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#2894794 - 11/05/09 10:34 AM Re: South Pacific Air War (SPAW) released. [Re: stelto]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
I wondered how long it would take the troll to come out from under the bridge.


Heck, even paranoids have enemies.
Inline advert (2nd and 3rd post)

#2894801 - 11/05/09 11:28 AM Re: South Pacific Air War (SPAW) released. [Re: MadProf]  
Joined: Jan 2001
Posts: 2,635
vonOben Offline
Senior Member
vonOben  Offline
Senior Member

Joined: Jan 2001
Posts: 2,635
Skåne, Sweden
Congratulations guys.

band

I know you have put a lot of work in SPAW and it certainly looks impressive from the screen shots I’ve seen! yeah

Cheers


vonOben


Wer den Tod fürchtet, hat das Leben verloren. /Johann Gottfried Seume

vonOben's Flight Sim Mods

EAW Newbie Tutorial


Finnish Air War
#2894806 - 11/05/09 11:44 AM Re: South Pacific Air War (SPAW) released. [Re: Rotton50]  
Joined: Aug 2001
Posts: 8,610
Knegel Offline
Hotshot
Knegel  Offline
Hotshot

Joined: Aug 2001
Posts: 8,610
Hi,

regarding the "Music":

This simply got forgotten to be included into the new "Folder System".
I just created a exe for myself, where the SPAW "Music" folder is placed inside the SPAW folder and it get used when i have the SPAW "dir.set" loaded.

With other words:
With this exe the "Music" is automatically related to the current scenario that is loaded. smile

Since this is not a critical changing regarding the gameplay, we could offer a EAW1.28c+ with this feature, without to get into any other trouble.


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#2894845 - 11/05/09 01:05 PM Re: South Pacific Air War (SPAW) released. [Re: stelto]  
Joined: Oct 2003
Posts: 3,133
Crashin' Jack Offline
Cockpit Connoisseur
Crashin' Jack  Offline
Cockpit Connoisseur
Senior Member

Joined: Oct 2003
Posts: 3,133
Illinois, USA
Just for fun I loaded SPAW on my son's computer, which is a 1.2Mhz, with 256 MB of memeory using a STB 128 memory card with 4 MB of onboard memory. Did a mission of 16 F4Us escorting a group of SBDs to attack the Zuikaku. Encountered two groups of Zeros, A6M2s and A6M3s. Had a nice furball as the SBDs made their attack run. Lots of flak coming up as well.

Ran very smooth, mostly around 15 to 18 fps, dropped to 14 at one point. Very nearly the same fps I get with my computer.


"Blasts from clustered R4M quartets in my snout
And see these English planes go burn...." Blue Oyster Cult

#2894863 - 11/05/09 01:38 PM Re: South Pacific Air War (SPAW) released. [Re: Knegel]  
Joined: Aug 2007
Posts: 1,261
AngleOff Offline
Member
AngleOff  Offline
Member

Joined: Aug 2007
Posts: 1,261
PA., USA
Originally Posted By: Knegel
Hi,

regarding the "Music":

This simply got forgotten to be included into the new "Folder System".
I just created a exe for myself, where the SPAW "Music" folder is placed inside the SPAW folder and it get used when i have the SPAW "dir.set" loaded.

With other words:
With this exe the "Music" is automatically related to the current scenario that is loaded. smile

Since this is not a critical changing regarding the gameplay, we could offer a EAW1.28c+ with this feature, without to get into any other trouble.


Hi Ralf,
Much simpler approach. The OAW music selection approach worked for me, but renames the folders and
moves the files around. Let me know when you put it up! yep
thanks,
AO

#2894900 - 11/05/09 02:22 PM Re: South Pacific Air War (SPAW) released. [Re: AngleOff]  
Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo' Offline
Every Human is Unique
Brit44 'Aldo'  Offline
Every Human is Unique
Member

Joined: Jan 2006
Posts: 1,506
First and formost, congrats to the modsquad. You hard work is appreciated.

I think some owe VBH an appology. Ever since 1.28a I have reported unplayable frame rates on my computer using D3D. The code groups responce has always been use Glide. Since this thread is for SPAW, I will move my conversation.

