How about what new technology can bring to flight sims?
I think 3D technology would be unavoidable, though unnecessary, but who cares? We are just throwing some ideas here.
But I rather would have a true virtual reality helmet that responds to head movements a la TrackIR, and with 360 vision field without the need of a gazillion monitor setups. Surround sound too. 3D space sensing gloves for the ultimate clickable. cockpit.
Somewhere I read about using lcd glasses like in that link, along with TrackIR. Not sure where I saw that. I think the trick is getting a good set of glasses, a lot of them seem like overpriced junk.
This is something of a kind, look other videos for details:
Inline advert (2nd and 3rd post)
#3104773 - 09/30/1010:16 PMRe: What Do You Want In Future Flight Sims?
[Re: Sauron]
Korea done right. The whole thing from prop fighters to the first jet on jet combat. Including carrier ops..the US Navy played a huge role in the conflict. It would have to model the planes closely, ie IL2 . The flyable players would be: North Korea La 9 La 11 Yak 9 Mig 15 IL 10
South Korea F-51 Mustang F-82 Twin Mustang F-84 Thunderjet F-86 A,E,F Sabre F-80 Shooting Star A-1 Skyraider A-26 Invader F9F Panther F4U Corsair F7F Tigercat
And it would be nice to include our friends from across the pond with: Vampire Meteor Fury / Seafury
AI for all the rest: B-29 B-50 F3D Skynight and any others i haven't mentioned
I would pay dearly for such a sim....the last guns only air to air duels!
#3104786 - 09/30/1010:35 PMRe: What Do You Want In Future Flight Sims?
[Re: Sauron]
I want to join an online server that has a 24/7 WW2 going on, with the AI controlling aircraft, vehicles, and ships, supplemented by human players. A sim that concentrates first on the air war then expands to the other two services.
Also an offline war that continues unless I pause it.
No disrespect but you will have a hard time competing with the SOW developers who are about to release, continue to build on, and support for the next 10-15 years. If you could compete, that would be music to the communities ears.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
#3104796 - 09/30/1010:51 PMRe: What Do You Want In Future Flight Sims?
[Re: Sauron]
Joined: Apr 2008 Posts: 19,581Raw Kryptonite
Beat the Kobayashi Maru
Raw Kryptonite
Beat the Kobayashi Maru
Veteran
Joined: Apr 2008
Posts: 19,581
MS
It's not a competition, you can actually play and support more than 1 game. If all you buy is 1 sim to last 10-15 years, you're killing the genre.
Some terrific ideas in this thread. I need to condense this down to its essence, eliminating the redundant suggestions, and discuss it with someone more knowledgeable in this area than myself.
If circumstances should allow me to proceed with this hare-brained scheme of mine, I'm hoping to do it on a basis of not being too worried about making startling profits. I'm not really interested in competing with Storm of War, hell I'll be buying that one myself.
I would be more interested in filling in the areas of flight simming that are neglected or not represented at all.
A Korean conflict sim is of tremendous interest to me because I always loved MiG Alley. If someone gets to it before me, fine, I'll buy their MiG Alley 2 or whatever. I'd love to see Oleg's take on that conflict.
I'd like to do an F/A-18C study for my own reasons. Specifically the Charlie model. Complete with carrier ops.
The idea of some British jet fun appeals to me tremendously. I wouldn't mind being the token Yank in a Buccaneer squadron. Love the Tornado and actually encountered them in real life during my career, not long before I retired, along with some Sea Harriers. HMS Ark Royal during the 2003 deployment in support of the Iraq invasion would be quite an interesting title.
But, there's a lot of ground to cover before I advance on this idea. But I certainly have some brilliant suggestions should the opportunity become a reality in the coming year!
Cheers!
Rick...
"We are extending ourselves in Space and Time not because of capitalism or socialism but in spite of them. The Right/Left Capitalist/Socialist establishments are psychologically unprepared for our emerging situation in Time and Space." - F. M. Esfandiary, Upwingers
It's not a competition, you can actually play and support more than 1 game. If all you buy is 1 sim to last 10-15 years, you're killing the genre.
Maybe you should read my whole post.
Where I said if they could compete, it would be music to the communities ears.
I also own most combat flight sims, but there is only one I consider worth my flight time, thats why we need good competition, otherwise the quality's just not there.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
#3104878 - 10/01/1012:48 AMRe: What Do You Want In Future Flight Sims?
