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#3104734 - 09/30/10 09:03 PM Re: What Do You Want In Future Flight Sims? [Re: Raw Kryptonite]  
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orkan Offline
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Originally Posted By: Raw Kryptonite
Originally Posted By: Bib4Tuna

How about what new technology can bring to flight sims?

I think 3D technology would be unavoidable, though unnecessary, but who cares? We are just throwing some ideas here.

But I rather would have a true virtual reality helmet that responds to head movements a la TrackIR, and with 360 vision field without the need of a gazillion monitor setups. Surround sound too. 3D space sensing gloves for the ultimate clickable. cockpit.



http://www.amazon.com/Vuzix-Corp-329T300...d=3BZHVL4N06K7Z

Somewhere I read about using lcd glasses like in that link, along with TrackIR. Not sure where I saw that. I think the trick is getting a good set of glasses, a lot of them seem like overpriced junk.



This is something of a kind, look other videos for details:


Inline advert (2nd and 3rd post)

#3104773 - 09/30/10 10:16 PM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
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Sabre86 Offline
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Fayetteville,Ga
Korea done right. The whole thing from prop fighters to the first jet on jet combat.
Including carrier ops..the US Navy played a huge role in the conflict.
It would have to model the planes closely, ie IL2 .
The flyable players would be:
North Korea
La 9
La 11
Yak 9
Mig 15
IL 10

South Korea
F-51 Mustang
F-82 Twin Mustang
F-84 Thunderjet
F-86 A,E,F Sabre
F-80 Shooting Star
A-1 Skyraider
A-26 Invader
F9F Panther
F4U Corsair
F7F Tigercat


And it would be nice to include our friends from across the pond with:
Vampire
Meteor
Fury / Seafury

AI for all the rest:
B-29
B-50
F3D Skynight
and any others i haven't mentioned

I would pay dearly for such a sim....the last guns only air to air duels!

#3104786 - 09/30/10 10:35 PM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
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Chivas Offline
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Chivas  Offline
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B.C. Canada
I want to join an online server that has a 24/7 WW2 going on, with the AI controlling aircraft, vehicles, and ships, supplemented by human players. A sim that concentrates first on the air war then expands to the other two services.

Also an offline war that continues unless I pause it.

No disrespect but you will have a hard time competing with the SOW developers who are about to release, continue to build on, and support for the next 10-15 years. If you could compete, that would be music to the communities ears.


Intel core I7 4790K @ 4.4
Asus Maximus Hero VII Motherboard
16 gigs DDR3 2133
EVGA GTX980Ti
Oculus Rift
LG 37" LCD
BLack Mamba III Joystick
Cougar Throttle/X55 Throttle/Saitek Levers
Saitek Pro Rudder pedals
Voice Activation Controls
#3104796 - 09/30/10 10:51 PM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
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Raw Kryptonite Offline
Beat the Kobayashi Maru
Raw Kryptonite  Offline
Beat the Kobayashi Maru
Veteran

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Posts: 19,581
MS
It's not a competition, you can actually play and support more than 1 game. wink
If all you buy is 1 sim to last 10-15 years, you're killing the genre.


·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel
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#3104805 - 09/30/10 11:10 PM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
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Sauron Offline
Successor to Bill the Cat!
Sauron  Offline
Successor to Bill the Cat!
Hotshot

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Quantum Superstate
Some terrific ideas in this thread. I need to condense this down to its essence, eliminating the redundant suggestions, and discuss it with someone more knowledgeable in this area than myself.

If circumstances should allow me to proceed with this hare-brained scheme of mine, I'm hoping to do it on a basis of not being too worried about making startling profits. I'm not really interested in competing with Storm of War, hell I'll be buying that one myself.

I would be more interested in filling in the areas of flight simming that are neglected or not represented at all.

A Korean conflict sim is of tremendous interest to me because I always loved MiG Alley. If someone gets to it before me, fine, I'll buy their MiG Alley 2 or whatever. I'd love to see Oleg's take on that conflict.

I'd like to do an F/A-18C study for my own reasons. Specifically the Charlie model. Complete with carrier ops.

The idea of some British jet fun appeals to me tremendously. I wouldn't mind being the token Yank in a Buccaneer squadron. Love the Tornado and actually encountered them in real life during my career, not long before I retired, along with some Sea Harriers. HMS Ark Royal during the 2003 deployment in support of the Iraq invasion would be quite an interesting title.

