#2894806 - 11/05/09 11:44 AM
Re: South Pacific Air War (SPAW) released.
[Re: Rotton50]
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Joined: Aug 2001
Posts: 8,610
Knegel
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Joined: Aug 2001
Posts: 8,610
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Hi, regarding the "Music": This simply got forgotten to be included into the new "Folder System". I just created a exe for myself, where the SPAW "Music" folder is placed inside the SPAW folder and it get used when i have the SPAW "dir.set" loaded. With other words: With this exe the "Music" is automatically related to the current scenario that is loaded. Since this is not a critical changing regarding the gameplay, we could offer a EAW1.28c+ with this feature, without to get into any other trouble.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#2894863 - 11/05/09 01:38 PM
Re: South Pacific Air War (SPAW) released.
[Re: Knegel]
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Joined: Aug 2007
Posts: 1,261
AngleOff
Member
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Member
Joined: Aug 2007
Posts: 1,261
PA., USA
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Hi, regarding the "Music": This simply got forgotten to be included into the new "Folder System". I just created a exe for myself, where the SPAW "Music" folder is placed inside the SPAW folder and it get used when i have the SPAW "dir.set" loaded. With other words: With this exe the "Music" is automatically related to the current scenario that is loaded. Since this is not a critical changing regarding the gameplay, we could offer a EAW1.28c+ with this feature, without to get into any other trouble. Hi Ralf, Much simpler approach. The OAW music selection approach worked for me, but renames the folders and moves the files around. Let me know when you put it up! thanks, AO
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#2894913 - 11/05/09 02:35 PM
Re: South Pacific Air War (SPAW) released.
[Re: Brit44 'Aldo']
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Joined: Aug 2001
Posts: 8,610
Knegel
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Posts: 8,610
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Hi Aldo,
the extrme slowdown you talk about happen same with clean EAW1.2(i reported that when we was discussing your problem) as such its not a SPAW or EAW1.28c problem to be mentioned here!!
Therefor noone need to apology.
Since the extreme slowdown only seems to happen in rather modern PC´s under XP, to use glide is realy the only solution. Under Vista this extreme slowdowns seems to be history.
But again thats not just a SPAW or EAW1.28c problem, if a PC have this problem, all versions of EAW have it.
There is no known special drawback due to EAW1.28c and SPAW on slower machines.
Greetings,
Knegel
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#2895006 - 11/05/09 05:19 PM
Re: South Pacific Air War (SPAW) released.
[Re: MadProf]
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Joined: Feb 2001
Posts: 7,097
Skylark
Old Timer's Club Member
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Old Timer's Club Member
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Posts: 7,097
Toronto, Ontario, Canada
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Since we seem to be talking about FPS.....
The only time I've had difficulty with reduced Frame Rate was when I flow the HR P40 Warhawk. When this bird is in formation my system takes a big hit.....
I don't think that it's a direct problem with either 1.28c or SPAW but rather with the heavily over-worked 3dz files....
Had the same problem with the HR P40 Kittyhawk in DAW too....
But I've been told that 'Col.Gibbon' was looking into it.
Last edited by Skylark; 11/05/09 05:21 PM.
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#2895175 - 11/05/09 08:35 PM
Re: South Pacific Air War (SPAW) released.
[Re: ezlead]
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Joined: Oct 2002
Posts: 7,555
VonBeerhofen
3DZ Master/Campaign Designer
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3DZ Master/Campaign Designer
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Posts: 7,555
Zandvoort, N-H, Netherlands
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I didn't trash anything Rotton, I merely debated something which was perceived as a stab in the back. I also don't recall anything happening except the usual Neanderthal remarks from you and the others, just like the ones above. I suppose it's OK for you guys to invade my threads and move attention to your own stuff, in which case it's OK for me to invade your threads and move attention to my stuff, like the FXEXE and PTIII. As I said, I'm no longer interested or worried, more amused, and that's just the old version. Feel free to do what I know you do best and what you accuse others of doing. VonBeerhofen
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#2895267 - 11/05/09 10:28 PM
Re: South Pacific Air War (SPAW) released.
[Re: Shreck]
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Joined: Apr 2003
Posts: 1,057
Colonel Kern
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Posts: 1,057
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So far so good with me. I do need to stress it a bit more.
Older rig: 2.6 P4 with 2G ram and 512M Geforce 6800GT. Current drivers.
Seems to run fine at 1024x768 in D3D in XP. No 7xxx errors.
Also seems to work fine on my Win98 partition with a 16M Voodoo3 and 512M Ram.
Very nice work.
The Colonel
"They're not toys. They're collectables."
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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