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#3211083 - 02/18/11 01:41 PM Blackhawk project  
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messyhead Offline
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Hi folks.

I'm in the process of improving the Blackhawk model currently used.

Part of the changes I'm making, is to make the crew compartment (i.e. the bit shown when the side doors slide open), more detailed. I'm going to add some floor/ceiling textures, and seat racks.

One of the ideas I had was to have rows of infantry sat in the seats. But this would only really apply for troop insertion missions.

I'm not much of a developer, so need some devs advise on this.

How difficult would it be to have a different model used for troop insertion missions that has the rows of infantry, and then when they're off loaded at the mission waypoint, the troops empty out.

For other missions using the Blackhawk, but not troop insertion, a different model would be used where the crew compartment would not have infantry.

#3211093 - 02/18/11 01:53 PM Re: Blackhawk project [Re: messyhead]  
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arneh Offline
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Maybe the troops could be modelled as a "weapon". Then the insertion missions would have troops as the loadout, and "fire the weapon" when at the insertion point.

#3211114 - 02/18/11 02:09 PM Re: Blackhawk project [Re: arneh]  
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messyhead Offline
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Originally Posted By: arneh
Maybe the troops could be modelled as a "weapon". Then the insertion missions would have troops as the loadout, and "fire the weapon" when at the insertion point.


I'd thought about that as well, but what would happen if the player set that weapon to None? Or I suppose changing it would have to be disabled for troop insertion missions.

Do you think doing it the way you suggest would be easier than having 2 different models?

Actually, thinking about it your way could be more straightforward.

For example, my train of thought;
1.

2 model types: UH60 with Troops (UH60T), UH60 without Troops (UH60WT)

The campaign would generate both of these as part of the game, so the ones with troops would be sitting around waiting for troop insertion missions to come up.

Is there a way to make the campaign generate a UH60T at the same time it generates a troop insertion mission? Would this cause problems with other helo's that can perform troop insertion.

2.

1 model type, troops as payload

Only 1 UH60 model type used in the game. When a UH60 gets assigned to a troop insertion, the troops are added as a payload. There must be some flag already set against the helo doing the troop insertion, as it lands and unloads troops at the mission waypoint. So this option seems more straightforward.

#3211138 - 02/18/11 02:43 PM Re: Blackhawk project [Re: messyhead]  
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arneh Offline
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If the player removes the troops he won't be able to complete the mission. I guess they'll learn not to do that for insertion missions smile

Since each mission type already has different weapon loadouts, it shouldn't be that hard to just change the loadout for insertion missions to be one where troops are loaded. Much easier than adding another helicopter model, and not least, switch the model once the troops have been offloaded!

As a bonus, weapon loadouts can have weight, so that the helicopter could be heavier with the troops on board.


If you really want to open up some possibilities for the future, maybe you could have some more loadout options too. Like a medic and parajumper for S&R missions, and possibly patients too, added after they have been rescued.

#3211154 - 02/18/11 02:54 PM Re: Blackhawk project [Re: arneh]  
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messyhead Offline
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Originally Posted By: arneh
If the player removes the troops he won't be able to complete the mission. I guess they'll learn not to do that for insertion missions smile

Since each mission type already has different weapon loadouts, it shouldn't be that hard to just change the loadout for insertion missions to be one where troops are loaded. Much easier than adding another helicopter model, and not least, switch the model once the troops have been offloaded!


Yeah, I had thought that option could end up being a bit clumsy.

Originally Posted By: arneh
As a bonus, weapon loadouts can have weight, so that the helicopter could be heavier with the troops on board.


Didn't think of that, and I didn't know that the dynamics were affected in that way.

Originally Posted By: arneh
If you really want to open up some possibilities for the future, maybe you could have some more loadout options too. Like a medic and parajumper for S&R missions, and possibly patients too, added after they have been rescued.


Could all be options. The Medevac UH60 has quite a different crew compartment though, with 'shelves' for lying stretchers on.

I had also thought about making a model with rapid ropes fitted, so a troop insertion would be that the UH60 hovers, and the infantry repel down the ropes. Probably too difficult to actually add that in though.

Thinking about it a bit more, I think I'll go with the payload option. I could also add door gunners as part of the load out, as the Pavehawk model has mini guns mounted at the sliding windows just behind the cockpit doors.

Certainly options to consider.

On the off chance, do you know what the model in the game is for infantry figures - or is it obviously named in the objects folder (not actually looked for it)?

