#3208332 - 02/15/11 03:09 PM
Rear Gunner and AI Mod Question.
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Joined: Sep 2006
Posts: 364
Pawgy
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Joined: Sep 2006
Posts: 364
Kent, Ohio USA
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I have noticed that there have been quite a few posts reguarding the deadliness of the rear gunner in the DFw CV or any of the 2 seater scout planes. Even though I have now been able to shoot a few down I think they get me more than I get them. With a plane bouncing all over the sky and the way the guns were mounted, they are unrealistcly accurate.
In the AI Mode v6, I have been looking in the Data,luascripts, AI files for the lines you might adjust to reduce their deadlness to something more realistic. I was wondering if this was possible? I have them set on novice but i think this just effects the way they fly and does not impact the rear gunners accuracy.
Last edited by Pawgy; 02/15/11 03:12 PM.
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#3208463 - 02/15/11 05:44 PM
Re: Rear Gunner and AI Mod Question.
[Re: Pawgy]
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Joined: Jul 2010
Posts: 1,256
Bandy
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Member
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Posts: 1,256
Wishing I was in the La Cloche
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Then again, there are the AI gunners who are shooting their own airplanes apart. I've seen it a few times, they just keep blasting away... Not sure if this is a stock RoF or AI mod issue, but some sophisticated way of restricting the arc and pitch of fire needs to be devised, if not just implemented correctly.
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#3208536 - 02/15/11 06:51 PM
Re: Rear Gunner and AI Mod Question.
[Re: Bandy]
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Joined: Nov 2002
Posts: 3,984
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Senior Member
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Senior Member
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CT, USA
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It really is a mixed bag that seems to go to extremes at times. I made a little movie with the Gotha and the included scenario mission and the other bomber that made it across the front lines (the 3rd one was blown out of the sky by flak) never had one of their gunners fire a shot at the 3 Spads that were tearing it up. They just sat there enjoying the scenery, which was nice on one hand in that they all focused on him and allowed me to get away and land at home! I have never used the AI mod so the behavior of the gunners shooting their own planes apart is inherent in the stock game.
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#3208555 - 02/15/11 07:07 PM
Re: Rear Gunner and AI Mod Question.
[Re: Pawgy]
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Joined: Jan 2002
Posts: 6,623
Mogster
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Posts: 6,623
England
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I'm quite happy with the 2 seaters being dangerous, somethings got to replace the fear of dying and prevent us getting 10 kills per mission.
This isn't WW2, we're approaching these aircaft with closing speeds of maybe 20mph, presenting a nice target. The gunners seem to have plenty of ammo so there's no reason to hold off on the trigger. Just look at the back seater ace list for WW1, its quite lengthy.
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#3208651 - 02/15/11 09:23 PM
Re: Rear Gunner and AI Mod Question.
[Re: Mogster]
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Joined: Jul 2010
Posts: 1,256
Bandy
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Member
Joined: Jul 2010
Posts: 1,256
Wishing I was in the La Cloche
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I'm quite happy with the 2 seaters being dangerous... Oh, don't get me wrong, I want that as well. Its just that as mentioned they sometimes just sit there, or chew up their own wings. What's up with that!?!
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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