#3169625 - 01/01/11 06:44 PM
Special Interview: The Future of Simulations - 2010
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Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
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Lifer
Joined: Sep 2000
Posts: 22,095
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The Future of Simulations - 2010This is a big article (7 pages) with lots of insight how developers view our simulation hobby. Our discussion centers around six major topic areas: Consumer Simulations Software Development Controllers and Peripherals Multiplayer Distribution and Publishing Copy Protection and Intellectual Property Our participants in the roundtable are well known individuals in consumer simulations: Babak Nobary - XSI Dante De Patta - Thunder Works Jason Williams - 777 Studios Julian "Buckshot" Leonard - XSI Mark "Polovski" Rogers - OBD Software Nils "Ssnake" Hinrichsen - eSim Games Oleg Maddox - Maddox Games Richard "Flexman" Hawley - Tricubic Studios Vladimir Zayarniy - Graviteam http://www.simhq.com/_commentary/all_106a.html
Wisdom is knowing what's enough
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#3169671 - 01/01/11 08:32 PM
Re: Special Interview: The Future of Simulations - 2010
[Re: citizen guod]
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Joined: Dec 2002
Posts: 1,673
killdevil
Ruddy Duck
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Ruddy Duck
Member
Joined: Dec 2002
Posts: 1,673
E.City, North Carolina
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Thanks very much for the read - lots of perspective included.
CSG_Rummy
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#3169937 - 01/02/11 06:58 AM
Re: Special Interview: The Future of Simulations - 2010
[Re: citizen guod]
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Joined: Dec 2008
Posts: 26,566
wheelsup_cavu
Lifer
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Lifer
Joined: Dec 2008
Posts: 26,566
Corona, California
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Very good read and a great way to spend an hour. It was interesting reading each participants views on the different subjects. Wheels
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#3169953 - 01/02/11 07:57 AM
Re: Special Interview: The Future of Simulations - 2010
[Re: citizen guod]
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Joined: Nov 2004
Posts: 133
TX-Gunslinger
Member
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Member
Joined: Nov 2004
Posts: 133
Austin, TX
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Outstanding!
Great summary from the major players. One of the best things I've seen in our community. Articles/Interviews like that are what keep me coming back here.
Questions developed for this effort are particularly noteworthy. DRM - Consoles + PC's - nature of development considerations/limitations - were particularly noteworthy.
I only hope that most serious community posters/members actually read the entire interview.
S!
Gunny
The rotary could not re-circulate oil,so it had to dump it out onto the airframe. Castor oil, consequently, covered the entire aircraft after a short time. Even worse, atomized caster oil blew into the cockpit and impregnated the pilot. Pilots needed scarves to clean their goggles and faces. Since castor oil is a laxative, pilots suffered serious consequences after a few hours of flight. But such was the need for maximum power http://www.txsquadron.com/forum/index.php
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#3170029 - 01/02/11 02:20 PM
Re: Special Interview: The Future of Simulations - 2010
[Re: citizen guod]
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Joined: Jan 2002
Posts: 6,623
Mogster
Hotshot
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Hotshot
Joined: Jan 2002
Posts: 6,623
England
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Very interesting read, thanks to all concerned.
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
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#3170170 - 01/02/11 07:13 PM
Re: Special Interview: The Future of Simulations - 2010
[Re: citizen guod]
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Joined: Sep 2010
Posts: 27
sparks50
Junior Member
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Junior Member
Joined: Sep 2010
Posts: 27
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A brilliant interview, thanks!
Last edited by sparks50; 01/02/11 09:03 PM.
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#3170177 - 01/02/11 07:27 PM
Re: Special Interview: The Future of Simulations - 2010
[Re: Mogster]
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Joined: Mar 2004
Posts: 548
Toadvine
Member
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Member
Joined: Mar 2004
Posts: 548
Seattle
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Geeze, sim development sounds like a tough business! Yea, it's a tough job, but someone has to to it I am thankful for the guys (and gals) who, against all odds, stick with it, work hard at it, and bring me the experience of combat flight simulation! As a simmer and end user I really am appreciative, and I hope that everyone involved in furthering the genre has a long and prosperous career. That way I am assured of flight combat sim goodness for years to come!
Last edited by Toadvine; 01/02/11 07:28 PM.