But, there's a lot of ground to cover before I advance on this idea. But I certainly have some brilliant suggestions should the opportunity become a reality in the coming year!

Cheers!

Rick... thumbsup


"We are extending ourselves in Space and Time not because of capitalism or socialism but in spite of them. The Right/Left Capitalist/Socialist establishments are psychologically unprepared for our emerging situation in Time and Space." - F. M. Esfandiary, Upwingers
#3104845 - 10/01/10 12:02 AM Re: What Do You Want In Future Flight Sims? [Re: Raw Kryptonite]  
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Chivas Offline
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Chivas  Offline
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Posts: 4,024
B.C. Canada
Originally Posted By: Raw Kryptonite
It's not a competition, you can actually play and support more than 1 game. wink
If all you buy is 1 sim to last 10-15 years, you're killing the genre.


Maybe you should read my whole post.

Where I said if they could compete, it would be music to the communities ears.

I also own most combat flight sims, but there is only one I consider worth my flight time, thats why we need good competition, otherwise the quality's just not there.


Intel core I7 4790K @ 4.4
Asus Maximus Hero VII Motherboard
16 gigs DDR3 2133
EVGA GTX980Ti
Oculus Rift
LG 37" LCD
BLack Mamba III Joystick
Cougar Throttle/X55 Throttle/Saitek Levers
Saitek Pro Rudder pedals
Voice Activation Controls
#3104878 - 10/01/10 12:48 AM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
Joined: Dec 2007
Posts: 2,283
FlyingToaster Offline
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FlyingToaster  Offline
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Scotland
If you're looking for under-represented areas, how about a realistic (in terms of flight model and such) cold war survey sim. Have a variety of scenarios from, say, 1947-1950 (or just use Korea for that) up until about 1985. It may be a bit too difficult, given the sheer number of aircraft that were developed, but the ability to do 'what-if' scenarios would be awesome.

I definitely think carrier operations should be part of it. Carrier ops add so much, starting with the added challenge and achievement of landing on a carrier, and ranging to the number of scenarios it opens up, that including them makes a game immensely more interesting.

Other details I'd like:
Keep your aircraft, as others have mentioned. If your right wing gets moderately damaged, it will be that little bit weaker next flight.

Realistic damage modelling and damage visuals. Like someone (Panzer?) said, visuals are important. Being able to glance at your plane, and see exactly where bullets have hit, exactly what panels are missing, and so on, would be wonderful.

Good AI. This includes good communication protocols with your base and other aircraft. Possibly even including radio tracking equipment, making sending messages risky.

#3104887 - 10/01/10 01:03 AM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
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DGC338 Offline
Junior Member
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Australia
The F-4 Phantom II study sim is dying to be done well.

Vietnam:
Carrier Ops (USN)
USAF Ops
USMC

Every type of mission covered. From Strike, CAS, interdiction, SEAD, CAP, escort, armed Recce, Photo recce. Just think 60s version of Falcon.

Then other conflicts:

Israel (Yom Kippur - Bekaa Valley)

Iran-Iraq

Cold War.

Luftwaffe, Royal Navy, South Korea, Japan.


"He who knows when he can fight and when he cannot will be victorious." - Sun Tzu III-25.
#3104903 - 10/01/10 01:32 AM Re: What Do You Want In Future Flight Sims? [Re: citizen guod]  
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Corsair8X Offline
Dagestan, Dover, DMZ
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Oakville, Ontario, Canada
Originally Posted By: guod
Originally Posted By: 20mm
I want a Korean War combat flight sim.


ahem...
http://www.simhq.com/_air11/air_341e.html


Yes, and my anticipation is very high, but it's not here now. I would like to fly it now. Thus, that's what I want for the future. Preferably near future.


Corsair8X

virtually making history 30mm at a time
#3104912 - 10/01/10 01:39 AM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
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Stormtrooper Offline
Lifer
Stormtrooper  Offline
Lifer

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Posts: 20,834
Aircraft add-on ability/quantity/quality ala FSX in Flaming Cliffs.

#3104965 - 10/01/10 04:02 AM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
Joined: Dec 2008
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sgtduder Offline
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sgtduder  Offline
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North Carolina
Korea would be a nice.


Decent pooter
lots or ram
newish GFX card
yet to be modified cougar
Track IR (the wife make fun of this...)

