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#3225541 - 03/05/11 08:14 PM How CoD should look like by today standards  
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nuggetx Offline
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Olegs laser sniper tracers that always go forward



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#3225550 - 03/05/11 08:24 PM Re: How CoD should look like by today standards [Re: nuggetx]  

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Off you go then, your sim should look ace when it's ready for release smile

#3225552 - 03/05/11 08:26 PM Re: How CoD should look like by today standards [Re: ]  
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nuggetx Offline
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Originally Posted By: anon
Off you go then, your sim should look ace when it's ready for release smile


2 weeks ! be sure

#3225556 - 03/05/11 08:32 PM Re: How CoD should look like by today standards [Re: nuggetx]  
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Ming_EAF19 Offline
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Can't deny that's gorgeous although I can't see how the plough can turn around without leaving tracks



Ming


'You are either a hater or you are not' Roman Halter
#3225561 - 03/05/11 08:40 PM Re: How CoD should look like by today standards [Re: nuggetx]  

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What is it taken from in any case?

#3225569 - 03/05/11 08:46 PM Re: How CoD should look like by today standards [Re: ]  
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nuggetx Offline
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I've made a few renders , here are some more






#3225596 - 03/05/11 09:18 PM Re: How CoD should look like by today standards [Re: nuggetx]  
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Nuggetx, If you end up buying this game I will laugh my ass off. Please do not. You are the DEFINITION of a troll. I HATE when I see a new thread in this forum and then realize YOU made it. Your posts are huge wastes of precious ones and zeroes. Sorry if I sound harsh but enough is enough. Go away.

#3225601 - 03/05/11 09:21 PM Re: How CoD should look like by today standards [Re: monsterZER0]  
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nuggetx Offline
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Originally Posted By: monsterZER0
Nuggetx, If you end up buying this game I will laugh my ass off. Please do not. You are the DEFINITION of a troll. I HATE when I see a new thread in this forum and then realize YOU made it. Your posts are huge wastes of precious ones and zeroes. Sorry if I sound harsh but enough is enough. Go away.


so why are you even commenting ? does it gives you pleasure to be rude when people post their opinions on what is wrong ? i'm not the first one and not the last one , if things will not get fixed people will be complaining because some don't like half-borked products for their hard earned money.

#3225603 - 03/05/11 09:26 PM Re: How CoD should look like by today standards [Re: nuggetx]  
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WernerVoss Offline
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Bloody hell Nuggetz, are you serious? That's CGI. Maybe in 20 years.


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#3225608 - 03/05/11 09:28 PM Re: How CoD should look like by today standards [Re: Ming_EAF19]  
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Originally Posted By: Ming_EAF19
Can't deny that's gorgeous although I can't see how the plough can turn around without leaving tracks


So now we've gone from commenting on the grass type, to its shade of green, to end up discussing plough work in the fields. It's times like this I wish SimHQ had a Farming Simulator community so we could ask them for advice biggrin

Those would be nice screens nuggetx, if only that Spit didn't look so much like a P-40 Tomahawk, if I could be made to believe that 12mm MG bullets had such a short ballistic arc, and if the pics generally didn't look like they were taken from a heavily edited hollywood movie and not a realism-oriented simulation.

CoD previews still look better to me.

Nice try though.

Cheers

Nico


"Et s'il ne pleure personne, que Dieu nous le pardonne "

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#3225621 - 03/05/11 09:46 PM Re: How CoD should look like by today standards [Re: nuggetx]  
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WernerVoss Offline
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Am I the only one who can see the plough-tracks turning? The perspective makes them nearly vanish but they're there if you look closely.