#3211653 - 02/18/11 10:15 PM Re: Blackhawk project [Re: messyhead]  
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Not every weapon in the payload may be switched to NONE in payload screen or selected in the cockpit. Those three bunches of code are independent.
There is no problem in automatic setting one of the "pylons" to have "troops" loaded on the mission start and to be non-accessible both in payload screen and cockpit.

#3211662 - 02/18/11 10:20 PM Re: Blackhawk project [Re: messyhead]  
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Originally Posted By: messyhead
On the off chance, do you know what the model in the game is for infantry figures - or is it obviously named in the objects folder (not actually looked for it)?


Scenes have "marine" in their names.

#3212374 - 02/19/11 08:40 PM Re: Blackhawk project [Re: messyhead]  
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Reticuli Offline
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How about a modernized common cockpit for the Kiowa, B? lackhawk, Chinook, and other utility helos Is that possible at some point?


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#3212425 - 02/19/11 09:41 PM Re: Blackhawk project [Re: messyhead]  
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A cockpit implementation for any gunship can be copied to another one.

#3212768 - 02/20/11 11:42 AM Re: Blackhawk project [Re: Reticuli]  
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messyhead Offline
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Originally Posted By: Reticuli
How about a modernized common cockpit for the Kiowa, B? lackhawk, Chinook, and other utility helos Is that possible at some point?


A modern cockpit for the Blackhawk is on my list once I've done with the model.

#3221345 - 03/01/11 04:19 PM Re: Blackhawk project [Re: messyhead]  
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messyhead Offline
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Does anyone have some good images of the UH60 (any flavour) that I could use for texturing the exterior?

I've trawled the internet, and have a collection of images already, but they're a bit hit and miss as far as consistncy of quality go.

Just though some people might know some sites I've not checked already.

#3221411 - 03/01/11 05:25 PM Re: Blackhawk project [Re: messyhead]  
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Falstar Offline
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Please check your PM.

#3223480 - 03/03/11 07:12 PM Re: Blackhawk project [Re: messyhead]  
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#3223555 - 03/03/11 08:18 PM Re: Blackhawk project [Re: messyhead]  
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Soczkien Offline
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#3223680 - 03/03/11 10:14 PM Re: Blackhawk project [Re: messyhead]  
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Stratos Offline
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Are you planning to release a version without missiles or rockets and only with the door gunners?


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#3224034 - 03/04/11 09:25 AM Re: Blackhawk project [Re: messyhead]  
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messyhead Offline
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@Mojojojo - thanks for the link. I think I've searched on there already

@Soczkien - Thanks, but I'm going to model the UH-60M which has a glass cockpit like this...

http://www.flickr.com/photos/cbane/2644574569/in/photostream/

@Stratos - At the moment, I'm adding more detail to the troop cabin, like seats and some more textures. I plan to try and code it so that troops can be loaded as a weapon for use in troop insertion missions, which might include door gunners. By making the model in the game like the UH-60M, it means that it can engage using Hellfires as it has FLIR. I plan to model a new 3D cockpit once the exterior model is done. But don't expect it anytime soon.

Last edited by messyhead; 03/04/11 09:26 AM.
#3224487 - 03/04/11 07:43 PM Re: Blackhawk project [Re: messyhead]  
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Stratos Offline
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Hope you will include a non-hellfire version in the future, will make the chopper more agile and be more fun for insertion missions...


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#3225185 - 03/05/11 01:07 PM Re: Blackhawk project [Re: messyhead]  
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Soczkien Offline
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We can use models from other games.. example blackhawk cockpit that i have. 2500 polygons


OH58 cockpit 1700 polys, but after optimize can be about ~1400 , 1100 points

AH64a

CHINOOK 1480 polys


Last edited by Soczkien; 03/05/11 02:54 PM.
#3225804 - 03/06/11 12:50 AM Re: Blackhawk project [Re: messyhead]  
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#3226171 - 03/06/11 02:57 PM Re: Blackhawk project [Re: Mojojojo]  
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messyhead Offline
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Originally Posted By: Mojojojo
Another one good hi res pictures http://www.af.mil/photos/mediagallery.asp?galleryID=41


Some nice images there, but the USAF use the HH60 Pavehawk for Combat Search and Rescue (CSAR), and it's quite a bit different from the UH60M

Last edited by messyhead; 03/07/11 08:40 AM.
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