I think a ton of the stuff is answered here in one shot, very honestly to boot.
luthier luthier is offline
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Join Date: Dec 2007
Location: Moscow, Russia
Posts: 144
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Quote:
Originally Posted by Tree_UK View Post
Luthier, thanks for your reply, the answer is obvious, use a PC that is good enough.
If I had a high-end PC, the recommended specs we've released a while ago would have been the minimum specs.
I'm using a mid-range PC for a very specific reason.
You have to understand that my job is to make a good game. It is NOT to market and advertise it. We're a tiny developer working on a shoestring budget. If I have to stop working for a day each week to make videos, we will end up with a kick-ass marketing campaign for a crappy game. I'd rather have it the other way around.
Quote:
Originally Posted by Skinny View Post
Luthier, am I right concluding from the above that CoD (much like IL2) is mostly CPU bound, rather than videocard bound ? At least at "normal" resolutions (HD and below) and AA settings, IL2 doesnt care too much what videocard you have, you can increase resolution and AA and it barely makes a difference, even on my old 4870, but the CPU speed makes all the difference in the world, game performance scales almost linearly with CPU clockspeed.
Do you know how well the CoD engine makes use of 4 (or more?) cores, and whether or not that shifts the bottleneck towards the GPU again, or is even a Core i7 or whatever the main bottleneck?
You need a good video card to play over populated areas. We have huge textures so lots of video memory is important too.
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Originally Posted by LukeFF View Post
What is the status on the dynamic campaign system? We know from the announcement on the Ubi forums that it won't make the original release.
There's bits and pieces. We made a decision about 18 months ago that we wouldn't be able to make it right, and we'd rather build good static campaigns instead. So it's been on a backburner for some time.
I'm the guy who wrote a bunch of giant 100-page design docs for the dynamic campaign, so it was a very hard decision for me personally.
There's probably at least a year of work left on it to make it great. We could have make something like an Il-2 level dynamic campaign in a few months, but I don't want to do that at all. I want it to be ground-breaking and worthy of the rest of the game.
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Originally Posted by Meusli View Post
Damn missed you Luthier, but maybe you see this question tomorrow. When the video was at an end you was telling them to cut recording, is this because you did not want us to see the parachute scene? Also i noticed the eject scene was missing that animation you showed us of a bailing sequence, has this also been removed for release
No, I actually thought that the video was crap and I wanted another take. And I ran out of ideas.
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Originally Posted by Skoshi Tiger View Post
In the video Luthier is using a Thrustmaster
HOTAS Warthog. As I've recently got one I'ld be interested to know how CoD handles the On-Off switches on the throttle.
Not good. We just got the Warthog this week, and I was very disappointed in how most of the buttons worked. I played around with the TM software and couldn't figure it out at all. The push-up-for-constant-input button that's also a push-down-for-no-input-at-all doesn't work with the game at all. We need to write a whole different chunk of code for that kind of input to be recognized properly.
Quote:
Originally Posted by Tree_UK View Post
Yes thanks for that, but can you not see where your answer is fundamentally flawed, in that we dont know how it runs on a high end system, we keep begging Luthier and Oleg to show us some video on a real high end PC, we want to wave the Cliffs Of Dover flag and say jeez look how good this game runs if you've got the the right kit, hundreds of people are waiting to buy or build new systems and spend thousands just to play this game, but for some reason the devs are holding back on showing us this game run on a top end gaming rig.
Jeez.
Quote:
Originally Posted by zapatista View Post
question: is there any hope to have the dynamic campaign element added in as a similar "as is" state, and allow the community to develop it further with some tools ?
It's nowhere near the state of the weather. There's nothing to play with. Most of the dynamic campaign exists in prototype stages split up into separate chunks.
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Originally Posted by Koyan View Post
I think the chute is still being worked on. At the end of the video when Ilya is about to open the chute, he suddenly realizes its not ready to show yet and makes this 'cut' gesture.
No, the parachute is OK. There's no collision with the plane yet which is why it's not as good as we want it to be, but otherwise the cut gesture and the bail out sequence are not connected in any way.
Quote:
Originally Posted by I/ZG52_Gaga View Post
however the complete absense of human representation in the game other than the aircrews is something that in my opinion, the artists of 1C should re-consider.
Yes, I'm of the same exact opinion. We messed this one up. It's completely my fault. Our lead ground 3D modeler hates my guts for it. We are working on it though. At the very least we'll try to dump something into all those vehicles for release.
It looks horrible and we all know it, believe me.
Quote:
Originally Posted by kirq View Post
I think it's a good time to tell what actualy is in the game, not what didn't make it into it. And I'm not thinking about release announcement (full of errors). Some screens looks great, others look mediocre. There is no single one video up to date captured on decent rig showing something more then 1-2 min of flying over water.
[...]
PS. I really don't understand how things showed in 2006 as a main features of the game woun't be available on the realease almost 5 years later...
I explained this in detail earlier in the thread. When we try to do something ground breaking, sometimes we end up failing to deliver.
I'll note again that everything we said we were going to do, we did. It's just we were not able to get it into a playable state quickly enough. It will take more time.