#3001950 - 04/27/10 12:53 PM
Automating flight - AI pilot functions
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Joined: Mar 2000
Posts: 1,581
goon
Apex avoidance specialist
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Apex avoidance specialist
Member
Joined: Mar 2000
Posts: 1,581
Stone, UK
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An idea that came to me when I was out with my dog today, no idea what my train of thought was to get to this point!
I remember reading in Ed Macey's books about the Apache in UK Army service, and some of the tactics involved. Most notable were the covering orbits flown by two helicopters, separated by altitude and radius, and contra-rotating, for deconfliction.
Now, flying that and operating the sensors and weapons is beyond me, so I was thinking that some standard tactical manoevres could be handed over to an AI pilot. This would allow the single-player to operate the sensors and weapons without handling the aircraft as well. Things such as the orbits I mentioned, flying level on a heading, or turning to a heading.
It would reduce the workload of the single-player in a realistic way, without it becoming too 'on rails'. Not a combat autopilot, but kind of like issuing orders to the helm in a sub sim, or the driver in the old Tank Platoon games.
Gareth UNDERSTEER - is when you hit the wall with the front wing. OVERSTEER - is when you hit the wall with the back wing. HORSEPOWER - is how fast you hit the wall. TORQUE - is how far you can take the wall with you. Read my scale modelling blog at www.latibuliser.com or mfhmazda787.com
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#3016355 - 05/22/10 04:28 AM
Re: Automating flight - AI pilot functions
[Re: Focha]
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Joined: Oct 2001
Posts: 6,269
AD
Hotshot
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Hotshot
Joined: Oct 2001
Posts: 6,269
South East Asia
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Why instead of the WSADAZQE keys you replace that by the axis of the joystick? In some SAR helicopter there is a joystick that the operator uses to move the helicopter while in hover. So I think that you should save the keys for the systems and not for moving the helicopter, you already have joystick, so why wasting keys? Bare in mind that while WASD would be the key commands through which the game receives the input, it does not necessarily mean you would be inputting via a keyboard. You could simply map WASD to a controller on your HOTAS such as a hat switch. The mini stick on an X-52 throttle would work perfectly for example. Cheers
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#3021655 - 05/30/10 02:57 PM
Re: Automating flight - AI pilot functions
[Re: AD]
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Joined: Nov 2009
Posts: 217
Raptor9
Rotorhead / GFC
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Rotorhead / GFC
Member
Joined: Nov 2009
Posts: 217
Central US
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Personally, I have no idea which method would be more effective in gameplay. I will say however, that while Gunship! CPG station's pilot commands was a great concept, it fell horribly short, probably due to the poor pilot skill of the AI. However, when flying a game as detailed and complex as DCS Black Shark, pilot workload can be a bit overwhelming, as it would in real life.
So I can see how convenient and awesome it would be to be able to give a computer-controlled "pilot", or gunner for that matter. Personally, I loved the level on COD4:Modern Warfare where you sit at the weapon's operator station of an AC-130 gunship and engaged targets through a FLIR image. The FLIR graphics were amazing (even the IR strobes marking the friendly troops), but it was basically a linear rail-type shooter level.
Imagine how awesome it would be if we had a "smart" AI pilot or CPG in the cockpit with us that didn't fly like granny. (Sorry Microprose, but it was a good attempt with Gunship!)
Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
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#3021700 - 05/30/10 03:57 PM
Re: Automating flight - AI pilot functions
[Re: Raptor9]
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Joined: Oct 1999
Posts: 1,268
Flexman
Member
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Member
Joined: Oct 1999
Posts: 1,268
Leeds, England
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The AI pilot mode is to assist players who would find the full level of control frustrating, difficult, or have a coffee in one hand. You won't be flying with the US Army equiv of " The Stig" so don't expect too much. Enough to maintain a heading, altitude and ability to fly a wheel around an engagement area while you operate the CPG station.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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