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#3121977 - 10/23/10 02:11 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: Bandy]  
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Brigstock Offline
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Originally Posted By: Bandy
First off, and again, I agree it is an awesome effect and look forward to it immensely. No argument here. But...

Originally Posted By: Mogster
I'd imagine that the stutter is a feature of the video compression or the way you're playing it back.

Download the 44.7 MB video file from the blog and play it back. See the stutter at 37 seconds and every few seconds throughout? It is repeatable on WMV or Quicktime, on Win7 or MacOS. I play it backed all four ways. Still could be an artifact of the original capture, or stutter in game, so would like to know the specs on the computer that captured it.

Originally Posted By: Mogster
X8 is X8 speedup, time compression to make the moving effect more noticeable.

Possibly, but it isn't there in all of the scenes captured.


You're looking too hard.

It's a time compressed piece of footage, further compressed for you tube.
If there was a stutter in realtime it would last seconds.

Inline advert (2nd and 3rd post)

#3122098 - 10/23/10 04:05 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: exhausted]  
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Master Offline
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Originally Posted By: exhausted

No offense, but that really wasn't worth the hype. I never saw Oleg do that.


That is not really Jason's fault lol. We kind of manufactured false hype by running a gag contest about his vague hints lol. No one won the prize though so we might have to have a mk.II version for the next time Jason gives vague hints smile

#3122135 - 10/23/10 04:51 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: Master]  
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Originally Posted By: Master
Originally Posted By: exhausted

No offense, but that really wasn't worth the hype. I never saw Oleg do that.


That is not really Jason's fault lol. We kind of manufactured false hype by running a gag contest about his vague hints lol. No one won the prize though so we might have to have a mk.II version for the next time Jason gives vague hints smile


That means you have to give away two airplanes next time!


bananadancebananadancebananadancebananadance attack ar15 bananadancebananadancebananadancebananadance
God damned bananas!!!
#3122160 - 10/23/10 05:17 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: Brigstock]  
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Bandy Offline
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Wishing I was in the La Cloche
Originally Posted By: Brigstock
You're looking too hard.
It's a time compressed piece of footage, further compressed for you tube.
If there was a stutter in realtime it would last seconds.


I truly hope I'm wrong on the stutter, but I don't think I'm looking too hard.
Time will tell, and I'll gladly eat crow (now is there an emoticon for that? duck)


4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
#3122163 - 10/23/10 05:24 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: 777 Studios - Jason]  
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Catfish Offline
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Where the ocean meets the sky
Hello,
this is really a nice effect, can't remember to have seen this before ! Thanks -
And i hope it does not have too much effect on the rig performance, since Win 7 i am on the edge with my just-bought dual-core. Or i switch back to XP ...
Can we hide in clouds, i mean that the AI or another live piot online does not see us (or we him) ?

Thanks and greetings,
Catfish

#3122261 - 10/23/10 07:58 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: 777 Studios - Jason]  
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polisheagle1939 Offline
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Foremost Great Job to all who worked on the effect! At first I was a little disappointed at what it actually turned out to be. I guess I was thinking something more war-like or more glitzy. After I watched the video I was vary impressed. I then played the sim and gosh darn it the clouds and their lack of shadows really stood out. Never noticed it before! It is a subtle effect but I've noticed in my life when people are trying to create an immersive effect little things can go a long way. For example at the California Adventure theme park here in sunny Southern California in their hang gliding sim ride they spray orange scent when you are flying over orange groves. Subtle but it does something to make the experience more real. This seems to be in that same category.


Wood: Nature's carbon fiber!
#3122297 - 10/23/10 08:37 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: Bandy]  
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Brigstock Offline
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Originally Posted By: Bandy
Originally Posted By: Brigstock
You're looking too hard.
It's a time compressed piece of footage, further compressed for you tube.
If there was a stutter in realtime it would last seconds.


I truly hope I'm wrong on the stutter, but I don't think I'm looking too hard.
Time will tell, and I'll gladly eat crow (now is there an emoticon for that? duck)



I am almost certain you'll see no stutter.
As I said just because the video compressed footage of time compressed action has a small stutter does not mean the realtime effect will. If there was a realtime stutter, it would have been lost during in game time compression. What you are seeing is a you tube artifact.

