#3195050 - 02/01/11 06:02 AM
Re: Multiplayer
[Re: Psychclone]
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Joined: Jan 2007
Posts: 178
SYN_Speck
Member
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Member
Joined: Jan 2007
Posts: 178
Whitegrass, WY, USA
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I don't know how MP will organized, whether thru Hyperlobby, an in-game lobby like ROF, or something else. I do know that The Syndicate will have a CoD server up and running very quickly after release. We have an awesome dedicated server box thanks to SYN_Bliss. We are very much looking forward to this release and plan to be heavily involved as pilots (mainly target drone in my case) and as server hosts. More info and discussion here as it develops: The Syndicate
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#3195091 - 02/01/11 07:06 AM
Re: Multiplayer
[Re: Psychclone]
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Joined: Nov 2006
Posts: 1,080
kestrel79
Member
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Member
Joined: Nov 2006
Posts: 1,080
Wisconsin, USA
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I'd hope CoD has its own built in online game modes. While hyperlobby is great right now for IL2, only about 90% of people who own IL2 probably know about it. Everyone else probably tries to connect in the game menu and can't connect to anyone.
All we know right now is what's from the back of the box. Something along the lines of 128 player servers, with battles that can last days and weeks. Whatever that means. I'm hoping it's some huge ongoing war, with moving fronts and enemy positions, supply lines and whatnot. That would keep me occupied for years :)Oleg and crew are still pretty tightlipped about it, which means it's going to be pretty awesome and groundbreaking so no one else can copy it.
I have high hopes and I know Oleg and crew will deliver.
Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
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#3195126 - 02/01/11 08:33 AM
Re: Multiplayer
[Re: kestrel79]
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Joined: Jun 2008
Posts: 796
Staniol
Member
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Member
Joined: Jun 2008
Posts: 796
Hungary
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I'd hope CoD has its own built in online game modes. While hyperlobby is great right now for IL2, only about 90% of people who own IL2 probably know about it. Everyone else probably tries to connect in the game menu and can't connect to anyone.
All we know right now is what's from the back of the box. Something along the lines of 128 player servers, with battles that can last days and weeks. Whatever that means. I'm hoping it's some huge ongoing war, with moving fronts and enemy positions, supply lines and whatnot. That would keep me occupied for years :)Oleg and crew are still pretty tightlipped about it, which means it's going to be pretty awesome and groundbreaking so no one else can copy it.
I have high hopes and I know Oleg and crew will deliver. Maybe I am too old, or maybe I am just not brave enough to have such high expectations. An in game server list would be great. We'll see.
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
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#3195400 - 02/01/11 03:55 PM
Re: Multiplayer
[Re: Psychclone]
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Joined: Oct 2010
Posts: 2,231
HogDriver
Retired Flight Simmer
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Retired Flight Simmer
Member
Joined: Oct 2010
Posts: 2,231
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I'm just wondering if anyone will ever actually see a full 128 player server. Genuinely curious if the sim will be popular enough to draw that many people into 1 server.
I refuse to buy a flight sim that I have no interest in playing, on the off chance that MAYBE someday they'll make the one I really want to play.
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#3196291 - 02/02/11 02:40 PM
Re: Multiplayer
[Re: Psychclone]
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Joined: Jul 2010
Posts: 638
ATAG_Bliss
Member
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Member
Joined: Jul 2010
Posts: 638
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What SYN_Speck said is correct. We have a 12 core (dual 6 core Xeon CPUs) with 12gig DDR3 and a 1gbps (1000mbps upload and download speed) connection connected via fiber at one of the main internet trunk lines in Chicago (USA). (Yes it's overkill, but we don't like lag or slowdowns ) We currently run 2 ROF servers and will have 2 on COD. We are full realism folks that like historical scenerios. If the option for a dynamic campaign style MP option exists, out of the box, you can bet we'll be running it. A dogfight server and campaign server would be great. (Not to be a recruting thread) - But we are working on a new website and are actively recruiting those that like to fly full switch (not airquake) and those that like anything from a relaxed (shoot the crap and have fun) atmosphere to those that like to be serious Sams. We babble in FPS games from time to time to blow off steam, but our main focus is prop sims. If anyone out there from the novice, wanting-to-learn pilot, to the advanced, I've-been-simming-for years pilot, is looking for a squad, I encourage you to check us out. We have members from all over the world and our main focus is having a good time. And if you like to dabble in the FMB or know anything about website design, (we know nothing about web design lol ) we need you Cheers!
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#3197540 - 02/03/11 06:49 PM
Re: Multiplayer
[Re: Hecken]
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Joined: Jan 2007
Posts: 178
SYN_Speck
Member
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Member
Joined: Jan 2007
Posts: 178
Whitegrass, WY, USA
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I think 60-80 people are already enough. Depends on the map and mission. It's true that's plenty for a typical IL2 server - especially a furball-oriented one - but I think we could have a different world with this sim. It looks like we will have a huge map to start out with in CoD, and it will likely grow in extent as the sim expands. Add to that the potential for a persistent campaign, and we could have multiple unrelated missions being flown simultaneously on different parts of the map by different groups. That being the case, the sky's the limit in terms of the number of flyers that could have fun on a single server. Well, that and bandwidth .
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#3198212 - 02/04/11 09:19 AM
Re: Multiplayer
[Re: SYN_Speck]
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Joined: May 2010
Posts: 197
The_Winger
Member
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Member
Joined: May 2010
Posts: 197
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I don't know how MP will organized, whether thru Hyperlobby, an in-game lobby like ROF, or something else. I do know that The Syndicate will have a CoD server up and running very quickly after release. We have an awesome dedicated server box thanks to SYN_Bliss. We are very much looking forward to this release and plan to be heavily involved as pilots (mainly target drone in my case) and as server hosts. More info and discussion here as it develops: The Syndicate Great to hear that. Cannot wait to encounter you guys in this game and am really hoping it keeps what it promises. If it keeps only half of what it promises the sime i am currently active in will have at least one member less in its comunity. Winger
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#3198349 - 02/04/11 02:04 PM
Re: Multiplayer
[Re: SYN_Speck]
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer
Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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I'm hoping it's some huge ongoing war, with moving fronts and enemy positions, supply lines and whatnot. That would keep me occupied for years Yes, please! And just how will the island of Brittania expand and contract during the Battle of Britain for a moving front line? Just having fun....I, too, expect great things once we move forwards or backwards in time
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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