#3061721 - 07/28/10 09:50 AM
Re: Welcome to Afghanistan - A developers diary
[Re: Flexman]
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Joined: Oct 2001
Posts: 6,269
AD
Hotshot
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Hotshot
Joined: Oct 2001
Posts: 6,269
South East Asia
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Trees are not randomly generated That's a potential for 'understatement of the year award'! Cheers
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#3062986 - 07/29/10 06:42 PM
Re: Welcome to Afghanistan - A developers diary
[Re: Flexman]
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Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
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Lifer
Joined: Sep 2000
Posts: 22,095
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"AD, what did you do today?" "Spent some time planting trees and working in the garden."
Wisdom is knowing what's enough
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#3063458 - 07/30/10 08:43 AM
Re: Welcome to Afghanistan - A developers diary
[Re: citizen guod]
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Joined: Jul 2008
Posts: 5
qrazi
Junior Member
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Junior Member
Joined: Jul 2008
Posts: 5
Netherlands
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I've been watching a few episodes of Ross Kemp in Afghanistan (Return to Afghanistan actually) and they show quite a bit of Helmand, en Afghanistan as a whole. Perhaps you have already seen it, or it doesn't add anything, but I thought I'd mention it anyway.
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#3063471 - 07/30/10 10:14 AM
Re: Welcome to Afghanistan - A developers diary
[Re: qrazi]
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Joined: Oct 1999
Posts: 1,268
Flexman
Member
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Member
Joined: Oct 1999
Posts: 1,268
Leeds, England
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In the darker moments when we need cheering up, we visit http://www.rosskemp.co.uk/ for a giggle. "Ross Kemp believes all forms of transportation should have tank tracks in order to be effective." Oh my sides.
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#3063821 - 07/30/10 08:35 PM
Re: Welcome to Afghanistan - A developers diary
[Re: qrazi]
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Joined: Nov 2009
Posts: 217
Raptor9
Rotorhead / GFC
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Rotorhead / GFC
Member
Joined: Nov 2009
Posts: 217
Central US
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Who the heck is Ross Kemp? lol
Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
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#3064099 - 07/31/10 05:03 AM
Re: Welcome to Afghanistan - A developers diary
[Re: Raptor9]
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Joined: Oct 2001
Posts: 6,269
AD
Hotshot
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Hotshot
Joined: Oct 2001
Posts: 6,269
South East Asia
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Note #18 There's been some debate within the team about vegetation and how to get it looking better at medium ranges. We have some fantastic high poly vegetation that can only be rendered at close range and thankfully the Leadwerks Engine offers automatic vegetation billboard creation (low-poly distance trees). Unfortunately it renders the vegetation billboards without shading, that is without any kind of lighting or shadowing. The result is a flat face with a flat texture. It contrasts heavily with the high poly 3d models creating a heavy LOD pop when switching between the two. These flat billboards also create a flat looking scene. The initial attempt to rectify this contrast (flat vs shaded) was to render the high poly trees to texture and create low poly statically lit 3d models. These low poly models render extremely quickly and can render shadows onto the ground but they appear jagged at anything other than far range. The answer to the issue appears to be a hybrid of pre-rendered/lit trees combined with the billboarding system. As you can see in the middle row the trees without shadows are 2 poly billboards and the trees with shadows are several thousand poly 3D trees being rendered with shadows and highlights. The billboards blend in quite well with the 3d. Cheers
Last edited by AD; 07/31/10 05:06 AM.
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#3064571 - 08/01/10 03:31 AM
Re: Welcome to Afghanistan - A developers diary
[Re: AD]
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Joined: Oct 2001
Posts: 6,269
AD
Hotshot
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Hotshot
Joined: Oct 2001
Posts: 6,269
South East Asia
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#3064648 - 08/01/10 08:31 AM
Re: Welcome to Afghanistan - A developers diary
[Re: AD]
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Joined: Oct 2001
Posts: 6,269
AD
Hotshot
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Hotshot
Joined: Oct 2001
Posts: 6,269
South East Asia
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Note #20 Lots more micro sized greenzones. The town of Qaleh, south of Camp Stone. And some more work on the larger greenzones. Cheers
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#3065822 - 08/02/10 10:49 PM
Re: Welcome to Afghanistan - A developers diary
[Re: EagleEye[GER]]
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Joined: Apr 2008
Posts: 352
pakfront
Ground Looper
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Ground Looper
Member
Joined: Apr 2008
Posts: 352
CA, USA
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Looks good! Have you looked into using Spherical Harmonics to render fast soft shadows? Works great in static scenes like landscapes and/or on trees: http://www.cs.columbia.edu/~cs4162/slides/spherical-harmonic-lighting.pdf there's also the simpler ambient aperture illumination. not as flexible (can only calculate shadows from a single source, usually the sun): http://developer.amd.com/media/gpu_assets/Oat-AmbientApetureLighting.pdf
. A pig that doesn't fly is just a pig. - Porco Rosso . Windows 8, Intel Core 2 Duo E8400 3ghz, 8GB RAM . GeForce 560 640mb @ 1920x1200 32bpp 96dpi . TrackIR 3 Vector, Logitech G940 & G25
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#3069289 - 08/08/10 08:33 AM
Re: Welcome to Afghanistan - A developers diary
[Re: Dervish]
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Joined: Oct 2001
Posts: 6,269
AD
Hotshot
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Hotshot
Joined: Oct 2001
Posts: 6,269
South East Asia
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Note #21 Herat is chock-a-block with historical sites and beautiful aging mosques. One of the finest is the Goharshad mosque. http://en.wikipedia.org/wiki/GoharshadThe Friday mosque of Herat Cheers
Last edited by AD; 08/08/10 03:19 PM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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