So this is how the world ends, not with a bang, but with a whimper....
#3104966 - 10/01/10 04:24 AM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
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hyenaman Offline
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hyenaman  Offline
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I want a ww2 flight sim...where u can jump out of ur airplane and run and grab another available one on the runway...
ride a bike from one airfield to another if need be...
you should be able to man AAA weapons on the ground if attacked....
and the ability to shoot it out with the groundforces to escape/get killed captured after bailing out over enemy territory...
more deeper aspects of war like flying in to rescue a pilot behind enemy lines means the number of available pilots remain..
would love to see a Vietnam scenario with modern graphics and these game play elements...
or any modern war for that matter..
fly a jet.....or fly a chopper to rescue or attack...

#3104993 - 10/01/10 07:19 AM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
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Staniol Offline
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Staniol  Offline
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Posts: 796
Hungary
Hi,

Accessibility is important for me.
Sometimes I do not have the time to spend 3 hours on one sortie, and do not want to read tons of docs.
Somehow you should find a way to entertain both hardcore and casual simmers.
As far as I remember, Jane's sims performed well in that area.

Important thing that you should have a story, otherwise it will be dull (LOMAC, thirdwire, etc).
As mentioned, pilot history (AI too), aircraft history are small things but count a lot!

F22-taw is perfect for me with its dynamic campaign, AWACS, CAPs, scrambles, strikes, you name it.
(Its also important that you can follow the progress of the war, goals achieved, and your actions have effect on those).
Would be great to have an online campaign, which anyone can join anytime.
Overviewing and directing an air war from an AWACS is an experience I really like.
Also like the stealthy aspect of it, adds a lot to the immersion.

Hehe, looks like F22-TAW 2, is my wish. smile
(well lets include F-18s on carriers and even a Su-27, so everyone will be happy, but I do not think that a sim is better if it has tons of flyables).





Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
#3105005 - 10/01/10 08:02 AM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
Joined: Apr 2006
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BD-123 Offline
Old Scroat
BD-123  Offline
Old Scroat
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Naunton Beauchamp Worcestershi...
RAF Bomber Command would appeal; ranging from early days of the war; Fairey Battles, canal raids by Hampdens, Wellies over Wilhelmshaven and so forth. ending with Lancs over Berlin v nightfighters v Mossies.
Limited international appeal abroad though.

As stated in previous threads, Korea needs to be done properly.



#3105023 - 10/01/10 09:35 AM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
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Chunder Offline
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Posts: 6
I remember buying USNF during a trip to Sydney years ago, Followed later by Janes Fighters Anthology. It was arcady - sure, but you could fly everything from an A-1 Skyraider right through to a B2 Spirit - and everything in between.

I didn't particularly care that the flight dynamics were 100% right - the ability to play out the missions 'true to a/c role' was fantastic - as there were so many aircraft & national roundels basically meant you could do anything Vietnam through to present day. The problem was it wasn't great in the graphics department. I never cottoned onto Janes USAF F/A-18, A-10 F-16, because they were only great if you liked eating cornflakes everyday for breakfast. Previously I had 'choice'. Which was damn great when you played Airbase Assault (Where players were given 6 platforms which they could either choose, or stick with a random default aircraft the PC allotted you) Going out and see who could destroy each others airbase first (itself selectable with a high amount of defence, medium or low, for both AAA /SAM's etc.

Those were good days when the Mission briefing was in video! When the debrief voice over would insult you if you mucked up, When you had a heap of maps if you were bored of the last etc.

Ah dammit... got myself reminiscing on how good it all was.

My vote goes to Fighters Anthology...

Naval ops with Crusaders & SLUFS & Phantoms & Intruders... all that + B-52 support w/Sandies going down town Hanoi.

#3105028 - 10/01/10 10:01 AM Re: What Do You Want In Future Flight Sims? [Re: PanzerMeyer]  
Joined: Jun 2009
Posts: 1,763
Catfish Offline
Member
Catfish  Offline
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Posts: 1,763
Where the ocean meets the sky
Originally Posted By: PanzerMeyer
Originally Posted By: Catfish
Anyway:

NO ONLINE REQUIREMENT !


I assume you mean the new DRM method where you have to have a constant net connection while you are playing the game? Are there any flight sims out now that have this? I dont know of any.


