#3155162 - 12/11/10 09:24 PM
Re: Clarification on Rising Sun Requirements (Vista and SF2 Merged)
[Re: trek]
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Joined: May 2001
Posts: 1,828
Panama Red
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Member
Joined: May 2001
Posts: 1,828
Irmo, SC, USA
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SF2 Rising Sun will work with any OS that Strike Fighters 2 uses. It is nothing more than a mod as far as Strike Fighters 2 is concerned, just like NATO Fighters 4+, Vietnam Expanded or any other all encompassing mod out there. There should not be any conflicts with a SF2 Merged game as long as you do not attempt to use the various RS objects outside of the RS missions. When you do that, you start to have strange things happen (like bombs not exploding, guns not working, etc) or an occasional "hang" due to Start and End date conflicts with the other planes, guns, weapons, objects and terrains. The best thing to do is make a copy of the StrikeFighters2.exe and rename it to StrikeFighters2 Rising Sun.exe, then double click new the "Strikefighters2 Rising Sun.exe". This will then create your new StrikeFighters2 Rising Sun mod folder (mod folder's location is dependant upon your Operating System). You then delete the modern planes out of that aircraft mod folder and install all of the Rising Sun mod into your new StrikeFighters2 Rising Sun mod. From there, you are then transformed back to World War II in the Pacific.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#3155245 - 12/12/10 12:51 AM
Re: Clarification on Rising Sun Requirements (Vista and SF2 Merged)
[Re: trek]
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Joined: Dec 2010
Posts: 118
Danosh33
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Posts: 118
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Trek a word of caution these guys have nt tested rs with vista I fir one can't get it to work despite doing everything they ve told me to do. I an trying to run it on vista 64 bit with no joy! Be careful before you waste $26.
Please let me know if you got RS to work.
Cheers.
Last edited by Danosh33; 12/12/10 01:18 AM.
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#3155258 - 12/12/10 01:25 AM
Re: Clarification on Rising Sun Requirements (Vista and SF2 Merged)
[Re: trek]
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Joined: May 2001
Posts: 1,828
Panama Red
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Member
Joined: May 2001
Posts: 1,828
Irmo, SC, USA
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If SF2 works in Vista 64, then this mod will work in Vista 64. This mod is no different to SF2 than any other mod that you install into SF2.
Last edited by Panama Red; 12/12/10 01:25 AM.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#3155265 - 12/12/10 01:40 AM
Re: Clarification on Rising Sun Requirements (Vista and SF2 Merged)
[Re: trek]
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Joined: Apr 2006
Posts: 1,739
zerocinco
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Tchepone, Laos
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"These guys"?
PM me. We handle tech problems via email. It is faster, direct and flexible. We can send items and pictures and fixes. Here all we can do is play with an 8 hour delay.
Since you are the one without their game working, let's stick to your problem. You don't need to warn anyone. We handle our customer's problems directly and immediately as anyone who has done business with YAP knows. We never mentioned Vista as a platform. But we see no reason that it won't run a program (Strike Fighters 2) that runs on Vista.
So if you want help, email is the medium.
Last edited by zerocinco; 12/12/10 01:53 AM.
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#3155272 - 12/12/10 02:03 AM
Re: Clarification on Rising Sun Requirements (Vista and SF2 Merged)
[Re: trek]
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Joined: Apr 2006
Posts: 1,739
zerocinco
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Joined: Apr 2006
Posts: 1,739
Tchepone, Laos
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When you click on Strike Fighters 2, do you see this? And when you select Single Mission, do you get this? There are then two choices: Create Mission and Load Mission. Since ours are story-based, you LOAD a mission. When you do that, do you have a list of our missions in the MissionFilename window?...the first being 411207a Yoshio Shiga? And if you hit Accept, do you go to the Hangar screen? And if you hit FLY, do you see this? Do you hear Japanese taiga drums?
Last edited by zerocinco; 12/12/10 02:04 AM.
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#3155675 - 12/12/10 10:33 PM
Re: Clarification on Rising Sun Requirements (Vista and SF2 Merged)
[Re: trek]
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Joined: Apr 2006
Posts: 1,739
zerocinco
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Member
Joined: Apr 2006
Posts: 1,739
Tchepone, Laos
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We use Create Mission for test purposes only since you cannot create a historical situation with it. The product is the missions flown by pilots. Load Mission is how you get there.
If your scenery is black nearby but visible in the distance, there is an error in the WakeIsland_DATA.INI, I believe. Is it like this in a Burma mission? We would have to send you that file again...or maybe everyone.
Alt-N does not work reliably. Again, we are creating a historical simulation, not a first person shooter. To get from the carrier to the action, you must do what pilots do...fly. On long ferries, X8 will suffice to get you there earlier.
PM me a picture of any scene near the ground at Wake Island please.
Last edited by zerocinco; 12/12/10 10:51 PM.
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