#2968684 - 03/01/10 09:32 PM
EECH 1.12.3 released
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Joined: Jun 2005
Posts: 675
FireBird_[WINE]
Member
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Member
Joined: Jun 2005
Posts: 675
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- Features
Added OpenAL support. Multiple (5.1) speakers may produce surrounding sound. Improved loadout for Hind. Loadout is displayed correctly now (by dfang). Hind may carry - Missiles (Sturm) on wingtip and outer pylons
- Rockets (S-5, S-8, S-13) on inner and outer pylons
- Gun pods (UPK) on inner and outer pylons
Canopy sounds amplification control. There are groups of sound effects - Rotor of player's helicopter
- Rotor of other helicopters
- Engine of player's helicopter
- Engine of other helicopters
- Misc of player's helicopter (gears, for example)
- Misc of other helicopters
- Guns
- Environmental sounds
Each group has three numbers associated used to calculate sound effect volume amplification: amplification = first / 100 + bound(canopy_door_state, 0, second) * third / 10000, where canopy_door_state varies from 0 (fully closed) to 100 (totally open) bound(x,y,z) produces y if x less than y, or z, if x greater than z, or x otherwise Check canopy_sounds_amp in Sounds section of EECH.INI- Bug fixes
Turned on cgs (comms guaranteed send) by default Removed demand for slash for command-line arguments Installer1.12/1.12.1/1.12.2 must be installed before. 02MAR10 2300 UTC - 1.12.3 has been rereleased. Please download again. Update You may need OpenAL installer for Windows as well
Last edited by FireBird_[WINE]; 03/04/10 09:48 PM.
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#2968806 - 03/02/10 02:10 AM
Re: EECH 1.12.3 released
[Re: FireBird_[WINE]]
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Joined: Jan 2007
Posts: 1,142
Colonel_Kurtz
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Member
Joined: Jan 2007
Posts: 1,142
Australia
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Nice one FireBird, downloading now Link v1.12.1 thread- http://simhq.com/forum/ubbthreads.php/topics/2745794/1.htmlFeatures * Added two visual themes: one for Apache and one for Hind (by GCsDriver). Don't forget to set themes=2 in EECH.INI. * Added different maxfov settings for different cockpits in EECH.INI. * Suspension fix * Player-controllable Comanche, Apache, Blackhawk, Havoc and Hokum-B won't stand above or below surface (by W4chund). Bug fixes * Restored respecting of season for loaded saves. * Restored broken Alt-F3/F4 support. Link- v1.12.2 thread- http://simhq.com/forum/ubbthreads.php/topics/2827510/EECH_1_12_2_released.html#Post2827510Features * Added control over variable weather (see Random weather parameters in EECH.INI) * No cockpit view for some helicopter has MFDs with adjustable size (Alt-F11) Bug fixes * Fixed CTD with "flyable" A-10s and Harriers
Last edited by Colonel_Kurtz; 03/06/10 04:55 AM.
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#2969020 - 03/02/10 02:58 PM
Re: EECH 1.12.3 released
[Re: Colonel_Kurtz]
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Joined: Jan 2010
Posts: 31
tomusb
Junior Member
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Junior Member
Joined: Jan 2010
Posts: 31
China
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Bug List from my end-
* When I installed I deleted the eech.ini and game.cfg then applied the update. My system passed the video test, but when I tried to select my default resolution 1680x1050 the game would CTD. I restored my old game.cfg and things were fixed .............. Did anybody else experiance these issues? yeah,My video setting be locked too,640x480 only
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#2969301 - 03/02/10 11:12 PM
Re: EECH 1.12.3 released
[Re: AndyB]
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Joined: Jun 2005
Posts: 675
FireBird_[WINE]
Member
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Member
Joined: Jun 2005
Posts: 675
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* When I installed I deleted the eech.ini and game.cfg then applied the update. My system passed the video test, but when I tried to select my default resolution 1680x1050 the game would CTD. I restored my old game.cfg and things were fixed Potentially fixed. Please try again. * I selected Realistic Engine Startup hoping that the ARNEH startup sounds had been fixed with this update. I still cant confirm this as with RES enabled, I cannot start HUD, or MFD's, nor Fire the APU. MFD's are live in CPG pit but startup items are still not availlable. I can say nothing about RES functionality now. Sounds control has been added. * In the Options screen in the sound section, I only have a "software" option as my sound card is not detected(SoundMax Integrated HD Audio)that is a PCI card on my ASUS MB. Detection has been changed. Please try again. yeah,My video setting be locked too,640x480 only Fixed. Does this fix the missing export data to shared memory probelm that has been in all the version since 1.8.5 although it still says that is available in EECH central ? It seems nobody understands how it should work
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#2969721 - 03/03/10 05:13 PM
Re: EECH 1.12.3 released
[Re: FireBird_[WINE]]
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Joined: Feb 2007
Posts: 410
GlynD
Member
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Member
Joined: Feb 2007
Posts: 410
Shropshire UK
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FireBird Ref the output of stuff from the CommServer - I have produced a couple of standalone instruments that can either be run on the local machine or across the network... If anyone wants a copy (of the VB6 code or just the EXEs) drop me a PM and I will zip them up and send them off. Both dials work fine on XP, however with Vista they do need a DLL dropping into one of the System folders. I will have a scout round and see if there is a Microsoft patch that installs the required DLL. Flickr photo pageJust working on a Wet Compass at the moment... Cheers
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#2969903 - 03/03/10 10:12 PM
Re: EECH 1.12.3 released
[Re: Umbra]
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Joined: Jun 2005
Posts: 675
FireBird_[WINE]
Member
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Member
Joined: Jun 2005
Posts: 675
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The realistic start up still functions, the problem is the CTRL and ALT keys on the right side of the keyboard are disabled. The left side keys still work, although its a little awkward. Please try this
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#2970154 - 03/04/10 09:19 AM
Re: EECH 1.12.3 released
[Re: FireBird_[WINE]]
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Joined: Jan 2007
Posts: 1,142
Colonel_Kurtz
Member
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Member
Joined: Jan 2007
Posts: 1,142
Australia
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] Canopy sounds amplification control. There are groups of sound effects - Rotor of player's helicopter
- Rotor of other helicopters
- Engine of player's helicopter
- Engine of other helicopters
- Misc of player's helicopter (gears, for example)
- Misc of other helicopters
- Guns
- Environmental sounds
Is the list above in the same order as the ini entry? canopy_sounds_amp=75,20,375;50,50,100;30,70,100;30,70,100;100,70,100;50,70,100;40,60,100;50,50,100; # canopy sounds amplifier controller Im not sure i understand xyz either. Could you give an example of how you would make sound louder with cockpit door closed please, lets say with the first value 75,20,375.
