We have modified the flight models. They are complex programs. The model has the features TK wanted it to have and does not have a few others.
We incorporated some things that Wolf did that cause them to act like airplanes but we are not certain that sim flyers are prepared to play in that world. Accelerated stalls, being behind the power curve, snap rolls: these things that are part of flying high-performance prop planes. If you pull too hard on the stick, you are going over on your back and if you don't recover, you are going into the dirt. Overshoot and you are going to be a target. And if you don't fly a P-40 like Chennault told his pilots to fly them, you will be hitting REFLY more than you wish. We will advise the players to fly like it's WWII, not WWI. Get into position, take the shot, break off.
If we make it too real, we will eliminate the vast majority of players who shy away from flight sims because they do not wish to have to learn to fly.
We have concentrated on armor and armament to try to make a kill more realistic. You can still get a lucky shot but in most cases you have to out-maneuver the opponent to get enough holes into him to kill him.
As far as releasing one of our models, we will send the game out to reviewers.