#3251657 - 03/30/11 09:52 AM
Re: 3rd Day of Flying Full Difficulty Settings CoD
[Re: TX-Gunslinger]
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Joined: Jul 2003
Posts: 224
Kwiatek
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Member
Joined: Jul 2003
Posts: 224
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This Spitfire is different. It turns well, sure - but it rolls slowly at speed. It stalls, you can spin it a bit - IT'S ALIVE! It handles very smoothly, until you try to do stupid stuff. Best recommendation I can make is to make your first fight against a G50. They roll like a 190. You have your hands full trying to keep up. The Spit doesn't seem to bleed 'E' all that fast and overshooting will be common. She's a smooth, fast and absolutely incredible turner and climber. Others have remarked before, but what so very neat in the cockpit (I can't get to it all) is the British Gunsight. You can turn all the dials - yes all of them - and your can hear each click - you get this awesome feel of being really in that cockpit.
4. The Hurri on the other hand, rolls much better - but you can feel the lack of lift in the wings (compared to the spit which feels as if it's floating) as a heaviness. Throttle back, she responds more quickly. Again, great fight against G.50 - they have the roll - you have the loop.
Gunny
If Hurricane rolls faster then Spitfire that something is not right in game. Spitfire was more in pair with 109 in roll rate performacne. Hurrciane was behind both planes. Also Hurricane wing create much more lift then Spitfire wing but other hand Hurricane was more draggy plane. Thats why with the same engine Hurricane was slowier and worse climber then Spitfire. With the same engine power and similar wing loading it means that Hurricane was close to Spitfire in flat turns beacuse of more lift from wings but also it had more drag to force. In climb turns Spitfire should be much better becasue of lower drag and better climb perfomance then Hurricane. So if Hurrciane rolls faster then Spitfire in COD there is something not right. Also looking at peformacne data from COD manual for Spitfire, Hurricane and 109 i see some huge errors ecpecially in maximum speed of these planes, climb rates for Spitfire and Hurricane and also in turns rates. It looks that 1C dont focus too much in Real peformacne of these planes. They really didnt make their homework too much. Here some nice Werner Molders about Hurricane, Spitfire ( both with 2 stage prop pitch) and 109 peformacne : " "It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. The Hurricane is good-natured and turns well, but its performance is decidedly inferior to that of the Me 109. It has strong stick forces and is "lazy" on the ailerons. The Spitfire is one class better. It handles well, is light on the controls, faultless in the turn and has a performance approaching that of the Bf 109. As a fighting aircraft, however, it is miserable. A sudden push forward on the stick will cause the Motor to cut; and because the propeller has only two pitch settings (take-off and cruise), in a rapidly changing air combat situation the motor is either overspeeding or else is not being used to the full."
Last edited by Kwiatek; 03/30/11 09:56 AM.
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#3251674 - 03/30/11 10:23 AM
Re: 3rd Day of Flying Full Difficulty Settings CoD
[Re: TX-Gunslinger]
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Joined: May 2004
Posts: 839
IV/JG7trumps
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Member
Joined: May 2004
Posts: 839
Perth australia
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I don't recall Oleg making me any promises over the development period of the game, I do recall lots of planned features, some of which never made it through one reason or other. For the measly price of a cab ride to town I will gladly take the game, it definately has issues, but better than that it obviously has a lot of potential. Cheers Gunny, great to hear your impression, it is obviously immersive enough to help you over see some flaws... I don't know about you guys but to me that is a good thing!
Cheers Craig
The problem with the World is stupidity. I'm not saying there should be a capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself?
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#3251699 - 03/30/11 11:08 AM
Re: 3rd Day of Flying Full Difficulty Settings CoD
[Re: TX-Gunslinger]
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Joined: Sep 2004
Posts: 10,618
Ming_EAF19
Babelfish Immune
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Babelfish Immune
Veteran
Joined: Sep 2004
Posts: 10,618
London
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Sounding good thanks for reviewing it for us Gunny aircraft don't just APPEARWonderful, yes I thought the draw distance looks very far out there in shots, no wonder we're going to need beefy machines. Mmm Bovril Is there an 'NVidia: How It's Meant To Be Played' logo <runs away> Ming
'You are either a hater or you are not' Roman Halter
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#3251755 - 03/30/11 12:20 PM
Re: 3rd Day of Flying Full Difficulty Settings CoD
[Re: TX-Gunslinger]
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Joined: Mar 2005
Posts: 875
Fridge
Member
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Member
Joined: Mar 2005
Posts: 875
Fredericton, NB, Canada
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Sounds awesome Gunny! Thanks for the review! Looks like all of the features I am anticipating are in there (tempered with a healthy dose of needs performance optimization of course) :-)
Fridge
Fridge ---------- Things which do you no good in aviation: 1) Altitude above you; 2) Runway behind you; 3) Fuel in the truck; 4) The airspeed you don't have.
