Hi guys,
1) MODDING THE MAPI'm working a bit on RoF map (well actually, on RoF "maps"). The mods are done in French, but some of you might be interested to give it a try.
I've extracted the dds files related to the map in order to add locations. This means, the new locations are on the map only, not on the landscape (maybe one day, who knows?). AFAIK, RoF uses three levels for "zooming" on the map, each one corresponding to map files of a different resolution. RoF doesn't use a single huge map, but plenty of pieces indeed (sector maps). This is probably a way to reduce memory load. So, I've started to work on files which are used for zoom levels that could be roughly called 50% and 100%.
Althought the original map is quite well done, the front line isn't perfectly set: just an example from the screen below, the village of Bétheny -immediate north of Reims- was crossed by the trenches. However, I've added several places that were in the front (farms for example)
Screenies To install these modded sector maps: -
Download this .zip (Updated on: 12/16; approx. modded area: front from Albert to St-Mihiel)
- respecting the zip arborescence, put the dds files consequently in order to get one folder called rof\data\swf\map\map1\04\ and another called rof\data\swf\map\map1\02\
These files will be used over the original ones but the game won't be affected. I mean, if you want to switch back to the original map, just delete the modded files.
Points to note: Batt: Batterie (Fortifications of General Séré de Rivières' system) which was roughly an archie bunker.
Fe: Ferme (Farm)
Ft: Fort (Fortifications of General Séré de Rivières' system)
Mt: Mont (Mount)
Oge: Ouvrage (Fortifications of General Séré de Rivières' system) which was roughly a bunker.
2) MODDING THE FRONT LINESAs I previously wrote, the front lines aren't perfectly located (no matter the period), this could be seen as a minor matter, but I feel quite concerned. I've been into WW1 history for almost 20 years and perhaps I can contribute to this.
Here are the progresses for the front moves
- Entire RoF landscape-|- Late 1915 50% DONE
- Verdun 1916-|- 21 Febuary FINISHED
-|- 24 Febuary FINISHED
-|- 28 Febuary FINISHED
-|- 9 April FINISHED
-|- 8 August FINISHED
-|- 15 December FINISHED
- Somme 1916-|- 5 September 95% DONE
-|- 11 September 95% DONE
-|- 13 September 95% DONE
-|- 30 November 95% DONE
- Hindenburg line 1917-|- 21 March 5% DONE
-|- 15 April 60% DONE
- Champagne 1917 (E of Reims)-|- 30 April FINISHED
- Chemin des Dames 1917 (NW of Reims)-|- 5 May FINISHED
-|- 23 October FINISHED
-|- 26 October FINISHED
-|- 2 November FINISHED
Of course I'll try to work on every significant move until the end of the war.
Here's what I'm able to do:
- Removing no man's land aspect
- Adding new no man's land aspect
- Adding slight no man's land effects: for example front lines were usually grey as well and I'm adding this color to, at least I hope so, improving accuracy.
- Removing the trenches
- Removing forest/wood areas
- Adding forest/wood areas
Here's what I'm not able to do at the moment:
- Adding trenches (no man's land design isn't linked to trench locations)
- Recode the trenches & front line locations: this alters woods if I put some over an original front line area, even if I've removed it first. Anyway, grass and fields aren't altered. Moreover, without the proper coding, I can't put broken woods over a newly set no man's land.
In fact, I got the point about how the coordinates for the trenches (roads as well) location coding are computed, but it looks pretty hard to use them the way they are actually stored. I guess they haven't been hand-written...
Now, here's a screenshot of the Verdun area at the end of 1916.
A close up over Fort Douaumont (NE of Verdun) supposed location:
Well, not perfect but not too bad...
To install these modded lanscape parts: -
Download this .zip (Updated on: 12/23; approx. modded area: front from Fort de la Malmaison -NE of Soissons- to St-Mihiel for about 1916 to 1917)
- put the global_forest.bmp into rof\data\graphics\landscape\mask\ and the mask_ folders images in chronological order into rof\data\graphics\landscape\mask\ folder (replace them if necessary): this means copy and paste the files gathered into mask_1915 folder (into the .zip) first, and then continue until reaching the date you want.
These files will be used over the original ones but the game won't be affected. I mean, if you want to switch back to the original landscape, just delete the modded files.
Merry Christmas!
Xav.