#3225541 - 03/05/11 08:14 PM
How CoD should look like by today standards
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Joined: Sep 2008
Posts: 606
nuggetx
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Member
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Posts: 606
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#3225550 - 03/05/11 08:24 PM
Re: How CoD should look like by today standards
[Re: nuggetx]
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**DONOTDELETE**
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anon
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Off you go then, your sim should look ace when it's ready for release
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#3225556 - 03/05/11 08:32 PM
Re: How CoD should look like by today standards
[Re: nuggetx]
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Joined: Sep 2004
Posts: 10,618
Ming_EAF19
Babelfish Immune
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Babelfish Immune
Veteran
Joined: Sep 2004
Posts: 10,618
London
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Can't deny that's gorgeous although I can't see how the plough can turn around without leaving tracks Ming
'You are either a hater or you are not' Roman Halter
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#3225561 - 03/05/11 08:40 PM
Re: How CoD should look like by today standards
[Re: nuggetx]
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**DONOTDELETE**
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anon
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What is it taken from in any case?
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#3225601 - 03/05/11 09:21 PM
Re: How CoD should look like by today standards
[Re: monsterZER0]
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Joined: Sep 2008
Posts: 606
nuggetx
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Member
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Posts: 606
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Nuggetx, If you end up buying this game I will laugh my ass off. Please do not. You are the DEFINITION of a troll. I HATE when I see a new thread in this forum and then realize YOU made it. Your posts are huge wastes of precious ones and zeroes. Sorry if I sound harsh but enough is enough. Go away. so why are you even commenting ? does it gives you pleasure to be rude when people post their opinions on what is wrong ? i'm not the first one and not the last one , if things will not get fixed people will be complaining because some don't like half-borked products for their hard earned money.
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#3225603 - 03/05/11 09:26 PM
Re: How CoD should look like by today standards
[Re: nuggetx]
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Joined: Sep 2010
Posts: 1,169
WernerVoss
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Member
Joined: Sep 2010
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Bloody hell Nuggetz, are you serious? That's CGI. Maybe in 20 years.
Asus P8P67 Pro Mobo 2500K CPU @ 4.5Ghz Antec H2O Kuhler 950 Water Cooler 16Gb DDR3 DC RAM @ 1600mhz EVGA GTX780 Classified GPU Dell U3014 30" Monitor xFi Titanium HD sound Corsair Force 250Gb SSD Corsair RM850w PSU W7-64 INTJ
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#3225608 - 03/05/11 09:28 PM
Re: How CoD should look like by today standards
[Re: Ming_EAF19]
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Joined: Feb 2002
Posts: 6,396
VonBarb.
Earth-bound misfit
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Earth-bound misfit
Hotshot
Joined: Feb 2002
Posts: 6,396
The Dust,Pandora
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Can't deny that's gorgeous although I can't see how the plough can turn around without leaving tracks So now we've gone from commenting on the grass type, to its shade of green, to end up discussing plough work in the fields. It's times like this I wish SimHQ had a Farming Simulator community so we could ask them for advice Those would be nice screens nuggetx, if only that Spit didn't look so much like a P-40 Tomahawk, if I could be made to believe that 12mm MG bullets had such a short ballistic arc, and if the pics generally didn't look like they were taken from a heavily edited hollywood movie and not a realism-oriented simulation. CoD previews still look better to me. Nice try though. Cheers Nico
"Et s'il ne pleure personne, que Dieu nous le pardonne "
ArmA2/OA - RoF - FSX
ASUS P8P67 Pro Motherboard - Intel i5 2500K @ 3.3Ghz - 8Gb G-Skill DDR3 1866Mhz - Gainward GTX660 Ti Phantom II - Win7 Ultimate 64bits - Saitek av8r
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#3225621 - 03/05/11 09:46 PM
Re: How CoD should look like by today standards
[Re: nuggetx]
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Joined: Sep 2010
Posts: 1,169
WernerVoss
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Member
Joined: Sep 2010
Posts: 1,169
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Am I the only one who can see the plough-tracks turning? The perspective makes them nearly vanish but they're there if you look closely. God, it's a slow night.
