#3217077 - 02/24/11 02:02 PM
Re: SAM Simulator
[Re: NaiseFail]
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Joined: Jan 2011
Posts: 58
Redcoalition
Junior Member
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Junior Member
Joined: Jan 2011
Posts: 58
Brazil
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I can't select the Digital Elevation Terrain option. Me too! Do the game automatically detects your PC's configuration and define the option as available or not?! My PC isn't TOP, but would like to test this feature Probably, .921d version still don't have the Digital Elevation Terrain completly done yet.
Last edited by Redcoalition; 02/24/11 02:03 PM.
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#3221149 - 03/01/11 12:06 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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Currently I'm working on the tuning of the missile behavior. It should perform within 1% of the real shooting range data In the next version, you will have the possibility to choose between the V-755 (Guideline Mod.3) and the V-759 (Guideline Mod.5) missile. The later (more advanced version) has lower speed and range, but better overload capability. It become available to WarPact around 1983.
Last edited by Hpasp; 03/01/11 12:07 PM.
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#3221318 - 03/01/11 03:46 PM
Re: SAM Simulator
[Re: NaiseFail]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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do you have any plans for AI improvements? I'd like to see targets break formation/flight path and engage defensive rather than continuing on their flight path and hoping for the best. During the War of Attrition, pilots were rather determined to press on. More intelligent AI, and HARM missiles are expected on the Libyan scenarios... ... no wonder that they are delayed all the time.
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#3222034 - 03/02/11 09:03 AM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Jun 2010
Posts: 108
vintorez
Member
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Member
Joined: Jun 2010
Posts: 108
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Hpasp, one about Krug - what is the missile velocity (average in-flight and burnout)? In some cases (even not at maximum range) the target and missile marks at the range display close to each other painfully slow. I have even noticed cases when distance between missile and target is increasing! When 3T method is using, to observe that effect, even with a receding target, the missile must be actually slower than the target! (I didn't shoot at Scud :), and the effect was before 65s from launch, which mean that the engine must have been still running). Even with the target taking aggresive 180 deg turns shortly before expected impact (which, as you said before, is still not the case), such effect would be corrected by guidance system within a fraction of seconds. I know that the Krug range display is just a linear way to show sometimes curved reality and I'm not an expert in math, but where is the fault in my reasoning?
Last edited by vintorez; 03/02/11 09:04 AM.
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