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#2886740 - 10/24/09 09:14 AM [MOD] Improved building textures  
Joined: Dec 2008
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vp_media Offline
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IMPROVED BUILDING TEXTURES v1 beta
for any mod version of IL-2 Sturmovik 1946 4.09b1m or 4.09 final
_____________________________________________________________________

Description:

The purpose of this package is to improve the worst stock building textures of the game.
Its meant to be used together with my 'Default Map Upgrade pack'. (links removed, also available at AAA)
_____________________________________________________________________

Install to:

C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MODS\
_____________________________________________________________________

Contents:

This shows how much was updated from the original building groups.

46 2%, only the barbed-wire fence was updated
Airdrome 100%
Crimea 90%, the forts were not updated
Finland 50%, village buildings doesnt needed an update
Furniture 75%, only bunkers & flak positions
Germany 100%
Industrial 98%, only the large chimney wasnt updated
Norway 0%
Pacific 15%, updated: the hangars, metal hut + red shinto gate + water tower
Port 10%, only the lighthouse was updated
Rail 40%, the stations and the ground texture before them was updated
Russia 75%, everything but the Leningrad buildings was updated
Tents 100%, minor improvements only

_____________________________________________________________________

Credits/textures by:

CanonUK
LAL_Rone
Zorin
Slovakia map team
Vpmedia


_____________________________________________________________________

Send suggestions & feedback to:
istvan at vpmedia dot eu

Cheers
Istvan

_____________________________________________________________________

size: 35Mb zipped

available at AAA, WIP mods section


skins & campaigns: www.vpmedia.eu/il2
Inline advert (2nd and 3rd post)

#2886960 - 10/24/09 04:52 PM Re: [MOD] Improved building textures [Re: vp_media]  
Joined: May 2002
Posts: 936
Flying Hedman Offline
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Flying Hedman  Offline
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Posts: 936
Mölnbo, Sweden
Tres biens, sehr Gut, very nice, utmärkt, great in any lingo you want!!!

#2886972 - 10/24/09 05:19 PM Re: [MOD] Improved building textures [Re: Flying Hedman]  
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Tbag Offline
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Haslemere, UK
Looks great, thanks a lot!


The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
#2886988 - 10/24/09 05:39 PM Re: [MOD] Improved building textures [Re: Tbag]  
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akdavis Offline
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akdavis  Offline
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Fort Worth, Texas
More awesome work from vpmedia! Would be great to have some improved vegetation incorporated into this, especially those damn palm trees!


--AKD

"I hope and I need." -Oleg Maddox
#2887931 - 10/26/09 08:35 AM Re: [MOD] Improved building textures [Re: akdavis]  
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vp_media Offline
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there are no palm trees on the eastern front smile

seriously, check out AAA, there are lots of different trees available, I'm satisfied with the forrest=3 setting and dont have any intention to change this aspect of the game

In the past year did an almost full conversion already for skins, maps, pilot skins, buildings...I think this is the point where I stop soon smile

but before that say hello to IVT, not very good but beats the defaults smile



By vpmedia at 2009-10-26


skins & campaigns: www.vpmedia.eu/il2
#2888852 - 10/27/09 03:49 PM Re: [MOD] Improved building textures [Re: vp_media]  
Joined: Oct 2001
Posts: 9,077
Ivan Putski Offline
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Ivan Putski  Offline
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Memphis, Tn. U.S.A.
Looks great.


"Is he?....Yeah....Nothings moving but,his watch"

Ivan
"Half Bader"
Putski
#2888887 - 10/27/09 04:36 PM Re: [MOD] Improved building textures [Re: Ivan Putski]  
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Posts: 3,984
-Avatar- Offline
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-Avatar-  Offline
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Posts: 3,984
CT, USA
Looking very good sir! Thanks a lot for your tireless efforts and for sharing them with us. S!


Avatar

Asus P8Z68 Deluxe, i7 2700k @4.7GHz, EVGA GTX570HD 301.42s, 1x120gb SSD, 2x150gb WD Raptors, 2x200gb SATA, 16gb G.Skill DDR3 2130, 1000W PS, HP DVD-RW, Onboard sound, 32" Sony Bravia XBR, Win7 Pro 64bit, Tai Chi watercooled case
#2888932 - 10/27/09 05:40 PM Re: [MOD] Improved building textures [Re: -Avatar-]  
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steeldelete Offline
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Switzerland
Ahhh, an artist!