Asus P8P67 Pro Mobo 2500K CPU @ 4.5Ghz Antec H2O Kuhler 950 Water Cooler 16Gb DDR3 DC RAM @ 1600mhz EVGA GTX780 Classified GPU Dell U3014 30" Monitor xFi Titanium HD sound Corsair Force 250Gb SSD Corsair RM850w PSU W7-64 INTJ
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#3225648 - 03/05/11 10:01 PM
Re: How CoD should look like by today standards
[Re: nuggetx]
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Joined: May 2009
Posts: 14
TonyR
Junior Member
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Junior Member
Joined: May 2009
Posts: 14
Italy
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#3225673 - 03/05/11 10:12 PM
Re: How CoD should look like by today standards
[Re: nuggetx]
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer
Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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Tracers don't squiggle through the air!
Cameras mounted rigidly to airframes wiggle. Then when they start the footage, the vibration of the camera makes the tracers look squiggly.
Do we want realism or not? What can actually please the "honestly critical" people on this forum? First it's the color of a connecting wire and the placement of a crowbar in a cockpit throwing the entire sim's accuracy in question, then it's the fact that tracers don't squiggle through the air (which is totally unrealistic) a sign that the sim's graphics is wrong.
I'm really looking forward to the sim coming out so all the "just-trying-to-make-it-better-by-getting-in-everyone's-face" crowd can go find something else to endless nitpick.
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#3225685 - 03/05/11 10:22 PM
Re: How CoD should look like by today standards
[Re: nuggetx]
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Joined: Jan 2007
Posts: 182
Novotny
Member
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Member
Joined: Jan 2007
Posts: 182
Belfast
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But TonyR, whilst I recognise that the stills ( Said stills) from the CGI elements of that film might look exactly like the pictures Nuggetx posted, he clearly said he was making renders. As in: I've made a few renders , here are some more
It's simply an enormous coincidence that Nuggetx's hard work looks similar and you are such a cad for suggesting anything else. One could be led into thinking that you're implying our dearly beloved Nuggetx is actually trolling, when his history of posting indicates that he'd never dream of doing such a thing. Ah wait - I just checked, and his history of posting actually contains nothing but trolling. Who'd have thought? Edit: Even so, I think it's lovely that he went to the effort of compressing them, posting them into imageshack and then refusing to answer questions as to where they came from, before implying that he rendered them himself. What a nice guy.
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#3225691 - 03/05/11 10:34 PM
Re: How CoD should look like by today standards
[Re: Novotny]
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Joined: Jan 2009
Posts: 4,737
FearlessFrog
Senior Member
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Senior Member
Joined: Jan 2009
Posts: 4,737
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But TonyR, whilst I recognise that the stills ( Said stills) from the CGI elements of that film might look exactly like the pictures Nuggetx posted, he clearly said he was making renders. As in: I've made a few renders , here are some more
It's simply an enormous coincidence that Nuggetx's hard work looks similar and you are such a cad for suggesting anything else. One could be led into thinking that you're implying our dearly beloved Nuggetx is actually trolling, when his history of posting indicates that he'd never dream of doing such a thing. Ah wait - I just checked, and his history of posting actually contains nothing but trolling. Who'd have thought? Edit: Even so, I think it's lovely that he went to the effort of compressing them, posting them into imageshack and then refusing to answer questions as to where they came from, before implying that he rendered them himself. What a nice guy. That's quite a serious accusation. Maybe it's pure coincidence? For example, here's a render I did - I call it 'Cowboy and Spaceman'. Why can't games look like this - it's easy!
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#3225697 - 03/05/11 10:46 PM
Re: How CoD should look like by today standards
[Re: TonyR]
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Joined: Sep 2008
Posts: 606
nuggetx
Member
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Member
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Posts: 606
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Nuggetx, i am just curious. How many time do you spend flying online in a week, if you do it? i play offline dynamic campaigns , this is where the fun is. Frog nice render ! S! Novotny
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