#2894263 - 11/04/09 03:31 PM
South Pacific Air War (SPAW) released.
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Joined: Jul 2008
Posts: 222
MadProf
Member
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Member
Joined: Jul 2008
Posts: 222
U.S.A.
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On behalf of the ModSquad, I am pleased to announce that, South Pacific Air War (SPAW) is ready for your enjoyment. Click here to get the installer: South Pacific Air War InstallerPlease be sure to read the installation notes for a succesful install. The ModSquad stands ready to provide any assitance you may require with the installation of SPAW. Have fun, and enjoy. Cheers, MadProf
The better part of valour, is discretion. William Shakespeare
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#2894270 - 11/04/09 03:42 PM
Re: South Pacific Air War (SPAW) released.
[Re: MadProf]
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Joined: Apr 2003
Posts: 1,057
Colonel Kern
Member
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Member
Joined: Apr 2003
Posts: 1,057
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WOOHOO!!!!!!! Great news, guys!!!!! Dang it. I'm at work. *COUGH* *COUGH* Boss, I'm not feelin' so good. I'd better go home.
The Colonel
"They're not toys. They're collectables."
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#2894294 - 11/04/09 04:11 PM
Re: South Pacific Air War (SPAW) released.
[Re: Colonel Kern]
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Joined: Aug 2001
Posts: 8,610
Knegel
Hotshot
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Hotshot
Joined: Aug 2001
Posts: 8,610
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......and i also dont feel good tomorrow and the next week. See you next year! Getting the package now. Congrats!!! Knegel
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#2894297 - 11/04/09 04:12 PM
Re: South Pacific Air War (SPAW) released.
[Re: Colonel Kern]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Let me say that this was a monumental production. I'm grateful for the effort that the other members of the MODSquad put into this campaign.
Moggy, thanks for the help on so many facets of setting up a "world" plus providing many of the ship models.
Mike, what can I say? Great skins make the game so much more enjoyable. Wait 'til you see the new list.
Brian, thanks for providing the boost that we needed right at the end to get this over the goal line.
David, your BETA testing was absolutely critical for finding all those last minute bugs. It's amazing how many little errors can slip through. Plus a couple of nice skins, too.
Jeff, your administrative efforts putting this together are only overshadowed by the great graphics you provided. If I never see another P-61 it will be too soon.
Also we owe the coder group a big thank you for providing the foundation on which SPAW was built.
In particular, Mr. Jelly and his numerous file editors, Knegel for so much that I can't name all of it here and Pobs for providing the rest of the ship models.
As Jeff mentioned, we will be right here to answer any questions you might have about the install or about the game play. If you find a bug we'll do our utmost to squash it.
Let the games begin.
Heck, even paranoids have enemies.
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#2894515 - 11/04/09 09:31 PM
Re: South Pacific Air War (SPAW) released.
[Re: Pobs]
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Joined: Aug 2007
Posts: 1,261
AngleOff
Member
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Member
Joined: Aug 2007
Posts: 1,261
PA., USA
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Guys, thank you for letting me be the benificiary of so many countless hours of flying your betas. I know I was supposed to be testing and looking for stuff.....but I was gone....... In a world of my own flying missions......."Copy that Red leader...banking left!" AO
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#2894521 - 11/04/09 09:40 PM
Re: South Pacific Air War (SPAW) released.
[Re: AngleOff]
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Joined: Apr 2001
Posts: 7,365
Stratos
Hotshot
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Hotshot
Joined: Apr 2001
Posts: 7,365
Amposta, Spain
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Congratulations to all the SPAW team, really happy with this release guys, hope you can enjoy it, as I'm out of EAW. Hope to see some pics of Stratos field soon
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#2894555 - 11/04/09 10:42 PM
Re: South Pacific Air War (SPAW) released.
[Re: Stratos]
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Joined: Mar 2005
Posts: 2,730
Flying Tiger
Senior Member
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Senior Member
Joined: Mar 2005
Posts: 2,730
Geelong . Australia
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congrats blokes... thanks for a new scenario and the mighty production effort, will give it a squirt as soon as..
Flying Tiger
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#2894587 - 11/05/09 12:13 AM
Re: South Pacific Air War (SPAW) released.