Thanks Istvan!


cogito, ergo zoom
#2889180 - 10/28/09 12:49 AM Re: [MOD] Improved building textures [Re: steeldelete]  
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Dervish Offline
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Will this work with the HSFX?

looks great...


FTX Global
#2889197 - 10/28/09 01:05 AM Re: [MOD] Improved building textures [Re: Dervish]  
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Murph Offline
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Yes, just drop it in your Mods folder.


Intel i5 2500K CPU @4.0,Gigabyte GA-Z97-HD3 MB (turbo) GTX 1060 6G, 16G DDR3, Windows 10 Home 64 bit- "N�or bhris focal maith fiacail riamh."
#2889227 - 10/28/09 01:58 AM Re: [MOD] Improved building textures [Re: Murph]  
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FlatSpinMan Offline
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FlatSpinMan  Offline
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Land of the Rising Sun
These are perfect vp. Thank you so much! These will really make a big difference to overall play, just like your default mapmods. The latter is one of the best mods we have I think.

#2890060 - 10/29/09 09:16 AM Re: [MOD] Improved building textures [Re: FlatSpinMan]  
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vp_media Offline
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Thanks a lot! This is still in the beta stage, some of the russian city buildings need a bit more work I think.

Last edited by vp_media; 10/29/09 05:38 PM.

skins & campaigns: www.vpmedia.eu/il2
#2890061 - 10/29/09 09:17 AM Re: [MOD] Improved building textures [Re: Dervish]  
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vp_media Offline
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Originally Posted By: Scylla
Will this work with the HSFX?

looks great...


yes, I didnt tested it but it should work since its just a simple texture replacement


skins & campaigns: www.vpmedia.eu/il2
#2890063 - 10/29/09 09:20 AM Re: [MOD] Improved building textures [Re: akdavis]  
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vp_media Offline
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Originally Posted By: akdavis
More awesome work from vpmedia! Would be great to have some improved vegetation incorporated into this, especially those damn palm trees!


I did a bit of work on the forrest=3 trees yesterday (fixed the horrible shadow of the winter trees and new trees for the pto, release soon) but the palms are 3d objects. What would you like me to do with them?


skins & campaigns: www.vpmedia.eu/il2
#2890163 - 10/29/09 01:24 PM Re: [MOD] Improved building textures [Re: vp_media]  
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akdavis Offline
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akdavis  Offline
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Fort Worth, Texas
If you decide to visit them, their hit on FPS is annoying, but it is really the colors that are terrible. The trunks should be more of a pale gray or brown-gray. The leaves should be a darker green, with lighter green-yellow highlights. Generally, they should blend in a lot more!

Palm grove on Guadalcanal:
http://guadalcanal.homestead.com/files/t_LUNGA_BEACH_PALM_GROVE.JPG

Last edited by akdavis; 10/29/09 01:27 PM.

--AKD

"I hope and I need." -Oleg Maddox
#2890277 - 10/29/09 04:00 PM Re: [MOD] Improved building textures [Re: akdavis]  
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vp_media Offline
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check out these: http://rapidshare.com/files/299597837/TEXTURES_Palms.zip.html

goes into MODS folder, author is Jaypack44 iirc

cheers


skins & campaigns: www.vpmedia.eu/il2
#2890325 - 10/29/09 05:20 PM Re: [MOD] Improved building textures [Re: vp_media]  
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akdavis Offline
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akdavis  Offline
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Fort Worth, Texas
Says you have to be a premium user. frown


--AKD

"I hope and I need." -Oleg Maddox
#2890337 - 10/29/09 05:36 PM Re: [MOD] Improved building textures [Re: akdavis]  
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vp_media Offline
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vp_media  Offline
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refresh the page, too many users at rapidshare


skins & campaigns: www.vpmedia.eu/il2
#2890385 - 10/29/09 06:55 PM Re: [MOD] Improved building textures [Re: vp_media]  
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akdavis Offline
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akdavis  Offline
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Fort Worth, Texas
I'll keep trying. Thanks.


--AKD

"I hope and I need." -Oleg Maddox
#2890921 - 10/30/09 02:31 PM Re: [MOD] Improved building textures [Re: akdavis]  
Joined: Jan 2007
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FlatSpinMan Offline
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FlatSpinMan  Offline
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Land of the Rising Sun
VP - do these go into MODS or MODS/STD? The path in the readme seems to be incomplete as there is a / after MODS. I tried it in Mods and it didn't work, so now am about to try in MODS/STD.

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