#2970097 - 03/04/10 05:35 AM
Terrain technical issues solved (so far, so good)
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Joined: Dec 2003
Posts: 320
Dante-JT
Member
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Member
Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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Like I've said in January's update post, we were facing some issues regarding terrain size and loading time. After some re-engineering, the object format for the terrain mesh was changed to a more efficient one, and at the moment we're loading whole Falkland/Malvinas islands in a matter of 45 seconds, while in the older system it was taking several minutes to load just 1/10 of the islands territorial size. We still didn't loaded the continent (Argentina) yet but so far it's looking promising and hopefully the system will cope with this task. So, it's good news and I've also posted a quick update on our website. Cya!
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#2970140 - 03/04/10 08:30 AM
Re: Terrain technical issues solved (so far, so good)
[Re: Dante-JT]
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Joined: Dec 2003
Posts: 664
jeanba
Member
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Member
Joined: Dec 2003
Posts: 664
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#2970141 - 03/04/10 08:33 AM
Re: Terrain technical issues solved (so far, so good)
[Re: jeanba]
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Joined: Aug 2007
Posts: 630
SC/JG_Oesau
Member
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Member
Joined: Aug 2007
Posts: 630
Sydney, Australia
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Great stuff and that's definitely a win!
CPU - i7-3770K @3.50Ghz, RAM - 32Gb (800Mhz), Video Card - GTX980Ti TrackIR-4, Thrustmaster Warthog, MFG Crosswind Pedals, Satiek Quadrant, Saitek Switch Panel, Logitech G510 Keyboard, Win 7 Home Prem 64bit
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#2970145 - 03/04/10 08:56 AM
Re: Terrain technical issues solved (so far, so good)
[Re: SC/JG_Oesau]
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Joined: Oct 2007
Posts: 421
_michal
poly pusher
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poly pusher
Member
Joined: Oct 2007
Posts: 421
Poland
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#2970162 - 03/04/10 09:46 AM
Re: Terrain technical issues solved (so far, so good)
[Re: _michal]
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Joined: Oct 1999
Posts: 3,371
mbeaver
Senior Member
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Senior Member
Joined: Oct 1999
Posts: 3,371
Arizona, USA
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#2970602 - 03/05/10 02:06 AM
Re: Terrain technical issues solved (so far, so good)
[Re: joey45]
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Joined: Mar 2003
Posts: 1,507
Ripcord
Member
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Member
Joined: Mar 2003
Posts: 1,507
Houston, Texas
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Hang in there, guys! Keep it up, looking forward for this one.
Ripcord
USN/USMC -- when it positively, absolutely has to be blown up overnight.
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#2973433 - 03/09/10 09:10 PM
Re: Terrain technical issues solved (so far, so good)
[Re: archermav]
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Joined: Sep 2006
Posts: 4,353
HitchHikingFlatlander
Senior Member
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Senior Member
Joined: Sep 2006
Posts: 4,353
California
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Always great to hear this is progressing! Keep up the good work and fight the good fight!
I've got a bad feeling about this.....
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#2981063 - 03/22/10 09:43 PM
Re: Terrain technical issues solved (so far, so good)
[Re: HitchHikingFlatlander]
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Joined: Apr 2000
Posts: 1,229
I_Flyby
Member
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Member
Joined: Apr 2000
Posts: 1,229
Ohio, USA
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so Dante-JT, do you have the marketing of this sim worked out yet (not to be premature)? Flyby out
The warrior creed: Crap happens to the other guy!
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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