#3169932 - 01/02/11 06:32 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: Jul 2009
Posts: 17
wasp1
Junior Member
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Junior Member
Joined: Jul 2009
Posts: 17
TX
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happy new year choowy, glad you found a new home for the build . im almost done lol not, im working on the outside more added a loading gantry.. realy like he way your overhead ,came out super sweet .
Last edited by wasp1; 01/02/11 07:06 AM.
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#3170393 - 01/03/11 01:41 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: May 2009
Posts: 1,496
Genbrien
Stick to the plan man!
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Stick to the plan man!
Member
Joined: May 2009
Posts: 1,496
Quebec, Canada
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Just WOW It's been a long time since I played MW. i was wondering if all the swithces you're making have a function in the game? or it's just for look?
XBL/PSN/others: genbrien Mobo: Asus P8P67 deluxe Monitor: Samsung 23'' 1920*1080 CPU: i7 2600k@ 4.8Ghz Keyboard: Logitech G15 GPU:GTX 980 Strix Mouse: G700s PSU: Corsair TX750w Gaming Devices: Saitek X55, TrackIr5 RAM: Mushkin 2x4gb ddr2 9-9-9-24 @1600mhz Case: Cooler Master 690 SSD: Intel X25m 80gb
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#3170449 - 01/03/11 03:29 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: Dec 2010
Posts: 134
choowy
Member
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Member
Joined: Dec 2010
Posts: 134
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Hi Genbrien, thanks. Yep all the switches are functional (except the breaker panel in the middle) they are cut-down golf tees painted black) I could use probably 10 more functions from the game but they are ones that are hardly used (jettison ammo, constant speed, etc) Once the targeting comp is finished that's probably all I'll use.
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#3171022 - 01/03/11 10:37 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: Oct 2001
Posts: 828
Lipfert
Member
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Member
Joined: Oct 2001
Posts: 828
Ayr, Ontario
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Jaw dropping work Choowy, thank you for taking the time to post your work. If you have any detailed questions regarding edge lit panels feel free to message me, I worked in Aerospace building thousands of panels filtered for NVG use (or anyone else for that matter). Thanks Lipfert, you should post a thread on building the panels, it would be great to see how that could be achieved in a diy forum. I think Gene Buckle also has experience. As Gene posted above, unless you have access to a CNC machine it would be very difficult to machine the wire routes and bore the lamp cavities. Also, you really need to develop technique to deal with internal stress in the plexiglass sheet. For a 1/4" panel we'd start at 3/8" and using "good" quality double sided tape keep machining small cuts and flip the panels alot (important to release internal stress and give you a flat panel before you router out the wire paths). Water based coolant flow will keep the heat down. Light silica blasting can prepare for painting, but you need to mask the wire routes and protect the lamp cavities.
JG1 Lipfert - Jagdgeschwader 1 "Fritz Schmenkel" "Oesau" "Richthofen"
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#3172849 - 01/06/11 09:37 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: Nov 2005
Posts: 179
Derk
Member
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Member
Joined: Nov 2005
Posts: 179
Hengelo, the Netherlands
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Hey Choowy, I've been drooling over your threat for some time now (sorry, i'll clean it up), that's some amazing and very creative craftmanship you display. If anything, your build got me curious about the whole battletech thing and I have been digging through the wiki for days now, wich is equally impressive. Keep up the good work! P.S. when will the torso be added?
Derk I'm still an airman. I just happen to change diapers for a living!
crap...
