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#3191205 - 01/28/11 10:59 AM TARGET script profile - layers problem - need help  
Joined: May 2005
Posts: 80
Hrvoje Offline
Junior Member
Hrvoje  Offline
Junior Member

Joined: May 2005
Posts: 80
Can somebody please check my setup for FreeFalcon. The setup should be like this.

I am using layers UMD with ROCK BOAT SWITCH - they are set like this:

BSB is AG mode - in falcon key backspace - switches to ag mode, selects gun (rock boat switch back position)
BSM is Nav mode - in falcon key 5 (which i am using as ICP NAV button) which is ICP NAV button (rock boat switch middle position)
BSF is AA mode - in falcon key enter - switches to aa mode, selects gun (rock boat switch forward position)

I am also using IO mode for shifted/non shifted states - for this purpose i am using S3 button.

Now i have problem..
When i switch to master mode to AA, NAV or AG my UMD layers dont switch as they are supposed so.

I have set my povs on throttle CSU/CSD/CSR/CSL to have different functions in dependacy of currently selected master mode (AA/AG/NAV modes)..

So when i switch rock boat to fw position it sends enter key which selects gun and master AA mode, or when i switch rock boat to back position it sends backspace key which selects gun and master AA mode,

But sometimes my programmed CSU/CSD/CSR/SCL pov functions dont work well..

When in AA mode (rock boat switch is in forward position) - CSR/CSL should have function of different AA RDR modes..

When in NAV mode (rock boat switch is in middle position) - CSR/CSL should have null function..

When in AG mode (rock boat switch is in aft position) - CSR/CSL should have function of different AG radar modes..

Sometimes i have to move rock boat switch twice to upper postion for my CSR/CSL/CSU/CSD pov buttons to work properly.

Heres script:

