Will do! Although it's not easy to get information anywhere out there. i can create a scenario where the divisions on both sides will move towards each other and fight, I just can't create triggers or map icons and briefs Yet!
Actually if anyone has any info on the above let me know
Simple the trigger for victory and defeat
You can open file of script of your mission in any text editor
\data\k42\loc_rus\levels\LEVELS\SCRIPTS\cm_users\Your_Mission_scripts.engscr
And to add/edit in section of
triggers()Find in the end of file section of triggers and replace
triggers()
{
}// end of triggers
to
If mission for the Russian side
triggers()
{
//failure if
fail, 0x20010, 2, 3.000, 3.000; //German side surpasses Russian side on all map in 3 times in current of 3 minutes
fail, 0xb, fail_rus, 5.000, 0; //play audio file fail_rus in current of 5 minutes
fail, 0x8; //consider as defeat
//victory if
victory, 0x20010, 1, 4.000, 3.000; //Russian side surpasses German side on all map in 4 times in current of 3 minutes
victory, 0xb, victory_rus, 5.000, 0; //play audio file victory_rus in current of 5 minutes
victory, 0xa; //consider as victory
}// end of triggers
If mission for the German side
triggers()
{
//failure if
fail, 0x20010, 1, 3.000, 3.000; //Russian side surpasses German side on all map in 3 times in current of 3 minutes
fail, 0x8; //consider as defeat
fail, 0xb, fail_ger, 5.000, 0; //play audio file fail_ger in current of 5 minutes
//victory if
victory, 0x20010, 2, 4.000, 3.000; //German side surpasses Russian side on all map in 4 times in current of 3 minutes
victory, 0xa; //consider as victory
}// end of triggers
It sets global conditions for victory and defeat. These of the trigger will work irrespective of other your triggers.
After that you can open mission in the editor of missions and look setting of triggers in the tab of triggers.