#2998419 - 04/20/10 06:27 PM
Re: Combat Helo - Afghanistan villages and flythrough video
[Re: Executioner]
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Joined: May 2001
Posts: 531
SimFan
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Member
Joined: May 2001
Posts: 531
Europe
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This flythru give me the LB2 creeps again (a very good feeling). Nice work guys ! It's so nice to see Flexman still being 'at it' (as always, like in his EEAH/EECH days). incredible. I'm eager to fly this so much too (next to my beloved EECH (modded) install I've been having for 10 years).
Last edited by SimFan; 04/20/10 06:28 PM.
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#2998445 - 04/20/10 07:13 PM
Re: Combat Helo - Afghanistan villages and flythrough video
[Re: AD]
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Joined: Mar 2002
Posts: 1,549
2GvSAP_Mohawk
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Joined: Mar 2002
Posts: 1,549
NuJerzee, USA
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This is just awesome. A lot of years ago when things were actually a bit civil, I visited western Pakistan (bordering Afghanistan & Iran..the areas shares the same look & topography)and I can totally vouch that the terrain in Longbow Helo looks totally realistic.
Well done guys and looking forward to the release.
My PC Specs: Traitorous transistorized toad....Blithering blatherskite....Hopeless heap of tainted tin
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#2998823 - 04/21/10 12:33 PM
Re: Combat Helo - Afghanistan villages and flythrough video
[Re: Corsair8X]
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Joined: Oct 2001
Posts: 6,269
AD
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South East Asia
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It's really awesome looking.
I know that this is very much a WIP, but I would like to point out some things that struck me about the villiages. My apologies if this will be handled in the future. I guess I'm just pointing this out in case it doesn't dawn on anyone in the future. I noticed the lack of "things" in the courtyards and stuff. Often the dwellings feature a lot of stuff lying around outside. The compounds we've seen pictures and documentary footage of certainly don't appear cluttered. Yards look dusty and barren, most of the cooking utensils are stowed in holes carved into the compound/building walls. Valuable goods such as motorbikes (which are worth upwards of a years wages) are normally locked in-doors to prevent thievery. The terrain development thread has some good photos of compounds. A big thing that is missing to me, mopeds and other bikes - especially in more "urban" areas. Just leaning against buildings and such. Carts and stuff as well. In village compounds there are usually lots of small items lying around the periphery. Pans, crates, piles of rocks, wheels - things like that. Pans, crates, wheels,and carts = Objects, polys, additional load time, and less time/resources we can spend on other more important tasks. Their small size also means they occupy a tiny amount of screenspace, this results in a poor ROI. Unfortunately, frequently recurring objects like rocks, rubble and trash piles need to occupy a slot in the vegetation system, which at this point is a highly contested list. Cars (pickup trucks) we've already built, but they'll be distributed via the campaign engine not statically placed. I do have plans to make motorbikes, they're a cornerstone of Iranian military hit and run doctrine, but they're low priority right now. I hope this is taken as constructive and not critical because I am simply blown away by the work you've done. It's certainly taken constructively. I wish we could do everything we want, but unfortunately we have to work within our means, and that means making sacrifices. Cheers
Last edited by AD; 04/21/10 12:53 PM.
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#2999349 - 04/22/10 07:56 AM
Re: Combat Helo - Afghanistan villages and flythrough video
[Re: Executioner]
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Joined: Dec 2004
Posts: 990
FokkerDVIII
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Member
Joined: Dec 2004
Posts: 990
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OMG Jane's has been resurrected.I can't wait to get this.I have missed LB/LB2 since Jane's passed away.I recognize the cockpit voices in this from LB2 too.Not many heli sim's have come close except EECH but the good thing about LB2 it also included the non-gunships to fly(OH-58/UH-60).
Last edited by akwar; 04/22/10 07:58 AM.
AMD Phenom II X4 955 3.2GHZ,MSI K9A2 CF V2 MB,6GB Corsair DDR2 Ram,EVGA Geforce GTX560 1GB,500GB Seagate drive,200GB WD drive.
