#2973136 - 03/09/10 11:20 AM
Re: Longbow, Combat-Helo
[Re: PedroTheGoat]
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Joined: Oct 1999
Posts: 1,268
Flexman
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Member
Joined: Oct 1999
Posts: 1,268
Leeds, England
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Can't give definite answers except that the campaign is a combination of dynamic - in that there's a factional simulation running underneath which is the backbone of the game within a game - and scripted. Scripted missions will also impact the dynamic aspect. Suffice to say, each time you start a tour of duty it will be different. It will feel Like Longbow 2 to play, just flying around the current build you get the sensation of a heavy, stable weapons platform that can trip you up. A lot of things will be familiar. There's a start-up procedure and power train simulation in place as well as a stepped augmented flying mode so you can also play with a joypad (still working this out). There's some cool features I won't go into detail about just yet. I keep being warned about gravy. Performance and system specs. Can't say for sure except tell you the engine is heavily GPU dependent. According to Steams Hardware Survey around 82% of Steam users have PCs capable of running the engine which is a lot. If you can run ARMAII or Crysis you shouldn't have a problem. A lot of gaming rigs are way better than my development PC for sure (it's 3 years old now).
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#2973169 - 03/09/10 01:20 PM
Re: Longbow, Combat-Helo
[Re: Flexman]
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Joined: Aug 2002
Posts: 398
Bushmaster78FS
Army Veteran, F-16 Enthusiast
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Army Veteran, F-16 Enthusiast
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Posts: 398
Sun City, AZ
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Nowadays you have to design your system around the simulation, not the other way around as it used to be in late 90s...
SEMPER VIPER
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#2973176 - 03/09/10 01:42 PM
Re: Longbow, Combat-Helo
[Re: Bushmaster78FS]
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Joined: Jul 2008
Posts: 6
Chunder
Junior Member
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Junior Member
Joined: Jul 2008
Posts: 6
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Nowadays you have to design your system around the simulation, not the other way around as it used to be in late 90s... Reminds me of when I had to get my PC upgraded from 18 to 33 Mhz so I could run Fleet Defender Gold.
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#2973412 - 03/09/10 08:43 PM
Re: Longbow, Combat-Helo
[Re: Flexman]
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Joined: Aug 2004
Posts: 791
IamFritz
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Flyboy. He's awesome, but sometimes he makes me crack up.
Fritz Gunter iamfritz@hotmail.com http://www.iamfritz.com <- It's Only Gotten Better Lenovo Quadcore 3.1 GHZ Proc, 6 GB RAM and NVidia GeForce GT 632 (2 GB Vid RAM) Direct X 11 Windows 7
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#2973777 - 03/10/10 10:34 AM
Re: Longbow, Combat-Helo
[Re: PedroTheGoat]
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Joined: Dec 2009
Posts: 578
Parker
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Absolutly great news Flexman!
I too thought this was dead long ago. LB2 fan here with the typical Win7/modern PC issues so an updated sim in the LB2 style is very much anticipated. The engine seems very good.I have been playing Wings of Prey and thinking how its engine suited helo style graphics. Really looking forward to release and its a definate purchase here. If you need a beta tester I am available. Please keep us updated...no matter how small the updates are they are welcome.
Last edited by Parker; 03/10/10 10:37 AM.
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#2973796 - 03/10/10 12:10 PM
Re: Longbow, Combat-Helo
[Re: Parker]
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Joined: Oct 1999
Posts: 1,268
Flexman
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Member
Joined: Oct 1999
Posts: 1,268
Leeds, England
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Well I post updates everyday, sometimes twice a day on the Dev Blog so people involved can keep up with developments. It's a way of encouraging everyone to keep moving forward. I posted some in-game shots from a small region I made for just testing the Longbow and controller code. You can see the higher res ones on the blog. I'm too lazy to put in all the links and don't want to mess up the forum width posting large pictures. Especially in the wide format. Hope that's of interest. Still lots of work to do on flight dynamics, haven't touched them since December.