God, it's a slow night. biggrin


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#3225628 - 03/05/11 09:53 PM Re: How CoD should look like by today standards [Re: nuggetx]  
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Nuggetx - let us know when you get this far with your new sim:


#3225629 - 03/05/11 09:54 PM Re: How CoD should look like by today standards [Re: WernerVoss]  
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SsSsSsSsSnake Offline
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i saw them too


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#3225648 - 03/05/11 10:01 PM Re: How CoD should look like by today standards [Re: nuggetx]  
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TonyR Offline
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#3225660 - 03/05/11 10:04 PM Re: How CoD should look like by today standards [Re: nuggetx]  
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Old Dux Offline
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I hope CoD looks better than that blurred, dull, anemic mess.


'Find your enemy and shoot him down - everything else is unimportant.'

Manfred von Richtofen
---------------------------



#3225673 - 03/05/11 10:12 PM Re: How CoD should look like by today standards [Re: nuggetx]  
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Dart Offline
Measured in Llamathrusts
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Tracers don't squiggle through the air!

Cameras mounted rigidly to airframes wiggle. Then when they start the footage, the vibration of the camera makes the tracers look squiggly.

Do we want realism or not? What can actually please the "honestly critical" people on this forum? First it's the color of a connecting wire and the placement of a crowbar in a cockpit throwing the entire sim's accuracy in question, then it's the fact that tracers don't squiggle through the air (which is totally unrealistic) a sign that the sim's graphics is wrong.

I'm really looking forward to the sim coming out so all the "just-trying-to-make-it-better-by-getting-in-everyone's-face" crowd can go find something else to endless nitpick.


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

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#3225685 - 03/05/11 10:22 PM Re: How CoD should look like by today standards [Re: nuggetx]  
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Novotny Offline
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But TonyR, whilst I recognise that the stills (Said stills) from the CGI elements of that film might look exactly like the pictures Nuggetx posted, he clearly said he was making renders. As in:

Originally Posted By: nuggetx
I've made a few renders , here are some more

It's simply an enormous coincidence that Nuggetx's hard work looks similar and you are such a cad for suggesting anything else. One could be led into thinking that you're implying our dearly beloved Nuggetx is actually trolling, when his history of posting indicates that he'd never dream of doing such a thing.


Ah wait - I just checked, and his history of posting actually contains nothing but trolling. Who'd have thought?

Edit: Even so, I think it's lovely that he went to the effort of compressing them, posting them into imageshack and then refusing to answer questions as to where they came from, before implying that he rendered them himself. What a nice guy.

#3225687 - 03/05/11 10:30 PM Re: How CoD should look like by today standards [Re: nuggetx]  
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TonyR Offline
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Nuggetx, i am just curious. How many time do you spend flying online in a week, if you do it?

#3225691 - 03/05/11 10:34 PM Re: How CoD should look like by today standards [Re: Novotny]  
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FearlessFrog Offline
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Originally Posted By: Novotny
But TonyR, whilst I recognise that the stills (Said stills) from the CGI elements of that film might look exactly like the pictures Nuggetx posted, he clearly said he was making renders. As in:

Originally Posted By: nuggetx
I've made a few renders , here are some more

It's simply an enormous coincidence that Nuggetx's hard work looks similar and you are such a cad for suggesting anything else. One could be led into thinking that you're implying our dearly beloved Nuggetx is actually trolling, when his history of posting indicates that he'd never dream of doing such a thing.


Ah wait - I just checked, and his history of posting actually contains nothing but trolling. Who'd have thought?

Edit: Even so, I think it's lovely that he went to the effort of compressing them, posting them into imageshack and then refusing to answer questions as to where they came from, before implying that he rendered them himself. What a nice guy.


That's quite a serious accusation. Maybe it's pure coincidence?

For example, here's a render I did - I call it 'Cowboy and Spaceman'. Why can't games look like this - it's easy!


#3225697 - 03/05/11 10:46 PM Re: How CoD should look like by today standards [Re: TonyR]  
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nuggetx Offline
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Originally Posted By: TonyR
Nuggetx, i am just curious. How many time do you spend flying online in a week, if you do it?


i play offline dynamic campaigns , this is where the fun is.




Frog nice render !




Quote:
What a nice guy.



S! Novotny

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