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#2970097 - 03/04/10 05:35 AM Terrain technical issues solved (so far, so good)  
Joined: Dec 2003
Posts: 320
Dante-JT Offline
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Dante-JT  Offline
Member

Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
Like I've said in January's update post, we were facing some issues regarding terrain size and loading time. After some re-engineering, the object format for the terrain mesh was changed to a more efficient one, and at the moment we're loading whole Falkland/Malvinas islands in a matter of 45 seconds, while in the older system it was taking several minutes to load just 1/10 of the islands territorial size.
We still didn't loaded the continent (Argentina) yet but so far it's looking promising and hopefully the system will cope with this task.
So, it's good news and I've also posted a quick update on our website. Cya! smile


-----
Jet Thunder Project
http://www.thunder-works.com
Inline advert (2nd and 3rd post)

#2970140 - 03/04/10 08:30 AM Re: Terrain technical issues solved (so far, so good) [Re: Dante-JT]  
Joined: Dec 2003
Posts: 664
jeanba Offline
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jeanba  Offline
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Joined: Dec 2003
Posts: 664
Thank you Dante

#2970141 - 03/04/10 08:33 AM Re: Terrain technical issues solved (so far, so good) [Re: jeanba]  
Joined: Aug 2007
Posts: 630
SC/JG_Oesau Offline
Member
SC/JG_Oesau  Offline
Member

Joined: Aug 2007
Posts: 630
Sydney, Australia
Great stuff and that's definitely a win!


CPU - i7-3770K @3.50Ghz, RAM - 32Gb (800Mhz), Video Card - GTX980Ti
TrackIR-4, Thrustmaster Warthog, MFG Crosswind Pedals, Satiek Quadrant, Saitek Switch Panel, Logitech G510 Keyboard, Win 7 Home Prem 64bit
#2970145 - 03/04/10 08:56 AM Re: Terrain technical issues solved (so far, so good) [Re: SC/JG_Oesau]  
Joined: Oct 2007
Posts: 421
_michal Offline
poly pusher
_michal  Offline
poly pusher
Member

Joined: Oct 2007
Posts: 421
Poland
Looks good, thanks!

#2970162 - 03/04/10 09:46 AM Re: Terrain technical issues solved (so far, so good) [Re: _michal]  
Joined: Oct 1999
Posts: 3,371
mbeaver Offline
Senior Member
mbeaver  Offline
Senior Member

Joined: Oct 1999
Posts: 3,371
Arizona, USA
Yes, looking good!

#2970215 - 03/04/10 12:56 PM Re: Terrain technical issues solved (so far, so good) [Re: mbeaver]  
Joined: Jul 2006
Posts: 855
joey45 Offline
Member
joey45  Offline
Member

Joined: Jul 2006
Posts: 855
London UK
Looking good. Can't wait to play *hint*beta test*hint,hint* [if you want] this


DCS:World Sqd - 159th G.A.R
my pics - Tour
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#2970602 - 03/05/10 02:06 AM Re: Terrain technical issues solved (so far, so good) [Re: joey45]  
Joined: Mar 2003
Posts: 1,507
Ripcord Offline
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Ripcord  Offline
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Joined: Mar 2003
Posts: 1,507
Houston, Texas
Hang in there, guys! Keep it up, looking forward for this one.

Ripcord


USN/USMC -- when it positively, absolutely has to be blown up overnight.
#2971978 - 03/07/10 10:29 AM Re: Terrain technical issues solved (so far, so good) [Re: Ripcord]  

**DONOTDELETE**
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Thumbs up biggrin

#2973306 - 03/09/10 05:50 PM Re: Terrain technical issues solved (so far, so good) [Re: ]  
Joined: Mar 2004
Posts: 746
archermav Offline
Member
archermav  Offline
Member

Joined: Mar 2004
Posts: 746
Black Country, England.
Just reading Sharkey Wards book on the conflict. Got me thinking about this game, glad it is still coming together.

#2973433 - 03/09/10 09:10 PM Re: Terrain technical issues solved (so far, so good) [Re: archermav]  
Joined: Sep 2006
Posts: 4,353
HitchHikingFlatlander Offline
Senior Member
HitchHikingFlatlander  Offline
Senior Member

Joined: Sep 2006
Posts: 4,353
California
Always great to hear this is progressing! Keep up the good work and fight the good fight!


I've got a bad feeling about this.....
#2981063 - 03/22/10 09:43 PM Re: Terrain technical issues solved (so far, so good) [Re: HitchHikingFlatlander]  
Joined: Apr 2000
Posts: 1,229
I_Flyby Offline
Member
I_Flyby  Offline
Member

Joined: Apr 2000
Posts: 1,229
Ohio, USA
so Dante-JT, do you have the marketing of this sim worked out yet (not to be premature)?
Flyby out


The warrior creed: Crap happens to the other guy!
#2984307 - 03/27/10 11:25 PM Re: Terrain technical issues solved (so far, so good) [Re: HitchHikingFlatlander]  
Joined: May 2005
Posts: 9,705
Blade_RJ Offline
Simhq Weather man, dropping rain in your parade
Blade_RJ  Offline
Simhq Weather man, dropping rain in your parade
Hotshot

Joined: May 2005
Posts: 9,705
brasil
whoa argentina will be in the game as well ? As a brazillian i must desert and help the british,eheehhe.

glad to see you sorted those issues, i'm really eager to play your product.


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