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#3172875 - 01/06/11 12:13 PM
Re: Mechwarrior Cockpit
[Re: Lipfert]
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Joined: Aug 2006
Posts: 202
Valisk_61
Member
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Member
Joined: Aug 2006
Posts: 202
Widnes, UK
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Also, you really need to develop technique to deal with internal stress in the plexiglass sheet. For a 1/4" panel we'd start at 3/8" and using "good" quality double sided tape keep machining small cuts and flip the panels alot (important to release internal stress and give you a flat panel before you router out the wire paths). Water based coolant flow will keep the heat down. If you use cast acrylic instead of plexi, there's less need to worry about stress buildup, it machines really nicely. No need for flood cooling either if you keep the cuts nice and light. Choowy, if you ever decide to go down the backlit/edgelit route - it'd be worth getting a quote from one of the many CNC shops offering their services online. I've found the prices to be far more accessible than I thought they would be. Hey Wasp! That thing looks awesome - I bet there's a real sense of occasion when you climb into the pilots seat! EDIT: Formatting
Last edited by Valisk_61; 01/06/11 12:40 PM.
FS~Valisk 'Val' www.skiesoffire.org"I've never seen the Icarus story as a lesson about the limitations of humans. I see it as a lesson about the limitations of wax as an adhesive." - Randall Munroe
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#3172941 - 01/06/11 02:29 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: Jan 2004
Posts: 1,221
f15sim
More projects than sense!
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More projects than sense!
Member
Joined: Jan 2004
Posts: 1,221
Graham, WA
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@Lipfert: I don't create individual lamp cavities or wire channels. I machine the whole interior out down to a depth of .2" (given a .25" thick panel). A typical Type 5 panel consists of a fully machined panel with a very thin PCB lamp board that screws to it. The first panel I built along the Type 5 lines did use lamp pockets - you can see what I did here: http://www.f15sim.com/pre_blog_news-1.html@Choowy: Is there a way you could post a pic of the Mech cockpit with you or someone else standing next to it? It would help in getting idea of how large it is beyond a simple measurement. g.
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#3173133 - 01/06/11 05:51 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: May 2007
Posts: 1,562
Cold_Gambler
Member
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Member
Joined: May 2007
Posts: 1,562
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Simply TOO COOL!
Stunning work.
looks very modernishy-phoney-windows eighty-tabletty like
Asus P8P67 Pro Rev. 3.0 // i5 2500k @4.3 GHz with Noctua NH-D14 // nvidia gtx 780 // 8 GB DDR3 1600 //Win7 home 64 bit //450 GB VelociRaptor //Recon3D Champion
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#3181094 - 01/16/11 09:10 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: Dec 2010
Posts: 134
choowy
Member
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Member
Joined: Dec 2010
Posts: 134
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Thanks Cold Gambler!! @Choowy: Is there a way you could post a pic of the Mech cockpit with you or someone else standing next to it? It would help in getting idea of how large it is beyond a simple measurement. smile Sorry for the delay Gene, been away. The below pic gives an idea of the size, I'm a little over 6 feet tall, so its not a huge sim but big enough.
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#3181218 - 01/17/11 02:16 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: Jul 2009
Posts: 9,688
CyBerkut
Administrator
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Administrator
Hotshot
Joined: Jul 2009
Posts: 9,688
Florida
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#3189550 - 01/26/11 05:22 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: Jan 2011
Posts: 5
GryphonTA
Junior Member
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Junior Member
Joined: Jan 2011
Posts: 5
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To say I was now racked with pit envy with this thing would be a bit of an understatment. Very nice job.
I do have a question tho if you don't mind. I have been thinking/planning on my own mechpit, but am stumped by the controls a bit. I want to go the simple route and hack a keyboard, which is what I think you did. But you show your radar range selecter as a multi-position switch. The ingame option is a keypress, if I remember correctly, a momentary contact on the keyboard. But the multi-position switch would be a maintained contact. Wouldn't that just send an "r" repeatedly to the computer?
I want to do the same thing, use a selector switch for range select, but haven't been able to get my mind around making the maintained contact type switch work for a keyboard input. Any insight would be greatly appreciated.
Thanks, and again very impressive work. My hat's off to you. George.
*edit* My mistake, I went back through the pictures and you use a selector switch for terrain or vector and active/passive. Still the question about maintained contact vs momentary contact remains.
Last edited by GryphonTA; 01/26/11 05:25 PM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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