#3050366 - 07/12/10 10:00 AM
Combat-Helo to use HTR for advanced flight model
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Joined: Oct 1999
Posts: 1,268
Flexman
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Joined: Oct 1999
Posts: 1,268
Leeds, England
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In case you don't follow the dev blog I'm happy to formally announce that Combat-Helo will be using Fred Naar's Helicopter Total Realism (HTR) physics module for the advanced flight-model. The data driven flight model uses advanced blade-theory derived from works such as Wayne Johnson's Helicopter Theory and others. The model can process different helicopter configurations, standard, tandem, co-axial and it's flexible allowing for constant adjustments to CoG, payload shifting and stabiliser airflows. HTR is currently available as an external module for FSX and interfaces via FSUIPC. Details in the forums at Hovercontrol.
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#3050543 - 07/12/10 04:36 PM
Re: Combat-Helo to use HTR for advanced flight model
[Re: Rich_Price]
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Joined: Jun 2010
Posts: 42
hovering
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Aus
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Interesting.. reading through his forum now.
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#3051077 - 07/13/10 12:35 PM
Re: Combat-Helo to use HTR for advanced flight model
[Re: Flexman]
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Joined: Jun 2010
Posts: 42
hovering
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Junior Member
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Aus
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How would you simulate battle damage components? I presume you will have a way of triggering the HTR failure mode (didn't see a 'pilot incapacitated' mode)? What about the weight/drag difference when stores are fired/jettisoned? Although I'm not sure if that would make a perceptible difference in the sim. On a slightly related note, I saw on TV [it must be true  ] that when some of the old wooden battleships fired a full broadside, they would loose about 1/2 ton weight in shot fired! ps: has anyone tried aerobatics with the HTR?
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#3052670 - 07/15/10 11:04 AM
Re: Combat-Helo to use HTR for advanced flight model
[Re: hovering]
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Joined: Oct 2001
Posts: 6,269
AD
Hotshot
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Hotshot
Joined: Oct 2001
Posts: 6,269
South East Asia
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that's great to hear!
Sounds like it's going to be a fun one to fly.
Regarding engine performance, are you modeling the US and/or British Apache? American, both inside and out. Cheers
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#3072066 - 08/12/10 12:37 PM
Re: Combat-Helo to use HTR for advanced flight model
[Re: AD]
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Joined: Apr 2000
Posts: 1,229
I_Flyby
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Ohio, USA
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S~ Flex, I apologize if what I'm asking is a repeated question, but reading about the complex flight model, and looking at the terrific graphics work being done makes me wonder what it will take to drive this thing. Is Combat-Helo coded for 64bit? Will it require a multi-core processor for best performance? Will it require a minimum of a 512mb GPU? DX-10? thank you, Flyby out ps glad to see you back at it again. I recall images from your early efforts at the Apache Longbow long ago. I was drooling then (as now).
The warrior creed: Crap happens to the other guy!
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#3090289 - 09/09/10 01:37 PM
Re: Combat-Helo to use HTR for advanced flight model
[Re: Flexman]
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Joined: Dec 2008
Posts: 42
Unix
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Since the engine is OpenGL can we expect a Mac and or Linux client down the road?
Home Built PC: Windows 7 Professional x64, AMD Phenom II 920, 4GB Ram,2x Western Digital 320GB HD, GTX 480, Creative Sound Blaster Audigy, Saitek X-52 Pro, 2x Acer 20" monitor.
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#3091644 - 09/11/10 03:33 PM
Re: Combat-Helo to use HTR for advanced flight model
[Re: Flexman]
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Joined: Dec 2008
Posts: 42
Unix
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I'm not just would be nice to get rid of Windows that's all  . Keep up the hard work guys looking forward to the sim. Definitely a day one purchase for me.
Home Built PC: Windows 7 Professional x64, AMD Phenom II 920, 4GB Ram,2x Western Digital 320GB HD, GTX 480, Creative Sound Blaster Audigy, Saitek X-52 Pro, 2x Acer 20" monitor.
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#3574535 - 05/17/12 07:05 PM
Re: Combat-Helo to use HTR for advanced flight model
[Re: Flexman]
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Joined: Jun 2005
Posts: 2,132
Reticuli
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Dayton, OH, USA
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Penn State started doing a crude C++ conversion but I'm not sure if it was finished or perfected. The original Fortran version should be available to the public, at least in the USA. I will get in contact with some people and find out how far along the conversion ever got and who to contact to get the original Fortran. Once converted, all that is necessary appears to be the graphics and interface systems. Penn has previously had the Fortran running in Matlab and then interfaced just with FlightGear.
If SimHQ.com users with coding experience, Combat Helo's peeps, and DCS/ED coders can all band together to work on a line-by-line conversion and offer it back to the public, there is little reason not to. And then this final result can be utilized as-is or modified further to fit the performance capabilities of various other helicopters in commercial and non-commercial efforts.
I've sent some emails off and I'll see who needs to be contacted and what sort of agreements need to be signed. It's been stated several times by Penn, though, that GenHel is publicly funded and publicly open model of the Blackhawk. Just the last correspondence I've seen from them stated they were looking into possible export restrictions before they simply posted the original and their imperfect conversion efforts on the web. Considering DCS is run by a former CIA analyst and they make a National Guard A-10 simulator, I doubt there aren't ways to deal with even those in spite of them being based in Russia.
We have an enormous resource of people on this website that I would argue goes far beyond the coding expertise of one university academic engineering department. They and the helo simulation community as a whole would benefit from the efforts. There are so many disparate efforts on helos and it'd push this area much further if these were unified with a common goal.
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