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#2999357 - 04/22/10 08:10 AM
Re: Combat Helo - Afghanistan villages and flythrough video
[Re: AD]
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Joined: Jun 2008
Posts: 796
Staniol
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Member
Joined: Jun 2008
Posts: 796
Hungary
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Pans, crates, wheels,and carts = Objects, polys, additional load time, and less time/resources we can spend on other more important tasks. Their small size also means they occupy a tiny amount of screenspace, this results in a poor ROI. Unfortunately, frequently recurring objects like rocks, rubble and trash piles need to occupy a slot in the vegetation system, which at this point is a highly contested list. Hi, I see your point, but can you achieve the same feeling just with some kind of "dusty yard texture"? As you mentioned, these are small objects, painting them on a flat texture wouldn't heart too much, if you are not walking on them (which usually you wont in a heli sim). However, I do not think that the villages are steril, or artifical, so from my point of view, this shouldn't be your n1 prio. Really nice job so far, looking forward to fly!
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
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#2999363 - 04/22/10 08:46 AM
Re: Combat Helo - Afghanistan villages and flythrough video
[Re: Staniol]
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Joined: Oct 2001
Posts: 6,269
AD
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South East Asia
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Hi,
I see your point, but can you achieve the same feeling just with some kind of "dusty yard texture"? As you mentioned, these are small objects, painting them on a flat texture wouldn't heart too much, if you are not walking on them (which usually you wont in a heli sim). However, I do not think that the villages are steril, or artifical, so from my point of view, this shouldn't be your n1 prio. Really nice job so far, looking forward to fly!
This was something I considered. It would be a zero-overhead solution to the issue. Unfortunately the terrain engine can only blend 5 different terrain texture layers and those layer slots are all occupied. So for the moment it's impossible. Cheers
Last edited by AD; 04/22/10 09:07 AM.
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#2999365 - 04/22/10 09:02 AM
Re: Combat Helo - Afghanistan villages and flythrough video
[Re: FokkerDVIII]
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Joined: Oct 1999
Posts: 1,268
Flexman
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Member
Joined: Oct 1999
Posts: 1,268
Leeds, England
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OMG Jane's has been resurrected.I can't wait to get this.I have missed LB/LB2 since Jane's passed away.I recognize the cockpit voices in this from LB2 too.Not many heli sim's have come close except EECH but the good thing about LB2 it also included the non-gunships to fly(OH-58/UH-60).
The Betty voice you hear is a nice lady from Texas, recorded for Combat-Helo by a retired sound-engineer. Many of the Betty phrases are the same, "left engine..." becomes "engine one..." etc.
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#3001753 - 04/27/10 12:10 AM
Re: Combat Helo - Afghanistan villages and flythrough video
[Re: AD]
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Joined: Oct 2005
Posts: 4,834
Corsair8X
Dagestan, Dover, DMZ
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Dagestan, Dover, DMZ
Senior Member
Joined: Oct 2005
Posts: 4,834
Oakville, Ontario, Canada
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Pans, crates, wheels,and carts = Objects, polys, additional load time, and less time/resources we can spend on other more important tasks. Their small size also means they occupy a tiny amount of screenspace, this results in a poor ROI. Unfortunately, frequently recurring objects like rocks, rubble and trash piles need to occupy a slot in the vegetation system, which at this point is a highly contested list. Totally understand your points. Thank you for your answers.
Corsair8X
virtually making history 30mm at a time
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#3016368 - 05/22/10 05:06 AM
Re: Combat Helo - Afghanistan villages and flythrough video
[Re: Corsair8X]
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Joined: Oct 2001
Posts: 6,269
AD
Hotshot
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Hotshot
Joined: Oct 2001
Posts: 6,269
South East Asia
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Pans, crates, wheels,and carts = Objects, polys, additional load time, and less time/resources we can spend on other more important tasks. Their small size also means they occupy a tiny amount of screenspace, this results in a poor ROI. Unfortunately, frequently recurring objects like rocks, rubble and trash piles need to occupy a slot in the vegetation system, which at this point is a highly contested list. Totally understand your points. Thank you for your answers. The good news is that the latest development tool allows for a greater number of 'vegetation layers' which means it should be possible to add in more variation at little cost to load or render times. Cheers
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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