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#3170242 - 01/02/11 09:20 PM
Re: Special Interview: The Future of Simulations - 2010
[Re: citizen guod]
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Joined: Dec 2010
Posts: 11
HansLudwig45
Junior Member
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Junior Member
Joined: Dec 2010
Posts: 11
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Ssnake: None. I'm looking at trends, and they simply aren't favorable. It may still go on for another five years or more, but it's probably just a matter of time before one of the remaining two 3D accelerator manufacturers will exit the market. Then what? Can the trend be reverted? I don't see any contributing factor that has the potential to turn around the situation. 80% of a game publisher's profits are being made in the console market now, so PC ports still get funded as long as a few extra bucks are to be made there. Rampant piracy has killed the PC as the premier platform for game development. Whether it can live on as a niche market remains to be seen. There's historic precedence — C64, Amiga, they died out at the height of their popularity because publishers could no longer make a profit with the titles. It's not so bad with simulations per se, but I think we need to keep an eye on the overall market situation. Who is this guy? It's only a myth that the PC piracy is killing the PC community. There was an article posted on the Steam forums that had a marketing research firm that said PC game sales are up 19 percent and consoles were a whopping 32 percent down. Even the Tripewire interactive says PC gaming is very alive and they are making a profit selling a realistic based game. Gabe Newell on piracy, what makes a good game, and microfinancing. http://www.youtube.com/watch?v=pLC_zZ5fqFk
Last edited by HansLudwig45; 01/02/11 09:23 PM.
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#3170248 - 01/02/11 09:31 PM
Re: Special Interview: The Future of Simulations - 2010
[Re: citizen guod]
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Joined: Jan 2001
Posts: 40,112
20mm
Site Emeritus Honorary Forums Manager
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Site Emeritus Honorary Forums Manager
Sierra Hotel
Joined: Jan 2001
Posts: 40,112
Tucson AZ
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Who is Nils "Ssnake" Hinrichsen of eSim Games? I don't think you know as much as you think you do if you don't know who is probably the premier developer of armor combat simulations.
Anyway, I again want to thank all our roundtable participants for taking part and for investing a lot of their time and effort into their responses.
As Doug pointed out, it's a big article at seven pages, but I think it's well worth your reading time. You'll gain a ton of behind the scenes insight into what a developers world is like, how they see the simulation market, now and in the future.
Pat Tillman (1976-2004): 4 years Arizona State University, graduated with high honors. 5 seasons National Football League player, Arizona Cardinals. Forever United States Army Ranger.
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#3170311 - 01/02/11 11:30 PM
Re: Special Interview: The Future of Simulations - 2010
[Re: Ssnake]
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Joined: Oct 1999
Posts: 1,268
Flexman
Member
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Member
Joined: Oct 1999
Posts: 1,268
Leeds, England
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What used to be 10% of the market back then is now 1% even though the actual turnover is still comparable. Which makes it difficult to sell the concept of a (serious) simulation to a normal publisher. That's a really good point, when the focus is on units any cross-platform list shows up PC titles as relatively bad performers unless there's a World of Warcraft expansion being launched. I'll add that it's not all doom and gloom. The sale of virtual items within the PC market alone is now measured in the billions of dollars and rising. How much more successful FSX add-ons might be if there was a built-in store and aircraft were the price of a budget DVD with a few premium items. Actually, can I add something about FSX. Recently we set to work on developing some gauges for FSX using the provided SDK and tools. The official documentation is wrong in many areas, example code needed to be significantly altered to work, in the end we had three versions of a simple gauge that did one thing in three different ways. Microsoft Flight really needs to pick up the ball with the SDK documentation if it's to become a catch-all simulation. P.S Gabe Newell is the voice of reason in an angry room.
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#3170379 - 01/03/11 01:18 AM
Re: Special Interview: The Future of Simulations - 2010
[Re: citizen guod]
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Joined: Apr 2003
Posts: 3,806
Bearcat99
Senior Member
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Senior Member
Joined: Apr 2003
Posts: 3,806
USA
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That was a great read... Very interesting.
Start where you are. Use what you have. Do what you can.
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#3170550 - 01/03/11 08:53 AM
Re: Special Interview: The Future of Simulations - 2010
[Re: citizen guod]
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Joined: Mar 2006
Posts: 102
Vierzinger
Member
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Member
Joined: Mar 2006
Posts: 102
Denmark
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A very good article. It was enlighting to read some of the thoughts of the leading simulation producers. Thankt to SimHQ and the flightsim producers for this interview. Stuff for the little gray cells
Will we EVER get a real Rainbow Six game again. One for the real Tactic fans? A WWII sim with a dynamic campagn. Games with deept?
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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