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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In response to a post by AO in another forum SPAW Music and OAW128 The OAW manager selects music based on a "music.ini" file in the EAW folder Mine currently reads: Finnish Music Russian Music No Music The manager looks in my EAW folder and it only finds "Finnish Music" and "No Music" folders. It cannot find "Russian Music", therefore by default the folder named "Music" must be "Russian Music". If I select "Finnish Music" it re-names "Music" to "Russian Music", and then "Finnish Music" to "Music". So, I could put a "SPAW Music" folder in my EAW directory, and add an extra line ("SPAW Music") to my "music.ini" file and select it next time the OAW manager runs. BTW I have a "SPAW" folder in my EAW directory (from the installation), and the "Dir.set" file which was installed with it in a "C SPAW" folder in the OAW128 folder, so I do not use a separate SPAW installation. Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#2894693 - 11/05/09 03:19 AM
Re: South Pacific Air War (SPAW) released.
[Re: RAF_Roy]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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My SPAW/OAW128 setup Note the "SPAW" folder in my EAW directory: ......and the "C SPAW" folder containing the "Dir.set" file (which came with the SPAW installation) in the "OAW128" folder: To use SPAW I just select "C SPAW", then launch the eaw.1.28C exe. Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#2894752 - 11/05/09 06:45 AM
Re: South Pacific Air War (SPAW) released.
[Re: MrJelly]
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Joined: Oct 2002
Posts: 7,554
VonBeerhofen
3DZ Master/Campaign Designer
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3DZ Master/Campaign Designer
Hotshot
Joined: Oct 2002
Posts: 7,554
Zandvoort, N-H, Netherlands
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My first impression:
totally unplayable on my 1.7 Ghz with 256MB onboard ram and FX5500 also with 256 MB. FPS with no groundobjects in sight, default gamesetting and 4 planetypes active, is between 0 and 15 FPS. Looking at the bomber formation only, dropped FPS to a near halt. When the enemy arrived framerates sometimes stopped for seconds, sound was stuttery and sometimes slowed down. Watching the bombers drop their load into the sea was quite funny but even rendering the bomb in follow camera, with only the bomb and an empty seatile visible, FPS dramattically fluctuated, also sometimes freezing for a second or more. Sound played in a simmilar way, stuttery and sometimes speech came in slow motion. Very strange this high fluctuation in FPS, on occasions I think I got about 35 FPS but only for very short moments. Due to tripple buffering the frameswaps can be seen happening realtime as in between each frame the HUD isn't shown, so it switches on and off in the same timing as the frames. I doubt any groundobjects were of influence as there were none in sight. I think the default resolution of the setup is 1024*768, which makes trying it in widescreen 1920*1080 a useless effort.
VonBeerhofen
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#2894763 - 11/05/09 07:22 AM
Re: South Pacific Air War (SPAW) released.
[Re: VonBeerhofen]
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Joined: Aug 2001
Posts: 8,610
Knegel
Hotshot
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Hotshot
Joined: Aug 2001
Posts: 8,610
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Ah, there is the mythmaker.
You should defrag your HD.
Even on my K7 700MHz PC, 384MB RAM, Win98, GForce MX460/64MB RAM , i get a normal FPS of around 25, very seldom it drops below 15 and extreme seldom below 10 fps(only when i zoop up out of a big 4mot pulk while the rest of my squad still attack it).
When iam not close to the Bomber pulk(27 naval B24), the fps raise to the normal 25-30 fps.
Exact the same result i get with a clean EAW1.2 installation!!
Myth Busted!
I would say its your PC that is unplayable, not SPAW.
You should call someone with knowledge, who is able to set it up correct.
Greetings,
Knegel
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#2894775 - 11/05/09 08:20 AM
Re: South Pacific Air War (SPAW) released.
[Re: Knegel]
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Joined: Apr 2009
Posts: 40
stelto
Junior Member
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Junior Member
Joined: Apr 2009
Posts: 40
germany
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Hi there,
I have a seperate installation of spaw and it works fine, thank you mod squad....great work!!!!
Jel, can you make a screen of your 2 spaw folders? I wanna see what is inside so i can copy and paste the files from my installation, oaw needs to run spaw.
thx stelto
Last edited by stelto; 11/05/09 08:22 AM.
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#2894777 - 11/05/09 09:00 AM
Re: South Pacific Air War (SPAW) released.
[Re: stelto]
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Joined: Aug 2001
Posts: 8,610
Knegel
Hotshot
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Hotshot
Joined: Aug 2001
Posts: 8,610
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Hi Stelto,
its one and the same SPAW folder.
Just copy the SPAW folder to the EAW1.28C root and create a "C SPAW" folder inside the "OAW128" folder. Into this "C SPAW" folder you need to place the "dir.set" file which comes with SPAW.
By loading the "C SPAW" folder you load SPAW(the "dir.set" point the EAW.exe to the correct files).
Greetings,
Knegel
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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