1. Rise of Flight
2. The upcoming MS flight sim via "Windows live"

Greetings,
Catfish

#3105035 - 10/01/10 10:46 AM Re: What Do You Want In Future Flight Sims? [Re: hyenaman]  
Joined: Jan 2001
Posts: 2,560
THX-1138 Offline
Tyrell Corporation
THX-1138  Offline
Tyrell Corporation
Senior Member

Joined: Jan 2001
Posts: 2,560
Miami, Florida - United States...
Originally Posted By: hyenaman
I want a ww2 flight sim...where u can jump out of ur airplane and run and grab another available one on the runway...
ride a bike from one airfield to another if need be...
you should be able to man AAA weapons on the ground if attacked....
and the ability to shoot it out with the groundforces to escape/get killed captured after bailing out over enemy territory...
more deeper aspects of war like flying in to rescue a pilot behind enemy lines means the number of available pilots remain..
would love to see a Vietnam scenario with modern graphics and these game play elements...
or any modern war for that matter..
fly a jet.....or fly a chopper to rescue or attack...


Something like that can be created already by using Armed Assault, no need to wait. I am also very interested in a "flight" simulator like this but with better aviation physics and avionics.


Domestic Robotics - www.DomesRO.com

#3105036 - 10/01/10 10:46 AM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
Joined: Feb 2004
Posts: 1,630
Corktip 14 Offline
Member
Corktip 14  Offline
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Posts: 1,630
Belgium
I would go for a nice Korean conflict sim!

Nothing new to what's been said before on this post, but what I'd like it to have would be:

- Realistic carrier ops, with little guys on the deck, static aircraft, accessible hangars, etc etc.
- Nice detailed ground environment
- Realistic flight models and procedures depending on the level of gameplay you want. I.E. if you want to do it hardcore, have to manually switch everything to start your aircraft yourself by clicking on the right buttons/levers in the cockpit (that could possibely be routed to some keys on the keyboard), or if you simply want to go up and fly, just press a button like in IL-2, and get up there!
- Plane history. Get attributed one aircraft with real life squadron markings, maybe be able to pick your personnal number, paint your name under the cockpit, nose-art and so on. Take care of it, be assured that the damages from previous missions have been dealt with, or either choose one other available plane of the squadron while the mechanics are finishing yours.
- Visual damages and wearing on your aircraft, see where and how badly you've been hit, see the repairs from previous fights and so on. See the paint chips on the walkings zones, the traces of fuel and oil leaks, and so on.
- Realistic AI behavior. IE, if you spot a lonely aircraft and go on at his low six, in his blind spot, the plane would not take evasive manoeuvers until you'll fire. Be able to hide in the sun. Let the AI commit some errors too. And please, please, make sure their planes are running like ours, with overheating, G-forces effects on the AI pilots, and so on... No more magic AI pulling sustained 9G's with full afterburner. Make them use their plane capacity, hit and run, dogfight and so on, depending maybe on the pilot's level, or the condition of the fight.
- Be able to walk around your airbase/carrier, check the planes, your personnal room, get some rest, grab a beer with your squadron mates, all of this would be of effect on the game, of course. If you don't sleep enough, if you've drink too much and so on, you won't be able to sustain lots of G's, by example, or you will spot the enemy airplanes on a shorter distance... I think we really lack kind of an RPG side to our sims.

I know it's a lot, but that would be the IDEAL flight sim for me.


Murphy's Law says, "Whatever can go wrong, will, and when you least expect it."
(And, of course, we all know that Murphy was an aviator.)

*aka Flying-V*
#3105042 - 10/01/10 11:18 AM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
Joined: Jul 2007
Posts: 529
Lieuwe Offline
Member
Lieuwe  Offline
Member

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Posts: 529
Falcon 5.0 or DCS Falcon with a Falconesque campaign engine smile

Last edited by Lieuwe; 10/01/10 11:19 AM.
#3105062 - 10/01/10 12:15 PM Re: What Do You Want In Future Flight Sims? [Re: Sauron]  
Joined: Sep 2010
Posts: 27
sparks50 Offline
Junior Member
sparks50  Offline
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Joined: Sep 2010
Posts: 27
Im not the biggest flightsimmer, but I wish that a proper combat flight sim could be used to play together with Arma 2, so that the pilots could take part in the large scale battles and support troops on the ground. Its just a lot of fun to call in proper airstrikes on the ground and communicate with the pilot. even with the extremely basic aviation in Arma 2.


VBS for instance is compatible to be used with the steel beasts pro sim, but the commercial Arma 2 has no such functionality.
Game modularity like this would be the path to one day get the "ultimate sim" where everyone from all sorts of sims supports each other on a dynamic battlefield.

Last edited by sparks50; 10/01/10 12:30 PM.
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