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#3009449 - 05/10/10 04:29 AM Re: X3: Terran Conflict... [Re: fatty]  
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Bought it as well via Steam when it was on sale. It certainly seems to have potential, but being too stubborn to read the manual so far all I did was flying around and somehow stumbling on the correct gateways.

...but somehow I sort of sold one of my laser guns apparently and I don't have enough notoriety to buy back my own gun!!! Or something. Not that I miss it - they're rather useless against anything larger than a rat (including those xenon fighters) And I shot all my missiles and can't buy new ones as well.


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#3009558 - 05/10/10 02:10 PM Re: X3: Terran Conflict... [Re: Legend]  
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Any 'must-have' mods for this game?


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#3009642 - 05/10/10 05:06 PM Re: X3: Terran Conflict... [Re: fatty]  
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yes, lots
check the links earlier in this thread- one is a link to the community library of mods. at that same scripting & modding forum, you will see several threads on the subject. at work now or i'd read off what i've got installed, mod wise. 10 or 15 min. reading on the egosoft forum will give you a good idea of must have mods.


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#3012828 - 05/16/10 09:33 PM Re: X3: Terran Conflict... [Re: No Name]  
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wish me luck...i just spent the better part of this weekend installing just about every script available on the egosoft scripts and modding site. also downloaded several mods (naval shuffle, ship expansio, ddtc 1.0) and added 13 new mods as false patches (stuff like better backgrounds, more ships, colored engine trails, race invasions, more aggressive ai patrols, etc). this should be quite an exciting game, provided it runs!


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#3012853 - 05/16/10 10:43 PM Re: X3: Terran Conflict... [Re: No Name]  
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Let us know how it goes!
I picked it up along with Evochron the other day. Got my X52 set up going. Installed a cockpit mod. I really like the menu system now, a vast improvement over Reunion. Now if I could just stay alive! I wish the game had a more traditional save system. If you see a mod for that, please point it out to me.

Getting a little out of hand now I've now got Evochron, X3TC, reinstalling Freespace 2, Darkstar One and Independence War 2. Right before Red Dead comes out I get the space sim bug again BIG TIME. I've never used my flight stick with them so this is all new to me and I really like it.


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#3012864 - 05/16/10 11:14 PM Re: X3: Terran Conflict... [Re: Raw Kryptonite]  
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you can buy salvage insurance at many stations taht will allow you to save anytime, anywhere. not a mod b/c it's built into the game.


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#3013278 - 05/17/10 06:12 PM Re: X3: Terran Conflict... [Re: No Name]  
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handy application that lets you view 3d models of x3tc ships and their stats

http://forum.egosoft.com/viewtopic.php?p=2765992#2765992


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#3013280 - 05/17/10 06:16 PM X3: Terran Conflict info thread...  
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to make this the all purpose x3:tc thread, since there have been at least 5 diff't threads here over the last year about this game.

starting us off, a handy 3d application that allows you to view 3d models of all x3tc ships and their stats and guns:


http://forum.egosoft.com/viewtopic.php?p=2765992#2765992


link to the x3 scripts and mods library:

http://forum.egosoft.com/viewtopic.php?t=216690

the x3tc words of advice thread:
http://forum.egosoft.com/viewtopic.php?t=260909

more advice:
http://forum.egosoft.com/viewtopic.php?t=231887

Last edited by BeachAV8R; 05/22/10 03:34 AM. Reason: Merged threads..

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#3013357 - 05/17/10 08:14 PM Re: the all things x3:tc thread [Re: No Name]  
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Good stuff Pepper.
There's a lot to soak up about these games, gets a little overwhelming. Having some good quick resources can help.


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#3013382 - 05/17/10 08:45 PM Re: the all things x3:tc thread [Re: Raw Kryptonite]  
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http://forum.egosoft.com/viewtopic.php?t=162408

I find this sticky, "The Ultimate X Resource and Guides List", to be a really helpful link to the good stuff, the assembled wisdom of this very large community.


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#3013391 - 05/17/10 08:53 PM Re: the all things x3:tc thread [Re: Eugene]  
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The first link ought to be to apricot's guide. That's pretty much the X3 bible.


