daily progress. Work in progress, that's how things are.
1. Optimization of homes like the ready, it is necessary to test another day or two to make sure that does not add unexpected glitches. Houses have become so fast that the flight with full houses are now just a couple fpsov slower than the passage in general without homes.
2. Optimization of the forest is a little slower, but still looks optimistic. We'll add ustanovochku Variety of woods, which roughly speaking allows you to place various shrubs and trees from the landscape to plant some trees, what else would raise productivity. Otherwise, the LCS will be the order of magnitude faster due to some deterioration in the overall impression - long the trees will grow more slowly.
3. Optimization of the shadows - a separate problem from the houses (in test number 1 was measured without shadows). As it turned out, the problem is not in the code, as in the models, particularly in some cabins. Used to fine detail is very precise alpha, which hangs heavy on the brakes all the rest. Must provetsi inventory of all models, to identify all such places and to correct, and we have very strong growth FPSa everywhere, due to some loss in beautiful every fintiflyushek.
4. Support for SSI - do, as soon as the number 1 and number 3. As I have on my already written somewhere, it can be very rapid remonotom, and may require serious consultation with the manufacturers of the cards that will take much longer. I can not yet say for sure.
5. Mikrofriza over the landscape caused 99% of the trees. Work on number 3 of them will decide. Instant podzagruzki still remain in the game, as it is impossible to keep all the giant map in the memory of all time. It is necessary to dynamically load the required landscaping. This happens, in my opinion, once every 12 kilometers, and is smooth and size, so it will be very little noticeable.
6. Windows MP in the enclosure such as ready, even a protest for lice a day or two.
7. Cardinal Optimization graphics - rendering the selection of a single thread - a dramatic increase FPS roughly doubled. This work will take at least a month.
Thus, the plan is simple - to release next week is still small patches, which will include a number 1, 2, 6, and possibly number 3. Then, in the circumstances - is likely to support SLI will release along with the number 7 sometime before the end of April - early May.
And finally, I must apologize to you because I'm not very visible on the forums. This will continue until at least for the next mini-patch. Read I find the time and answer as it all comes out. Thank you for your support!
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#3258159 - 04/03/11 04:47 PM
Re: 2 April Progress Update
[Re: Sim]
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Joined: Feb 2002
Posts: 6,396
VonBarb.
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Earth-bound misfit
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The Dust,Pandora
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Sounds very good indeed. Many more glitches and bugs to go over, but this should help a lotMikrofriza over the landscape caused 99% of the trees My russian grammar is a bit rusty, but could that mean 99% of microfreezes were caused by trees ? That sounds hard to believe, especially when they've mentionned how houses had a significant impact as well a little earlier in the same post. "99%" sounds more like an exaggeration meaning "a lot". 6. Windows MP in the enclosure such as ready, even a protest for lice a day or two. I'm sorry, what now ?  Cheers Nico
"Et s'il ne pleure personne, que Dieu nous le pardonne "
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#3258185 - 04/03/11 05:11 PM
Re: 2 April Progress Update
[Re: Sim]
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Joined: Sep 2010
Posts: 1,169
WernerVoss
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I had the trees turned totally off and still got the stutters and jerks, so I'm guessing that's a mis-translation.
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#3258350 - 04/03/11 07:35 PM
Re: 2 April Progress Update
[Re: ricass]
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Joined: Jun 2009
Posts: 427
J2_NigelMcElwee
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those are still small patches improving the gameplay over cities but for the overfall 50%+ performance increase it will take at least one month more... so after the US release, and then the elephant in the room of small bugs hopefully this story will end up well actually if FPS doubles its not a 50 percent increase its a 100 percent increase in FPS. Say you are getting 10 FPS...after patch you are getting 20 FPS. thats a 100 percent increase.
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#3258467 - 04/03/11 09:39 PM
Re: 2 April Progress Update
[Re: Sim]
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Joined: May 2010
Posts: 1,121
sascha
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5. Mikrofriza over the landscape caused 99% of the trees.
I had the trees turned totally off and still got the stutters and jerks, so I'm guessing that's a mis-translation. Yup.. same here. Been flying with trees set to off for a couple of days now and micro-judders are alive and kickin' But at least they don't call 'em "Micro Friesians" anymore ...  S.
Last edited by sascha; 04/03/11 10:01 PM.
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#3258555 - 04/03/11 10:48 PM
Re: 2 April Progress Update
[Re: Sim]
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Joined: May 2010
Posts: 1,121
sascha
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Update: Just tested low level flight with trees on maximum and the "warping/backward-jerking-motion" clearly was more pronounced than with trees to "very low" or "off". But: They aren't completely gone and still very noticable and frequent with trees on "off".
S.
System: Asus P5Q-E - Intel Core 2 Quad Q9300@ 2.5 GHz (currently @3.0 GHz) - Gigabyte GF GTX460 1GB OC - 2x2 GB OCZ DDR2-RAM - Samsung P2370 23'' - MS Sidewinder 2 FF (red trigger, baby!) - Saitek Pro Flight Rudder Pedals - TrackIR 5 + Pro-Clip - Windows Vista 64 Home Premium
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#3258563 - 04/03/11 10:57 PM
Re: 2 April Progress Update
[Re: sascha]
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Joined: Nov 2006
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Lixma
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Londinium
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Update: Just tested low level flight with trees on maximum and the "warping/backward-jerking-motion" clearly was more pronounced than with trees to "very low" or "off". But: They aren't completely gone and still very noticable and frequent with trees on "off". S. I have found that if i'm in the middle of the countryside with full trees but no buildings then the 'rubber-banding' is reduced; but even with no trees and but a few buildings the effect remains.
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#3258569 - 04/03/11 11:04 PM
Re: 2 April Progress Update
[Re: J2_NigelMcElwee]
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Joined: Mar 2011
Posts: 122
ricass
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those are still small patches improving the gameplay over cities but for the overfall 50%+ performance increase it will take at least one month more... so after the US release, and then the elephant in the room of small bugs hopefully this story will end up well actually if FPS doubles its not a 50 percent increase its a 100 percent increase in FPS. Say you are getting 10 FPS...after patch you are getting 20 FPS. thats a 100 percent increase. i've said 50% +, cross your fingers because doubling overall perf is not that easy with multi-core, i won't bet on 100%
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