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#2937857 - 01/12/10 10:25 AM Warts and All SK42 Rox!!  
Joined: Oct 1999
Posts: 1,060
Robert Murphy Offline
Member
Robert Murphy  Offline
Member

Joined: Oct 1999
Posts: 1,060
Seattle, WA
Man this a good sim! Brings me back to why I play them in the first place!!

Now none of us would be such a boob as to suggest that a sim is anything like real war; we're just a bunch of grown men playing army. ;-)

But man...

Looking down the sight at a Panzer IV with it's turret turning towards me; 'load the damned round like your life depends upon it! Fire! It stops--taken out? I dunno, sweep right and their is his buddy who just took out tank 2, fire! Short!! He shoots... I am toast...'

Damn what an adrenaline rush this game can be! Best tank sim since Panzer Elite!!

Robert

P.S. Sims are the solution to peace! Here we have all of the 'fun' of war, with none of the actual carnage!! No one dies, there is no destruction, and it's a blast!! ;-)


"I would never allow any man to drag me so low as to hate him."

--Benjamin Disraeli

Send any and all hate-mail and death threats to: rmurphy4949@yahoo.com
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#2938002 - 01/12/10 04:14 PM Re: Warts and All SK42 Rox!! [Re: Robert Murphy]  
Joined: Nov 2008
Posts: 117
alienax Offline
Member
alienax  Offline
Member

Joined: Nov 2008
Posts: 117
Ireland
I agree totally, started playing this again in the last few weeks and it really is a good sim. I'm also learning the Mission Editor and setting up a few scenarios for myself and it's opening up the sim even further

#2938109 - 01/12/10 06:16 PM Re: Warts and All SK42 Rox!! [Re: alienax]  
Joined: Oct 1999
Posts: 1,060
Robert Murphy Offline
Member
Robert Murphy  Offline
Member

Joined: Oct 1999
Posts: 1,060
Seattle, WA
Be sure and share any scenarios you might create, eh, Alienax? Like Panzer Elite, what makes this sim even better is the dedicated efforts of the 'Sim Community.' ;-)

Cheers,

Robert


"I would never allow any man to drag me so low as to hate him."

--Benjamin Disraeli

Send any and all hate-mail and death threats to: rmurphy4949@yahoo.com
#2938911 - 01/13/10 08:59 PM Re: Warts and All SK42 Rox!! [Re: Robert Murphy]  
Joined: Nov 2008
Posts: 117
alienax Offline
Member
alienax  Offline
Member

Joined: Nov 2008
Posts: 117
Ireland
Will do! Although it's not easy to get information anywhere out there. i can create a scenario where the divisions on both sides will move towards each other and fight, I just can't create triggers or map icons and briefs Yet!

Actually if anyone has any info on the above let me know

#2940645 - 01/16/10 03:55 PM Re: Warts and All SK42 Rox!! [Re: alienax]  
Joined: Oct 2006
Posts: 95
1_m Offline
Junior Member
1_m  Offline
Junior Member

Joined: Oct 2006
Posts: 95
Originally Posted By: alienax
Will do! Although it's not easy to get information anywhere out there. i can create a scenario where the divisions on both sides will move towards each other and fight, I just can't create triggers or map icons and briefs Yet!

Actually if anyone has any info on the above let me know

Simple the trigger for victory and defeat
You can open file of script of your mission in any text editor
\data\k42\loc_rus\levels\LEVELS\SCRIPTS\cm_users\Your_Mission_scripts.engscr
And to add/edit in section of triggers()

Find in the end of file section of triggers and replace
Code:
triggers()
{
}// end of triggers

to

If mission for the Russian side
Code:
triggers()
{
//failure if
fail, 0x20010, 2, 3.000, 3.000;  //German side surpasses Russian side on all map in 3 times in current of 3 minutes
fail, 0xb, fail_rus, 5.000, 0; //play audio file fail_rus in current of 5 minutes
fail, 0x8; //consider as defeat

//victory if
victory, 0x20010, 1, 4.000, 3.000;  //Russian side surpasses German side on all map in 4 times in current of 3 minutes
victory, 0xb, victory_rus, 5.000, 0; //play audio file victory_rus in current of 5 minutes
victory, 0xa; //consider as victory
}// end of triggers


If mission for the German side
Code:
triggers()
{
//failure if
fail, 0x20010, 1, 3.000, 3.000; //Russian side surpasses German side on all map in 3 times in current of 3 minutes
fail, 0x8; //consider as defeat
fail, 0xb, fail_ger, 5.000, 0; //play audio file fail_ger in current of 5 minutes

//victory if
victory, 0x20010, 2, 4.000, 3.000; //German side surpasses Russian side on all map in 4 times in current of 3 minutes
victory, 0xa; //consider as victory
}// end of triggers


It sets global conditions for victory and defeat. These of the trigger will work irrespective of other your triggers.
After that you can open mission in the editor of missions and look setting of triggers in the tab of triggers.


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