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#3251778 - 03/30/11 12:51 PM
Re: 3rd Day of Flying Full Difficulty Settings CoD
[Re: TX-Gunslinger]
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer
Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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Never take heed of people who are intent on telling you why you shouldn't be enjoying yourself.
Let 'em soak in their own misery and refuse to accept the extra they harbor.
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#3251788 - 03/30/11 01:00 PM
Re: 3rd Day of Flying Full Difficulty Settings CoD
[Re: TX-Gunslinger]
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Joined: Nov 2004
Posts: 133
TX-Gunslinger
Member
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Member
Joined: Nov 2004
Posts: 133
Austin, TX
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IvanK and Sim: You are completely correct. I was 100% wrong. Thanks for the PM Ivan. There is no audio stall warning. I retested this morning - focusing totally on that characteristic. Kwiatek: Just finished testing Hurri and Spit roll rates. You'll be happy to know the following I think. Full 360 degree roll from level At 180 mph: Hurri Left Roll = 4 secs Hurri Right Roll = 10 secs Spitfire IIa Left Roll = 4 secs Spitfire IIa Right Roll = 8 secs At 220 Hurri Left = 6 secs Hurri Right = 10 secs Spit IIa Left = 4 to 5 secs Spit IIa Right = 8 secs As you can see, I wasn't paying attention to the direction of roll in last nights QMB. Hopefully you'll understand how the error occured S! Gunny
The rotary could not re-circulate oil,so it had to dump it out onto the airframe. Castor oil, consequently, covered the entire aircraft after a short time. Even worse, atomized caster oil blew into the cockpit and impregnated the pilot. Pilots needed scarves to clean their goggles and faces. Since castor oil is a laxative, pilots suffered serious consequences after a few hours of flight. But such was the need for maximum power http://www.txsquadron.com/forum/index.php
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#3251790 - 03/30/11 01:02 PM
Re: 3rd Day of Flying Full Difficulty Settings CoD
[Re: Ming_EAF19]
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Joined: Nov 2004
Posts: 133
TX-Gunslinger
Member
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Member
Joined: Nov 2004
Posts: 133
Austin, TX
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Sounding good thanks for reviewing it for us Gunny aircraft don't just APPEARWonderful, yes I thought the draw distance looks very far out there in shots, no wonder we're going to need beefy machines. Mmm Bovril Is there an 'NVidia: How It's Meant To Be Played' logo <runs away> Ming Hi MING! I can't wait to hear what you have to say after you get this. Thank God we don't have to beta test again and can enjoy At least for you, this I hope. (Bad Yoda impression there) S! Gunny
The rotary could not re-circulate oil,so it had to dump it out onto the airframe. Castor oil, consequently, covered the entire aircraft after a short time. Even worse, atomized caster oil blew into the cockpit and impregnated the pilot. Pilots needed scarves to clean their goggles and faces. Since castor oil is a laxative, pilots suffered serious consequences after a few hours of flight. But such was the need for maximum power http://www.txsquadron.com/forum/index.php
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#3251807 - 03/30/11 01:18 PM
Re: 3rd Day of Flying Full Difficulty Settings CoD
[Re: TX-Gunslinger]
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Joined: Nov 2004
Posts: 133
TX-Gunslinger
Member
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Member
Joined: Nov 2004
Posts: 133
Austin, TX
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To everyone,
My comments have never been intented to be a "critical" review. That's why I labeled them "impressions". After each series of flights, I have very quickly started to post, in order that I might capture the emotional and sensory aspect of what I experienced. I usually take pains in spelling and grammar. You can see there is little of that in my posts.
I will make some errors with this method - as you can see. I do make errors - but then perhaps it's because I'm almost 53.
Also, I'm not a real pilot - and I don't pretend to be. Guys like TX-Ecodragon and IvanK have always provided "realistic down to earth" comparisons. Eco has been away from all this for a while. I know if he were here flying with me - I'd have his impressions in my ear picking apart every deviation from reality (he's a very experienced acro pilot) and I'd probably be just a little more negative, but then again maybe not.
