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#3014686 - 05/19/10 08:05 PM Game engine.  
Joined: Jun 2004
Posts: 23
Focha Offline
Junior Member
Focha  Offline
Junior Member

Joined: Jun 2004
Posts: 23
Lisbon, Portugal
Hi there guys,

Amazing work so far and a lot of progress. Can I ask you what were the reason for the chosen game engine?

Did you guys consider Outerra engine?

Best regards and continue the great work.

Inline advert (4th to 5th topic)

#3014875 - 05/20/10 01:15 AM Re: Game engine. [Re: Focha]  
Joined: Oct 1999
Posts: 1,268
Flexman Offline
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Flexman  Offline
Member

Joined: Oct 1999
Posts: 1,268
Leeds, England
That's a nice looking engine, looks like it's still early days for it. No licensing information or any info on content creation tools.

Doesn't so much look like a game engine as a technical demo for one in progress. But I'll keep my eye on that one. Certainly worth an inquiry for possible future use.

As for why we chose Leadwerks. Couldn't find anything better at the time. It offers an intuitive SDK, first rate vegetation system, physics, LUA scripting, audio, fairly awkward but usable content creation and pipeline tools, plus deferred rendering that gives us incredible lighting that would bring a normal forward rendering engine to it's knees. Also as it's OpenGL it was easy to put in a lot of earlier work without many problems. It's not really made for large scale games but it's good enough for our needs.

Engines tend to be highly specialised. I'd like to look at Outeera in some detail when it's production ready. That z-buffer it uses it awesome, a tough nut to crack.


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#3015127 - 05/20/10 01:15 PM Re: Game engine. [Re: Flexman]  
Joined: Jun 2004
Posts: 23
Focha Offline
Junior Member
Focha  Offline
Junior Member

Joined: Jun 2004
Posts: 23
Lisbon, Portugal
I can only speak of the visuals, Outerra engine, still in development, makes some the most astonishing world graphics I have ever saw so far. I think it worth to keep an eye on it.

Best regards and thank you for taking the time.


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