include "target.tmh"
int main()
{
Exclude(&HCougar);
Exclude(&T16000);
Exclude(&LMFD);
Exclude(&RMFD);
if(Init(&EventHandle)) return 1;
SetKBRate(25, 1000);
SetKBLayout(KB_ENG);
SetShiftButton(&Joystick, S3, &Throttle, BSF, BSB, UDTOGGLE);
MapKeyIOUMD(&Joystick, TG1, 0, '/', 0, 0, 0, '/');
MapKeyIOUMD(&Joystick, S2, PULSE+ENT, SPC, 0, SPC, PULSE+BSP, SPC);
MapKey(&Joystick, S4,
TEMPO(PULSE + L_SHIFT + '/', PULSE + NUML, 750)); // pulse command + trackir center
MapKeyIOUMD(&Joystick, S1, 0, SEQ( PULSE+'d', PULSE+'c', PULSE+'m', PULSE+'c'), 0, 0, 0, PULSE+'\'');
MapKeyIOUMD(&Joystick, TG2, 0, PULSE+L_ALT+'/', 0, PULSE+L_ALT+'/', 0, PULSE+L_ALT+'/');
MapKey(&Joystick, H2U,
TEMPO(PULSE+KP0, PULSE+L_CTL+UARROW, 450)); // TMS U
MapKey(&Joystick, H2R,
TEMPO(PULSE+F2, PULSE+L_CTL+RARROW, 450)); // TMS R
MapKey(&Joystick, H2D,
TEMPO(PULSE+USB[99], PULSE+L_CTL+DARROW, 450)); // TMS D
MapKey(&Joystick, H2L,
TEMPO(PULSE+F1, PULSE+L_CTL+LARROW, 450)); // TMS L
MapKey(&Joystick, H3U,
TEMPO(PULSE+F12, PULSE+L_SHIFT+KP8, 400)); // DMS U
MapKey(&Joystick, H3R,
TEMPO(L_SHIFT+KP6, PULSE+L_SHIFT+KP6, 400)); // DMS R
MapKey(&Joystick, H3D,
TEMPO(PULSE+F11, PULSE+L_SHIFT+KP2, 400)); // DMS D
MapKey(&Joystick, H3L,
TEMPO(L_SHIFT+KP4, PULSE+L_SHIFT+KP4, 400)); // DMS L
MapKeyIOUMD(&Joystick, H4U, 0, PULSE+'x', 0, PULSE+'x', 0, PULSE+'x');
MapKeyIOUMD(&Joystick, H4D, 0, PULSE+'z', 0, PULSE+'z', 0, PULSE+'z');
MapKeyIOUMD(&Joystick, H4P, PULSE+'j', PULSE+'j', PULSE+'j', PULSE+'j', PULSE+'j', PULSE+'j');
MapAxis(&Joystick, JOYX, DX_X_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Joystick, JOYX, 0, 0, 0, 0, 0);
MapAxis(&Joystick, JOYY, DX_Y_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Joystick, JOYY, 0, 0, 0, 0, 0);
MapKeyIOUMD(&Throttle, MSU, PULSE+'3', 0, PULSE+'3', 0, PULSE+'3', 0);
MapKeyIOUMD(&Throttle, MSR, PULSE+'9', 0, PULSE+'9', 0, PULSE+'9', 0);
MapKeyIOUMD(&Throttle, MSD, PULSE+L_SHIFT+'9', 0, PULSE+L_SHIFT+'9', 0, PULSE+L_SHIFT+'9', 0);
MapKeyIOUMD(&Throttle, MSL, PULSE+'0', 0, PULSE+'0', 0, PULSE+'0', 0);
MapKeyIOUMD(&Throttle, SPDF, PULSE+L_CTL+'b', PULSE+L_CTL+'b', PULSE+L_CTL+'b', PULSE+L_CTL+'b', PULSE+L_CTL+'b', PULSE+L_CTL+'b');
MapKeyIOUMD(&Throttle, SPDB, DOWN+L_SHIFT+'b', DOWN+L_SHIFT+'b', DOWN+L_SHIFT+'b', DOWN+L_SHIFT+'b', DOWN+L_SHIFT+'b', DOWN+L_SHIFT+'b');
MapKeyRIOUMD(&Throttle, SPDB, UP+L_SHIFT+'b', UP+L_SHIFT+'b', UP+L_SHIFT+'b', UP+L_SHIFT+'b', UP+L_SHIFT+'b', UP+L_SHIFT+'b');
MapKey(&Throttle, BSF, PULSE+ENT);
MapKey(&Throttle, BSM, PULSE+KP5);
MapKey(&Throttle, BSB, PULSE+BSP);
MapKeyIOUMD(&Throttle, CHF, 0, PULSE+'s', 0, PULSE+'s', 0, PULSE+'s');
MapKeyIOUMD(&Throttle, CHB, 0, PULSE+L_SHIFT+'s', 0, PULSE+L_SHIFT+'s', 0, PULSE+L_SHIFT+'s');
// Lights wing/coll/strobe small on throttle
MapKeyIOUMD(&Throttle, PSF, CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11));
// Lights landing small on throttle
MapKeyRIOUMD(&Throttle, PSF, CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11));
// Lights wing/coll/strobe on throttle base
MapKeyIOUMD(&Throttle, EOLIGN, CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11), CHAIN( D(2), PULSE+L_CTL+L_ALT+F9, D(2), PULSE+L_CTL+L_ALT+F10, D(2), PULSE+L_CTL+L_ALT+F11));
// Lights landing on throttle base
MapKeyIOUMD(&Throttle, EORIGN, PULSE+L_CTL+L_ALT+'l', PULSE+L_CTL+L_ALT+'l', PULSE+L_CTL+L_ALT+'l', PULSE+L_CTL+L_ALT+'l', PULSE+L_CTL+L_ALT+'l', PULSE+L_CTL+L_ALT+'l');
MapKeyIOUMD(&Throttle, PSB, PULSE+L_CTL+L_ALT+'l', PULSE+L_CTL+L_ALT+'l', PULSE+L_CTL+L_ALT+'l', PULSE+L_CTL+L_ALT+'l', PULSE+L_CTL+L_ALT+'l', PULSE+L_CTL+L_ALT+'l');
