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#3260071 - 04/05/11 03:16 AM Re: Update 03 - 08 - 2011 [Re: HitchHikingFlatlander]  
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Bumfluff Offline
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more pics/video please!

Inline advert (2nd and 3rd post)

#3265392 - 04/09/11 10:35 PM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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Mace71 Offline
Dread pirate Mace
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Darlington, UK.
Can't wait for this and to get my HOTAS on that Harrier. Can we not even pre-order yet?


Antec 902 | Intel i7 920 2.66Ghz OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Corsair 6GB DDR3 | Coolermaster V8 CPU Cooler | W7 64

"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
#3265708 - 04/10/11 07:38 AM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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Twopots Offline
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Really looking forward to this title. Remember the Tawara anyone?

#3265721 - 04/10/11 08:06 AM Re: Update 03 - 08 - 2011 [Re: Mace71]  
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Chucky Online sosad
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Originally Posted By: MaceUK33
Can't wait for this and to get my HOTAS on that Harrier. Can we not even pre-order yet?


Steady Mace.A watched kettle never boils.Or something like that.
Actually,please hurry up,I need my Harrier fix.


“If voting made any difference they wouldn't let us do it.”
#3267031 - 04/11/11 06:22 PM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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HitchHikingFlatlander Offline
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I wish these guys just said anything a little more often. Even if it was just "still making progress" or "nothing to comment on at the moment". But I also know these guys are a small outfit and likely hard at work so were back to "patience is a motha-!@*&^% of a virtue to aquire" lol.


I've got a bad feeling about this.....
#3277823 - 04/23/11 11:56 AM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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Lewis-A2A Offline
Tom Thumb
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Lowestoft - UK
jawdrop

Very much looking forward to this

#3280445 - 04/27/11 12:54 AM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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Florianpolis - Brazil
Hopefully you guys saw the new IA-58 Pucara cockpit which is detailed down to the minimal details, anyway here it is:



-----
Jet Thunder Project
http://www.thunder-works.com
#3280777 - 04/27/11 01:06 PM Re: Update 03 - 08 - 2011 [Re: Dante-JT]  
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Bumfluff Offline
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wow

#3281002 - 04/27/11 04:52 PM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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Chucky Online sosad
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Stop teasing us Dante.Give us a release date and put me out of my misery.


“If voting made any difference they wouldn't let us do it.”
#3281017 - 04/27/11 05:08 PM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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HitchHikingFlatlander Offline
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Damn nice stuff Dante! Please forgive me for this but it's certainly twoweeks

Last edited by HitchHikingFlatlander; 04/27/11 05:09 PM.

I've got a bad feeling about this.....
#3282836 - 04/29/11 05:50 PM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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Aladar Offline
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Delicious looking cockpit. Dante, for a fellow polygon wrangler like myself, you think you could enlighten me as to tri count and number and size of texture maps?

#3283071 - 04/29/11 11:19 PM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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Moses Offline
I have a Rather Large
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I have a Rather Large
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Tulsa, Ok, USA
dude those pics give me wood


Jeff "Moses" Malone
Proud Member of 195th Dambusters Virtual Squadron.
http://561stbms.enjin.com/
#3283089 - 04/30/11 12:03 AM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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tagTaken2 Offline
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Gone
I wouldn't get to excited, based on this-

http://forum.aerosoft.com/index.php?/top...580#entry299580

I doubt we'll see it inside a year.

#3283613 - 04/30/11 08:12 PM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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Aladar Offline
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I'm excited to see them taking their time. Rather get a proper sim, than another COD.

#3283617 - 04/30/11 08:18 PM Re: Update 03 - 08 - 2011 [Re: Aladar]  
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Originally Posted By: Aladar
I'm excited to see them taking their time. Rather get a proper sim, than another COD.


+1


“If voting made any difference they wouldn't let us do it.”
#3285329 - 05/02/11 05:54 PM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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California
Yeah all devs need to learn the phrase "it's done when it's done"

I can wait I barely have time for the sims I own ATM, had A10C for months without a real opportunity to learn and get familiar with .


I've got a bad feeling about this.....
#3286249 - 05/03/11 06:35 PM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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Avimimus Offline
Two-speed Five-Blade Fan
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Canada
I'm very much looking forward to the DVD release of this.

If it has rocket dispersion and other ground attack details + infantry or other complex ground targets for COIN, I will be deeply devoted to this sim. No one has done COIN well (I really enjoyed replacing the tanks with infantry in SFP1 though - if only it had rocket dispersion and proper penetration values for the small guns!)

#3287238 - 05/05/11 12:03 AM Re: Update 03 - 08 - 2011 [Re: Aladar]  
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Dante-JT Offline
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Florianpolis - Brazil
Originally Posted By: Aladar
Delicious looking cockpit. Dante, for a fellow polygon wrangler like myself, you think you could enlighten me as to tri count and number and size of texture maps?


Aladar: here's the specs:
Vertices: 57,986
Polygons: 102,290

...and 3x 2048 texture maps, and other smaller ones for warning lights, cockpit glass and instrument faces. After the positive experience with the new Harrier GR3 cockpit (about 57k polys, 5 times more polys that the older cockpits we had), we've set the budget for upcoming cockpits (after the GR3) at about 100k, and the frame rate is still very good/pratically unchanged in mid-range machines like mine (GeForce 9600GT, Intel Q8400 @2.66GHz, 4GB RAM).

Avimimus: we're listening to your COIN requests, and we'll try to be very open to feedback during beta and after 1st release (to address the feedback in after release updates).


-----
Jet Thunder Project
http://www.thunder-works.com
#3287490 - 05/05/11 10:53 AM Re: Update 03 - 08 - 2011 [Re: PishPosh]  
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AD Offline
Hotshot
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South East Asia
Dante,

If I may ask, what is the object count? We've found object count to be a much bigger overhead than pure poly counts. It looks beautiful btw.

Cheers


Judge, jury and executioner of Tricubic's art department.

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#3289575 - 05/08/11 01:17 AM Re: Update 03 - 08 - 2011 [Re: AD]  
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Dante-JT Offline
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Florianpolis - Brazil
Originally Posted By: AD
Dante,

If I may ask, what is the object count? We've found object count to be a much bigger overhead than pure poly counts. It looks beautiful btw.

Cheers


110 so far, but it's going to increse substantially when more switches are separated to move on click!

Btw, the helicopter sim is looking great, well done, AD!


-----
Jet Thunder Project
http://www.thunder-works.com
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