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#2968684 - 03/01/10 09:32 PM EECH 1.12.3 released  
Joined: Jun 2005
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FireBird_[WINE] Offline
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  • Features
    Added OpenAL support. Multiple (5.1) speakers may produce surrounding sound.
    Improved loadout for Hind. Loadout is displayed correctly now (by dfang). Hind may carry
    • Missiles (Sturm) on wingtip and outer pylons
    • Rockets (S-5, S-8, S-13) on inner and outer pylons
    • Gun pods (UPK) on inner and outer pylons

  • Canopy sounds amplification control.
    There are groups of sound effects
    • Rotor of player's helicopter
    • Rotor of other helicopters
    • Engine of player's helicopter
    • Engine of other helicopters
    • Misc of player's helicopter (gears, for example)
    • Misc of other helicopters
    • Guns
    • Environmental sounds

  • Each group has three numbers associated used to calculate sound effect volume amplification:
    amplification = first / 100 + bound(canopy_door_state, 0, second) * third / 10000, where
    canopy_door_state varies from 0 (fully closed) to 100 (totally open)
    bound(x,y,z) produces y if x less than y, or z, if x greater than z, or x otherwise
    Check canopy_sounds_amp in Sounds section of EECH.INI
  • Bug fixes
    Turned on cgs (comms guaranteed send) by default
    Removed demand for slash for command-line arguments


Installer
1.12/1.12.1/1.12.2 must be installed before.

02MAR10 2300 UTC - 1.12.3 has been rereleased. Please download again.

Update

You may need OpenAL installer for Windows as well


Last edited by FireBird_[WINE]; 03/04/10 09:48 PM.
#2968806 - 03/02/10 02:10 AM Re: EECH 1.12.3 released [Re: FireBird_[WINE]]  
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Colonel_Kurtz Offline
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Colonel_Kurtz  Offline
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Nice one FireBird, downloading now smile

Link v1.12.1 thread- http://simhq.com/forum/ubbthreads.php/topics/2745794/1.html

Features
* Added two visual themes: one for Apache and one for Hind (by GCsDriver). Don't forget to set themes=2 in EECH.INI.
* Added different maxfov settings for different cockpits in EECH.INI.

* Suspension fix
* Player-controllable Comanche, Apache, Blackhawk, Havoc and Hokum-B won't stand above or below surface (by W4chund).

Bug fixes
* Restored respecting of season for loaded saves.
* Restored broken Alt-F3/F4 support.


Link- v1.12.2 thread- http://simhq.com/forum/ubbthreads.php/topics/2827510/EECH_1_12_2_released.html#Post2827510

Features

* Added control over variable weather (see Random weather parameters in EECH.INI)
* No cockpit view for some helicopter has MFDs with adjustable size (Alt-F11)
Bug fixes
* Fixed CTD with "flyable" A-10s and Harriers

smile

Last edited by Colonel_Kurtz; 03/06/10 04:55 AM.
#2968857 - 03/02/10 04:27 AM Re: EECH 1.12.3 released [Re: Colonel_Kurtz]  
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tomusb Offline
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China
nice work!

#2968927 - 03/02/10 09:06 AM Re: EECH 1.12.3 released [Re: tomusb]  
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Colonel_Kurtz Offline
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Colonel_Kurtz  Offline
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Posts: 1,142
Australia
Bug List from my end-

* When I installed I deleted the eech.ini and game.cfg then applied the update. My system passed the video test, but when I tried to select my default resolution 1680x1050 the game would CTD. I restored my old game.cfg and things were fixed

* I selected Realistic Engine Startup hoping that the ARNEH startup sounds had been fixed with this update. I still cant confirm this as with RES enabled, I cannot start HUD, or MFD's, nor Fire the APU. MFD's are live in CPG pit but startup items are still not availlable.

* In the Options screen in the sound section, I only have a "software" option as my sound card is not detected(SoundMax Integrated HD Audio)that is a PCI card on my ASUS MB.

Note- backup your game.cfg before trying this update.

Did anybody else experiance these issues?

#2968946 - 03/02/10 10:55 AM Re: EECH 1.12.3 released [Re: Colonel_Kurtz]  
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AndyB Offline
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Ayrshire, Scotland
Great!

Does this fix the missing export data to shared memory probelm that has been in all the version since 1.8.5 although it still says that is available in EECH central ?

Cheers,

Andy


Andy's simpit: http://www.simpit.me.uk
#2969020 - 03/02/10 02:58 PM Re: EECH 1.12.3 released [Re: Colonel_Kurtz]  
Joined: Jan 2010
Posts: 31
tomusb Offline
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tomusb  Offline
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China
Originally Posted By: Colonel_Kurtz
Bug List from my end-

* When I installed I deleted the eech.ini and game.cfg then applied the update. My system passed the video test, but when I tried to select my default resolution 1680x1050 the game would CTD. I restored my old game.cfg and things were fixed
..............
Did anybody else experiance these issues?


yeah,My video setting be locked too,640x480 only

#2969169 - 03/02/10 06:37 PM Re: EECH 1.12.3 released [Re: tomusb]  
Joined: Dec 2008
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abs0lutzer0 Offline
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Thanks for the hard work, look forward to playing the update

#2969301 - 03/02/10 11:12 PM Re: EECH 1.12.3 released [Re: AndyB]  
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Posts: 675
FireBird_[WINE] Offline
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FireBird_[WINE]  Offline
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Posts: 675
Originally Posted By: Colonel_Kurtz
* When I installed I deleted the eech.ini and game.cfg then applied the update. My system passed the video test, but when I tried to select my default resolution 1680x1050 the game would CTD. I restored my old game.cfg and things were fixed


Potentially fixed. Please try again.