My system:
ASUS M2A-VM
AMD 64 x2Dual 4600+
2Gb Ram
GeForce 7600 GS with 256 ram

I get 7 FPS with a fresh install of EAW 1.2 and 1.28c.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#2894913 - 11/05/09 02:35 PM Re: South Pacific Air War (SPAW) released. [Re: Brit44 'Aldo']  
Joined: Aug 2001
Posts: 8,610
Knegel Offline
Hotshot
Knegel  Offline
Hotshot

Joined: Aug 2001
Posts: 8,610
Hi Aldo,

the extrme slowdown you talk about happen same with clean EAW1.2(i reported that when we was discussing your problem) as such its not a SPAW or EAW1.28c problem to be mentioned here!!

Therefor noone need to apology.

Since the extreme slowdown only seems to happen in rather modern PC´s under XP, to use glide is realy the only solution. Under Vista this extreme slowdowns seems to be history.

But again thats not just a SPAW or EAW1.28c problem, if a PC have this problem, all versions of EAW have it.

There is no known special drawback due to EAW1.28c and SPAW on slower machines.

Greetings,

Knegel


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#2895006 - 11/05/09 05:19 PM Re: South Pacific Air War (SPAW) released. [Re: MadProf]  
Joined: Feb 2001
Posts: 7,097
Skylark Offline
Old Timer's Club Member
Skylark  Offline
Old Timer's Club Member
Hotshot

Joined: Feb 2001
Posts: 7,097
Toronto, Ontario, Canada
Since we seem to be talking about FPS.....

The only time I've had difficulty with reduced Frame Rate
was when I flow the HR P40 Warhawk. When this bird is in formation
my system takes a big hit.....

I don't think that it's a direct problem with either 1.28c or SPAW
but rather with the heavily over-worked 3dz files....

Had the same problem with the HR P40 Kittyhawk in DAW too....

But I've been told that 'Col.Gibbon' was looking into it.

Last edited by Skylark; 11/05/09 05:21 PM.

"The further backwards you look, the further forwards you can see"
Winston Churchill

http://www.sandbagger.uk.com/skylark.html
#2895028 - 11/05/09 05:39 PM Re: South Pacific Air War (SPAW) released. [Re: Skylark]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
Yep, that P-40 model has some kind of problem that causes severe FPS drop. Happens in every scenario from standard EAW to SPAW. You'll mostly notice it at the beginning of an encounter when a bunch of them are on the screen together. Once they break up into individual dogfights the problem becomes a lot less noticeable.


Heck, even paranoids have enemies.
#2895046 - 11/05/09 05:53 PM Re: South Pacific Air War (SPAW) released. [Re: MrJelly]  
Joined: Apr 2008
Posts: 327
miamieagle Offline
Member
miamieagle  Offline
Member

Joined: Apr 2008
Posts: 327
Thank you, Guys

Now we are truely expanding and really making this Sim a World class World war two representng Sim!


Fantastic!

#2895130 - 11/05/09 07:32 PM Re: South Pacific Air War (SPAW) released. [Re: miamieagle]  
Joined: Oct 2002
Posts: 7,554
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,554
Zandvoort, N-H, Netherlands
It's kind of sad to see people react with words like troll or worse when someone is providing genuine feedback, I guess some people still think they're Neanderthal instead of rational grownups. It's quite appearent that one should go oooh and aaah even when an addon runs crappy. I can only say that I have about the most powerfull system of the Launchpad members and allthough they're free to give things a try it's not really recommended to em. Unlike me they don't have the money to buy a new high end system.

I mannaged to get things going and I found the culprit of the bad framerates. A bit of analysing, hexediting and messing about solved the problem.
More problems were noticed with left and right snapviews, they wouldn't stay fixed and moved about irrattically. I couldn't repadlock groundtargets after first padlock and switching views.
The pilotmap switched on and off with FPS which made reading it very tiresome.
Seeing the single tile PTII terrainset and original elevations didn't add much to immersiveness and made the terrain look boring (as it was in PTII), a few islands appeared to have waterproperties seeing watersplashes with bullet impacts. On top of that I think my D3D videocard was only capable of reading the lores tiles and textures but it was quickly fixed.
Having done a lot of research on the right order of the battle I wasn't really impressed with the historic accuracy of the frontlines. I did like the carrier take off (once fps was fixed) as well as the groundbattle effect.

I probably could have said lots more but to be honoust I lost interest and went back to the current version of PTIII without remorse. Good luck with fixing the problems and thx for the promised support.