MapKeyIOUMD(&Throttle, LTB, 0, PULSE+L_SHIFT+'n', 0, PULSE+L_SHIFT+'n', 0, PULSE+L_SHIFT+'n');
MapKeyIOUMD(&Throttle, APUON, CHAIN( D(5), PULSE+L_SHIFT+'m'), CHAIN( D(5), PULSE+L_SHIFT+'m'), CHAIN( D(5), PULSE+L_SHIFT+'m'), CHAIN( D(5), PULSE+L_SHIFT+'m'), CHAIN( D(5), PULSE+L_SHIFT+'m'), CHAIN( D(5), PULSE+L_SHIFT+'m'));
MapKeyIOUMD(&Throttle, LDGH, SEQ( PULSE+L_CTL+'g', PULSE+L_CTL+L_SHIFT+L_ALT+'w'), SEQ( PULSE+L_CTL+'g', PULSE+L_CTL+L_SHIFT+L_ALT+'w'), SEQ( PULSE+L_CTL+'g', PULSE+L_CTL+L_SHIFT+L_ALT+'w'), SEQ( PULSE+L_CTL+'g', PULSE+L_CTL+L_SHIFT+L_ALT+'w'), SEQ( PULSE+L_CTL+'g', PULSE+L_CTL+L_SHIFT+L_ALT+'w'), SEQ( PULSE+L_CTL+'g', PULSE+L_CTL+L_SHIFT+L_ALT+'w'));
MapKeyIOUMD(&Throttle, FLAPU, PULSE+'g', PULSE+'g', PULSE+'g', PULSE+'g', PULSE+'g', PULSE+'g');
MapKeyIOUMD(&Throttle, FLAPD, PULSE+'g', PULSE+'g', PULSE+'g', PULSE+'g', PULSE+'g', PULSE+'g');
MapKeyIOUMD(&Throttle, EACON, CHAIN( D(5), PULSE+L_ALT+'l'), CHAIN( D(5), PULSE+L_ALT+'l'), CHAIN( D(5), PULSE+L_ALT+'l'), CHAIN( D(5), PULSE+L_ALT+'l'), CHAIN( D(5), PULSE+L_ALT+'l'), CHAIN( D(5), PULSE+L_ALT+'l'));
MapKeyIOUMD(&Throttle, RDRNRM, PULSE+L_SHIFT+'a', PULSE+L_SHIFT+'a', PULSE+L_SHIFT+'a', PULSE+L_SHIFT+'a', PULSE+L_SHIFT+'a', PULSE+L_SHIFT+'a');
MapKeyIOUMD(&Throttle, APPAT, PULSE+L_CTL+'1', PULSE+L_CTL+'1', PULSE+L_CTL+'1', PULSE+L_CTL+'1', PULSE+L_CTL+'1', PULSE+L_CTL+'1');
MapKeyIOUMD(&Throttle, APALT, PULSE+L_CTL+'2', PULSE+L_CTL+'2', PULSE+L_CTL+'2', PULSE+L_CTL+'2', PULSE+L_CTL+'2', PULSE+L_CTL+'2');
MapKeyIOUMD(&Throttle, APUOFF, CHAIN( D(5), PULSE+L_CTL+'m'), CHAIN( D(5), PULSE+L_CTL+'m'), CHAIN( D(5), PULSE+L_CTL+'m'), CHAIN( D(5), PULSE+L_CTL+'m'), CHAIN( D(5), PULSE+L_CTL+'m'), CHAIN( D(5), PULSE+L_CTL+'m'));
MapKeyIOUMD(&Throttle, EACOFF, CHAIN( D(5), PULSE+L_ALT+'l'), CHAIN( D(5), PULSE+L_ALT+'l'), CHAIN( D(5), PULSE+L_ALT+'l'), CHAIN( D(5), PULSE+L_ALT+'l'), CHAIN( D(5), PULSE+L_ALT+'l'), CHAIN( D(5), PULSE+L_ALT+'l'));
MapKeyIOUMD(&Throttle, RDRDIS, PULSE+L_ALT+'a', PULSE+L_ALT+'a', PULSE+L_ALT+'a', PULSE+L_ALT+'a', PULSE+L_ALT+'a', PULSE+L_ALT+'a');
MapKeyIOUMD(&Throttle, IDLERON, PULSE+L_ALT+'i', PULSE+L_ALT+'i', PULSE+L_ALT+'i', PULSE+L_ALT+'i', PULSE+L_ALT+'i', PULSE+L_ALT+'i');
MapKeyIOUMD(&Throttle, IDLELON, PULSE+L_ALT+'i', PULSE+L_ALT+'i', PULSE+L_ALT+'i', PULSE+L_ALT+'i', PULSE+L_ALT+'i', PULSE+L_ALT+'i');
MapKeyUMD(&Throttle, CSU,
TEMPO(PULSE+F4, PULSE+L_ALT+'u', 400),
TEMPO(PULSE+F4, PULSE+F4, 400),
TEMPO(PULSE+F4, PULSE+L_SHIFT +'v', 400)); // Pulse CSU
MapKeyUMD(&Throttle, CSD,
TEMPO(PULSE+F3, PULSE+'u', 400),
TEMPO(PULSE+F3, PULSE+F3, 400),
TEMPO(PULSE+F3, PULSE+'v', 400)); // Pulse CSD
MapKeyUMD(&Throttle, CSR,
TEMPO(PULSE+F8, SEQ(PULSE+L_SHIFT+'u',PULSE+L_ALT+'u',PULSE+L_CTL+'u', 500)),
0,
TEMPO(PULSE+F9, PULSE+L_SHIFT+'v', 400));// Pulse CSR
MapKeyUMD(&Throttle, CSL,
TEMPO(SEQ( PULSE+L_CTL+F5, PULSE+L_CTL+F6, PULSE+L_CTL+F7, PULSE+L_CTL+F8), SEQ(PULSE+'m',PULSE+'c',PULSE+'d',PULSE+'c'), 500),
0,
TEMPO(PULSE+F2, PULSE+L_SHIFT+F10, 400));// Pulse CSL
MapAxis(&Throttle, SCX, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Throttle, SCX, 0, 33, 0, 4, -2);
MapAxis(&Throttle, SCY, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Throttle, SCY, 0, 33, 0, 4, -2);
MapAxis(&Throttle, THR_RIGHT, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Throttle, THR_RIGHT, 0, 0, 0, 0, 0);
MapAxis(&Throttle, THR_LEFT, DX_ZROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Throttle, THR_LEFT, 0, 0, 0, 0, 0);
MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Throttle, THR_FC, 0, 0, 0, 0, 0);

