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#2985090 - 03/29/10 06:55 AM Realistic sounds - a not to underestimate element of immersion  
Joined: Jul 2009
Posts: 86
Ivonq Offline
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Ivonq  Offline
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Posts: 86
Hey Team,

I haven't read anything about the sound egine which will be used. I just like to state that it is a very important part of the immersion element.

We all have seen the recent efforts of Arma 2, which clearly suck if one was to compare it to the sound engine of Battlefield Bad Company 2, similar type of game. I hope that because there are some people involved in this project who are actually at flight school, real samples will be used. For all the things EECH does right, its sound engine is awful. Let us have amazing sound effects for Combat-Helo to lift it to extraorinary levels.

Last edited by Ivonq; 03/29/10 06:56 AM.
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#2985176 - 03/29/10 12:13 PM Re: Realistic sounds - a not to underestimate element of immersion [Re: Ivonq]  
Joined: Nov 2006
Posts: 3,453
Flyboy Offline
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Flyboy  Offline
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Posts: 3,453
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There is a professional group of people doing the voice work and one of them I believe also lives near Fort Rucker. Last I heard, 'we' were trying to get him to go there and record some stuff. And of course the Longbow ground crew members here will help out too, I'm sure.

Flexman understands the importance of having great sound and voice acting - you have no worries there!

#2985322 - 03/29/10 04:57 PM Re: Realistic sounds - a not to underestimate element of immersion [Re: Flyboy]  
Joined: Oct 1999
Posts: 1,268
Flexman Offline
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Flexman  Offline
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Joined: Oct 1999
Posts: 1,268
Leeds, England

When I gave Dave the pit to test for the first time, I pre-loaded all the MFD buttons and rotary controls in the cockpit with farm animal noises. I wish I could have seen the look on his face.

They have since replaced them with suitable clicky noises.

I tried to convince my wife that the world might be a better place if all weapons emitted comical noises when used.

Do keep in mind we don't quite have the same resources, budget or team expanse as Battlefield Bad Company 2 or other AAA game. If we did we'd have a fully streamed world, sound cones and motion capture. But as we didn't have $50,000 to spare but only a tenth of that farmyard animals it'll have to be. (That last bit was a joke).

We will do what we can. As Flyboy says, I'm all too aware how far it goes to create a sense of space. (I'm not promising anything, I've been working on a viable method to have sound travel at realistic speeds, we'll see how it goes, there are issues with camera switching. But it might be confusing to blow a vehicle 1km away and not hear the bang until 2.5 to 2.9 seconds later).


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#2985549 - 03/29/10 11:03 PM Re: Realistic sounds - a not to underestimate element of immersion [Re: Flexman]  
Joined: Aug 2002
Posts: 398
Bushmaster78FS Offline
Army Veteran, F-16 Enthusiast
Bushmaster78FS  Offline
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Member

Joined: Aug 2002
Posts: 398
Sun City, AZ
I can provide media (vids) from TADS videos, that would help with the cockpit sounds. The AH-64 pit is an enormously loud environment, so I prefer to hear what you can hear from the helmet...

I was big into sound with Falcon with a couple soundpaks released. My Aim-9 sounds are in use today with all flavors of Falcon...


SEMPER VIPER
#2991041 - 04/07/10 08:00 PM Re: Realistic sounds - a not to underestimate element of immersion [Re: Bushmaster78FS]  
Joined: Aug 2002
Posts: 398
Bushmaster78FS Offline
Army Veteran, F-16 Enthusiast
Bushmaster78FS  Offline
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Member

Joined: Aug 2002
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Sun City, AZ
I got the message but I had been busy with helicopter overwater survival training for the past week.

I will try to post some vids I think you guys can use. Sorry about the delay...


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#2991115 - 04/07/10 10:46 PM Re: Realistic sounds - a not to underestimate element of immersion [Re: Bushmaster78FS]  
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Dervish Offline
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Dervish  Offline
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I remember when Meatwater came up with alternate sounds for EAW and it made it a totally awesome sim.


FTX Global
#2992094 - 04/09/10 03:30 PM Re: Realistic sounds - a not to underestimate element of immersion [Re: Dervish]  
Joined: Aug 2002
Posts: 398
Bushmaster78FS Offline
Army Veteran, F-16 Enthusiast
Bushmaster78FS  Offline
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Member

Joined: Aug 2002
Posts: 398
Sun City, AZ
Originally Posted By: Scylla
I remember when Meatwater came up with alternate sounds for EAW and it made it a totally awesome sim.
Same goes for Falcon 4.0 ... smile


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#2998125 - 04/20/10 07:44 AM Re: Realistic sounds - a not to underestimate element of immersion [Re: Bushmaster78FS]  
Joined: Jul 2009
Posts: 56
spike_knock Offline
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spike_knock  Offline
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Joined: Jul 2009
Posts: 56
Germany
A good source of in cockpit sounds would be found within the Lot11 LPT. They are wave files. I don't have it anymore, but if Bushmaster is studying hard, he should have it.

Beetle Beetle


How to react to incoming 30mm:
Jump up 20 feet and spread yourself out over a wide area

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