[Re: Sauron]
If you're looking for under-represented areas, how about a realistic (in terms of flight model and such) cold war survey sim. Have a variety of scenarios from, say, 1947-1950 (or just use Korea for that) up until about 1985. It may be a bit too difficult, given the sheer number of aircraft that were developed, but the ability to do 'what-if' scenarios would be awesome.
I definitely think carrier operations should be part of it. Carrier ops add so much, starting with the added challenge and achievement of landing on a carrier, and ranging to the number of scenarios it opens up, that including them makes a game immensely more interesting.
Other details I'd like: Keep your aircraft, as others have mentioned. If your right wing gets moderately damaged, it will be that little bit weaker next flight.
Realistic damage modelling and damage visuals. Like someone (Panzer?) said, visuals are important. Being able to glance at your plane, and see exactly where bullets have hit, exactly what panels are missing, and so on, would be wonderful.
Good AI. This includes good communication protocols with your base and other aircraft. Possibly even including radio tracking equipment, making sending messages risky.
#3104887 - 10/01/1001:03 AMRe: What Do You Want In Future Flight Sims?
[Re: Sauron]
Yes, and my anticipation is very high, but it's not here now. I would like to fly it now. Thus, that's what I want for the future. Preferably near future.
Corsair8X
virtually making history 30mm at a time
#3104912 - 10/01/1001:39 AMRe: What Do You Want In Future Flight Sims?
[Re: Sauron]
I want a ww2 flight sim...where u can jump out of ur airplane and run and grab another available one on the runway... ride a bike from one airfield to another if need be... you should be able to man AAA weapons on the ground if attacked.... and the ability to shoot it out with the groundforces to escape/get killed captured after bailing out over enemy territory... more deeper aspects of war like flying in to rescue a pilot behind enemy lines means the number of available pilots remain.. would love to see a Vietnam scenario with modern graphics and these game play elements... or any modern war for that matter.. fly a jet.....or fly a chopper to rescue or attack...
#3104993 - 10/01/1007:19 AMRe: What Do You Want In Future Flight Sims?
[Re: Sauron]
Accessibility is important for me. Sometimes I do not have the time to spend 3 hours on one sortie, and do not want to read tons of docs. Somehow you should find a way to entertain both hardcore and casual simmers. As far as I remember, Jane's sims performed well in that area.
Important thing that you should have a story, otherwise it will be dull (LOMAC, thirdwire, etc). As mentioned, pilot history (AI too), aircraft history are small things but count a lot!
F22-taw is perfect for me with its dynamic campaign, AWACS, CAPs, scrambles, strikes, you name it. (Its also important that you can follow the progress of the war, goals achieved, and your actions have effect on those). Would be great to have an online campaign, which anyone can join anytime. Overviewing and directing an air war from an AWACS is an experience I really like. Also like the stealthy aspect of it, adds a lot to the immersion.
Hehe, looks like F22-TAW 2, is my wish. (well lets include F-18s on carriers and even a Su-27, so everyone will be happy, but I do not think that a sim is better if it has tons of flyables).
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
#3105005 - 10/01/1008:02 AMRe: What Do You Want In Future Flight Sims?
[Re: Sauron]
RAF Bomber Command would appeal; ranging from early days of the war; Fairey Battles, canal raids by Hampdens, Wellies over Wilhelmshaven and so forth. ending with Lancs over Berlin v nightfighters v Mossies. Limited international appeal abroad though.
As stated in previous threads, Korea needs to be done properly.
#3105023 - 10/01/1009:35 AMRe: What Do You Want In Future Flight Sims?
[Re: Sauron]
I remember buying USNF during a trip to Sydney years ago, Followed later by Janes Fighters Anthology. It was arcady - sure, but you could fly everything from an A-1 Skyraider right through to a B2 Spirit - and everything in between.
I didn't particularly care that the flight dynamics were 100% right - the ability to play out the missions 'true to a/c role' was fantastic - as there were so many aircraft & national roundels basically meant you could do anything Vietnam through to present day. The problem was it wasn't great in the graphics department. I never cottoned onto Janes USAF F/A-18, A-10 F-16, because they were only great if you liked eating cornflakes everyday for breakfast. Previously I had 'choice'. Which was damn great when you played Airbase Assault (Where players were given 6 platforms which they could either choose, or stick with a random default aircraft the PC allotted you) Going out and see who could destroy each others airbase first (itself selectable with a high amount of defence, medium or low, for both AAA /SAM's etc.