}
int EventHandle(int type, alias o, int x)
{
DefaultMapping(&o, x);
}

Inline advert (2nd and 3rd post)

#3191211 - 01/28/11 11:16 AM Re: TARGET script profile - layers problem - need help [Re: Hrvoje]  
Joined: Sep 2010
Posts: 104
Dimebug Offline
Member
Dimebug  Offline
Member

Joined: Sep 2010
Posts: 104
France
if i'm right, remove the udtoggle, things should be fine. You don't need a toggle mode for such case. If you may have used a momentary switch, the toggle mode can be a solution but on the Boat Switch, it can turn confusing.

SetShiftButton(&Joystick, S3, &Throttle, BSF, BSB);

Last edited by Dimebug; 01/28/11 11:18 AM.

Guillaume "Dimebug" Leleve
#3191231 - 01/28/11 12:22 PM Re: TARGET script profile - layers problem - need help [Re: Hrvoje]  
Joined: May 2005
Posts: 80
Hrvoje Offline
Junior Member
Hrvoje  Offline
Junior Member

Joined: May 2005
Posts: 80
Thanks, now i see what you are saying....will try...i also re-read script manual and it states that when using layers you have to press a "master" button for that layer to become active...If i am correct i programed that on CSB, CSM, and CSF buttons by adding ICP AA,NAV and GND keypresses to CSB,CSM and CSF...?

#3193937 - 01/31/11 08:39 AM Re: TARGET script profile - layers problem - need help [Re: Hrvoje]  
Joined: Sep 2010
Posts: 104
Dimebug Offline
Member
Dimebug  Offline
Member

Joined: Sep 2010
Posts: 104
France
you've mapped them on BSF, BSM and BSB. As this switch is a toggle switch without any mechanical recall to center position, the active layer directly depend of the position of the switch, this is why the UD toggle is useless, because the switch is hold in position and maintain le layer active.

The use of the UD toggle flag would have been interesting if you had choosed the Chinat Hat 3 way momentany toggle switch CHF CHM CHB. It may worked like this with UD toggle :

when you press CHF once, you access to AA mode. If press it again, you return to Nav.

If you press CHB, it will go to the GND, if you press it again, it will return to nav.


Guillaume "Dimebug" Leleve

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