#3122409 - 10/23/10 11:42 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: Bandy]  
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Originally Posted By: Bandy
1) did anyone else notice a slight stutter every few seconds?


That's because it's a beta.

#3122526 - 10/24/10 04:02 AM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: LukeFF]  
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WWBrian Offline
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Originally Posted By: Brigstok
I am almost certain you'll see no stutter.
As I said just because the video compressed footage of time compressed action has a small stutter does not mean the realtime effect will. If there was a realtime stutter, it would have been lost during in game time compression. What you are seeing is a you tube artifact.


Originally Posted By: LukeFF
Originally Posted By: Bandy
1) did anyone else notice a slight stutter every few seconds?


That's because it's a beta.



...or more likely, it was a stutter in the buffering while capturing the video from the track file.

Generally speaking, I suspect as far as the end user goes - the clouds will be exactly the clouds we have now - except they will eventually be on the other side of the map at the end of the mission. How much more CPU cycles it takes (to what we have now) would depend on what the weather is set to I suppose...


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#3122594 - 10/24/10 10:59 AM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: 777 Studios - Jason]  
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Mogster Offline
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From 15 years of PC sim and general gaming experience you just can't judge in game performance from a video that someone else has taken. There's just too many variables involved.


WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#3122678 - 10/24/10 02:29 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: Mogster]  
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Originally Posted By: Mogster
From 15 years of PC sim and general gaming experience you just can't judge in game performance from a video that someone else has taken. There's just too many variables involved.


Word. yep


"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge

"The ORIGINAL Barkhorn"
#3122710 - 10/24/10 03:33 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: WWBrian]  
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Originally Posted By: WWBrian
How much more CPU cycles it takes (to what we have now) would depend on what the weather is set to I suppose...


Not really, it is going to use just as many cycles updating the clouds on a windless day than it would on a gale force day. Unless they program the check frequency to be linked with the wind speed variable but that would be buggy as hell.

#3122796 - 10/24/10 05:47 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: 777 Studios - Jason]  
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777 Studios - Jason Offline
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I've been flying with the new clouds and shadows all weekend, you won't notice a thing and I don't see any performance drop on my system. It's a subtle effect, but they are there.

Jason

#3122829 - 10/24/10 06:58 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: 777 Studios - Jason]  
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Josh Echo Offline
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Sweet!

#3122893 - 10/24/10 09:03 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: 777 Studios - Jason]  
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Yeah but Jason don't you have a super computer? Let us know how it runs on the average pc please.

By the way I love the sim and all the goodies even if I can't use them all. Great work and keep them coming.

Last edited by Warbirds; 10/24/10 09:04 PM.

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#3122937 - 10/24/10 10:26 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: 777 Studios - Jason]  
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Hopefully this (and other mooted graphic upgrades/perfomance killers) will be an effect we can toggle?

#3122959 - 10/24/10 10:52 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: 777 Studios - Jason]  
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777 Studios - Jason Offline
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I don't see anyone in beta complaining about any performance drop and we have a wide range of systems. I don't think the improvements that are coming are going to be a big problem. If you can run ROF well enough now I'm pretty darn sure you will still be able to.

And I have a couple different computers and they both run it pretty well.

We just started testing the pre-alpha of 1.016 so I say this with a caveat, but we are always mindful of performance.

Jason

#3122976 - 10/24/10 11:37 PM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: 777 Studios - Jason]  
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Jason, thanks for clearing up some of the performance rumors! I am looking forward to this update more than any other so far.


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#3122986 - 10/25/10 12:20 AM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: 777 Studios - Jason]  
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Bandy Offline
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Wishing I was in the La Cloche
Still too early for eating crow, but I have my tomato sauce and favourite steak knife at the ready!

Cheers Jason, very nice to know that the-powers-that-be read our threads.


4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
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#3122995 - 10/25/10 12:55 AM Re: 777 Studios Announces Moving Clouds with Corresponding Shadows for ROF [Re: 777 Studios - Jason]  
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Dobby Offline
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Wow. Simply wow!


Da lagen wir im grossen Krieg der Räuber,
Und drüben lagen die gleichen dreckigen Leiber,
Arbeiter wie wir, da haben wir gedacht,
Das ist nicht unser Krieg, nicht unsre Schlacht
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