Last edited by Colonel_Kurtz; 03/04/10 10:02 AM.
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#2970183 - 03/04/10 11:00 AM
Re: EECH 1.12.3 released
[Re: GrizzlyT]
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Joined: Jan 2007
Posts: 1,142
Colonel_Kurtz
Member
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Member
Joined: Jan 2007
Posts: 1,142
Australia
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Does this mean the missing/muted sounds are back??? The APU, and Gear is there, The engines firing up is still barely audible if your in the Apache, in the Commanche with cockpit door open its there. The sound which you hear when inputing collective(perhaps load on rotors?) is still barely audible. Whether this can be corrected by these values i dont know as I have not figured out how these values influence the sounds I just refered to. (I know you explained it Firebird, but its still q=deltaT to me, sorry)
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#2970485 - 03/04/10 09:47 PM
Re: EECH 1.12.3 released
[Re: Colonel_Kurtz]
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Joined: Jun 2005
Posts: 675
FireBird_[WINE]
Member
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Member
Joined: Jun 2005
Posts: 675
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Is the list above in the same order as the ini entry? Completely. Im not sure i understand xyz either. Could you give an example of how you would make sound louder with cockpit door closed please, lets say with the first value 75,20,375. Well. Let's start from the beginning. amplification = first/100 + bound(door,0,second)*third/10000. When the door is closed, the "door" = 0. Thus bound(door,0,second)=0. It means amplification = first/100. The "first" is a volume level in per cents for the sound when the door is closed. Let's assume the "second" and the "third" are positives (I doubt we want them negative). When the door is opening, the "door" is increasing, and amplification is increasing too. The "second" is a limitation of the increase, when door reaches the "second" level of opening and continues to open, amplification stops increasing. That's because "bound" limits it value by the "second". How fast amplification increases when it increases? The "third" rules it. Now, a simple example. We want a sound to have 30% when the door is closed and 120% when it is open for more than 50%. first = 30, it's easy. 30 / 100 + 50 * third / 10000 = 120 / 100 - right? 50 * third / 100 = 90 third = 180. Therefore amplification = 30 / 100 + bound(door, 0, 50) * 180 / 10000. And we can calculate amplification for any door's position. I hope it's clear enough?
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#2970718 - 03/05/10 07:19 AM
Re: EECH 1.12.3 released
[Re: Colonel_Kurtz]
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Joined: Jun 2005
Posts: 675
FireBird_[WINE]
Member
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Member
Joined: Jun 2005
Posts: 675
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Forgive me if Im being annoying, but how do these values influence volumes levels on other aircraft apart from the Commanche and KA52 that have a cockpit door that opens? Or have I missed something again? You're not annoying in any way. Hind supports those values too. Others have their doors closed.
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#2971152 - 03/05/10 10:58 PM
Re: EECH 1.12.3 released
[Re: FireBird_[WINE]]
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Joined: Sep 2005
Posts: 119
hellcat_canada
Member
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Member
Joined: Sep 2005
Posts: 119
Ontario, Canada
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] - Features
Added OpenAL support. Multiple (5.1) speakers may produce surrounding sound. Improved loadout for Hind. Loadout is displayed correctly now (by dfang). Hind may carry - Missiles (Sturm) on wingtip and outer pylons
- Rockets (S-5, S-8, S-13) on inner and outer pylons
- Gun pods (UPK) on inner and outer pylons
Canopy sounds amplification control. There are groups of sound effects - Rotor of player's helicopter
- Rotor of other helicopters
- Engine of player's helicopter
- Engine of other helicopters
- Misc of player's helicopter (gears, for example)
- Misc of other helicopters
- Guns
- Environmental sounds
Each group has three numbers associated used to calculate sound effect volume amplification: amplification = first / 100 + bound(canopy_door_state, 0, second) * third / 10000, where canopy_door_state varies from 0 (fully closed) to 100 (totally open) bound(x,y,z) produces y if x less than y, or z, if x greater than z, or x otherwise Check canopy_sounds_amp in Sounds section of EECH.INI- Bug fixes
Turned on cgs (comms guaranteed send) by default Removed demand for slash for command-line arguments Installer1.12/1.12.1/1.12.2 must be installed before. 02MAR10 2300 UTC - 1.12.3 has been rereleased. Please download again. Update You may need OpenAL installer for Windows as well I have 1.12.0 all mod installed but I cannot seem to find 1.12.1 can someone give me some direction?
"readiness is only accomplished when the need for it is over"
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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