Originally Posted By: Colonel_Kurtz
* I selected Realistic Engine Startup hoping that the ARNEH startup sounds had been fixed with this update. I still cant confirm this as with RES enabled, I cannot start HUD, or MFD's, nor Fire the APU. MFD's are live in CPG pit but startup items are still not availlable.


I can say nothing about RES functionality now. Sounds control has been added.

Originally Posted By: Colonel_Kurtz
* In the Options screen in the sound section, I only have a "software" option as my sound card is not detected(SoundMax Integrated HD Audio)that is a PCI card on my ASUS MB.


Detection has been changed. Please try again.

Originally Posted By: tomusb
yeah,My video setting be locked too,640x480 only


Fixed.

Originally Posted By: AndyB
Does this fix the missing export data to shared memory probelm that has been in all the version since 1.8.5 although it still says that is available in EECH central ?


It seems nobody understands how it should work frown

#2969530 - 03/03/10 10:13 AM Re: EECH 1.12.3 released [Re: FireBird_[WINE]]  
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Colonel_Kurtz Offline
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Colonel_Kurtz  Offline
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Australia
All fixed now for me, except Realistic Engine Startup, which ive had to disable. Thanks for the hotfix and all the work you put in Firebird smile

#2969721 - 03/03/10 05:13 PM Re: EECH 1.12.3 released [Re: FireBird_[WINE]]  
Joined: Feb 2007
Posts: 410
GlynD Offline
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GlynD  Offline
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Posts: 410
Shropshire UK

FireBird

Ref the output of stuff from the CommServer - I have produced a couple of standalone instruments that can either be run on the local machine or across the network...

If anyone wants a copy (of the VB6 code or just the EXEs) drop me a PM and I will zip them up and send them off. Both dials work fine on XP, however with Vista they do need a DLL dropping into one of the System folders. I will have a scout round and see if there is a Microsoft patch that installs the required DLL.

Flickr photo page

Just working on a Wet Compass at the moment...

Cheers smile

#2969827 - 03/03/10 08:06 PM Re: EECH 1.12.3 released [Re: Colonel_Kurtz]  
Joined: May 2006
Posts: 40
Umbra Offline
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Umbra  Offline
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Ohio
The realistic start up still functions, the problem is the CTRL and ALT keys on the right side of the keyboard are disabled. The left side keys still work, although its a little awkward.

#2969903 - 03/03/10 10:12 PM Re: EECH 1.12.3 released [Re: Umbra]  
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Originally Posted By: Umbra
The realistic start up still functions, the problem is the CTRL and ALT keys on the right side of the keyboard are disabled. The left side keys still work, although its a little awkward.


Please try this

#2970027 - 03/04/10 02:23 AM Re: EECH 1.12.3 released [Re: FireBird_[WINE]]  
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Colonel_Kurtz Offline
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Australia
All fixed, thx to Umbra and FireBird smile

#2970154 - 03/04/10 09:19 AM Re: EECH 1.12.3 released [Re: FireBird_[WINE]]  
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Colonel_Kurtz Offline
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Colonel_Kurtz  Offline
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Originally Posted By: FireBird_[WINE
]

Canopy sounds amplification control.
There are groups of sound effects
  • Rotor of player's helicopter
  • Rotor of other helicopters
  • Engine of player's helicopter
  • Engine of other helicopters
  • Misc of player's helicopter (gears, for example)
  • Misc of other helicopters
  • Guns
  • Environmental sounds



Is the list above in the same order as the ini entry?

canopy_sounds_amp=75,20,375;50,50,100;30,70,100;30,70,100;100,70,100;50,70,100;40,60,100;50,50,100; # canopy sounds amplifier controller

Im not sure i understand xyz either. Could you give an example of how you would make sound louder with cockpit door closed please, lets say with the first value 75,20,375.

Last edited by Colonel_Kurtz; 03/04/10 10:02 AM.
#2970178 - 03/04/10 10:41 AM Re: EECH 1.12.3 released [Re: Colonel_Kurtz]  
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GrizzlyT Offline
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Sterling Heights, Michigan
Does this mean the missing/muted sounds are back???


Grizzly's Comanche Simulator
"Fear is the mind killer. - Frank Herbert"
#2970183 - 03/04/10 11:00 AM Re: EECH 1.12.3 released [Re: GrizzlyT]  
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Colonel_Kurtz Offline
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Colonel_Kurtz  Offline
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Australia
Originally Posted By: GrizzlyT
Does this mean the missing/muted sounds are back???


