#2893802 - 11/03/09 08:20 PM
Re: ROF Campaign Released
[Re: Lieste]
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Joined: Jul 2002
Posts: 1,092
HotTom
Member
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Member
Joined: Jul 2002
Posts: 1,092
Phoenix, AZ, USA
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Flew my first mission in your campaign last night.
More than an hour (certainly my longest cross-country so far in RoF).
Never saw another plane (I attribute that to the random nature of the program). Stayed at 10-11,000 feet in an SE5a.
But (the important part to me) was that my two wingmen took off with the and formed up with me when I hit the 5 key and landed with me (well, one tipped over on his nose).
Some combat would have been welcome but everything I saw seemed to work just fine.
Nice!
HT
Exceptional engineering...and a large hammer to make it fit!
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#2893817 - 11/03/09 08:41 PM
Re: ROF Campaign Released
[Re: HotTom]
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer

Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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Sounds like goofy FM coding. You do not fly relative to the ground, but instead relative to the wind, so whatever the wind does just helps you get lost more easily and complicates/eases landing... It doesn't change rates of turn, airspeeds or propeller revolutions. Precisely. It's about duration of engine stress, not wind direction. While ground speed is greater, not airspeed; unfortunately, without a replay function and full instrumentation we can't validate either way. I have found zero change in engine RPM's when flying into, across from, or with high winds in the same settings and altitude. If it did change, it would be an FM coding issue; I simply can't replicate the supposition that wind speed has anything to do with engine RPM's. Try it out yourself - it's an easy one to validate! That's why I believe it didn't matter if he had turned or not; the engines would have burned out at the time mark in the mission regardless of wind. Another possibility is that the next waypoint, which was downwind, had a lower altitude. If the WP speed was greater than the max speed of the type and the AI went for it, they could easily over-rev and burn up their motors.
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#2893823 - 11/03/09 08:53 PM
Re: ROF Campaign Released
[Re: Dart]
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Joined: Oct 2008
Posts: 3,293
Lieste
Senior Member
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Senior Member
Joined: Oct 2008
Posts: 3,293
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I may have misunderstood, but I read it that the AI planes burnt out their engines soon after the turn, I (possibly mistakenly) took this to mean that at a speed and 'duration' the player aircraft was happy flying the AI suddenly all died while running down-wind. BTW, I'd love to test it. Send me a replacement machine that will meet the minimum requirements and I will  Still running a 1Gb, 2.4GHz single core, non NT P4, with Ti6600 AGP4x 256MB, (also insufficient usable free hard-drive space). With luck and a following wind this may change next summer, but I see no new box till then.
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#2893849 - 11/03/09 09:24 PM
Re: ROF Campaign Released
[Re: Lieste]
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer

Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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I think you read it the same way I did, which is why I had to check it out!
Oh, I wish I could send you my current machine (after replacing it with something beefier!).
We really need folks like you that can take a close look at FM's using a knowledgeable eye.
And we need that replay function (c'mon, 1.009!); hands free eval is the best way to watch for goofy stuff.
I was very confident that RPM's wouldn't be tied to ground speed simply because it would be the hardest way to program the FM. It's much simpler to work the FM/engine management first and then do the positioning against the ground, factoring in IAS, direction of travel, and wind. In fact, one could have two people working nearly independantly on each - so long as they spoke in the same language conventions it would be nature's own to sew them together.
Of course I could be completely wrong on how such things are coded!
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#2893873 - 11/03/09 09:53 PM
Re: ROF Campaign Released
[Re: Lieste]
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer

Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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I do at that!
Standard AI caveats - when they're not overly smart, they're incredibly dumb.
They fly in perfect trim, but will run their engines to the point of over-rev at times. They'll walk the stall and then dive too fast and lose a wing now and then.
The bomb thing is silly. The default layout in arming planes is "full boat." If the Camel has the option of carrying four bombs in the layout, the default is four bombs, as that is the greatest munition allowed.
In the stock campaign, one has zip to say about any plane's loadout but one's own; that's why as leader you've got to tell them to get rid of them on a fighter sweep. I don't know if Patrick has cracked that nut or not in his campaign engine.
Not to play my own horn too loud, but the RoF campaign thread I'm writing in the AAR forum is truthful in the missions; it's only the stuff outside of the missions that's complete fabrication. Lots of the good and bad of AI is in there.
Now that we've managed to bump the thread by way of derailment, let's try to get it back on topic:
Is there an updated readme file to go with the updated engine?
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#2893875 - 11/03/09 09:58 PM
Re: ROF Campaign Released
[Re: Gremlin_WoH]
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Joined: Jul 2009
Posts: 258
Bleddyn
Member
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Member
Joined: Jul 2009
Posts: 258
Vancouver, BC
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Patrick Wilson sent me a new version of RoFCampaign this morning: 20091102-0901_RoFCampaign.zip If you did not download it yet then grab it here -> RoF Resources: Gameplay EnhancementsCheers Thanks for the update Gremlin.. any list of changes/fixes since the last? Also, if I may make a request for future versions. It would be nice to be able to select N.17 Squadrons. They may be available for French (haven't tried), but they are not available for British. I also was unable to do Alb D.III careers.
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#2893896 - 11/03/09 10:32 PM
Re: ROF Campaign Released
[Re: Bleddyn]
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Joined: May 2007
Posts: 177
Gremlin_WoH
Wings Of Honor
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Wings Of Honor
Member
Joined: May 2007
Posts: 177
Germany
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Patrick Wilson sent me a new version of RoFCampaign this morning: 20091102-0901_RoFCampaign.zip If you did not download it yet then grab it here -> RoF Resources: Gameplay EnhancementsCheers Thanks for the update Gremlin.. any list of changes/fixes since the last? Also, if I may make a request for future versions. It would be nice to be able to select N.17 Squadrons. They may be available for French (haven't tried), but they are not available for British. I also was unable to do Alb D.III careers. Patrick Wilson wrote this: Line size is now normal. I added a TL from the timer to the formation MCU. I added a config file (RofCampaign\data\RofCampaign.config) that specifies some fonts and parameters. If you don't have a font on your system or you do not like the ones that I chose you can change them. Also in this version: Added variable weather. An eng file is now created but I still don't have mission description working properly. If somebody can take a look at it and give me a hint it would be appreciated. The only known bug is the lack of an in game description. Since I provide this in my mission page I do not view it as a show stopper.
Hope this helps. Had no time at all to try out RoFCampaign.
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#2894796 - 11/05/09 10:40 AM
Re: ROF Campaign Released
[Re: goodbrain]
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Joined: Sep 2004
Posts: 10,618
Ming_EAF19
Babelfish Immune
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Babelfish Immune
Veteran
Joined: Sep 2004
Posts: 10,618
London
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Sticky please
I have ideas
You can say that again, thanks very much Pat!
Ming
'You are either a hater or you are not' Roman Halter
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#2894916 - 11/05/09 02:40 PM
Re: ROF Campaign Released
[Re: Gremlin_WoH]
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Joined: Aug 2003
Posts: 1,194
EAF_92 Whiskey
Member
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Member
Joined: Aug 2003
Posts: 1,194
Suffolk, UK
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I just know I'm doing something dumb but when I double click on the jar file it just opens up a Winrar window showing me the contents - nothing executes.
Someone please enlighten me!
WB.
I'm Spartacus.
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#2895008 - 11/05/09 05:21 PM
Re: ROF Campaign Released
[Re: EAF_92 Whiskey]
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Joined: Dec 2004
Posts: 605
DoolittleRaider
Member
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Member
Joined: Dec 2004
Posts: 605
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For some reason, I cannot fly the first mission. Complete slide show...worse...any input I make in key or JS buttons takes many seconds to activate. FPS is non-existent, so to speak. It's like the mission is Way too massively intense for my rig. I've tried the mission both normally, with high (Not Max'ed) graphics settings, and also will Very Low settings. Same result...Unplayable.
However, my rig plays all the other single missions available in ROF, Fly Now, etc, (and Very large, complex missions in IL2) without difficulty. Have I done something wrong with this Campaign generation? ....or is there some manual way of Down-Sizing the Campaign Generated missions? I found nothing regarding this in the ReadMe.
I see now that I might be able to delete all references to(Waypoints of)some of the Squadrons and Jastas in the "...MissionAnalysis.txt" file?? Would that be the correct way to reduce the complexity of the Campaign mission, thus making it flyable for me? I can't try that until later tonight, but it would help me before then to know if I am on the right track.
Is there some way that the ROF Campaign 'generation' could be automatically downsized/scaled by the user, similarly to the way that Laser DF Generator can be modified/scaled according to User preference?
Thanks in advance for any advice offerred.
My Rig: Dual core E6700 Cpu 4GB DDR2 800Mhz BFG 8800GTX w/768MB Graphics card Windows VISTA 32bit
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