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#2973834 - 03/10/10 01:56 PM
Re: Longbow, Combat-Helo
[Re: Flyboy]
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Joined: Dec 2008
Posts: 7
Pavel
Junior Member
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#2973988 - 03/10/10 05:46 PM
Re: Longbow, Combat-Helo
[Re: Flexman]
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Joined: Dec 2000
Posts: 5,376
Daveyraveygravey
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Sunny Sussex
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How cool is this?! I was gutted when the old Combat helo site died - remember the tree discussion, Richard?! I am 15 mins late leaving work because I just saw this was happening, happy days! Anyway, if you want any more Gravy and I can help (which I doubt)! (Makes note to check piggy bank for new pc funds...)
Foot down, head down...
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#2974213 - 03/10/10 10:19 PM
Re: Longbow, Combat-Helo
[Re: Pavel]
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Joined: Oct 2001
Posts: 6,269
AD
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South East Asia
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Beautiful. I have one quesiton. Or I have millions of questions, but I will just wait and shut up. :-)
How complex damage model, do You plan to implement in the sim? Im just curious, if the players will be able to perform emergency landings? Loosing some parts, some fire etc, but be able to survive the crash. :-) Thank You. It's a little early to say yet. We have to make things go 'boom boom boom' before we can make things go !!BOOM!! However, I can say that it's highly unlikely we'll aim for DCS's level of damage modelling. Cheers
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#2974239 - 03/10/10 11:47 PM
Re: Longbow, Combat-Helo
[Re: AD]
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Joined: Oct 1999
Posts: 1,268
Flexman
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Member
Joined: Oct 1999
Posts: 1,268
Leeds, England
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If you mean systems failure, engines, gearbox, oil, hyd, tail and the whole sensor suite then the avionics package monitors them for failure messages and alerts accordingly (see blog notes on the upfront controller). Physical damage modelling is a little way up the list. I wrote the powertrain module to impair performance on damage. That's in and awaiting testing when we're ready. Every system I add has some form of metric for operational status and damage.
Betty has a good set of #%&*$#' she can do.
It will look cool enough when we're done. And you'll be in situations where you'll have to perform an emergency landing...or crash. I've done that often enough.
@Davey
I still have all of that material, discussions and images. The whole board was backed up. It is only the same project in spirit though. It's a complicated back-story which I won't relate here. Sorry you were late for work. At least you're working, my contract expires at the end of the month and still not found replacement work yet :/
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#2974258 - 03/11/10 12:46 AM
Re: Longbow, Combat-Helo
[Re: Flexman]
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Joined: Aug 2004
Posts: 791
IamFritz
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Don't get your flight suit in a twist trying too hard. We're all seriously impressed with what we're seeing! But I think I speak for most when I say we don't want an OpenFalcon level of button pushing- just Allied Force or FreeFalcon level is just fine.
Keep dem posts coming!
Fritz Gunter iamfritz@hotmail.com http://www.iamfritz.com <- It's Only Gotten Better Lenovo Quadcore 3.1 GHZ Proc, 6 GB RAM and NVidia GeForce GT 632 (2 GB Vid RAM) Direct X 11 Windows 7
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#2974430 - 03/11/10 09:38 AM
Re: Longbow, Combat-Helo
[Re: Flexman]
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Joined: Dec 2000
Posts: 5,376
Daveyraveygravey
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Sunny Sussex
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@Davey
I still have all of that material, discussions and images. The whole board was backed up. It is only the same project in spirit though. It's a complicated back-story which I won't relate here. Sorry you were late for work. At least you're working, my contract expires at the end of the month and still not found replacement work yet :/
Had a look at the early video last night too, loving the trees already! From a lot of the posts, it seems like you are really trying to simulate the way the Apaches are used - it feels like we are going to be able to simulate being Ed Macey, is that the kind of gameplay you are aiming for? Very close ground support with a lot of ground troops and vehicles? Are there any plans to simulate the Westland Apache at some point? I menat to add, I am contracting as far as June, so I feel your pain Richard.
Last edited by Daveyraveygravey; 03/11/10 11:01 AM.
Foot down, head down...
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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