VonBeerhofen

#2895134 - 11/05/09 07:36 PM Re: South Pacific Air War (SPAW) released. [Re: VonBeerhofen]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
Don't let the door hit you in the ass on the way out.


Heck, even paranoids have enemies.
#2895137 - 11/05/09 07:40 PM Re: South Pacific Air War (SPAW) released. [Re: Rotton50]  
Joined: Oct 2002
Posts: 7,554
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,554
Zandvoort, N-H, Netherlands
Sorry to disappoint you Rotton but I'm not on my way out, not with so many people in Launchpad relying on me.

VonBeerhofen

#2895139 - 11/05/09 07:45 PM Re: South Pacific Air War (SPAW) released. [Re: VonBeerhofen]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
Then do everyone, including yourself, a favor just stay out of our posts.

Remember what happened the last time you tried to trash SPAW.


Heck, even paranoids have enemies.
#2895150 - 11/05/09 08:01 PM Re: South Pacific Air War (SPAW) released. [Re: MrJelly]  
Joined: Jun 2006
Posts: 72
ezlead Offline
Junior Member
ezlead  Offline
Junior Member

Joined: Jun 2006
Posts: 72
Sycamore,Illinois
To the ModSquad:
I downloaded SPAW and I have flown several single missions.

You people are unbelievable! No wonder it took so long for the release.
This is one of the best single projects that has ever been done for EAW.
It is a tremendous effort.
SALUTE!! You have renewed my interest in an old favorite.
I am looking forward to more of the new formatted projects from all of the community.

VERY WELL DONE--BRAVO ZULU to all involved.

ezlead

#2895175 - 11/05/09 08:35 PM Re: South Pacific Air War (SPAW) released. [Re: ezlead]  
Joined: Oct 2002
Posts: 7,554
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,554
Zandvoort, N-H, Netherlands
I didn't trash anything Rotton, I merely debated something which was perceived as a stab in the back. I also don't recall anything happening except the usual Neanderthal remarks from you and the others, just like the ones above.

I suppose it's OK for you guys to invade my threads and move attention to your own stuff, in which case it's OK for me to invade your threads and move attention to my stuff, like the FXEXE and PTIII.
As I said, I'm no longer interested or worried, more amused, smile





and that's just the old version. Feel free to do what I know you do best and what you accuse others of doing.

VonBeerhofen

#2895176 - 11/05/09 08:36 PM Re: South Pacific Air War (SPAW) released. [Re: VonBeerhofen]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
Don't go away mad, just go away.

#2895199 - 11/05/09 09:13 PM Re: South Pacific Air War (SPAW) released. [Re: Rotton50]  
Joined: Jun 2006
Posts: 949
Shreck Offline
Member
Shreck  Offline
Member

Joined: Jun 2006
Posts: 949
lost in Tulsa
congrats guys!! thumbsup
BTW,the P-40 FPS issue was solved years ago,do a search onit,one of the 3DZs is huge,and wrong,once replaced it rendered normally and the FPS issue went away...do a forum search around 2005,maybe 2006 beercheers


"the tree of liberty must be refreshed from time to time with the blood of patriots and tyrants.It is its natural manure"
Thomas Jefferson
#2895262 - 11/05/09 10:21 PM Re: South Pacific Air War (SPAW) released. [Re: Shreck]  
Joined: Feb 2007
Posts: 4,267
iron mike Offline
Senior Member
iron mike  Offline
Senior Member

Joined: Feb 2007
Posts: 4,267
Maryland, USA
There, he rises and beckons...

Sherckster, can you get us any closer to the post you are mentioning. Oh yeah, cheers to you.

#2895267 - 11/05/09 10:28 PM Re: South Pacific Air War (SPAW) released. [Re: Shreck]  
Joined: Apr 2003
Posts: 1,057
Colonel Kern Offline
Member
Colonel Kern  Offline
Member

Joined: Apr 2003
Posts: 1,057
So far so good with me. I do need to stress it a bit more.

Older rig: 2.6 P4 with 2G ram and 512M Geforce 6800GT. Current drivers.

Seems to run fine at 1024x768 in D3D in XP. No 7xxx errors.

Also seems to work fine on my Win98 partition with a 16M Voodoo3 and 512M Ram.

Very nice work.


The Colonel

"They're not toys. They're collectables."
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