The APU, and Gear is there, The engines firing up is still barely audible if your in the Apache, in the Commanche with cockpit door open its there. The sound which you hear when inputing collective(perhaps load on rotors?) is still barely audible.

Whether this can be corrected by these values i dont know as I have not figured out how these values influence the sounds I just refered to. (I know you explained it Firebird, but its still q=deltaT to me, sorry)

#2970485 - 03/04/10 09:47 PM Re: EECH 1.12.3 released [Re: Colonel_Kurtz]  
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FireBird_[WINE] Offline
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FireBird_[WINE]  Offline
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Posts: 675
Originally Posted By: Colonel_Kurtz
Is the list above in the same order as the ini entry?


Completely.

Originally Posted By: Colonel_Kurtz
Im not sure i understand xyz either. Could you give an example of how you would make sound louder with cockpit door closed please, lets say with the first value 75,20,375.


Well. Let's start from the beginning.
amplification = first/100 + bound(door,0,second)*third/10000.

When the door is closed, the "door" = 0. Thus bound(door,0,second)=0. It means
amplification = first/100. The "first" is a volume level in per cents for the sound when the door is closed.

Let's assume the "second" and the "third" are positives (I doubt we want them negative).

When the door is opening, the "door" is increasing, and amplification is increasing too.
The "second" is a limitation of the increase, when door reaches the "second" level of opening and continues to open, amplification stops increasing. That's because "bound" limits it value by the "second".

How fast amplification increases when it increases? The "third" rules it.

Now, a simple example. We want a sound to have 30% when the door is closed and 120% when it is open for more than 50%.
first = 30, it's easy.
30 / 100 + 50 * third / 10000 = 120 / 100 - right?
50 * third / 100 = 90
third = 180.

Therefore amplification = 30 / 100 + bound(door, 0, 50) * 180 / 10000.
And we can calculate amplification for any door's position.

I hope it's clear enough? wink

#2970509 - 03/04/10 10:50 PM Re: EECH 1.12.3 released [Re: FireBird_[WINE]]  
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Colonel_Kurtz Offline
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Colonel_Kurtz  Offline
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Australia
Ok I think I get it now-

1. The "first" is a volume level in per cents for the sound when the door is closed

2. The "second" is a limitation of the increase, when door reaches the "second" level of opening and continues to open, amplification stops increasing

3. How fast amplification increases when it increases? The "third" rules it.

Forgive me if Im being annoying, but how do these values influence volumes levels on other aircraft apart from the Commanche and KA52 that have a cockpit door that opens? Or have I missed something again?

#2970718 - 03/05/10 07:19 AM Re: EECH 1.12.3 released [Re: Colonel_Kurtz]  
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FireBird_[WINE] Offline
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Originally Posted By: Colonel_Kurtz
Forgive me if Im being annoying, but how do these values influence volumes levels on other aircraft apart from the Commanche and KA52 that have a cockpit door that opens? Or have I missed something again?


You're not annoying in any way.
Hind supports those values too.
Others have their doors closed.

#2971152 - 03/05/10 10:58 PM Re: EECH 1.12.3 released [Re: FireBird_[WINE]]  
Joined: Sep 2005
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hellcat_canada Offline
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hellcat_canada  Offline
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Joined: Sep 2005
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Ontario, Canada
Originally Posted By: FireBird_[WINE
]
  • Features
    Added OpenAL support. Multiple (5.1) speakers may produce surrounding sound.
    Improved loadout for Hind. Loadout is displayed correctly now (by dfang). Hind may carry
    • Missiles (Sturm) on wingtip and outer pylons
    • Rockets (S-5, S-8, S-13) on inner and outer pylons
    • Gun pods (UPK) on inner and outer pylons

  • Canopy sounds amplification control.
    There are groups of sound effects
    • Rotor of player's helicopter
    • Rotor of other helicopters
    • Engine of player's helicopter
    • Engine of other helicopters
    • Misc of player's helicopter (gears, for example)
    • Misc of other helicopters
    • Guns
    • Environmental sounds

  • Each group has three numbers associated used to calculate sound effect volume amplification:
    amplification = first / 100 + bound(canopy_door_state, 0, second) * third / 10000, where
    canopy_door_state varies from 0 (fully closed) to 100 (totally open)
    bound(x,y,z) produces y if x less than y, or z, if x greater than z, or x otherwise
    Check canopy_sounds_amp in Sounds section of EECH.INI
  • Bug fixes
    Turned on cgs (comms guaranteed send) by default
    Removed demand for slash for command-line arguments


Installer
1.12/1.12.1/1.12.2 must be installed before.

02MAR10 2300 UTC - 1.12.3 has been rereleased. Please download again.

Update

You may need OpenAL installer for Windows as well



I have 1.12.0 all mod installed but I cannot seem to find 1.12.1 can someone give me some direction?


"readiness is only accomplished when the need for it is over"

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