#2926152 - 12/24/09 02:57 PM
Re: S-75M3 Volhov qualification day
[Re: Cat]
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Joined: Mar 2007
Posts: 210
NaiseFail
Member
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Member
Joined: Mar 2007
Posts: 210
Virginia
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It's coming, I just have to get familiar with the software and get organized. Should have the review to guod sometime during 1st quarter 2010.
I'm in contact with the developer already. He's a nice guy and I've invited him to come and post here. It's a fascinating story. Sim's been in development for 4 years already, and it is based on declassified Hungarian and Russian sources that have come out since Hungary obsoleted its Soviet air defense systems in 2000. It's an effort by an enthusiast for enthusiasts.
BTW, how did you get the screenshots? Is there a key for that to take them within the sim?
Miao, Cat Good to hear. I didn't know how long he had been working on it. Four years shows a good desire to see it done, so hopefully we'll get more SAM systems to play with! As for screenshots I used FSScreen, but it only saves in .bmp. I'm not aware of any in-game screen capture function. Moo, Chris
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#2930465 - 12/31/09 08:38 PM
Re: S-75M3 Volhov qualification day
[Re: jenrick]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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So far, you shot on drones, and other easy targets... ... now, you can feel the full might of the USAF unleashed. New version of the SAMsim is released: http://sites.google.com/site/samsimulator1972/homeIncludes the situation of Hanoi (Linebacker-II raid 19.12.1972.): 4:40am 19th of December, 1972. Hundred plane is participating in the third wave, during Night-1 of the Linebacker-II raid against Hanoi, the biggest bombardment of a city since World War-II. 51 B-52 will deliver carpet bombing against the Kinh No Industrial Complex (18 B-52), Gia Lam Rail Road Yard (12 B-52), and the Hanoi Radio (21 B-52). The supporting force consist of 36 F-4E Phantom-II, 6 F-105G Wild Weasel, 2 EB-66B Destroyer, 2 EA-6B Prowler, 1 EC-135 Looking Glass and 1 EC-121H AWACS. The nine SA-2 battery, defending Hanoi is firing 35 missiles during 16 engagements. B-52D `Rose-01` is shot down, Cpt. Richard Cooper, and TSgt. Charlie Poole dies. Cpt. Hal Wilson, Cpt. Charles Brown, Maj. Fernando Alexander, and Cpt. Henry Barrows are survives the ejection. B-52D `Rainbow-01` is also hit, but able to fly back to base. Target acquisition radar display range can be selected between 90-180-360km. Corrected several minor issues. (invisible ground targets, ground targets out of destruction zone, switching to I87V while range tracking) Missile g limit is reduced to the realistic level. Jamming burn-through is implemented. Wartime scenario pre-mission briefing maps added. Happy New Year!
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#2930545 - 12/31/09 11:08 PM
Re: S-75M3 Volhov qualification day
[Re: Lieste]
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Joined: Aug 2000
Posts: 8,152
Cat
Egyptian Mau
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Egyptian Mau
Hotshot
Joined: Aug 2000
Posts: 8,152
Somewhere....over the Rainbow
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This is going to be a cult classic. I'm looking for our old trackball so I can see if that helps target acquisition with the P18 radar in manual control for the S75. I can't seem to get it right with the mouse, I'm forever jamming the radar down.
Miao, Cat
Miao, Cat
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#2930557 - 12/31/09 11:36 PM
Re: S-75M3 Volhov qualification day
[Re: Cat]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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Use the H<5 switch That allows the SNR-75V3 to bank 3 degrees below the horizon, without locking down.
Last edited by Hpasp; 01/01/10 01:28 PM.
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#2931813 - 01/03/10 03:52 AM
Re: S-75M3 Volhov qualification day
[Re: Hpasp]
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Joined: Oct 2004
Posts: 1,688
exhausted
Member
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Member
Joined: Oct 2004
Posts: 1,688
none
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Welcome Hpasp!
Thanks for this labor of love!!!
Words, such as liberal and liberty, all trace their history to the Latin liber, which means "free".
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#2932073 - 01/03/10 06:33 PM
Re: S-75M3 Volhov qualification day
[Re: Hpasp]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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Some serious military site about this sim... http://www.ausairpower.net/APA-Sov-SAM-Simulator.html"Air Power Auatralia sought advice from several contributors with operational experience on these systems, and all confirmed that the simulator provides a high quality representation of the SNR-75 Fan Song E, and SNR-125 Low Blow."
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#2932333 - 01/04/10 02:03 AM
Re: S-75M3 Volhov qualification day
[Re: Hpasp]
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Joined: Mar 2007
Posts: 210
NaiseFail
Member
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Member
Joined: Mar 2007
Posts: 210
Virginia
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Some serious military site about this sim... http://www.ausairpower.net/APA-Sov-SAM-Simulator.html"Air Power Auatralia sought advice from several contributors with operational experience on these systems, and all confirmed that the simulator provides a high quality representation of the SNR-75 Fan Song E, and SNR-125 Low Blow." There's nothing better for a sim than guys that operated the real thing to say it's realistic. Playing flight sims gives the impression that the SAM operators have it easy, so it's nice to see how challenging it really is to operate even the "simple" SA-2. I'm looking forward to seeing which systems you'll model, and I'll keep hoping for an SA-10 Grumble!
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#3004403 - 05/01/10 07:36 AM
Re: S-75M3 Volhov qualification day
[Re: NaiseFail]
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Joined: Dec 1999
Posts: 7,747
Ssnake
Virtual Shiva Beast
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Virtual Shiva Beast
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Joined: Dec 1999
Posts: 7,747
Germoney
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Yah, I've always thought a "all-in-one" sim that actually had high fidelity modeling would be great. However no one is interested in putting the time and resources into making a sim like that. I don't share this pessimistic view. It may still be five to ten years ahead, but the chances aren't too bad, the more simulations are capable of interfacing with each other. This is not a trivial issue ... but since armies more and more are willing to throw low cost simulations into their mix of simulation tools - and at the same time want them to work with the "big" sims as well - even us small developers have an incentive to develop the necessary drivers for interaction. Okay, so we still need to come together at some point and create a common package. I could imagine that a joint game server with a pay for play scheme might be a business model that will make the (independent) developers consider if they shouldn't recycle the already finished integration work for the military to integrate their products for the consumers as well. I don't think it would work with a big game publisher though. But give us some more time to develop really mature interfaces that are robust and capable. Soldiers make better guinea pigs than consumers. We need to work out the rough edges first.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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