So these are my impressions, with only Il2, DCS:BS and RoF as multi-year sim experiences. On the other hand, maybe that's how it is for most of us.
Testing roll this AM and confirming lack of stall warning - still made me spend too much time that I don't have with CoD. I had to force myself not to try the Tiger Moth and 110 this morning.
Conducting level rolls in both Spitfire and Hurricane was a challenge - particularly on the right rolls. I probably spent 20 minutes ensuring I had the aircraft as level as possible. That's a great sign to me of enhanced fidelity and further departure from Il2.
Thanks to all of you who either corrected my limited observations or encourged me to post more. I can't wait to get back to this.
All the best,
Gunny
The rotary could not re-circulate oil,so it had to dump it out onto the airframe. Castor oil, consequently, covered the entire aircraft after a short time. Even worse, atomized caster oil blew into the cockpit and impregnated the pilot. Pilots needed scarves to clean their goggles and faces. Since castor oil is a laxative, pilots suffered serious consequences after a few hours of flight. But such was the need for maximum power http://www.txsquadron.com/forum/index.php
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#3251938 - 03/30/11 03:08 PM
Re: 3rd Day of Flying Full Difficulty Settings CoD
[Re: Kwiatek]
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Joined: Mar 2011
Posts: 20
88Buzzsaw88
Junior Member
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Junior Member
Joined: Mar 2011
Posts: 20
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Salute It is amazing to me that we have one person, (Gunslinger) who is having a wonderful time enjoying the game, and others feel the necessity to come in and basically Sh*t all over him and demand he stop having fun, because their conceptions of what the game should have been have not been fulfilled. Look fellas, this game is in very early stages, it breaks ground in a whole multitude of areas, basically you are getting aircraft which are as complex as the study aircraft in a sim like A2A, but these aircraft are not alone, they are not a single aircraft flying alone in the virtual skies, they are one of many. Of course the load on a computer is going to be huge. It is just not realistic at this stage to ask for 1000's of aircraft when each aircraft is done to this level of detail. In a couple years with the march forward of computing power, yes, we will be able to have the historical battles over London with groups of 300 Luftwaffe bombers, escorted by another 300 fighters, and intercepted by 250 RAF fighters. In the meantime, we're just going to have to make do with the Battle of the Convoys, or perhaps the later fighter bomber attacks, with smaller groups of planes. P.S. Gunslinger: Just keep on having fun...
Last edited by 88Buzzsaw88; 03/30/11 03:17 PM.
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#3251993 - 03/30/11 03:52 PM
Re: 3rd Day of Flying Full Difficulty Settings CoD
[Re: TX-Gunslinger]
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Joined: Jun 2009
Posts: 792
PropNut
Member
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Member
Joined: Jun 2009
Posts: 792
Greenville, Michigan
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Gunslinger, thanks for posting your impressions (do you do John Wayne?). Your posts have made me more and more impatient to get my hands on this game. I look forward to it because I do not have high hopes for this or any other game. I figure that I am paying less than a cab ride for it (as someone else mentioned) and if I enjoy it it is money well spent. If I do not I will put it on a shelf and wait a year or so to try it again (just as I did when Il-2 the original came out...but that was issues with my own skill and not the game). If I experience even half of the joy that Gunslinger has I will be well happy with it. Gunslinger; FYI- I am going to add pictures to my rollout Warthog simpit in the next week or so. I added many axis and buttons but I am using the Leo Bodnar boards rather than a cougar so I cannot use Target with them I like your setup for the extra controls. I also added custom drawerheads with the warthog logo.
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#3252080 - 03/30/11 04:57 PM
Re: 3rd Day of Flying Full Difficulty Settings CoD
[Re: TX-Gunslinger]
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Joined: Jan 2003
Posts: 1,979
Buddye1
Member
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Member
Joined: Jan 2003
Posts: 1,979
South East,Texas,USA
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The IL2 development team has "earned" my trust and respect based on the development team's past performance and support of IL2. So the simple fact is that I have confidence in them at this early stage. I believe they will fix all high priority issues and problems with COD in the comming months.
I want to thank TX-Gunslinger for taking his valuable time to post his impressions of COD. I really enjoyed the read and I believe his impression are both accurate and sincere.
I think it is easy to read and understand that he was really enjoying himself playing COD and he is a experince sim player and beta tester.
I am looking forward to enjoying COD. Thanks again, TX-Gunslinger.
Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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