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#3013405 - 05/17/10 09:11 PM Re: the all things x3:tc thread [Re: Jeevz]  
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Agreed. I actually printed the thing out AGAIN when he revised it for X3TC. Terrific amount of info in that one big source.


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#3013507 - 05/18/10 12:28 AM Re: X3: Terran Conflict... [Re: No Name]  
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A couple of quick questions from Mr. Remedial about X3TC.
As I understand it I can grab a copy of X3TC from Gamersgate, install the game, and patch the game immediately to V2.6 to remove the Starforce-like DRM for play?

Also, I see that GamersGate has X3 Terran conflict for $15USD. is it worth getting this version or the X3 Gold Edition as seen in Rook_336's post?

Thanks!


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#3013529 - 05/18/10 01:21 AM Re: X3: Terran Conflict... [Re: Patrocles]  
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Standing in for The One Who Knows...

1. Yes, so long as you do not launch the sim prior to that final patch!

2. Doesn't the Gold Edition include the earlier X3 Reunion? So if you want that one also, there you are.


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#3013627 - 05/18/10 05:03 AM Re: X3: Terran Conflict... [Re: Eugene]  
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I must disagree with the general tenor of this thread (and the hordes of other positive reviewiews).

This isn't an old fashioned space-sim. It isn't a joystick sim. It's very hit and miss when it comes to first person view (often there is no cockpit).

It has a time consuming 4x element that I could never fully get used to and the craft aren't as different as they initially appear. Plus the craft/environments look silly.

I'd pick up Wing Commander III or X-wing vs. Tie-fighter in preference. Even "Tachyon the fringe" was more engaging. (in my experience anyway).

#3013656 - 05/18/10 07:35 AM Re: X3: Terran Conflict... [Re: Avimimus]  
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imo it is a joystick combat sim if you want it to be. i have a ton of commands programmed to my ch HOTAS and find the combat pretty great. i can also control rolls, pitch, yaw, and incremental side to side thrusters on my stick, throttle, and rudder pedals. the game (especially x3tc) allows the player to make lots of money from combat, so it is easier to ignore the trade and build aspects of the game.

as far as the ships looking silly, to each his/her own. i don't think there's a space sim that comes close to even looking as good. install the remove fog mod, the immersive backgrounds mod, the draw distance mod, and the colored engine trails mod, and the game looks freaking marvelous. add to that the ability to install really gorgeously rendered ships from pretty much all the most influential sci fi tv shows and movies.

agree that egosoft blew it by not making cockpit lines, though. at least the modelled the nose and side wings of the ships though.


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#3013712 - 05/18/10 12:45 PM Re: X3: Terran Conflict... [Re: No Name]  
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I found a mod to remove fog and dust but I guess I don't know how to install it. Got a cockpit mod which worked fine, but this thing I don't know what to do with. The dust is a little annoying.


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#3013793 - 05/18/10 03:03 PM Re: X3: Terran Conflict... [Re: Raw Kryptonite]  
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most mods you can install as a fake patch (which makes them not a mod in that they run by default and don't have to be selected in the intro x3tc config window)- open the x3tc directory, take note of the highest numbered cat and dat file. then rename the patch into the next highest number (which is 11 i think if you have the 2.6 version of x3tc). also, you should get cycrow's plugin manager lite, which is excellent for handling mods and scripts.


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#3013932 - 05/18/10 06:00 PM Re: X3: Terran Conflict... [Re: Eugene]  
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Originally Posted By: Eugene
Standing in for The One Who Knows...

1. Yes, so long as you do not launch the sim prior to that final patch!

2. Doesn't the Gold Edition include the earlier X3 Reunion? So if you want that one also, there you are.


thanks for the info.

I will have to read up on X3 reunion to see if I may want to play it.


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#3014133 - 05/18/10 10:00 PM Re: X3: Terran Conflict... [Re: No Name]  
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Originally Posted By: peppergomez
most mods you can install as a fake patch (which makes them not a mod in that they run by default and don't have to be selected in the intro x3tc config window)- open the x3tc directory, take note of the highest numbered cat and dat file. then rename the patch into the next highest number (which is 11 i think if you have the 2.6 version of x3tc). also, you should get cycrow's plugin manager lite, which is excellent for handling mods and scripts.


Thank you, I read about people installing as a patch, but had no idea what that meant. LOL
I'll give that a shot and also that plugin manager.


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