Those were good days when the Mission briefing was in video! When the debrief voice over would insult you if you mucked up, When you had a heap of maps if you were bored of the last etc.
Ah dammit... got myself reminiscing on how good it all was.
My vote goes to Fighters Anthology...
Naval ops with Crusaders & SLUFS & Phantoms & Intruders... all that + B-52 support w/Sandies going down town Hanoi.
I assume you mean the new DRM method where you have to have a constant net connection while you are playing the game? Are there any flight sims out now that have this? I dont know of any.
1. Rise of Flight 2. The upcoming MS flight sim via "Windows live"
Greetings, Catfish
#3105035 - 10/01/1010:46 AMRe: What Do You Want In Future Flight Sims?
[Re: hyenaman]
Joined: Jan 2001 Posts: 2,560THX-1138
Tyrell Corporation
I want a ww2 flight sim...where u can jump out of ur airplane and run and grab another available one on the runway... ride a bike from one airfield to another if need be... you should be able to man AAA weapons on the ground if attacked.... and the ability to shoot it out with the groundforces to escape/get killed captured after bailing out over enemy territory... more deeper aspects of war like flying in to rescue a pilot behind enemy lines means the number of available pilots remain.. would love to see a Vietnam scenario with modern graphics and these game play elements... or any modern war for that matter.. fly a jet.....or fly a chopper to rescue or attack...
Something like that can be created already by using Armed Assault, no need to wait. I am also very interested in a "flight" simulator like this but with better aviation physics and avionics.
Nothing new to what's been said before on this post, but what I'd like it to have would be:
- Realistic carrier ops, with little guys on the deck, static aircraft, accessible hangars, etc etc. - Nice detailed ground environment - Realistic flight models and procedures depending on the level of gameplay you want. I.E. if you want to do it hardcore, have to manually switch everything to start your aircraft yourself by clicking on the right buttons/levers in the cockpit (that could possibely be routed to some keys on the keyboard), or if you simply want to go up and fly, just press a button like in IL-2, and get up there! - Plane history. Get attributed one aircraft with real life squadron markings, maybe be able to pick your personnal number, paint your name under the cockpit, nose-art and so on. Take care of it, be assured that the damages from previous missions have been dealt with, or either choose one other available plane of the squadron while the mechanics are finishing yours. - Visual damages and wearing on your aircraft, see where and how badly you've been hit, see the repairs from previous fights and so on. See the paint chips on the walkings zones, the traces of fuel and oil leaks, and so on. - Realistic AI behavior. IE, if you spot a lonely aircraft and go on at his low six, in his blind spot, the plane would not take evasive manoeuvers until you'll fire. Be able to hide in the sun. Let the AI commit some errors too. And please, please, make sure their planes are running like ours, with overheating, G-forces effects on the AI pilots, and so on... No more magic AI pulling sustained 9G's with full afterburner. Make them use their plane capacity, hit and run, dogfight and so on, depending maybe on the pilot's level, or the condition of the fight. - Be able to walk around your airbase/carrier, check the planes, your personnal room, get some rest, grab a beer with your squadron mates, all of this would be of effect on the game, of course. If you don't sleep enough, if you've drink too much and so on, you won't be able to sustain lots of G's, by example, or you will spot the enemy airplanes on a shorter distance... I think we really lack kind of an RPG side to our sims.
I know it's a lot, but that would be the IDEAL flight sim for me.
Murphy's Law says, "Whatever can go wrong, will, and when you least expect it." (And, of course, we all know that Murphy was an aviator.)
*aka Flying-V*
#3105042 - 10/01/1011:18 AMRe: What Do You Want In Future Flight Sims?
[Re: Sauron]
Im not the biggest flightsimmer, but I wish that a proper combat flight sim could be used to play together with Arma 2, so that the pilots could take part in the large scale battles and support troops on the ground. Its just a lot of fun to call in proper airstrikes on the ground and communicate with the pilot. even with the extremely basic aviation in Arma 2.
VBS for instance is compatible to be used with the steel beasts pro sim, but the commercial Arma 2 has no such functionality. Game modularity like this would be the path to one day get the "ultimate sim" where everyone from all sorts of sims supports each other on a dynamic battlefield.